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Thread: Why do Harad's armies move so fast?

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  1. #1

    Default Why do Harad's armies move so fast?

    In my Eriador campaign I came into contact with Harad's armies in Gondor's homelands (which had largely been overtaken by Harad by then). I fought some very tough battles with Harad, and eventually I pushed them back and out of Gondor, but one of the things I never understood is why the movement range of their armies is so huge. My armies could never move far enough to attack theirs, but their armies could easily move beyond even my own armies, and yet we were both using the same roads (Gondor's)! I am not talking about invasion armies, I know that they move fast, I am talking about regular armies. They weren't cavalry armies either, just the normally balanced infantry/archery/cavalry armies you usually encounter. Does anyone have an explanation for this?

  2. #2

    Default Re: Why do Harad's armies move so fast?

    Yes I found this too. In my (MOS) campaign, it seems some enemy armies move very fast too. I dont know if there are some coded bonuses for AI movement points, or if the enemy generals get big movement bonuses.
    I choose to die on my feet, rather than live on my knees!

  3. #3
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    Default Re: Why do Harad's armies move so fast?

    Harad is supposed to have ,,lighter'' troops.
    Surely the mumakil strongly disagree.

  4. #4
    Withwnar's Avatar Script To The Waist
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    Default Re: Why do Harad's armies move so fast?

    export_descr_character_traits.txt...

    Code:
    Trait Ai_Boost
        Characters family
        Hidden
        ...
        Effect MovementPoints 8
    8 = +40% movement range.

    All AI faction generals get this invisible trait. Other traits/ancs can give a further bonus here so if Harad seems to move further than other factions then maybe Harad is more likely to get those other traits/ancs or has some that other factions don't.
    Last edited by Withwnar; September 13, 2014 at 11:21 PM.

  5. #5

    Default Re: Why do Harad's armies move so fast?

    Quote Originally Posted by Withwnar View Post
    export_descr_character_traits.txt...

    Code:
    Trait Ai_Boost
        Characters family
        Hidden
        ...
        Effect MovementPoints 8
    8 = +40% movement range.

    All AI faction generals get this invisible trait. Other traits/ancs can give a further bonus here so if Harad seems to move further than other factions then maybe Harad is more likely to get those other traits/ancs or has some that other factions don't.
    Interesting knowledge, I didn't know about this. Still, it remains strange that only Harad's armies seem to move very fast. I never saw it with another faction, but maybe that's because, as you indicate, Harad's generals easily gain other movement bonuses through traits/ancillaries. Still a bit weird though...

    And indeed, it was deep into Gondor (almost in Rohan actually), so Harad's roads have nothing to do with it.

  6. #6
    Withwnar's Avatar Script To The Waist
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    Default Re: Why do Harad's armies move so fast?

    Quote Originally Posted by Bardha View Post
    ... Still, it remains strange that only Harad's armies seem to move very fast. I never saw it with another faction, but maybe that's because, as you indicate, Harad's generals easily gain other movement bonuses through traits/ancillaries.
    If you're curious enough then you can use this submod: http://www.twcenter.net/forums/showt...v-minor-update

    It shows the total movement bonus of any general and is save game compatible.

    It is designed only for the player faction but can be changed to include AI by making these changes to the export_descr_character_traits.txt file...

    Code:
    ;### Movement...
    		
    ;------------------------------------------
    Trigger tepi_Movement_trait_removal_trigger
      WhenToTest CharacterTurnStart
    
      Condition CharacterIsLocal
        and IsGeneral
      Condition IsGeneral
    
      ;reset both to 0
      Affects tepi_Movement_Plus_Trait -10 Chance 100
      Affects tepi_Movement_Minus_Trait -10 Chance 100
        
    ;------------------------------------------
    Trigger tepi_Movement_Plus_trigger_1
      WhenToTest CharacterTurnStart
    
      Condition IsGeneral
        ;and CharacterIsLocal
        and Attribute MovementPoints == 1
    
      Affects tepi_Movement_Plus_Trait 1 Chance 100
        
    ;------------------------------------------
    Trigger tepi_Movement_Plus_trigger_2
      WhenToTest CharacterTurnStart
    
      Condition IsGeneral
        ;and CharacterIsLocal
        and Attribute MovementPoints == 2
    
      Affects tepi_Movement_Plus_Trait 2 Chance 100
    
      ...and so on for the rest of them...
    (Note that the "and CharacterIsLocal" lines are commented out with a ; )

  7. #7

    Default Re: Why do Harad's armies move so fast?

    Don't forget Harad also has top tier roads. This was covered in another thread. So if you are referring to them showing up quickly from Harad that may play a part as well.

  8. #8
    Withwnar's Avatar Script To The Waist
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    Default Re: Why do Harad's armies move so fast?

    True, except...

    Quote Originally Posted by Bardha View Post
    ... and yet we were both using the same roads (Gondor's)!

  9. #9

    Default Re: Why do Harad's armies move so fast?

    Yeah I had this problem with Orcs armies... :/ I like challenge, I play only VH/VH, but I think movement bonus is kinda too much
    I choose to die on my feet, rather than live on my knees!

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