I want the Sassanian Empire to be powerful. Even thought it's been literally years since I played BI in the original Rome, I remember them being sort of a pushover.
Actually I think there is a siege AI fix on the way.
I would say that one reason why longer city siege is taking down the walls (as it was shown in the "pre-alpha" footage, with part of walls just being some kind of dust and ashes hills) is to make this problem with not working siege AI dissapear. On the other hand I can see AI waiting to attack until this happen - so all sieges are going to be long, because AI wont be able to attack city with fully repaired walls)
Happy to be wrong on this topic, though
I just give up on this ERA and CA's work, we get hoptalites that don't work or act like basic spear men, mysterious missing elephant animation debacles , oh and did i mention Rome 2 navy?.
I bet the generals can only lead armies is still in.?
I was hoping for Empire 2 total war as i feel CA do better work with gun warfare.
"illegitimi non carborundum"
TW RIP
This is a fun topic...I remember when we first saw the unit cards for Rome 2 and everyone was complaining about how they wanted rendered unit cards and now it is the exact opposite. xD
Prof's Mods (Attila Mods)
Creator of Polemarchia: Total War
Under the patronace of Epistolary Richard
<- Now with Attila screens
सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
स्वर्गपुत्र पीतसम्राट - चीन
महाराजानाभ्याम महाराजा - पारसिक
Region trading. I don't know why this was taken out especially with the introduction of the province system.
It's not uncommon for me to declare war just to complete a province...
This is my signature. Isn't it awesome?
I wish they have the late Roman infantry armored with the rawhide muscle cuirass that the authentic infantry armor of the period. But I envy my chances!
Proculus: Divine Caesar, PLEASE! What have I done? Why am I here?
Caligula: Treason!
Proculus: Treason? I have always been loyal to you!
Caligula: [laughs insanely] That IS your treason! You're an honest man, Proculus, which means a bad Roman! Therefore, you are a traitor! Logical, hmm? Ha, ha, ha!
My wishes:
- allow every region to build walls and upgrade those walls
- better diplomacy: region exchanges and option to ask what they want for a certain thing (like peace or an alliance). Also ability to type in the number of money I demand or offer instead of clicking from 3000 to 6000
- Bigger campaign map with more provinces and settlements. Add more of Asia and India
- more interesting trade. Instead of just get as many resources as possible force players to focus on certain high demand resources which change overtime so you have the ability to stockpile stuff and sell and the right moment. Trade in Rome 2 is superunintersting.
- General development system like Rome 1 had.
- Time waiting between turns as short as possible. When Rome 2 released this was horrible and now with EE its okay. Hopefully Atilla has it optimized at launch.
- More dynamic Politics. You should have seats in the Senate or council and actually vote for propositions and try to figure out what others will vote and form alliances with them to vote togheter for stuff that is helpfull for your party. So kind of a intern diplomacy system which is explained well because the new Politics in Rome 2 are not explained at all.
No more Blobbing.
Actual spacing between soldiers {no more running up your buddies @ss and staying there spread out a bit )
Push mechanic (a large group of charging soldiers should push back create a bulge in a line of men )
Javelins and pillium that actually do damage not this nerfed BS where two guys die.
I am a very active advocate of the hotseat feature that was in Medieval II: Kingdoms. I want it back.
I have played Kingdoms more than any other total war game for this simple reason, and played for thousands upon thousands of hours with my brother, friends and girlfriend (yes, she also loves the hotseat feature). It is such a simple and easy way to play with or against each other. For one, you can be together in the same room, helping or playing against each other without the need for more than one super expensive high end computer to play together. Secondly, you do not even need an internet connection! It is just such an amazing feature, and I've been missing it since the launch of Empire.
Please bring hotseat back, CA. It is all I ask.
Let us friends play as the Roman Empires together, helping each other trough the apocolypse of Attila or fight each other to the bitter end.
Last edited by helmersen; September 26, 2014 at 01:01 PM.
Interested in how Attila and the new LONGBEARDS DLC plays?
Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
Total War: Attila with ERE vs Sassanids GEM at max settings: http://youtu.be/jFYENvVpwIs
Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk
yes i agree i miss it too, and its so easy to make this that i really donno why they just abandoned it
War is Hell, and I'm the Devil!
Interested in how Attila and the new LONGBEARDS DLC plays?
Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
Total War: Attila with ERE vs Sassanids GEM at max settings: http://youtu.be/jFYENvVpwIs
Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk
Similar threads merged.
1. It is only minor, but one thing I always used to enjoy checking mid-battle was the balance of power meter, where I could see percentage of those killed. It was particularly enjoyable in M2TW and its mods to have an immense barrage of artillery and missile units impacting on an enemy line, and see the balance of power jump from 0& to 5%, or something.
