*All credit for the logo above goes to Inarus who graciously offered us his help.
Ancient Empires Steam Group| Steam Collection
![]()
*All credit for the logo above goes to Inarus who graciously offered us his help.
Ancient Empires Steam Group| Steam Collection
![]()
Last edited by ABH2; April 22, 2016 at 08:29 PM.
How do you plan on adding Byzantion?
Your aversion to scripts as a "glitchy shortcuts" and how you seem to interpret scripted reforms as"getting all the units at once" just show clueless you are about them, to be honest.
Anyways, good luck with the mod!
modificateurs sans frontičres
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)
I can only say it on my experience. I'm not averse to all scripts, and I have actually not played RTR or used any of yours in the past - so I'm not in a position to say. I understand the advantages they provide. At least, I think I do. I also have seen some of the drawbacks of the reform scripts in other mods and how they have performed for me. I probably phrased that in the wrong way regardless.Your aversion to scripts as a "glitchy shortcuts" and how you seem to interpret scripted reforms as"getting all the units at once" just show clueless you are about them, to be honest.
In terms of scripting, I lack the skills in that area at this point in time, but I don't feel them as necessary for reforms.
I'm torn on Byzantion/still unsure, so I'd like feedback on this, actually. The plan right now is to give them Antheia and rename it. It's obviously imperfect as its off geographically, but Tylis really doesn't seem to have been located in the region in question, either.How do you plan on adding Byzantion?
The EE map provided me a few extra regions to make some of my added factions more sensible. For instance, Numidia was broken up which allowed for a more seamless addition of the Massyli to the GC. Unfortunately, the same did not occur with regards to that area. I really was hoping they would move the city slightly or just make Byzantium in game. I'm sure there will be a map with the city eventually with future expansions.
I was hoping they would move the city or add it as well. Its like they didnt just to spite us. They clearly added Narbo, Beneventum and others. Perhaps if someone can figure out the cordinates for cities and land points one could theoretically move a city to another location.
Unfortunately, I don't think that's possible. A lot of things are tied to those locations in the startpos - including building slots (reason we can't unlock them). The best I can do is renaming Antheia until/unless we get some map tools. I can perhaps make it a walled city, but I'm going to have to redo all the tests I did on that with the new map.
Speaking of which, I've made very good progress. I'd say about 80% of the vanilla factions are into the new EE map. To be clear, this campaign takes the place of the Grand Campaign and will not impact the EE campaign at all. So, the player will get to keep both.
I'll take some screenshots and post them sometime this weekend.
So, an update. All factions are in their correct startpos for the new EE map. The intro video is disabled, and the scripting lua from the GC is working fine with the new map.
Screenshots below in the context boxes.
Sicily
Northern Italy
Greece
Asia Minor
Syria
Germania
Gaul 1
Gaul - New Faction - Levoxii
Excellent progress, one thing is this project aimed as a complete overhaul of the game or as a mod directed towards those who prefer the vanilla experience (in battles)?
Nice project i'll definitely be watching the progress. Do you know how many regions in total that EE campaign has over the GC?
187 to 173 in vanilla, so 14.Do you know how many regions in total that EE campaign has over the GC?
It will be a complete overhaul. I haven't decided how much I want to change battles yet, but it will aim at just about every aspect of the game that I think I can improve/suit my and similar tastes.Excellent progress, one thing is this project aimed as a complete overhaul of the game or as a mod directed towards those who prefer the vanilla experience (in battles)?
nice name...![]()
I would actually really like to be able to construct a series of minor, intricate campaigns. The biggest issue with this - no map tools, and we can't add campaigns in. Actually, Mitch says he is working on that (adding buttons for campaigns in the main menu etc.), so that may be progress. We still have no map tools. Mitch sounds like he has some very interesting things in the works (I don't really know him - just from the posts I've seen where's he dropped hints) with scripts.Am waiting for campaign/scenario mods to be out!
Well, it has a different meaning than IA despite the similarities. I didn't really think of IA when I discussed and developed the name with other people. Sorry about the closeness. But I rather like the current title and think that one is final (I changed it several times).nice name...
Hold on, there's been two mods which focus on scenario style setting. One is Pax Romana, focusing on the Roman-Parthian wars, the second being Trajan's wars which focus on the wars and conquests of Trajan.
All you need to do is switch around the regions and make it as an mini campaign mod.
Just a minor correction for mod developers.
In our faction preview map, in center of Iberian Penninsula, you have written "Araveci" instead of "Arevaci" that is the correct name of the tribe.
Thanks for your work, this mod seems simply awesome.
Regards.
"Primus flammis combusta quam armis Numancia victa" Anonymous
Excellent proposal ABH2, I'm also one of those who think Imperator Augustus Campaign map is far better than the original; though personally, I would prefer a simple startpos mod while the rest remains vanilla, I'll stick around and follow this mod.
Best of luck with this project.
What I meant by that was an inclusive mod. As in, we add new campaigns so the player can go through all the scenarios in one mod instead of a series of mods that simply replace campaigns created by CA.Hold on, there's been two mods which focus on scenario style setting. One is Pax Romana, focusing on the Roman-Parthian wars, the second being Trajan's wars which focus on the wars and conquests of Trajan.
Glad to see some people are interested. I haven't decided if I am going to release an EE vanilla map. It seems like it would be popular, but it is also a good deal of work as I've changed around region ownership in some cases (particular that of the Seleucids).
Well, you could always release a vanilla version of ImpAug map and other with all the changes you want to introduce and let people decide which one they prefer, I'll definitely give your mod a chance, but It'll be nice to have the option to play a more vanilla campaign at a given time, in the end it's up to you.
True that making two separate versions could take considerable more time, but you're not CA so you're not forced to deliver the mod within a deadline, you can take as much time as you think you need.
Cheers.
It would be nice to try a Vanilla Grand Campaign with the EE map.
CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W
Ok, so little update. The startpos.esf is complete. Due to the amount of work I have with this project, I don't currently have plans to release a plain vanilla version. At least not until I decide on what I would do with some of the extra regions/the Seleucids (which are massively expanded in my version, as the map in the first post shows). I'm thinking of making the first release just the startpos.esf and the new factions - but that in itself may be very ambitious and take some time.
Inarus has very kindly helped us construct a logo, and he's doing great work. He's produced both a unique and detailed logo that can be used in game and in general for the mod itself. We would appreciate feedback as it's not quite 100% yet:
Inarus's logo, 'rough draft:'
Spoiler Alert, click show to read:
A version where I added the text on top, don't think it looks too great:
Spoiler Alert, click show to read: