I have CTD during battle loading between Roman army and my Carthage army. CTD with battle loading very often. This is log.
Last edited by Alex1987; October 25, 2017 at 03:08 PM.
Candidate of sociological sciences. RUSSIAN LIBERAL OPPOSITIONIST AND ACTIVIST.
Code:22:56:47.517 [game.script] [always] Battle Loading 22:57:23.729 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.For an android, Sir, that's an eternity
Unfortunately not much information here. Can you try it again with trace mode active? (see the release announce post. Basically move the # from the 'trace' line to the 'error' line in eb2.cfg and restart the game). But it might just be memory related.
CTD with KH when trying to load save file.
When I try to load a save file it does a weird loading screen change for a second and game crashes immediately.
1. Could you remove the multiple "eligible for quaestorship" traits as they don't seem to be necessary and it's annoying to get like a dozen notifications when 2 family members get it.
2. There doesn't seem to be an "eligible for plebeian tribune" trait in the game. I dunno if this is intended but since plebeian tribune forces the character to stay at rome for a year, it would be useful to know if you are eligible so that you don't accidentally move to rome at winter turn and then be stuck there.
3. Could you make the RomanMilitaryService trait visible? It would make micromanaging so much easier and it would make sense that you know how long these guys have been in the "service".
Last edited by Poppis; October 27, 2017 at 05:09 AM.
1. There are 4 tiers of that trait if you read them carefully. You need to be notified when a character becomes eligible so you can move him, and getting notified when he ticks over to the next tier of that trait is also essential, or you will have to be scanning your family members all the time to see if they've completed all the military service required. Using the Quaestor eligiblity traits to keep track (ticks up every 2.5 years, same time as a Roman Military Service tick) is a great way to keep an eye on their progress. If you adopt/marry in someone who already has some military service but is younger than 26, then when they turn 26, they are eligible for multiple levels at a time. This is simply a consequence of each level having its own gain message, and changing this would be a big disservice to reducing micromanagement. Having to see one guy gain multiple levels at once is a small price to pay.
Possibly an oversight? I can't think of a reason why it wouldn't have three tiers (eligible, current, former) like the two types of Aedile do. Don't you mean the other way around, though? You'd want to know so he didn't miss out on the office, not so you could avoid him getting elected. The Cursus Honorum is your friend.
I have a submod that does that, but I haven't updated it for 2.3 yet. I'd support making it visible. I think the idea was it's just a tracker trait and those tend to be hidden, but yeah, it's useful. I use the Quaestor gain notices to keep track though, generally.
Well you don't wanna accidentally get it and be stuck for 4 turns, since it might disrupt your other plans for that character.
Huh, I never thought they were meant for helping you micromanage your FMs. I just find the notifications way too annoying. I'd much rather have visible RomanMilitaryService and no multiple messages but I suppose it depends on your playstyle.
Well, if you don't get a message when they go up a tier in Quaestor eligibility (which has knock-on effects for their whole career...), then how will you know it's time to pull them back from the front and put them in Rome to start climbing the tree? Are you going to go check all your family members each turn or every few turns and scroll down all their lines of traits to see? That would drive me insane. Compared to having to scroll past 4 notices at once every once in a while, I think it's way, way better.
The thing is that the only difference between the different "eligible for quaestorship" traits is the percentage chance to get elected. Many of the other roman offices also have different chances of getting elected based on the circumstances(like whether you are wealthy or not). Yet none of the other offices have multiple "eligible for..." traits. I don't see why quaestorship should be any different.
Also, with the current system you would have to wait until age 26 when you get the notifications to know how many levels you have and whether you should still stay in the field, whereas with visible RomanMilitaryService you could check your level any time you want and so plan you movements years in advance.
Last edited by Poppis; October 28, 2017 at 05:50 AM.
Hello,
Saba campaign, around year 233 BC, I get a CTD during battle when fighting a siege battle against rebels in Mleiha, Eastern Arabia. I am the attacker and I have 3 battering rams and 6 siege towers. I have made three attempts at playing the battle with the same armies involved, all of them ended in CTD during battle. I have played both field and siege battles (in other Arab settlements) in this campaign before, with similar and often bigger army sizes, never had any CTDs.
