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September 17, 2014, 07:48 AM
#1
Laetus
Relevant changes in patch 15 (my mods wont work anymore)
Hi! I'm new to modding the game and patch 15 is the first one I got since I started this. Therefore I'm not sure if this is relevant to patches in general or exclusive to patch 15, which is a huge one, changin a lot of mechanics.
I'n short, none of my mods work anymore, and its frustrating. Of course, just stating it is not gonna help anyting, none of you guys know what my mod does so how would you know where the problem is. Instead, I'll try to figure out on my own where to look, but could use some hints. Currently my mod is set to only affect custom battles, so it re-writes some faction names, adds new variantmeshes and units, a few rigid models and patternss, deletes vanilla units from custom battle premissions and adds new armours, shiels and melee weapons (not missile weapons).
I' wondering if the new way of handling pre-cursor weapons could have something to do with this, but since I have not touched upon themyet, I' not sure.
Has anyone else encountered mods crashing post patchin?
Thanks
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September 18, 2014, 08:00 AM
#2
Civis
Re: Relevant changes in patch 15 (my mods wont work anymore)
Depends on how you went about doing things. What's likely is they added in new stuff and you didn't add a prefix to your tables. So you overwrite stuff causing the game to crash.
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September 18, 2014, 10:20 AM
#3
Laetus
Re: Relevant changes in patch 15 (my mods wont work anymore)
yeah, guess I have to run through all the tables and see if any entities or atribute groups have changed.
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September 19, 2014, 01:50 AM
#4
Re: Relevant changes in patch 15 (my mods wont work anymore)
http://www.twcenter.net/forums/showt...able-Fragments
Use fragments (renamed and stripped down tables) whenever you can. It will save you a lot of hassle :p
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