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Thread: v2.4 has been released - please do NOT report any bugs if you are playing with previous versions

  1. #381

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    A Galatian invasion spawned on top of a river. Probably got pushed by one of the diplomats hanging around my capital.
    Spoiler Alert, click show to read: 
    Last edited by RodriguesSting; February 18, 2019 at 03:12 PM.

  2. #382
    Domaje's Avatar Civis
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    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    There is what looks like an indian jungle in Illyria, 2 square above the Skodra settlement. Youn can distinguish it on the strat map, the tree models are lighter green.
    Though it's a bug, my consul had a great time when he went for a walk under the palm trees.
    Attached Thumbnails Attached Thumbnails 20180711231156_1.jpg   20190114161745_1.jpg  

  3. #383
    Campidoctor
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    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Not a bug report, just technical support question. Are there scripts or otherwise features that don't get activated if you load a save game made during AI turn, e.g., at the battle screen. I noticed that I didn't get the scrolls for new buildings and units and everything else after playing the battle and continuing on through to my new turn. Wondering if whatever mechanism didn't get loaded there applied to mod features and what I might be missing out on.

  4. #384

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by Dooz View Post
    Not a bug report, just technical support question. Are there scripts or otherwise features that don't get activated if you load a save game made during AI turn, e.g., at the battle screen. I noticed that I didn't get the scrolls for new buildings and units and everything else after playing the battle and continuing on through to my new turn. Wondering if whatever mechanism didn't get loaded there applied to mod features and what I might be missing out on.
    New buildings and units don't use the script, and there's only one permanently-active one. That's why we got rid of separate battle scripts, because sometimes the campaign_script would fail to switch back again after a battle. No idea what happened there.

  5. #385
    Marvzilla's Avatar Senator
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    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Spoiler Alert, click show to read: 
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_bosporan has gap in building prior to palaistra
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_bosporan has gap in building prior to gymnasiumacademic
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_arevaci has gap in building prior to stock_one
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_arevaci has gap in building prior to stock_two
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_boii has gap in building prior to stock_one
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_boii has gap in building prior to stock_two
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_belgai has gap in building prior to stock_one
    19:54:31.813 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.813 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_belgai has gap in building prior to stock_two
    19:54:31.813 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.813 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction slave has gap in building prior to stock_one
    19:54:31.813 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.813 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction slave has gap in building prior to stock_two
    19:55:07.705 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
    19:55:07.705 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
    19:55:07.705 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.


    Crashing constantly, not able to open the saved game. Some 110 turns in or so.

    I have to say this is one of the more unstable releases thus far.

  6. #386

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by Marvzilla View Post
    Spoiler Alert, click show to read: 
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_bosporan has gap in building prior to palaistra
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_bosporan has gap in building prior to gymnasiumacademic
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_arevaci has gap in building prior to stock_one
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_arevaci has gap in building prior to stock_two
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_boii has gap in building prior to stock_one
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_boii has gap in building prior to stock_two
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.812 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_belgai has gap in building prior to stock_one
    19:54:31.813 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.813 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction f_belgai has gap in building prior to stock_two
    19:54:31.813 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.813 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction slave has gap in building prior to stock_one
    19:54:31.813 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    19:54:31.813 [script.err] [error] Script Error in mods/ebii/data/export_descr_buildings.txt, at line 43447, column 3
    Building DB error - faction slave has gap in building prior to stock_two
    19:55:07.705 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
    19:55:07.705 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
    19:55:07.705 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.


    Crashing constantly, not able to open the saved game. Some 110 turns in or so.

    I have to say this is one of the more unstable releases thus far.
    Nothing useful in that extract, can you re-run it with trace enabled so I can see what those unspecified errors follow?

  7. #387
    Marvzilla's Avatar Senator
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    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    With trace enabled ? Sorry I dont follow, do you mean ingame or in notepad ? English isnt the language of my program.

  8. #388

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by Marvzilla View Post
    With trace enabled ? Sorry I dont follow, do you mean ingame or in notepad ? English isnt the language of my program.
    Go into your ebii.cfg, and under [log] move the # from the line with trace on it, to the line with error on it. Then re-run the game for the error log.