I am playing with a slightly modified EDU since the start of the campaign, I just made bigger unit size for most shock infantry and javelin skirmishers, plus bigger unit size and 2 hp for bodyguards, but everything else is vanilla EBII 2.3.
I attach the full log, with trace mode active. I suspect a memory issue but I'm not sure; I have played other siege battles in the campaign against camps and wooden palisade settlements, but the Mleiha settlement is large town level (walkable wooden wall).
cheers.
There's nothing unusual in that log, unfortunately.
Hello again, thanks for your reply; I have made another attempt, same campaign, same armies, same city: I broke siege and then besieged again, but this time I built only battering rams, no siege towers. Then I played the siege battle and all went ok, no CTDs. Could this be a coincidence? Maybe the siege towers were the culprit?
cheers
Hello,
I am playing KH campaign 2.3 H/M. Couple more minor issues i fount.
+ When i conquered Pella, the last makedon army that was close to Epeiros province went rebel. When i scout it i see there is one unit of "agema phalangitai" that lacks the unit card as rebeld.
https://imgur.com/a/8806n
+ I think this is a known old issue but there is still an impassable river crossing in Boii-Scheboz area. When i hoover the mouse on it it says "low mountains". Dunno if the Team has a map modder able to fix it.
https://imgur.com/a/n8wEc
+ Surfing the building browser i see the phalangitai lacks the picture when checking the "sympoliteia hellenon" factional goverment. I know browser isnt like is working perfect ever..
https://imgur.com/a/axMv9
+ KH reform is working pretty good so far. I was very lucky to find the polis_3 already built when i conquered Pella early in game. That helped a lot.
https://imgur.com/a/AnIKT
+ I got the event of "Kretan mercenaries" i declined since i didnt want my recruiment depleted. But it fired.
https://imgur.com/a/CnFzn
+ Question about civic strafe. It doesnt matter the goverment i have in city, everytime i check the "civic strafe" building info says ever the same:
https://imgur.com/a/F7UJt
Same messagge with kh1, kh2, kh3, kh4 and kh7 governments.
And i dont know how to interpret it. Do i have the malus ever? then do i have the bonus ever? bonus only applies if the right goverment is built? if thats the case, shouldnt that msg about bonus only appear with the right goverment?
Regards:
melvidh
It's because they have faction-specific unit cards, but not one for the Rebels.
Don't know anything about that one, I'll pass it along.
Same as above, they have faction-specific unit cards, but not for KH (because they shouldn't actually be able to recruit them - will be corrected).
The AI likes building them.
It has to fire in order for you to decline it, that's the message you say yes/no to.
Stasis and Autonomia will apply in all those places where you don't have an Allied Government, or kh7/kh8 (the latter gives a bonus to counter it). Nothing we can do about the bonus message displaying regardless of the actual government present, that's how the building cards work.
Yesterday, 11:13.
I'ts very hard with "Kimmerion" of the Bosphorus.
I had to reach 100 rounds of play and I conquered only one territory! The concern comes from an economy that is struggling to start, rebel armies very well endowed. When i try to train strongh soldiers, my economy collapses ...
Otherwise I was able to establish business relations with a lot of factions. I am allied with the Greeks of Athens (Koinon), the Ptolemy, the Sauromates and another tribal people whose name I have forgotten. I have only one enemy faction (Pergamos) for helping my Greek ally in a naval battle ...
Today, 1:15 am
My economy is finally effective. I send a large army to finally conquer a territory coveted by the rebels. Huge battle that lasts almost an hour ... Las! While the opponent is at bay and tries to take refuge in his camp, a series of orders given to my troops blocks the game! Can not finish this...
Overwise is the mod absolutly fantastic !Thank you for your hard work !
(sorry for my english)
I've played the Bosporans myself, yes it's hard at the start. That's the idea.
1. Playing Romani, I got a FM who has neither plebeian nor patrician traits. Looking at the trait file, it seems like the triggers for plebeian/patrician look for the fathers trait, but in this case the FMs father rebelled before the son came of age.
2. Interloper trait has wrong description. It says it reduces local popularity but actually it increases unrest and decreases law.
3. Tutor ancillary has incorrect description. It says he affects the chances of getting certain traits but that doesn't seem to be the case.