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Thread: Medieval Kingdoms Total War: First Release!

  1. #41

    Default Re: Medieval Kingdoms Total War: First Release!

    It's custom battle only for now.

  2. #42
    Laetus
    Join Date
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    Default Re: Medieval Kingdoms Total War: First Release!

    nvm - put the file in the wrong location. The mod looks awesome!

  3. #43

    Default Re: Medieval Kingdoms Total War: First Release!

    Is this supposed to happen?
    If not, what did I do wrong?

    Click image for larger version. 

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  4. #44

    Default Re: Medieval Kingdoms Total War: First Release!

    EDIT ^^^: Whoops, sorry, I'm an idiot.
    Couldn't find the edit button.

  5. #45

    Default Re: Medieval Kingdoms Total War: First Release!

    Can I have ur lovely wife plz

  6. #46

    Default Re: Medieval Kingdoms Total War: First Release!

    I pasted the file medieval_kingdoms_all.pack in Data folder I have Ceaser version ,it's still not working

    when I start RTW II , I have still ceaser version

    what to do

  7. #47

    Default Re: Medieval Kingdoms Total War: First Release!

    Did you activate it in the launcher?

  8. #48
    Dontfearme22's Avatar Campidoctor
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    Default Re: Medieval Kingdoms Total War: First Release!

    Quote Originally Posted by Badshah Waqas View Post
    Can I have ur lovely wife plz

  9. #49

    Default Re: Medieval Kingdoms Total War: First Release!

    Amazing, though I would add more units to the Byzantines (Nicaea). Also, you should consider changing the unit cards to something new instead of the existing Medival 2 cards (I saw you mixed new ones in most Factions, but than again I am mostly interstead in the Romans ).

    By the way, when you start working on the campaign (I am assuming it is only custom battles as a part of beta testing, yes?), will you add cities? is it even possible? Cause some cities are not in the original game (doesn't exist, not only name), *cough* Constantinople *Cough*.

    Anyway, great work! haven't noticed any bugs so far in a few battles I have been playing (besides from the fact that if you press on a unit, a voice will shout names from the old Rome II, like Macedonians).

  10. #50

    Default Re: Medieval Kingdoms Total War: First Release!

    Could you please upload this to the workshop for Total War: Rome II on steam? I find that I have fewer problems when I use it. Whenever I download rar files I have a 1 in 12 chance of getting it to completely download (took me 12 times to get ACW 3.4 lol). I would also expect this mod would gain MUCH more publicity through the steam workshop.

  11. #51
    gary's Avatar Domesticus
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    Default Re: Medieval Kingdoms Total War: First Release!

    amazing work
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  12. #52

    Default Re: Medieval Kingdoms Total War: First Release!

    Okay I got the closest thing to a Workshop link guys.

    http://steamcommunity.com/sharedfile.../?id=317184403

  13. #53

    Default Re: Medieval Kingdoms Total War: First Release!

    Do you need the Nomadic Tribes pack and stuff like that? I cant play as the Mongols. I want to very badly but I don't have those DLC's.

  14. #54

    Default Re: Medieval Kingdoms Total War: First Release!

    Hi all,

    here comes a little preview for our next machinima based on your wonderful mod.
    A full action machinima will be released on this weekend! Thanks for giving us these outstanding models

    Cheers, Wolf & Kaisa


  15. #55
    TuranianGhazi's Avatar Biarchus
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    Default Re: Medieval Kingdoms Total War: First Release!

    Oh wow, astounding! Medieval 3 came early this year haha. I'm Turan Khan from Steam Workshop.

    I actually was doing something similar to this, albeit on a much smaller scale. For Empire Total War, in effort to revamp Crimean roster, I ported and customized Mount & Blade: Warband, Mount & Blade: With Fire & Sword, and Stainless Steel mod (credited and permissions obtained) mesh models, textures, and elements into the "new" Warscape engine of Empire. My Steam Workshop profile has pics of my WIP Crimean Khanate Realism mod. I've never actually finished it since Rome 2 hit and then AFP and NTE mods took up my time.

    For example, for Mongol Empire, Cuman Confederacy, and Kievan Rus, I recognize all the helmets, armors, coats, and props like bows, knives, quivers. Having done so for just ONE faction, Crimea for Empire, I know how much work this is, even simply porting making it work, not even talking about further customizing it and making it work further and seamlessly in the newest Rome 2 Warscape engine. Major Kudos!

    Yes, the only step left is putting these factions somehow on the Grand Campaign map, but I'm not sure if CA allows map changes still.

    Also, since I know at least how to do the port from M&B:W to Warscape via my CKR mod for Empire, I may help out further with Mongol Empire, Cuman Confederacy, and Kievan Rus. Also, Hungary was very well done, the orange-red lamellar-scaled armor has high specularity making it really shine against the sunlight! Well done!

    Best regards,
    Turan




  16. #56

    Default Re: Medieval Kingdoms Total War: First Release!

    Sexy mod! But would love to see the Kingdom of Denmark in further releases, so I can finally crusade in the east with greater graphics than Medieval II
    Great job on doing this mod, it is really fascinating. *cheers*

  17. #57
    Live2sculpt's Avatar Senator
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    Default Re: Medieval Kingdoms Total War: First Release!

    Yes, congrats on a well executed job.

    I myself have little interest in R2TW by itself (the period just doesn't appeal to me), but WILL install it if I get to play Medieval. I'll be anxious to see if this mod could eventually include a converted Campaign as well. Whether that is technically feasible might have more to do with time.

    Thank you!

  18. #58

    Default Re: Medieval Kingdoms Total War: First Release!

    is this for the grand campaign or the emperor augustus campaign ?

  19. #59

    Default Re: Medieval Kingdoms Total War: First Release!

    nvm i didn't read warman's thread .. ok

  20. #60

    Default Re: Medieval Kingdoms Total War: First Release!

    Como hago para correr medieval kingdoms en el juego ?

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