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Thread: Please help! Removing traits by editing when they are gained.

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  1. #1

    Default Please help! Removing traits by editing when they are gained.

    Basically what i want to do is remove certain traits from the game. Example: I keep low taxes to get my public order up, and my general gets a -6% taxes trait. Im thinking well im already getting less money from lower taxes why u gotta punish me for playing the game my way bro. Another example is my "conqueror" badass general getting a trait that claims he likes to hide in his fort. Hell no, that guy has been on a murdering spree all over the map.

    So i need to find the table or section in PFM that says "when general is doing "x" give him "y" trait, and preferrably an explanation in how to disable it.
    Last edited by nodey; September 20, 2014 at 05:05 AM.
    They close my modication thread DWWTW ='( please help evryone.

  2. #2

    Default Re: Please help! Removing traits by editing when they are gained.

    BUMP and UPDATE

    So i edited export_triggers (removed whole sections of some of the bad traits) in notepad, saved it inside a pack in a folder called lua_scripts and enabled it in mod manager.
    Did i do the right thing or will it have no effect at all?
    They close my modication thread DWWTW ='( please help evryone.

  3. #3
    Decanus
    Join Date
    Oct 2013
    Location
    Western Canada
    Posts
    597

    Default Re: Please help! Removing traits by editing when they are gained.

    I'm wondering if deleted values get imposed anyway?
    Last edited by La Tene; June 30, 2015 at 09:41 PM.

  4. #4
    Decanus
    Join Date
    Oct 2013
    Location
    Western Canada
    Posts
    597

    Default Re: Please help! Removing traits by editing when they are gained.

    There's a mod in the steam WS: idle traits removal. I borrowed his method and reduced trait acquiring likelihood. Check his mod file - you'll see what he's done if you compare the changes using winmerge.

    LUA scripts forces trait acquiring in certain circumstances. You'll need to work through some complicated looking code.

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