Page 8 of 23 FirstFirst 123456789101112131415161718 ... LastLast
Results 141 to 160 of 506

Thread: SOUNDMOD-Revolutions Info for IBRR 8.0

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Father Jack's Avatar expletive intended
    Join Date
    Apr 2007
    Location
    Ratae Corieltauvorum
    Posts
    5,208

    Default Re: SOUNDMOD-Revolutions Screenshots added!!!

    Thanks! they look great! Nice work
    Pedicabo ego vos et irrumabo.

  2. #2

    Default Re: SOUNDMOD-Revolutions Released !!!!

    At last

  3. #3

    Default Re: SOUNDMOD-Revolutions Released !!!!

    Great! I have a question, though. I already have installed the previous version of your soundmod; so, am I supposed to remove it in order for me to install this new one? or what?

  4. #4

    Default Re: SOUNDMOD-Revolutions Released !!!!

    You can overwrite the files.Just extract the files in Rar to RTW directory.

    Please make your comments and reportings if something is wrong on this thread.
    Last edited by Ihatemonday; April 30, 2008 at 02:28 AM.

  5. #5

    Default Re: SOUNDMOD-Revolutions Released !!!!

    Quote Originally Posted by Ihatemonday View Post
    You can overwrite the files.Just extract the files in Rar to RTW directory.
    I have the three ib mods installed in my root folder. Will the installation of the data folder to be installed in the root one (not the one intended for the ibfd folder) affect the other mods? Please clarify.

  6. #6

    Default Re: SOUNDMOD-Revolutions Released !!!!

    Of course.This mod is only for IBFD v7.03 aka Ruina Romae.Do not use wtih other mods.

  7. #7

    Default Re: SOUNDMOD-Revolutions Released !!!!

    Damned! What can I do then? I want to install it but I don't want to screw the other submods. What if I install only the ibfd folder of the soundmod and not the data one? Do you think that'll work?

  8. #8

    Default Re: SOUNDMOD-Revolutions Released !!!!

    No.The files in DATA folder doesnt effect anything.But the files in IBFD folder are for only IBFD v7.03.You can backup the files soundmod changes.You dont have to backup the sound files and sound text files because submods dont touch them.When you want to play submods just copy paste the files in your BACKUP folder.And ENJOY

  9. #9

    Default Re: SOUNDMOD-Revolutions Released !!!!

    Well come on guys.Share your experiences so this mod gets better.If you like it show ur compliments or if u dislike it criticise it.Dont make me feel i am doing it for nothing.

  10. #10

    Default Re: SOUNDMOD-Revolutions Released !!!!

    downloading right now


  11. #11

    Default Re: SOUNDMOD-Revolutions Released !!!!

    Quote Originally Posted by Ihatemonday View Post
    Well come on guys.Share your experiences so this mod gets better.If you like it show ur compliments or if u dislike it criticise it.Dont make me feel i am doing it for nothing.
    Downloading...I think reputation pts. are most deserving from all of us.
    I'm going fiddle around to see and what I can add to the Rio Mod with your permission..

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  12. #12

    Default Re: SOUNDMOD-Revolutions Released !!!!

    Quote Originally Posted by Riothamus View Post
    Downloading...I think reputation pts. are most deserving from all of us.
    I'm going fiddle around to see and what I can add to the Rio Mod with your permission..
    Permission is all yours uncle Rio This time i changed alot of files.But it wont be hard to make it compatible with your mod.

  13. #13

    Default Re: SOUNDMOD-Revolutions Released !!!!

    Quote Originally Posted by Ihatemonday View Post
    Permission is all yours uncle Rio This time i changed alot of files.But it wont be hard to make it compatible with your mod.
    Its absolutely gorgeous work!..Modified it but had to leave out these files:

    export_descr_sounds_units_idle
    export_descr_units
    export_descr_sounds_units_voice : used the older version .

    should the blood_arrow_impact cas file be in the
    data\models_effects

    and not:data\models_effects\textures

    I'm not getting the blood effect but it could be from modifying files

    Thanks again and a fantastic job!!
    Uncle Rio... lol

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  14. #14

    Default Re: SOUNDMOD-Revolutions Released !!!!

