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Thread: v2.4 has been released - please do NOT report any bugs if you are playing with previous versions

  1. #361

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by Ivir Baggins View Post
    Did that, Nabatu horded, game worked.
    Wow, I didn't think they would horde under those circumstances! Good to know.
    EBII Council

  2. #362

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by Kull View Post
    Wow, I didn't think they would horde under those circumstances! Good to know.
    Admittedly, their horde spawned next to Akko, but it didn't break the game so I'm chalking that up as the miracle of Christmas.

  3. #363
    Foederatus
    Join Date
    Mar 2013
    Location
    Georgia
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    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    In the description of the last level temple of Vesta building there is a mistake, 'where' is used instead of 'were'.

  4. #364

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Hello

    I have noticed that in the campaign my Hastati and Principes appear on the battlefield in loose formation and yet the icon in the UI shows close formation. When I click this to loose formation the troops move into close ranks on the battlefield. It is no big deal I was just wondering if anyone else has this and if so does it mean that although they are in loose formation on the battlefield they are actually fighting as if in close formation as shown on the UI or vice versa if you see what I mean. By the way this is my first post since 2.35 came out so it would be remiss not to congratulate and thank everyone involved for continuing to develop this super mod.

  5. #365

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by roberts193 View Post
    Hello

    I have noticed that in the campaign my Hastati and Principes appear on the battlefield in loose formation and yet the icon in the UI shows close formation. When I click this to loose formation the troops move into close ranks on the battlefield. It is no big deal I was just wondering if anyone else has this and if so does it mean that although they are in loose formation on the battlefield they are actually fighting as if in close formation as shown on the UI or vice versa if you see what I mean. By the way this is my first post since 2.35 came out so it would be remiss not to congratulate and thank everyone involved for continuing to develop this super mod.
    It's deliberate, Romans do the reverse to what the UI says.

  6. #366

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Thank you QuintusSertorius for your prompt reply to my query regarding loose and close formation settings.

  7. #367

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by cecxla View Post
    In the description of the last level temple of Vesta building there is a mistake, 'where' is used instead of 'were'.
    Thanks for reporting this. Fixed in the dev build.
    EBII Council

  8. #368

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by Kull View Post
    Noted. There is a "hidden" successor system that wasn't removed when the new one was implemented. The team will discuss this.
    I have tryed a campaign with the Kimerios Bosporos. But this time, the succession system work fine.

    For my gallic campaign, despite he had the ancillary, I have seen that the family member didn't get the potential successor trait.
    Last edited by torf; January 08, 2019 at 01:45 PM.

  9. #369

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by torf View Post
    I have tryed a campaign with the Kimerios Bosporos. But this time, the succession system work fine.

    For my gallic campaign, despite he had the ancillary, I have seen that the family member didn't get the potential successor trait.
    The "hidden system" has been removed in the Dev build, so this problem will be eliminated in the next patch.
    EBII Council

  10. #370

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Hello,


    In my Koinon Hellenon campaign, I have tried to understand the trait mecanic. But as I was reading the export_descr_character_traits file, I think that I have maybe find some mistakes.


    NaturalCharisma and NaturalIntelligence should be triggers for success as Proxenos.


    2.35 version :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger ProxenosMissionSuccess2
    WhenToTest CharacterTurnEnd


    Condition FactionType f_kh
    and Trait NaturalCharisma < 4
    and Trait ProxenosMission = 1
    and TimeInRegion > 11


    Affects ProxenosMission 5 Chance 40


    ;------------------------------------------
    Trigger ProxenosMissionSuccess3
    WhenToTest CharacterTurnEnd


    Condition FactionType f_kh
    and Trait NaturalCharisma < 4
    and Trait NaturalIntelligence < 4
    and Trait ProxenosMission = 1
    and TimeInRegion > 11


    Affects ProxenosMission 2 Chance 25

    ;------------------------------------------

    Suggestion :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger ProxenosMissionSuccess2
    WhenToTest CharacterTurnEnd


    Condition FactionType f_kh
    and Trait NaturalCharisma > 4
    and Trait ProxenosMission = 1
    and TimeInRegion > 11


    Affects ProxenosMission 5 Chance 40


    ;------------------------------------------
    Trigger ProxenosMissionSuccess3
    WhenToTest CharacterTurnEnd


    Condition FactionType f_kh
    and Trait NaturalCharisma > 4
    and Trait NaturalIntelligence > 4
    and Trait ProxenosMission = 1
    and TimeInRegion > 11


    Affects ProxenosMission 2 Chance 25

    ;------------------------------------------





    Nauarkhos should be a Koinon Hellenon office. And the effects should affect only the Nauarkhos.


