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  1. #1
    WorldlyBoar's Avatar Laetus
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    Icon1 Conquered Cities and Foreign Buildings

    EB team you guys killed it again!

    But I am curious how the building system works for buildings that are foreign to your culture, after you conquer a city.

    Are there any that have a negative effect? i.e happiness, food, etc

    Can I continue the building chain with my own culture's buildings? i.e ports, temples, etc

    Do another factions Allied State buildings accomplish the same thing mine would?


    I can't figure out if I should destroy them and start anew or let them be.

    Thanks Team!

  2. #2

    Default Re: Conquered Cities and Foreign Buildings

    Foreign buildings, unlike EB1, don't seem to have any negative effect, as far as I noticed. All the unrest is coming from culture. The major exception are the buildings that change culture (like military colonies). You can use the buildings as they would be your one, so you can upgrade them. You can even you use the temples for gods that you don't have. For example the lusitans don't have a temple giving law bonuses but you will get the law bonus if there is a temple build by others. So you don't need to destroy these buildings
    Other's culture allied state buildings work the same for you. That's why they are not destroyed automatically when you occupy the city.

  3. #3

    Default Re: Conquered Cities and Foreign Buildings

    Quote Originally Posted by Zeleny drak View Post
    For example the lusitans don't have a temple giving law bonuses but you will get the law bonus if there is a temple build by others. So you don't need to destroy these buildings
    Are u sure about that? Wont keeping these building have any negative consequences(long term or short term)?
    Im not sure how the mechanism works but by keeping foreign institutions wouldn't it prevent the spreading of your own culture?

  4. #4
    WorldlyBoar's Avatar Laetus
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    Default Re: Conquered Cities and Foreign Buildings

    Quote Originally Posted by Zeleny drak View Post
    Foreign buildings, unlike EB1, don't seem to have any negative effect, as far as I noticed. All the unrest is coming from culture. The major exception are the buildings that change culture (like military colonies). You can use the buildings as they would be your one, so you can upgrade them. You can even you use the temples for gods that you don't have. For example the lusitans don't have a temple giving law bonuses but you will get the law bonus if there is a temple build by others. So you don't need to destroy these buildings
    Other's culture allied state buildings work the same for you. That's why they are not destroyed automatically when you occupy the city.
    Awesome, this is what I am noticing too. It looks to be a just a matter of checking out all the buildings as a city is conquered to identify the ones I think will affect me negatively (ie if another culture's colony building gives -10% Unhappiness).

    Have you noticed if the building tree is stunted from this? As in you would not be able to build a Stage 2 temple because you have a Stage 1 temple of another culture? My hunch is it doesn't matter but I have not been able to figure it out.

  5. #5

    Default Re: Conquered Cities and Foreign Buildings

    Quote Originally Posted by WorldlyBoar View Post
    Awesome, this is what I am noticing too. It looks to be a just a matter of checking out all the buildings as a city is conquered to identify the ones I think will affect me negatively (ie if another culture's colony building gives -10% Unhappiness).

    Have you noticed if the building tree is stunted from this? As in you would not be able to build a Stage 2 temple because you have a Stage 1 temple of another culture? My hunch is it doesn't matter but I have not been able to figure it out.
    From what I've seen until now there was no problem upgrading the temples (They are grouped together anyway as Temple of Forge and so one, so regardless of name a temple of Forge lev 1 can be upgraded to lev 2). The only potential issue is that some cultures don't have all the types of temples. So if your culture is missing the Fun temple, for example, you will not be able to upgrade the temple build by the previous culture.

  6. #6

    Default Re: Conquered Cities and Foreign Buildings

    I have played quite a lot of EB2 (around 300 turns with Luso., 250 with Pergamon and 340 with Pahlva and less with others). I have not noticed any negative effects from buildings of a different culture. With the Lusitanians I have turned most of North Africa into forest tribal culture without any issues, while keeping in many cases the existing buildings (like the law temples which the Lusitanians cannot build but also other buildings as the Lus. have quite a limited building tree). The only exceptions are buildings that have in the description the culture conversions (like military colonies) or farms in camps. Farms in North African and Middle Eastern camps(don't now about the others) will change the culture from Nomadism to Eastern Tribal, regardless of your main culture. Another possible exception could be the polis buildings (which cannot be destroyed). I think they migth keep the Hellenistic culture at certain level.

  7. #7

    Default Re: Conquered Cities and Foreign Buildings

    Quote Originally Posted by Zeleny drak View Post
    With the Lusitanians I have turned most of North Africa into forest tribal culture without any issues
    That is signature material.

  8. #8

    Default Re: Conquered Cities and Foreign Buildings

    Some foreign government buildings do have a negative impact on order, not because they're foreign, but because that's what they do. For example, the Karthadastim Colony building has -10% Happiness.

  9. #9
    Biarchus
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    Default Re: Conquered Cities and Foreign Buildings

    I am wondering about this a little too. For example. I am Kart-Hadast, I conquer some italian cities with Roman allied government. Should I destroy it and build my own? My initial response is to leave it since it provides +15 to public order and I can recruit allied roman samnite troops. But it seems so odd, to not have my own allied government..... I'm considering destroying anyway because it seems odd to have someone else's government... But if I do that, will I lose the capability of recruiting those particular troops? Or will they still be available because they share the same culture and the culture is high enough?

    I am a little confused...

  10. #10

    Default Re: Conquered Cities and Foreign Buildings

    Quote Originally Posted by Hummer View Post
    I am wondering about this a little too. For example. I am Kart-Hadast, I conquer some italian cities with Roman allied government. Should I destroy it and build my own? My initial response is to leave it since it provides +15 to public order and I can recruit allied roman samnite troops. But it seems so odd, to not have my own allied government..... I'm considering destroying anyway because it seems odd to have someone else's government... But if I do that, will I lose the capability of recruiting those particular troops? Or will they still be available because they share the same culture and the culture is high enough?

    I am a little confused...
    You should destroy it. Faction govts are auto-destroyed but I was told the same script doesn't work for Allied Govs. We're talking about that to see if there's a workaround. And yes, your own "personal" Allied Gov should have the same recruitment options. Please let me know if they don't (remember that Allied Dems vs. Oligarchs ARE different, so you would have to mirror that or else you WILL see a difference)
    EBII Council

  11. #11
    Biarchus
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    Default Re: Conquered Cities and Foreign Buildings

    Quote Originally Posted by Kull View Post
    You should destroy it. Faction govts are auto-destroyed but I was told the same script doesn't work for Allied Govs. We're talking about that to see if there's a workaround. And yes, your own "personal" Allied Gov should have the same recruitment options. Please let me know if they don't (remember that Allied Dems vs. Oligarchs ARE different, so you would have to mirror that or else you WILL see a difference)
    Great, thanks!
    That makes sense to me now.

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