2. An improved, deeper RPG element, expanding to deepen your units history - including being able to name them, campaign kill/death stats (not just per battle), being able to give veteran units an identity (perhaps via a chosen skill, gained at 3 Bronze, Silver, and Gold Chevrons). Such a unit would be limited to a particular army, until it was moved - as in, you could reinstate the legacy of a unit. For example, I have two Hoplites, and send them with my army, the "First of Sparta". During battles, one unit is continually facing off against hordes of enemy infantry, gaining veterancy by killing thousands of poorly armoured units, and acting as a breakwater - they could recieve a trait.skill line option which would improve their stamina and/or morale, so that they last longer. Meanwhile, the other unit of Hoplites is used to counter charge against the dangerous Elephants and Cavalry of the enemy giving them a trait/skill line option for improved charge and melee against enemy Cavalry/Elephants - these would only be available to those who gained their experience in battle, perhaps certain thresholds need to be met to prevent training spam. After conquering much of Egypt, and making peace with your new neighbours, you now retire the Legion, where you can see its skills etc, and a list of kills, where you see that the Legion killed over 10,000 enemies - of those, "The Breakwaters" have killed over 1500 enemy light infantry, and lost over 500 men over the duration of their existence, and have the trait/skill line which grants them so much more morale and stamina that they can nearly fight from sun-up to sun-down without tiring or fleeing, while the "Horsecutters" have killed nearly a 1000 Cavalrymen and 100 elephants, with experiences in disabling enemy Cavalry and Elephants by striking in their weakest parts. Sad as you are to see these units removed, you have to save the money to retire the army. After a few years of peace, your new neighbours get some expansionist dreams, and begin attacking your new lands. Rebuilding the "First of Sparta", you are given the option to recruit some Veteran units - The Breakwaters and the Horsecutters appear as an option. They are returned to 0 Exp, although they cannot get new skills when they gain new Experience.
2.5 - Make the army/general options more meaningful, especially for later skill chains. And bring back the effect of Authority/Cunning/Zeal to the battlemap (PS - is there a TWR2 mod that just returns that back, and only that? I'm not a particular fan of the additional changes from TTT).
3. Being given the option to set units to Garrison settlements without having to be a part of an army. In addition to that, grant Garrison settlements the ability to gain Experience, and allow you to place governers of settlements rather than just making them a random general.
4. Differentiate more between the agent types - there is a lot of overlap currently IMHO. Bring back an option for a diplomat - possibly the authority agent. Sending them into an enemy land should result in an improvement to relations (perhaps the agents authority skill multiplied by the duration of time they are in the province?). Capping the Military Training to perhaps 1 Silver Chevron. Most, if not all soldiers make the point that training is not the same as doing the real thing. Alternatively, if the trait system for units is included as per my previous idea, perhaps requiring some sort of threshold in a trait-like manner would allow Veteran Combat units to be preferential to those who were simply military trained.
5. Improved Siege pathfinding. There is massive amounts of clumping together in a siege fight. Telling several units to move through an unguarded gate, unless you explicitly tell them to force move through, should not result in 5 units trying to jostle their way through. In addition, a button for 360 degree vision for units on walls.
6. Give some units ability to scale walls - either against sheer cliffs to open up a new angle of attack, or can use grappling hook to cross things like rivers/climb up a wall.
7. Increased use of the hidden mechanic. It was one of the really well done features of R2, for example.
8. Ability to modify the campaign map shape from the start. Most, if not all of the most popular Mods for the Rome 1, and Medieval 2 were based on map modifications. Third Age, Stainless Steel, Call of Warhammer, Broken Crescent, EB2 to name but a few - and people are still playing them. Complete with a guide/tutorial to aid with changing it.
1. Unique faction leader models that look like Kings and Emperors. (Like we had in the past)
2. Standard Bearers & Musicians for both cavalry and infantry.
3. Large factions should be dangerous to start a war against for smaller factions. (This is a serious gameplay issue in Rome 2)
4. Diplomacy: Trading regions, annexing client states, and End war against .... (like the Join War against ... feature).
5. Liberation! (for all factions)
6. Hadrian's wall and the return of build-able forts.
GussieFinkNottle posted a thread last November titled "Everything Rome 1 had that Rome 2 doesn't" that was a comprehensive list of everything that he felt was missing from Rome 2. I would now like to expand on that idea for this new game with a list of things that we as players want to be in Atilla. I will list some things that I want off the top of my head and you guys can expand on it.
- Guard mode button.
- Some representation of the Roman "Limes" system of fortifications and defense in depth system. This is hugely relevant to this time period and the game would be completely remiss to exclude it.
- Torches that don't look like electrical spotlights in night battles.
- City view.
- A more exciting soundtrack.
- Soundtracks for each faction or culture.
- Faction into videos.
- Faction victory videos.
- Agent videos.
- Buildable roads.