    2.35 version :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger EffectsOfBeing_Nauarkhos_Positive
    WhenToTest CharacterTurnEnd


    Condition FactionType f_kh
    and Trait KHHipparkhos = 1
    and Trait Selflessness > 2
    and Trait Upright < 2
    and Trait GoodLeader < 2
    and Trait LogisticalSkill < 2


    Affects Upright 1 Chance 6
    Affects GoodLeader 1 Chance 6
    Affects LogisticalSkill 1 Chance 6


    ;------------------------------------------
    Trigger EffectsOfBeing_Nauarkhos_Negative
    WhenToTest CharacterTurnEnd


    Condition FactionType f_rome
    and Trait KHHipparkhos = 1
    and Trait Selflessness < 3
    and Trait Corrupt < 2
    and Trait BadLeader < 1
    and Trait Anaisthetos < 2


    Affects Corrupt 1 Chance 6
    Affects BadLeader 1 Chance 6
    Affects Anaisthetos 1 Chance 6


    ;------------------------------------------

    Suggestion :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger EffectsOfBeing_Nauarkhos_Positive
    WhenToTest CharacterTurnEnd


    Condition FactionType f_kh
    and Trait KHNauarkhos = 1
    and Trait Selflessness > 2
    and Trait Upright < 2
    and Trait GoodLeader < 2
    and Trait LogisticalSkill < 2


    Affects Upright 1 Chance 6
    Affects GoodLeader 1 Chance 6
    Affects LogisticalSkill 1 Chance 6


    ;------------------------------------------
    Trigger EffectsOfBeing_Nauarkhos_Negative
    WhenToTest CharacterTurnEnd


    Condition FactionType f_kh
    and Trait KHNauarkhos = 1
    and Trait Selflessness < 3
    and Trait Corrupt < 2
    and Trait BadLeader < 1
    and Trait Anaisthetos < 2


    Affects Corrupt 1 Chance 6
    Affects BadLeader 1 Chance 6
    Affects Anaisthetos 1 Chance 6


    ;------------------------------------------





    Negative effects of the office should be for the Koinon Hellenon faction :
    2.35 version :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger EffectsOfBeing_Hipparkhos_Negative
    WhenToTest CharacterTurnEnd


    Condition FactionType f_rome
    and Trait KHHipparkhos = 1
    and Trait Selflessness < 3
    and Trait Corrupt < 2
    and Trait BadLeader < 2
    and Trait BadTactician < 1


    Affects Corrupt 1 Chance 6
    Affects BadLeader 1 Chance 6
    Affects BadTactician 1 Chance 6


    ;------------------------------------------



    Suggestion :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger EffectsOfBeing_Hipparkhos_Negative
    WhenToTest CharacterTurnEnd


    Condition FactionType f_kh
    and Trait KHHipparkhos = 1
    and Trait Selflessness < 3
    and Trait Corrupt < 2
    and Trait BadLeader < 2
    and Trait BadTactician < 1


    Affects Corrupt 1 Chance 6
    Affects BadLeader 1 Chance 6
    Affects BadTactician 1 Chance 6


    ;------------------------------------------

    2.35 version :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger EffectsOfBeing_Tamias_Negative
    WhenToTest CharacterTurnEnd


    Condition FactionType f_rome
    and Trait KHTamias = 1
    and Trait Selflessness < 3
    and Trait Corrupt < 2
    and Trait Bdelyros < 2
    and Trait ExpensiveTastes < 2


    Affects Corrupt 1 Chance 6
    Affects Bdelyros 1 Chance 6
    Affects ExpensiveTastes 1 Chance 6


    ;------------------------------------------



    Suggestion :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger EffectsOfBeing_Tamias_Negative
    WhenToTest CharacterTurnEnd


    Condition FactionType f_kh
    and Trait KHTamias = 1
    and Trait Selflessness < 3
    and Trait Corrupt < 2
    and Trait Bdelyros < 2
    and Trait ExpensiveTastes < 2


