M2TW Vanilla reputation point values
Reputation is a number ranging from -1.0 to 1.0 with 0 being nuetral reputation or "mixed."
Positive factors
+0.0025 Alliance (Normalize reputation to 1.0 with divisor of 400. Initial bonus a single alliance has is +0.0025 or (1-0)/400)
+0.1 Attacking an enemy of an ally on land or at sea.
+0.01 Releasing less than 80 prisoners from a single battle
+0.026 Releasing more than 80 prisoners from a single battle
+0.025 Releasing an enemy general (captains don't count)(If you release more than 80 prisoners AND an enemy general, your reputation will go up by +0.051)
+0.05 Occupying a settlement
*
*Currently bugged unless you patch your game with this
file (right click on "file" and save as, file developed by taw); follow the instructions
here; fyi you don't need to unpack M2TW to make this file work-just place it in the folder specified. (For my computer, it's the following folder: C:\Program Files (x86)\SEGA\Medieval II Total War\data\world\maps\campaign\imperial_campaign)
Neutral factors
-0- Ransoming prisoners (though TWC wiki once listed ransoming prisoners as giving a slight penalty; I can't seem to find this reference anymore)
Negative factors
-0.00125 Being at war. Normalises your faction's reputation to -1.0 with a divisor of 800. Initial penalty shrinks over time.
-0.1 Nullifying an alliance through diplomacy.
-0.1 Breaking an alliance. Occurs when two of your allies go to war and you have to choose which alliance to uphold.
-0.15 Breaking a trade or military access treaty.
-0.15 Bribing a settlement with your diplomat.
-0.5 Attacking an ally
-0.01 Executing less than 80 prisoners from a single battle
*
-0.026 Executing more than 80 prisoners from a single battle
-0.025 Executing an enemy general, regardless of the amount of characters. (If you execute more than 80 prisoners AND an enemy general, reputation will go down by -0.051)
-0.02 Sacking a settlement
-0.05 Sacking a settlement while a faction is a horde (Mongols and Tumurids only)
-0.05 Exterminating a settlement
-1.0 Stealing back a settlement. Occurs after physically taking back a settlement with the use of force after giving the region away through diplomacy.
*Note that if you want a dread general this is the best choice with the least impact on Reputation
Additional factors
- After each turn, the game will normalize your faction's reputation with a divisor of 200.
- On Easy difficulty, reputation is normalized to 1
- On Medium difficulty, reputation is normalized to 0
- On Hard difficulty, reputation is normalized to -0.5
- On Very Hard difficulty, reputation is normalized to -1.0