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  1. #1

    Default Re: Total War Center's Atilla Wishlist

    Quote Originally Posted by Hresvelgr View Post
    Or fix up Rome and make it the capital of the Western Roman Empire, as Ravenna was the capital of the west at this time.
    Or have an epic struggle with Attila or some other massive tribe that has conquered most of the west with Rome being the make or break battle. The Western Roman emperor and his son fight to survive in the Eternal City with the Emperor growing a pair and leading a daring charge against enemies commander that leads in his death yet also throwing the enemy into disarray. The heir and now new emperor leads a lord of the rings type counter charge into the disorganized horde and throws them out of the city, fighting Attila or whatever Barbarian king on field in front of the gate with the fiend being struck down and his horde slaughtered in the ensuing rout. Then the new emperor makes Rome the capital again after taking back all of Italy, parts of Provence,links up with stranded roman forces in Spain and begins planning to take back Gaul. A statue would be erected with Mars and Christ looking down upon the brave(now dead) emperor that lead the charge that threw the barbarian forces into a panic, that was exploited by his son, the savior and now considered a founder of Rome. The Catholic Church and Paganism coexist under this new empire and a new golden age dawns. Eventually East and West are united, spreading civilization and freedom for all across Europe. Rome once more becomes the pinnacle of civilization, with great learning centers sponsored by the Catholic and Pagan churches springing up in the city and around its territories. Rome as nation continues to exist to the modern day.

    May not be historically accurate but that's how I'm going to roleplay it.




    ...damn it feels good that family trees are back

  2. #2

    Default Re: Total War Center's Atilla Wishlist

    This is probably the wrong place to put this but I´d really like to put down my thoughts on this...

    First and most important I´d really like to see the population as a fix number coming back into the game like it was in Rome 1 and Medieval 2 so you can´t have one region where you recruit ALL your units and have the others for eco or what ever. Plus I would make it just a bit more komplex by adding in some similar system as in Europa Universalis. For those who don´t know you have a number of manpower that increases over time but if you lose men in your armies they would replenish slowly and dependent on your manpower so if you just didn´t have any manpower left your armies would only replenish at a very slow rate so peace times in the game would be much more important.

    Secondly I would love to see a much more realistic approach to the army build of this time. If you prepare for war you should be able to muster all across your territory and not only in the "army" shown as a general on the campaign map. so you could say like... ok I want to build up a army of 10000 men at Rome to campaign in Gaul which would take a few turns to recruit and then you had all the men in different places or provinces or whatever you like to call it across your empire which you have to combine into one army. Also as most of you know an ancient army wasn´t just 20 Units with a fixed number of 160 men per unit. Instead I imagine a recruitment system somelike Europa universalis again. For example: I want the province of Latium to muster and train 2000 Hastati 1000 Principes and I want the province of cisalpina to train 3000 Velites and 800 Equites or something like that. this would take something like 5 turns or what ever and then you had to combine them into one army (no necessary need to have a gerneral to move them from one place to another) under the command of a general.

    So if it comes to a battle you still have the 20 Units you have in the normal TW games but you had something like "first cohort of the first Hastati regiment of Rome" which is 1000 men divided into 5 units of 200 soldiers. So at the start of a battle you had to decide which units to deploy from the unit pool first and which units to take into battle later. So if you had a huge battle of something like 20000 vs 20000 men the armies wouldn´t be able to anihilate eachother but it would come down to a kind of skirmish between small parts of the army and if the battle isn´t going well you could still retreat so you don´t waste your men to much or you could decide to bring in more of your units to maybe turn the tides and these units would then come in from your reinforcement side of the battle map.

    With this system you could also have little forces on the campaignmap that could raid areas and there would be small battles but aswell you would have big armies on campaigns aswell. This system might work better with something like Total War Empire or Napoleon but I imagine it to work very well in Rome 2 or a (once it comes) Medieval 3.

    I know there would be a problem with siege battles but you could limit the number of soldiers in a city by a certain number or have them again reinforce from the edges of the map if you are the defender.

    TLR: get a few ideas from Europa Universalis in terms of armybuild, recruitment and replenishment.

    these are my thoughts that don´t really apply to Total War Atilla but maybe we´ll see some of this in future Total War games.

    Greets Mike

  3. #3
    craziii's Avatar Protector Domesticus
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    Default Re: Total War: Attila - Pictures and Videos thread

    I hope ca adds a filter for leveling up of generals/agents in the forces list. it is a huge pain in the ass during late game having to scroll through all my generals n agents to lvl them up
    fear is helluva drug
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  4. #4
    LestaT's Avatar Artifex
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    Default Re: Total War Center's Atilla Wishlist

    Pre-order open beta, or some sort of early access.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  5. #5

    Default Re: Total War Center's Atilla Wishlist

    Just take a good look at Medieval II and bring back the removed features. This + almost unlimited modding freedom.
    Oh and not to forget: decent anti-aliasing.

  6. #6

    Default Re: Total War Center's Atilla Wishlist

    I wish that this gamme would come out to ps4 like i will preo-order it on PC but for CA healthy satus release Atilla on ps4 or xbox one PLEASE!
    w1nk2o15

  7. #7

    Default Re: Total War Center's Atilla Wishlist

    We need the region trade/exchange, seriously!!!!

  8. #8
    green tea's Avatar Ducenarius
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    Default Re: Total War Center's Atilla Wishlist

    Dear CA,
    I wish you would realise that, while Napoleon really was a cool guy and also a smart artillery officer, and while I agree that the beach scene in "Saving Private Ryan" is really cool (I even used it to show my neighbours the power of my sound system to convince them not to be too loud in the night), and while a similar scene later in "The Lord of the Rings" (the bombardment of Osgiliath by the artillery of Mordor) was not anymore so cool, the original "Gladiator" scene was not cool for me. I mean that with the roman artillery defeating those barbarians. It was ahistoric, aheroic and not erotic. But it is a tendency in TW games to go the Peter-Jackson-Way of showing us battles. Big explosions, WWI-style. But history is actually cool the way it was! Perhaps it would be nice this time to have no barbarian artillery (or better, no artillery- but that may be too much for the taste of the casual gamer).

    Yours sincerely,

    GT

  9. #9
    Påsan's Avatar Hva i helvete?
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    Default Re: Total War Center's Atilla Wishlist

    Well some more animation sets would be nice. For Rome there's basically "Sword and shield" and "spear and shield" and that's pretty much it for the infantry. Some variation based on skill and different weapon types would be nice.


    Also exchange region diplomatic option is necessary. It really hampers the diplomatic strategy when the player are not able to help allies reconquer their territories.

  10. #10

    Default Re: Total War Center's Atilla Wishlist

    I don't know if these have already been put in RTW2, but a few basic diplomatic demands similar to these would be nice:

    1. "Please move your forces/agents from my/my ally's territory. Here's $$$ to sweeten the deal."

    2. "Remove your forces/agents from my/my ally's territory at once, or this means war!"

    3. "Please stop attacking X. Here's $$$ to help you see things more clearly."

    4. "Stop attacking X, or this means war!"

    A bit Civ-ish, I know, but it's ridiculous when you can't tell the AI to back off via diplomacy.

    Someone mentioned it before on this thread, but I too would like to see the return of the little red/green bar that tells you percentage-wise how the battle's going.

  11. #11

    Default Re: Total War Center's Atilla Wishlist

    Diplomacy upgrades would be nice;

    1. Settlement Trading - either allow resettlement nearer the front lines of particular faction or to give back your homeland to particular factions. Gain completed provinces.
    2. Individualised War Targets - no, I do not want the Namnetes to ignore the Boii and instead fight against
    3. Asset Protection Targets - rather than offensively pushing against enemy lands, I'd like my allies to provide defensive blockades to my settlements. The same with agents. Rather than forcing them to attack particular settlements.
    4. Stop your allies/client states attacking/force them to attempt diplomatic options to improve relationships.
    5. Information trading on enemy states - can sell information on your lands/allied lands/enemy lands - depending on the balance of power, this can provide either "cowing" modifier to the enemy if you're more powerful than them (making it easier to force diplomacy), or encourage a war between those who you sold the information to and those who had the information sold. Of course, it lowers your relationship with those who had the information stolen.
    6. Traits on agents/leaders which encourage a relationship - A dignitary standing in the lands of an target with the correct skills should be able to build up a rapport/limit diplomatic penalties. Meanwhile, a general who is "friends with Greeks" should be able to gain a better relationship with those of Hellenic Culture, while a Barbarian Subjugator could encourage a penalty against the Gallic tribes.
    7. Gunboat Diplomacy - having superior localised forces should have more of an effect at forcing compliance.
    8. Anti-piracy/anti-raiding stances - these should improve factions relationships with you, similar to how raiding and piracy hurts them.
    9. Absorb Client States - a Client state/Satrapy which is no longer effective for you (it's on the other side of the map, and you don't want to give it a new one due to the problems with culture and its economy etc) you should be able to - should your relationship be high enough just gain the use of its armies, fleets, agents, and lands, them all effectively becoming a part of your land. This I suppose is technically similar to how a conferation works.

  12. #12

    Default Re: Total War Center's Atilla Wishlist

    I want to see the family member system reverted back to the old system. All the general's seem so generic in Rome 2.

  13. #13
    -Joker-'s Avatar Semisalis
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    Default Re: Total War Center's Atilla Wishlist

    My wish? I game thats playable...

  14. #14
    Garensterz's Avatar Senator
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    Default Re: Total War Center's Atilla Wishlist

    -unit pushing



  15. #15
    Sharpe's Avatar Praeses
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    Default Re: Total War Center's Atilla Wishlist

    Larger unit sizes - up to the two hundreds. Anything else is underwhelming.

  16. #16
    ariyan's Avatar Civis
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    Default Re: Total War Center's Atilla Wishlist

    -Derafsh Kaviani banner for Sassanians
    -city view

  17. #17
    Abdülmecid I's Avatar ¡Ay Carmela!
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    Default Re: Total War Center's Atilla Wishlist

    Standard bearers (for cavalry too)

  18. #18
    Hresvelgr's Avatar Campidoctor
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    Default Re: Total War Center's Atilla Wishlist

    Quote Originally Posted by The_Hibernian View Post
    Standard bearers (for cavalry too)
    With the dracos that became widespread all over the place at this time, this is definitely a must, I should think.
    I'm not crazy, I'm the only one who's not crazy!


  19. #19

    Default Re: Total War Center's Atilla Wishlist

    I want to change the visual and equipment (helmets, clothing, armour etc) of my troops. I know this won't be happening, but I would really love it.

    And modding tools so that modders can modify the campaign and battle maps.

  20. #20
    Barbarian Nobility's Avatar Tribunus
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    Default Re: Total War Center's Atilla Wishlist

    2 v 2 multiplayer campaign

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