Bit of an update regarding Khand in the next release. Alongside many bug fixes of course, I am proposing the following:
Khand will no longer be frozen, they will be trapped but not frozen so getting near them will unleash them upon you and given that they will have many years to build up a big force, you might struggle to subdue them.
Secondly and perhaps more importantly, I am going to change Khand to be more like the Wildmen factions. All we know about Khand is that they are nomadic cavalry men from the far east. So it is unlikely that they would build huge sprawling cities and mighty castles, so I aim to make Large Town and Wooden Castle as high as they can go in terms of growth. Their recruitment will then be adjusted to fit this smaller pattern.
Hopefully this will provide a bit more of a unique experience when playing as this rather un-played faction.
More drastically, when I first joined DaC, I proposed removing Khand as a faction and having them represented through a number of recruitment buildings available in Khand only that any faction can build. So essentially if you capture Khand you get access to their entire roster. I was outvoted however and unless this extreme method meets with major support here it will be dropped as an idea forever.
Let me know what you think.