- Buildable walls. The Aurelian Walls, Hadrian's Wall, and Theodosian Walls are famous.
- Loose formation for all units.
- Display -% of each side that are dead in battles by hovering over the balance of power bar.
- More detailed post battle statistics like in previous games that doesn't disappear after a few seconds.
- Some of the wounded soldiers able to recover after a battle.
- All buildings constructed shown in city view and on the battle map.
- Ability to destroy constructed buildings during battles.
- General speeches before battles with the option to skip.
- Historical event messages and historical natural disasters.
- A representation of actual population numbers. (Not an abstracted 1, 2, or 3 growth)
- Disease.
- Famine.
- Tunneling under city walls.
- Siege weapons that are actually pushed and carried not magically floated forward.
- Removal of ridiculous fantasy siege weapons like the gigantic tortoise.
- Ladders that are actual ladders and not giant roller ramps.
- Limits on elite troops.
- Unit cards that don't disappear when a unit routs. Make it optional at least.
- Removal of the double stacked unit card UI that takes up 1/3 of the screen.
- Removal of instant army to navy transports.
- Pirates represented by actual units not a percentage. Though they can be a percentage too I suppose.
- Cities reduced to non goofy sizes on the campaign map. There is no megalopolis that big even today.
- Inclusion of unit banners and the option to only have one banner per unit instead of many excessive small banners.
- More realistic looking banners.
- Routing enemies shown on the radar map.
- Removal of torches attack in siege battles.
- A non minimalistic UI that displays all the information I need in one place. This isn't a smartphone or tablet it's a desktop PC game.
- Picture in picture videos showing the death of generals in battles and wall breaches.
- Arrows that sound more powerful. In Rome 2 I think they sound too wispy.
- Slider option to adjust projectile trails.
- More historical battles and the option to play as either side.
- Banners stay on routing units so you can track them down and see their numbers and the factors affecting them.
- Agents with more distinctive roles and less crossover.
- Less agent and general upgrading spam almost every turn.
- A trait system that develops naturally instead of the player just choosing their traits.
- I'd rather have 2D advisors than 3D advisors that look the same and have low resolution textures and no anti aliasing.
- Unit armor that gets increasingly dirty, wet, bloody depending on what they've done.
- More realistic less jaggy and less shiny looking blood.
- Armor and weapon upgrades that visually change the appearance of units.
- Trade between cities of your empire not just with outsiders.
- A complete overhaul and expansion of diplomacy. Diplomacy is so weak in Rome 2.
- Less goofy sounding avatars in diplomacy.
- Client states and Satrapies that are actually worthwhile and not useless.
- Settlements outside of cities that can be raided like in the previous three games.
- Hotseat campaign.
- Drop in battles.
- Unit projectile range showed when you have a unit or units selected instead of only when hovering your cursor over the unit.
- All unit statuses shown on different parts of the unit card at once instead of only one status being shown at a time in flashing intervals.
- Health bars for ships.
- Visible turning arcs shown for ships.
Last edited by Riekopo; September 26, 2014 at 10:51 PM.
The ability to mute the soldiers talking so i dont have to hear the same audio blight again and again.
Soldiers that can move independant of a general on the campaign map
Last edited by spiderknight; September 26, 2014 at 10:30 PM.
Pleeeeease.
I absolutely hate this current system. I lost a unit of swordsmen in battle, and had to recruit a new one in my home province, which is right next to the province I was conquering.
I had only two generals, a family member and a non-family member. I had to keep my family member, with his full stack, in the settlement he just conquered, so that the enemy couldn't retake it. I had to keep the other general in my home province, to discourage and protect against anyone who attacked. I couldn't recruit another general, because that would upset the balance of my entire faction politics, because I guess it's impossible to be put in charge of a tiny military force without somehow gaining political weight?
It is a stupid system. There are no upsides, it doesn't even prevent the thing it is supposed to prevent. It just leads to silly situations where you need a single unit, and have to take your four thousand strong army all the way back to your home province to get it, rather than sending it to the army.
"Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."
I want them to focus on diplomacy above all (it was harder than it should to make peace when we overwelm the enemy) and avoid country from an other part of the world from declaring war on you
Exchange region, change capitole (as said before), being able to send priest (or imam if they implement Islam). The return of the princess (but with the family tree I think they will be back)
Last edited by ❋ Flavius Belisarius ❋; September 28, 2014 at 05:41 PM.
The description Last of the Romans (Ultimus Romanorum) has historically been given to any man thought to embody the values of Ancient Roman civilization —values which, by implication, became extinct on his death. It has been used to describe a number of individuals.
☧Flavius Belisarius ☧ (505?–565), one of the greatest generals of the Byzantine Empire and one of the most acclaimed generals in history. He was also the only Byzantine general to be granted a Roman Triumph.