    Quote Originally Posted by Riothamus View Post
    Its absolutely gorgeous work!..Modified it but had to leave out these files:

    export_descr_sounds_units_idle
    export_descr_units
    export_descr_sounds_units_voice : used the older version .

    should the blood_arrow_impact cas file be in the
    data\models_effects

    and not:data\models_effects\textures

    I'm not getting the blood effect but it could be from modifying files

    Thanks again and a fantastic job!!
    Uncle Rio... lol
    Well the blood mod is very hardcored to implant.I implanted bloody corpses and some new burning effect but whatever i change in effect files nothing changes in the game.But i am onto it.The place of blood impact file is accurate but the game refuses to apply it .export_descr_sounds_units_idle, export_descr_units,export_descr_sounds_units_voice files are needed to taste the mod completely especially export_descr_units,export_descr_sounds_units_voice files so if you can pm and send the files of your latest work collide with my files i can change them to be compatible with sound mod.
    See ya!
    Last edited by Ihatemonday; May 02, 2008 at 01:58 AM.

  15. #15
    loet66's Avatar Senator
    Join Date
    Apr 2006
    Location
    France
    Posts
    1,016

    Default Re: SOUNDMOD-Revolutions Released New Links (exe,rar formats)!!!!

    Hi Riothamus,

    Hi IHateMondays,

    I really like your work on BI.

    I remember the strange attitude of Lusted against you IHateMondays (It was about a mod of MTWII but it's past now).

    + REP FOR YOU TWO !!

    But, I'm a bit disappointed : it's a sub mod compatible with Rio VII or only with IBFD 7.03 ??

    I think create a new thread will be desirable.

    loet66
    Last edited by loet66; May 03, 2008 at 06:02 AM.

  16. #16

    Default Re: SOUNDMOD-Revolutions Released !!!!

    Added Quickfix_2 link.

    I want to share you a wonderful experience from my campaign.After installing my realistic naval mod i gathered two quinqiuiremes to confront the large vandal fleet.Normally without the naval mod the vandals win everytime because of their number and experience.But in my campaign our first battle i lost but my ships were bigger and stronger i saved a good number.Their boats are small and fast but very easy to sink but their crew is deadly.Their fleet caught me in the second turn but even thoug i was outnumbered i won the battle because they didnt have enough number of boats to sink my heavy ships.I gladly watched their fleets escape.
    Last edited by Ihatemonday; May 02, 2008 at 03:56 AM.

  17. #17

    Default Re: SOUNDMOD-Revolutions Released !!!!

    I've never seen better submod before new textures are great, music You have added makes battles more epic, just give me more time to examine whole soundmod p.s. is it possible to instal Your mod on IBDF 7.03 + 0.5 addon?

  18. #18

    Default Re: SOUNDMOD-Revolutions Released !!!!

    Quote Originally Posted by DoA View Post
    I've never seen better submod before new textures are great, music You have added makes battles more epic, just give me more time to examine whole soundmod p.s. is it possible to instal Your mod on IBDF 7.03 + 0.5 addon?
    Thx mate.No it is not.It is fully compatible with 7.03 only.(the most stable version)But i will upload and finalize the mod with the final release of IBFD v7.1 or v8.0

  19. #19

    Default Re: SOUNDMOD-Revolutions Released !!!!

    Eh, I'll write up my opinion on sunday or monday, cozI'm relly busy at the moment, You've done great job

  20. #20

    Default Re: SOUNDMOD-Revolutions Released !!!!

    The new ships and there new abilities adds immensely to this mod!

    Roma Navy collides with the Vandals
    Vandal Pirates on the move
    Saxon Advent in full swing


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •