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Thread: Generals have no command and gain no command.

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  1. #1

    Default Generals have no command and gain no command.

    Don't know if this has been addressed but generals appear not to be gaining command stars no matter how many battles they have been in (playing 2.0 Macedon). There is no gain in command even when auto_win is applied against multiple doom stacks vs generals bodyguard. Most family members are born with 0 command stars and they appear to not be able to gain any.

    Now this could be intentional (no increase but if a good general is born then that more represents "great commanders" in history) but i doubt it.

    TY ST

  2. #2

    Default Re: Generals have no command and gain no command.

    Super Troll,
    I would advise that you try attempting the above strategy using your faction leader. Get back to me with the results.

  3. #3
    Ferdiad's Avatar Patricius
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    Default Re: Generals have no command and gain no command.

    Check traits for stuff that gives +morale. more useful than command stars

  4. #4

    Default Re: Generals have no command and gain no command.

    Ok I'll give it a try.

  5. #5
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Generals have no command and gain no command.


  6. #6

    Default Re: Generals have no command and gain no command.

    I've seen the same thing. I could do without the command stars, but the lack of loyalty is a major pita. I don't have a single general with more then 4 loyalty points. On multiple occasions the moment my general steps out of a city he becomes a turncoat.

  7. #7

    Default Re: Generals have no command and gain no command.

    This has happened to me as well. My general just finished celebrating a triumph, I fit him with a retooled army to head to Carthage and he turned literally at the gates of Rome, new army in tow.

  8. #8

    Default Re: Generals have no command and gain no command.

    Quote Originally Posted by Super Troll View Post
    Don't know if this has been addressed but generals appear not to be gaining command stars no matter how many battles they have been in (playing 2.0 Macedon). There is no gain in command even when auto_win is applied against multiple doom stacks vs generals bodyguard. Most family members are born with 0 command stars and they appear to not be able to gain any.

    Now this could be intentional (no increase but if a good general is born then that more represents "great commanders" in history) but i doubt it.

    TY ST
    getting the first two command stars isn't that difficult for my games playing as Rome and Koinon Hellenon on (M/M), just have them win 3-6 battles consecutively and make sure the manner of victory is in the "clear victory" category and Good Tactician trait might appear giving the general his first command star. This trait bestows the first command star in many of my generals in my campaigns..

    as far as i know command ability of a general depends on a few factors,

    - win rate and quality of victory

    - your general's age (only let them lead armies into battle when they are above 20. i suspect the game penalizes a general who is too young resulting in "unsure troops" under such command which might affect his future growth as a general ceteris paribus**)

    - inherent traits (Sharp and Vigorous characters tend to make better generals) and preferably your chosen general does not carry any traits that might disadvantage his military abilities such as "Feeling Poorly" which reduces your general's hit points on the field

    - campaign and battle difficulty (i can only speak based on my experience for Rome and Koinon Hellenon on M/M)

    **thats just my speculation about how the game's character mechanics might work...

  9. #9

    Default Re: Generals have no command and gain no command.

    Firstly, unless you're auto-calc'ing all your battles, command stars are irrelevant.

    Secondly, I've seen quite a few gains of stars from the Good Tactician trait over time, all you need to do is win several battles without outnumbering your opponents. Not using full stacks helps a great deal.

  10. #10

    Default Re: Generals have no command and gain no command.

    Quote Originally Posted by QuintusSertorius View Post
    Firstly, unless you're auto-calc'ing all your battles, command stars are irrelevant.
    What do they do, actually?

    Read my AARs:
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  11. #11

    Default Re: Generals have no command and gain no command.

    Quote Originally Posted by Lysimachos View Post
    What do they do, actually?
    Less than they did in the RTW engine. As I'm given to understand, they increase morale and I think defensive skill of the troops under the general's command.

  12. #12

    Default Re: Generals have no command and gain no command.

    Loyalty was a big problem for me in the first campaigns. As soon as your state is a bit larger you will start loosing constantly troops and generals because of this. However there is a easy way out. You need to have the faction leader with more than half of the max authority ( i don't know how many lightnings, but the more the better). What I do now is, as soon as the previous faction leader dies, I find the new one and us him for all battles (and winning them of course) until he has a good authority. No other troop movement unless they end their turn in a city or fort. Using this, I did not lose any more generals no matter how low their loyalty. The only problem is when your FL dies while you have a big army marching through some deserts in Iran...

  13. #13

    Default Re: Generals have no command and gain no command.

    What I do now is, as soon as the previous faction leader dies, I find the new one and us him for all battles (and winning them of course) until he has a good authority.
    That... actually sounds rather historical, at least for the more monarchical factions (which is most of them). Usurpers were always waiting in the wings for the chance to seize power, and new kings would often have to prove their ability by defeating the pretenders.

  14. #14

    Default Re: Generals have no command and gain no command.

    Command stars DO matter. I don't know exactly how it works in EB II, because quite frankly I didn't get a general with more than 2 command stars, but in vanilla M2TW and most other mods they inflict a significant penalty to enemy morale, resulting in a very quick rout from the battlefield. In addition command increases your units' morale and some combat stats I believe. Again, I could be mistaken for EB II, maybe the devs entirely changed the way it works this time.

    This makes battles a lot faster and easier, especially against captain led stacks.

    Another reason why having a general with high command is so sweet is that it keeps units who would normally turn and get slaughtered into veritable bulwarks on the battlefield. I've used this to great effect in other TW incarnations, wherein I keep a couple of trash, easily replaceable units such as skirmishers as arrow fodder and charge absorber. Put on guard mode, they can tarpit enemy cavalry and outflanking infantry exceedingly well, and last just long enough for your own cavalry to outmaneuver them. After battle, trash units have a high chance of being auto-replaced, and they can be very easily re-trained in most settlements. I can save a lot of "good" troops in this way, but the army needs a high star general for this to work. Of course as someone mentioned, morale traits do the same thing, but it doesn't hurt to have benefits from both.
    Last edited by Carl Jung was right; October 11, 2014 at 10:44 PM.

  15. #15

    Default Re: Generals have no command and gain no command.

    Battles against Captain-led stacks are already easy enough as it is, they rarely last more than 10 minutes before units start to fold.

    That business of using "trash" as arrow fodder/charge absorber sounds like a blatant exploit in favour of the human player, and not historical or realistic at all.

  16. #16

    Default Re: Generals have no command and gain no command.

    I can only assume the people complaining about getting no command stars are often using full stacks comprising a lot of heavy infantry and cavalry, and often outnumber the enemy. I never use full stacks, always have light infantry making up a significant minority (and not just a load of archers/slingers), and often fight outnumbered. Command stars don't take too much effort to get when the odds are in the AI's favour.

  17. #17

    Default Re: Generals have no command and gain no command.

    Why don't command stars just give +1 morale? All traits that give morale boosts would just have to give a star instead. Seems to make sense that way, instead of wasting a huge aesthetic part of the game and misleading new players.

  18. #18

    Default Re: Generals have no command and gain no command.

    I doubt you can mod the effects of command stars.

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