There are indeed many UI errors across the board, I thought it was restricted to Dunland but it is not. We adopted a new campaign UI and once again the problem of editing the shared file for the UI has arisen. Our 2d guy who joined and made our changes to UI has since disappeared and hasn't replied to either myself or Z's pleas to aid us still further. I apologize for the messed up UI but that is why it is a beta.
1. Yes it is known, somewhere alogn the line my changes to fix Amon SUl have been overwritten or changed or the installer just didn't run as intended, as soon as I am home I will look into it and put up a rudimentary instruction on the OP to get Amon Sul back.
2. You only get a garrison in your starting regions, outside of your starting regions you must upgrade your conquered territories before they will get a garrison. Some factions have a few extra regions that get a garrison that aren't theirs at the start. You NEVER get a garrison in an enemies starting region unless you are of the same culture: Gondor would get a garrison in the Northedain's realm and Northedain would get a garrison in Gondor. The AI gets extra garrison regions for certain factions.
3. I have no idea what you mean here sorry.
4. That is just a rare chance I am afraid, to have Aragorn to have that name there is no way around the possibility of others being born with that name as names are all stored in one location and are only seperated by faction not by importance or leadership status. I have seen many Orcs called the Witch-king. He shouldn't be called Chieftain though as that is his title not his name. I will look into it.
Solid report thank you, I have spent ages fiddling with the balance here sometimes Rohan would hold long into the game other times they fall almost immediately. I should say it is harder as the player as you don't get the large stack that the AI get given at turn 1. The problem is Rohan have the potential to be so strong that if you weaken Isengard, Rohan overruns them in 30 turns or less.
I must admit I was unaware that Helm's Deep was so pathetically equipped, I presumed it had a high level barracks, that will of course be changed and I also didn't realize that it had a pathetic garrison. In comparison, to stop Mordor overwhelming Gondor, Gondor get 8 units of heavily armed defenders in osgiliath and Cair Andros.
I should say and will put this in the op for future users, that because of the large number of factions in DaC and the proximity of many, you will often face no challenge taking down your nearest neighbor, the challenge comes when the faction next to them have expanded into the ruins of their realm and are now knocking on your door. Also of course, it goes without saying that the mod should be played on VH/VH or at least on a difficulty you find challenging. if someone says "oh it is way too easy" but are playing on easy then the post will be ignored. Anywho, many thanks for your report my oxidized friend.