  9. #389
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    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by QuintusSertorius View Post
    Go into your ebii.cfg, and under [log] move the # from the line with trace on it, to the line with error on it. Then re-run the game for the error log.
    Spoiler Alert, click show to read: 
    16:41:29.163 [system.io] [info] exists: missing mods/ebii/data/sounds/Voice/Human/Localized/Battle_Map/Mongolian_Light_Unit_Error_1.wav
    16:41:29.163 [system.io] [info] exists: missing mods/ebii/data/sounds/Voice/Human/Localized/Battle_Map/Mongolian_Light_Unit_Error_2.wav
    16:41:33.874 [system.io] [trace] exists: 7027: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/gallic_unit_error_1.wav (1527865806)
    16:41:33.874 [system.io] [trace] exists: 7028: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/gallic_unit_error_2.wav (1527865806)
    16:41:33.904 [system.io] [trace] exists: 7392: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/germanic_unit_error_1.wav (1528528386)
    16:41:33.904 [system.io] [trace] exists: 7393: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/germanic_unit_error_2.wav (1528528386)
    16:41:33.935 [system.io] [trace] exists: 7684: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek0_unit_error_1.wav (1528528386)
    16:41:33.935 [system.io] [trace] exists: 7685: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek0_unit_error_2.wav (1528528386)
    16:41:33.935 [system.io] [trace] exists: 7686: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek0_unit_error_3.wav (1528528386)
    16:41:33.955 [system.io] [trace] exists: 7959: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek1_unit_error_1.wav (1528528386)
    16:41:33.955 [system.io] [trace] exists: 7960: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek1_unit_error_2.wav (1528528386)
    16:41:33.955 [system.io] [trace] exists: 7961: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek1_unit_error_3.wav (1528528386)
    16:41:33.974 [system.io] [trace] exists: 8234: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek2_unit_error_1.wav (1528528388)
    16:41:33.974 [system.io] [trace] exists: 8235: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek2_unit_error_2.wav (1528528388)
    16:41:33.974 [system.io] [trace] exists: 8236: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek2_unit_error_3.wav (1528528388)
    16:41:33.992 [system.io] [trace] exists: 8506: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek3_unit_error_1.wav (1528528388)
    16:41:33.992 [system.io] [trace] exists: 8507: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek3_unit_error_2.wav (1528528388)
    16:41:33.992 [system.io] [trace] exists: 8508: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek3_unit_error_3.wav (1528528388)
    16:41:34.011 [system.io] [trace] exists: 8778: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek4_unit_error_1.wav (1528528390)
    16:41:34.011 [system.io] [trace] exists: 8779: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek4_unit_error_2.wav (1528528390)
    16:41:34.011 [system.io] [trace] exists: 8780: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek4_unit_error_3.wav (1528528390)
    16:41:34.031 [system.io] [trace] exists: 9050: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek5_unit_error_1.wav (1528528392)
    16:41:34.031 [system.io] [trace] exists: 9051: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek5_unit_error_2.wav (1528528392)
    16:41:34.031 [system.io] [trace] exists: 9052: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek5_unit_error_3.wav (1528528392)
    16:41:34.068 [system.io] [trace] exists: 9553: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/iberian_unit_error_1.wav (1528528392)
    16:41:34.068 [system.io] [trace] exists: 9554: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/iberian_unit_error_2.wav (1528528392)
    16:41:34.068 [system.io] [trace] exists: 9555: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/iberian_unit_error_3.wav (1528528392)
    16:41:34.092 [system.io] [trace] exists: 9894: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/pahlava_unit_error_1.wav (1528528394)
    16:41:34.092 [system.io] [trace] exists: 9895: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/pahlava_unit_error_2.wav (1528528394)
    16:41:34.092 [system.io] [trace] exists: 9896: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/pahlava_unit_error_3.wav (1528528394)
    16:41:34.184 [system.io] [trace] exists: 10140: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/punic_unit_error_1.wav (1528528396)
    16:41:34.184 [system.io] [trace] exists: 10141: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/punic_unit_error_2.wav (1528528396)
    16:41:34.252 [system.io] [trace] exists: 10408: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/roman_latin_unit_error_1.wav (1528528396)
    16:41:34.252 [system.io] [trace] exists: 10409: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/roman_latin_unit_error_2.wav (1528528396)
    16:41:34.252 [system.io] [trace] exists: 10410: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/roman_latin_unit_error_3.wav (1528528396)
    16:41:34.661 [system.io] [trace] exists: 13432: caching file: mods/ebii/data/sounds/voice/human/localized/camp_map/roman_latin_unit_error_1.mp3 (1528529434)
    16:41:34.661 [system.io] [trace] exists: 13433: caching file: mods/ebii/data/sounds/voice/human/localized/camp_map/roman_latin_unit_error_2.mp3 (1528529434)
    16:41:34.662 [system.io] [trace] exists: 13434: caching file: mods/ebii/data/sounds/voice/human/localized/camp_map/roman_latin_unit_error_3.mp3 (1528529434)
    16:42:02.735 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
    16:42:02.735 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
    16:42:02.735 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.

  10. #390

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    That extract is still no use to me; I need the detail under the last lines. Better still, zip the whole thing and attach.

  11. #391
    Marvzilla's Avatar Senator
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    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by QuintusSertorius View Post
    That extract is still no use to me; I need the detail under the last lines. Better still, zip the whole thing and attach.
    Sorry for the wait.

    eb.system.log.7z
    Attached Files Attached Files

  12. #392

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by Marvzilla View Post
    Sorry for the wait.

    eb.system.log.7z
    That's still an error log, not a trace log, so it doesn't have the detail.

    I do notice this though:

    Code:
    Sep 10 2007 version bld-medieval2-kingdoms-111 (47072)
    Is your game patched to v1.05?

  13. #393
    Marvzilla's Avatar Senator
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    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by QuintusSertorius View Post
    That's still an error log, not a trace log, so it doesn't have the detail.

    I do notice this though:

    Code:
    Sep 10 2007 version bld-medieval2-kingdoms-111 (47072)
    Is your game patched to v1.05?
    Well I did what youve told me regarding the log ? I havent, read that its a hassle and destabilizes the game more than it helps. I also play on retail kingdoms and mtw2 so not gold.

    EDIT: So I just checked, ingame (EB 2) it says I am running it on 1.05 so I seem to have patched it just forgot.
    Last edited by Marvzilla; March 08, 2019 at 07:03 PM.

  14. #394

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by Marvzilla View Post
    Well I did what youve told me regarding the log ? I havent, read that its a hassle and destabilizes the game more than it helps. I also play on retail kingdoms and mtw2 so not gold.

    EDIT: So I just checked, ingame (EB 2) it says I am running it on 1.05 so I seem to have patched it just forgot.
    I can't diagnose a truncated log. For normal running, you leave it set to "error". When you have a problem, you need to set it to "trace" to get the more detailed log, then you can revert it to "error" again.

    I mean is your Kingdoms patched to v1.05, not EBII.

  15. #395
    Marvzilla's Avatar Senator
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    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by QuintusSertorius View Post
    I can't diagnose a truncated log. For normal running, you leave it set to "error". When you have a problem, you need to set it to "trace" to get the more detailed log, then you can revert it to "error" again.

    I mean is your Kingdoms patched to v1.05, not EBII.
    So you mean like this:

    Spoiler Alert, click show to read: 

    [log]
    to = mods/ebii/logs/eb.system.log.txt
    level = * error ## generates a smaller error log file. Use this setting during normal gameplay
    #level = * trace ## Currently disabled. Generates a large error log file. Use this setting when tracking down a CTD
    Cant seem to get it out of the disabled mod regardless where I put the #.

    eb.system.log.7z Heres the zipped log with this setting.

    Checked again and yes my Kingdoms installation (using the Teutonic Campaign) is on 1.05.

  16. #396

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    I mean like this:

    Code:
    [log]
    to = mods/ebii/logs/eb.system.log.txt
    #level = * error ## generates a smaller error log file. Use this setting during normal gameplay
    level = * trace ## Currently disabled. Generates a large error log file. Use this setting when tracking down a CTD
    That will generate the trace log, which is much bigger.

  17. #397
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    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by QuintusSertorius View Post
    I mean like this:

    Code:
    [log]
    to = mods/ebii/logs/eb.system.log.txt
    #level = * error ## generates a smaller error log file. Use this setting during normal gameplay
    level = * trace ## Currently disabled. Generates a large error log file. Use this setting when tracking down a CTD
    That will generate the trace log, which is much bigger.
    eb.system.log.7z

    I already tried that and send it to you, here again. I start the game up, load the save, the loading fails and I get an unspecified error message. I dont know why my log wont show more.

    Started a Nabatu campaign and the same thing just happened just much earlier in the late 50s turns. Maybe the problem is that my log generates when I try to load my game again ?
    Last edited by Marvzilla; March 09, 2019 at 12:19 PM.

  18. #398

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by Marvzilla View Post
    eb.system.log.7z

    I already tried that and send it to you, here again. I start the game up, load the save, the loading fails and I get an unspecified error message. I dont know why my log wont show more.

    Started a Nabatu campaign and the same thing just happened just much earlier in the late 50s turns. Maybe the problem is that my log generates when I try to load my game again ?
    That's a proper log this time. I notice you've got a different build running now:

    Code:
    Feb 25 2008 version development
    Code:
    19:11:37.866 [system.io] [info] exists: missing mods/ebii/data/loading_screen/loading_bar.tga.dds
    19:11:37.866 [system.io] [info] exists:   found mods/ebii/data/loading_screen/loading_bar.tga (from: C:\Sega)
    19:11:37.866 [system.io] [info] exists: missing mods/ebii/mods/ebii/data/loading_screen/loading_bar.tga
    19:11:37.866 [system.io] [trace] file open,,mods/ebii/data/loading_screen/loading_bar.tga.dds,,not found
    19:11:37.866 [system.io] [warning] open: mods/ebii/data/loading_screen/loading_bar.tga.dds is missing
    19:11:37.866 [system.io] [trace] file open,,mods/ebii/data/loading_screen/loading_bar.tga,27957
    19:11:37.866 [system.io] [info] open:   found mods/ebii/data/loading_screen/loading_bar.tga (from: C:\Sega)
    19:11:38.547 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
    Looks like a corrupted save. There's nothing unusual there besides the crash itself. I'd suggest a reinstallation.

  19. #399

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Playing as Rome. Around turn 6-8 Carthage attacks and occupies Messana triggering the message that they have invaded Romes sphere of influence and that war is the only answer. I do nothing and the next turn war is declared automatically and Carthage is called the betrayer. 10 turns later after taking Corsica and Sardinia from Carthage I attack Messana and take it from Carthage and then I get the message that I have invaded Carthages sphere of influence and that they are going to declare war on me, while we are already at war. I then get the notification that I am now at war with Carthage.

  20. #400

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    No bugs, but a technical help is needed: could someone post the export_descr_buildings.txt from EB2.35 ? I made a mistake, did not back up the file, and now can't find the original file... Many thanks !

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