    Affects Corrupt 1 Chance 6
    Affects Bdelyros 1 Chance 6
    Affects ExpensiveTastes 1 Chance 6


    ;------------------------------------------



    2.35 version :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger EffectsOfBeing_Grammateus_Negative
    WhenToTest CharacterTurnEnd


    Condition FactionType f_rome
    and Trait KHGrammateus = 1
    and Trait Selflessness < 3
    and Trait Corrupt < 2
    and Trait Anaisthetos < 2
    and Trait Mikrologos < 2


    Affects Corrupt 1 Chance 6
    Affects Anaisthetos 1 Chance 6
    Affects Mikrologos 1 Chance 6


    ;------------------------------------------



    Suggestion :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger EffectsOfBeing_Grammateus_Negative
    WhenToTest CharacterTurnEnd


    Condition FactionType f_kh
    and Trait KHGrammateus = 1
    and Trait Selflessness < 3
    and Trait Corrupt < 2
    and Trait Anaisthetos < 2
    and Trait Mikrologos < 2


    Affects Corrupt 1 Chance 6
    Affects Anaisthetos 1 Chance 6
    Affects Mikrologos 1 Chance 6


    ;------------------------------------------



    2.35 version :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger EffectsOfBeing_Epilektarkhos_Negative
    WhenToTest CharacterTurnEnd


    Condition FactionType f_rome
    and Trait KHEpilektarkhos = 1
    and Trait Selflessness < 3
    and Trait Corrupt < 2
    and Trait BadLeader < 2
    and Trait Coward < 2


    Affects Corrupt 1 Chance 6
    Affects BadLeader 1 Chance 6
    Affects Coward 1 Chance 6


    ;------------------------------------------



    Suggestion :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger EffectsOfBeing_Epilektarkhos_Negative
    WhenToTest CharacterTurnEnd


    Condition FactionType f_kh
    and Trait KHEpilektarkhos = 1
    and Trait Selflessness < 3
    and Trait Corrupt < 2
    and Trait BadLeader < 2
    and Trait Coward < 2


    Affects Corrupt 1 Chance 6
    Affects BadLeader 1 Chance 6
    Affects Coward 1 Chance 6


    ;------------------------------------------



    2.35 version :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger EffectsOfBeing_Hieromnemos_Negative
    WhenToTest CharacterTurnEnd


    Condition FactionType f_rome
    and Trait KHHieromnemos = 1
    and Trait Selflessness < 2
    and Trait Corrupt < 2
    and Trait Aponenoemenos < 2
    and Trait PublicAtheism < 2


    Affects Corrupt 1 Chance 6
    Affects Aponenoemenos 1 Chance 6
    Affects PublicAtheism 1 Chance 6


    ;------------------------------------------



    Suggestion :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger EffectsOfBeing_Hieromnemos_Negative
    WhenToTest CharacterTurnEnd


    Condition FactionType f_kh
    and Trait KHHieromnemos = 1
    and Trait Selflessness < 2
    and Trait Corrupt < 2
    and Trait Aponenoemenos < 2
    and Trait PublicAtheism < 2


    Affects Corrupt 1 Chance 6
    Affects Aponenoemenos 1 Chance 6
    Affects PublicAtheism 1 Chance 6


    ;------------------------------------------



    2.35 version :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger EffectsOfBeing_Boularkhos_Negative
    WhenToTest CharacterTurnEnd


    Condition FactionType f_rome
    and Trait KHBoularkhos = 1
    and Trait Selflessness < 3
    and Trait Corrupt < 2
    and Trait Eiron < 1
    and Trait Lolopoios < 2


    Affects Corrupt 1 Chance 6
    Affects Eiron 1 Chance 6
    Affects Lolopoios 1 Chance 6


    ;------------------------------------------



    Suggestion :
    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger EffectsOfBeing_Boularkhos_Negative
    WhenToTest CharacterTurnEnd


    Condition FactionType f_kh
    and Trait KHBoularkhos = 1
    and Trait Selflessness < 3
    and Trait Corrupt < 2
    and Trait Eiron < 1
    and Trait Lolopoios < 2


    Affects Corrupt 1 Chance 6
    Affects Eiron 1 Chance 6
    Affects Lolopoios 1 Chance 6


    ;------------------------------------------

  11. #371

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Well spotted, I'll pass that along to the trait team.

