Hey EB-Team
I'm a long time fan and lurker on the forums; I'm really happy with the release of EB II, it rocks!! Thanks for all the effort.
The reason I registered is not just to thank you though. I've been playing with Qrt-Hdst and I thought I should report some minor issues with the campaign. Note that I know nothing about modding or the inner workings of the game, so I might be blaming you for MII:TW problems. And please; I'm not complaining, I'm just reporting some issues which you might want to fix.
The first issue is a with command traits. My last turn, I had a general of mine fighting off three large Aruernoi stacks in three seperate battles, only barely surviving the whole ordeal. The thing is that next turn, I had a report in my faction announcements that that Family Member had gained the trait Good Tactician, thrice in the same turn after the Aruernoi battles. In the end only one 'Good Tactician' trait stayed, but I still feel like this shouldn't happen. I've had this several times in my current campaign, generals getting a double 'Good Tactician' trait but only keeping one; it don't know why this happens but it always feels to me like I'm being cheated out of a command star.
Secondly (though this might be a MII:TW AI issue) the campaign AI of the Seleucid is just being weird when it comes to navy and naval invasion. I took Rhodes, Crete and Cyprus for the glory of Ba'al, and all the islands, but Rhodes especially are being swamped by Seleucid fleets (as much as 15 fleets around Rhodes a few turns ago) and Seleucid stacks (2 or 3 of 'em, usually full). The thing is that they don't really attack. Sometimes they block my port on Rhodes, but then the stacks just do nothing for a few turns untill I make peace with the Seleukids again and the armies just keep standing here. The Seleukid stacks tend to rebel after X turns because they usually do not bring a General along. I can't even move outside of the City of Rhodes because the whole island is full of Seleukid stacks, though I haven't been at war with em for 10 turns.
Lastly, I also have a question. If an enemy takes one of my cities which has a Settler colony, does that automatically mean the colony in question will be destroyed? This happened to me in Massalia, where I lost 2 batches of settlers because the city rebelled against me; after I took it, the settler building was gone. It could just be that the Eleutheroi AI thought it appropriate to destroy the Colony.
Greetings,
DaanO




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