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Thread: control script

  1. #1

    Default control script

    hi there
    i am interested in using the control script for eb (adapting if possible), first for personal use and if suceed for the public as a submod
    either way i dont know who did this gigantous script but i would like to obtain is permission for both uses
    also i have some questions for who made it
    -the script uses 33 monitor event does it make turn times extremely slow ?
    Last edited by anonimo272; September 11, 2014 at 02:10 PM.

  2. #2
    Civis
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    Default Re: control script

    Turns in this mod actually go extremely fast tbh

  3. #3

    Default Re: control script

    awesome then
    Last edited by anonimo272; September 11, 2014 at 04:11 PM.

  4. #4
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

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    Default Re: control script

    33 monitors will have negligible impact on the turn times. Which control script are you talking about - I did some scripting for EBII.



  5. #5

    Default Re: control script

    the given name of the script on the campaign_script is Recruitment Limitation

  6. #6
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

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    Default Re: control script

    Aaah, now I know what you meant.

    That script has been written by me, following an idea of Neadal. I posted the basic script (for use with GED's script replicator) for it at mediafire.

    Guess I didn't write my usual tutorial yet.



  7. #7

    Default Re: control script

    you just made the work very easy thanks

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