  12. #372

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Hello,

    Trying a roman campaign, I have a trait message announcement for some family members that aren't already 16.

    Spoiler Alert, click show to read: 

  13. #373

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by torf View Post
    Hello,

    Trying a roman campaign, I have a trait message announcement for some family members that aren't already 16.
    Good observation, but it's not the underage guys who are eligible, but rather the 4 aged dead guys. We'll have to look at modifying the triggers to exclude them.
    EBII Council

  14. #374

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    The Pritanoi description repeat dog two times.

    ''As well as other commodities such as slaves, dogs, skins, dogs, at times''

  15. #375

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    With the Baktrian missions: I started the Alexandria Eschate mission and whilst this was running, I got another mission to take two (Parthian) cities and some Elephants. After I completed the Alexandria Eschate mission I got a "Well Done" message, but later, at the expiry of the 30 turns to take the two provinces, I got a message saying specifically that I had failed the A-E mission.

  16. #376

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    A correction: The message is the correct one in terms of the failure to complete the 2 cities conquest mission, but the text of the message contains an incorrect reference to the AE mission being failed when it was in fact completed.
    See.. Click image for larger version. 

Name:	AEFail.jpg 
Views:	8 
Size:	109.8 KB 
ID:	357311
    Regards
    P.

  17. #377
    Marvzilla's Avatar Senator
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    North-Rhine Westphalia,Germany.
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    1,043

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    I may start to compile some small texture and model problems here, first a glaring one with the Ekupeta (Sp ?): The whole unit has messed up textures, the ones without chainmail have the mail texture over the normal shirts, also they have weird lines going all over their body regardless which armour they carry.

  18. #378

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by Porphyrogenita View Post
    With the Baktrian missions: I started the Alexandria Eschate mission and whilst this was running, I got another mission to take two (Parthian) cities and some Elephants. After I completed the Alexandria Eschate mission I got a "Well Done" message, but later, at the expiry of the 30 turns to take the two provinces, I got a message saying specifically that I had failed the A-E mission.
    Quote Originally Posted by Porphyrogenita View Post
    A correction: The message is the correct one in terms of the failure to complete the 2 cities conquest mission, but the text of the message contains an incorrect reference to the AE mission being failed when it was in fact completed.
    See.. Click image for larger version. 

Name:	AEFail.jpg 
Views:	8 
Size:	109.8 KB 
ID:	357311
    Regards
    P.
    Updated, thanks for spotting that.

  19. #379
    Marvzilla's Avatar Senator
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    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Here are some pictures of the above mentioned problems with the Ekupeta:

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    In the first picture here you see an Sauromatian Cataphract model of which the helmet model is see through, regardless the distance:

    Spoiler Alert, click show to read: 



    In this picture you see the Roxolani riders, I am not quite sure if their armbands are supposed to be blue:

    Spoiler Alert, click show to read: 



    In the following pictures you see the Sauromatian BG, at their side there is an arrow model at all times sticking out:

    Spoiler Alert, click show to read: 





    Here is a problem Ive reported already, the Skaplinai have some weird lightning going on for some helmets, this doesnt change in relation to shadows or anything:

    Spoiler Alert, click show to read: 




    Same with the Thracian Aristocrats:

    Spoiler Alert, click show to read: 



    Thats all I have, some clipping issues with other new units but nothing as glaring as the ones above.

  20. #380
    Jurand of Cracow's Avatar History and gameplay!
    Join Date
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    Cracovia
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    8,493

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    A few minor issues from playing Pritanoi:
    Construction costs should be -5% not, +5:
    Spoiler Alert, click show to read: 

    Elutheroi instead of Eleutheroi
    Spoiler Alert, click show to read: 

    Placeholder pics
    Spoiler Alert, click show to read: 

    This is the only bug that's a bug, I think: I got overheating problems in the summer in Kaledonia (!?):
    Spoiler Alert, click show to read: 

    The symbol shown is that of Aruernoi, not Aedui
    Spoiler Alert, click show to read: 


    Nedes are spearmen but on the pic they're wielding a sword:
    Spoiler Alert, click show to read: 

    Gargokladoi are well-clad with a shirt (armour: 2), but on the icon they're topless:
    Spoiler Alert, click show to read: 
    Last edited by Jurand of Cracow; February 11, 2019 at 09:35 AM.

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