Is anyone working on the English translation? I've been working on it, but I don't wanna redo stuff that someone else might have done. I'd like to get a few people together and divi up the work, PM me if you want to get this done.
Is anyone working on the English translation? I've been working on it, but I don't wanna redo stuff that someone else might have done. I'd like to get a few people together and divi up the work, PM me if you want to get this done.
I think nobody work on english version my friend...
http://www.twcenter.net/forums/showt...1#post14419337
used translation from BC 6.3 + most of new things form BC 7.0 is translated
@ wino, oh cool, do you mind if I use yours as a base and then finish from there?
Take it and use it
THX!Wait for your translation.
I have installed the submod Gladius Divinae Iustitiae and I chose the Byzantines. When I double click in the map I face a ctd. I have also a ctd when I select the recruit button. Any ideas ?
(Mostly I installed the mod for the english translation, but I would like to use and the additional features that it offers)
I get CTD at the end of first turn with Gladius Divinae Iustitiae. Any help?
This is not fortune-teller forum, show me the log.txt.
When you get the crash selecting the recruit button, does the UI glitch out? If it does, it's probably because of the unit info cards or the building info cards, when they're too big and you click on them a few times it messes up the UI an crashes the game. It's so annoying.
There you go kind Sir:
02:33:36.356 [game.script.exec] [trace] exec <inc_event_counter> at line 19532 in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt
02:33:36.357 [game.script.exec] [trace] exec <if> at line 20219 in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt
02:33:36.357 [game.script.exec] [trace] exec <inc_recruit_pool> at line 20219 in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt
02:33:36.357 [game.script.exec] [trace] exec <if> at line 20222 in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt
02:33:36.357 [game.script.exec] [trace] exec <inc_event_counter> at line 20224 in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt
02:33:36.367 [game.script.trigger] [trace] Trigger <0246_P_Normalise> fired
02:33:36.367 [game.script.trigger] [trace] Trigger <0083b_Update_Allies> fired
02:33:36.367 [game.script.trigger] [trace] Trigger <0284b_Update_Enemies> fired
02:33:36.367 [game.script.trigger] [trace] Trigger <0285_Update_Religion> fired
02:33:36.367 [game.script.trigger] [trace] Trigger <0296_Increase_Global_Standing_New_Turn> fired
02:33:36.367 [game.script.trigger] [trace] Trigger <0102_High_Income2> fired
02:33:38.495 [bink] [debug] [data/fmv/faction/minor_win.bik]Pause on
02:33:38.496 [bink] [debug] [data/fmv/faction/minor_win.bik]Pause on
02:33:39.007 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
I'm in the 12 turn (bellum crucis 7 + bugfix) and there are neither alliances nor wars among the factions. Is it normal? any ideas?
Last edited by BuTAJIuK; May 09, 2015 at 06:46 AM.
well, another question: I have started the game in hard difficulty (I didn't know there was another two levels of difficulty). Is it too easy (normal) or is it ok. (I am playing the other mods in hard difficulty)
I went to play this !!!
I advise you to play molte difficile campaign and battle. And personally I disconnect the rebels and pirates. And to thy war could be the rebels themselves . If you want, you can tell how? As for light levels of difficulty of the enemy will not have money and therefore a district will not build anything in the towns / castles .
Last edited by BuTAJIuK; May 10, 2015 at 06:14 AM.