Hi, I volunteered to help look at the export_descr_character_traits file in the recruitment thread (of the other forum) today. I noticed people were complaining about having crappy generals there, and how when they come of age they are Sharp/Uncharismatic/Lagarous. I believe I have found my first bug! This is a re-post from a bug report I left there. Let me know if title's like this are inappropriately long, it servers to point out exactly where the bug is. When determining the Intelligence/Charisma/Energy (ICE) when "CharacterComesOfAge" there are a couple of conditions in the initializations (as opposed to OfferedForMarriage or OfferedForAdoption etc, where there are no conditions). Intitialize1 has: "Condition Trait NaturalIntelligence < 1" Which will be true for any fresh general. Then he is given +1 to each of Intelligence/Charisma/Energy as well as being assigned random Intelligence (rendering him likely Sharp in ICE) But, Intitialize2 has: "Condition Trait NaturalCharisma < 1" Which will always be false becase he was granted +1 Charisma in Intitialize1. Hence the Character is not granted the random Charisma/Energy (rendering him Uncharismatic/Lagarous. (Likely a copy paste bug, like I expected to find in places). I suggest: 1) Remove the Conditions of Triggers: random_birth_1_ICE_Trigger_Initialize1 (Condition Trait NaturalIntelligence < 1) random_birth_1_ICE_Trigger_Initialize2 (Condition Trait NaturalCharisma < 1) 2) Change Condition of random_birth_1_ICE_Trigger_Initialize2 to something that will be true, like: Condition Trait NaturalCharisma < 5








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