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  1. #1

    Default Beefing up some eleutheroi

    This is something i've had a quarel with since EBI. Namely i think some Eleutheroi are just too weak ingame.

    For example Syracuse not having even a full stack seems really weak to me, as the power of Syracuse was in my mind very close to that of factions in game such as KH, Pergamon and Bosporos for example. I think it would be great to beef them up. Same goes for a lot of other areas. There's a reason those provinces were "rebels"; they were strong enough to counter annexation by the bigger powers.

    I have to say imho it gets kinda boring when 150 turns in game we get some superfactions that just steamroll everything.

    Thoughts?

  2. #2

    Default Re: Beefing up some eleutheroi

    I also would like to see that all cities should have stacks in proportion to their miliary prowess and size at the time such big cities like Syracuse as mentioned before and historically smallers ones should follow with the smaller stacks of course.

  3. #3

    Default Re: Beefing up some eleutheroi

    When I start a new game, I routinely add units to the garrisons of significant rebel settlements, to slow things down.

  4. #4
    Ἀπολλόδοτος Α΄ ὁ Σωτήρ's Avatar Yeah science!
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    Default Re: Beefing up some eleutheroi

    Quote Originally Posted by Anubis88 View Post
    This is something i've had a quarel with since EBI. Namely i think some Eleutheroi are just too weak ingame.

    For example Syracuse not having even a full stack seems really weak to me, as the power of Syracuse was in my mind very close to that of factions in game such as KH, Pergamon and Bosporos for example. I think it would be great to beef them up. Same goes for a lot of other areas. There's a reason those provinces were "rebels"; they were strong enough to counter annexation by the bigger powers.

    I have to say imho it gets kinda boring when 150 turns in game we get some superfactions that just steamroll everything.

    Thoughts?
    I have to agree with this. Especially when it comes to places such as Syrakousai, Carthaginians failed to conquer that city and even the Romans had trouble doing it. When playing as Carthage I usually concentrate first on coastal Africa and once i've conquer that, I build just one decent stack and take Syrakousai with ease.

    Quote Originally Posted by QuintusSertorius View Post
    When I start a new game, I routinely add units to the garrisons of significant rebel settlements, to slow things down.
    I do the same.
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  5. #5

    Default Re: Beefing up some eleutheroi

    Quote Originally Posted by Anubis88 View Post
    I have to say imho it gets kinda boring when 150 turns in game we get some superfactions that just steamroll everything.
    The alternative is no superfactions at turn 150 except for the human player. Different kind of boring. Fortunately the mix of who succeeds and who doesn't tends to change from one campaign to another.

    The other factor is the AI absolutely despises the eleutheroi and will stop at nothing until they are eliminated. If you make the rebels too strong, the AI factions won't stop and think, "well, that's too difficult, I'll go attack over here instead". They will go back again and again until they finally succeed. Which will stunt the growth rate, but I doubt the result will be a more interesting game.
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  6. #6

    Default Re: Beefing up some eleutheroi

    It is quite amusing how the AI will kill the rebels in your territory for you and skip over empty settlements to get to them

  7. #7

    Default Re: Beefing up some eleutheroi

    I'm not saying this doesn't make sense in the area of "tweaking in some areas is probably a good idea and may even be helpful", but here's the dilemma - looking just at one example. If you make Syracuse extremely strong, it will delay and perhaps even eliminate the Rome-Carthage conflict. Unlike in real life, neither side will see Syracuse as a potential partner to be used against the other. Rather it's just an evil city full of rebels that must die, die, DIE at all costs!
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  8. #8
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Beefing up some eleutheroi

    Is the Punic war script still in? Something similar if not? To ensure such a thing does not happen, at least with regards to Syracuse

  9. #9
    Ferdiad's Avatar Patricius
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    Default Re: Beefing up some eleutheroi

    How would you even script though.

  10. #10
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Beefing up some eleutheroi

    Quote Originally Posted by Ferdiad View Post
    How would you even script though.
    Like it was in EB I, when either Rome or Carthage attack Syracuse they automatically become enemies.

  11. #11

    Default Re: Beefing up some eleutheroi

    Quote Originally Posted by Basileos Antiokhos Euergetes View Post
    Like it was in EB I, when either Rome or Carthage attack Syracuse they automatically become enemies.
    It was Messana, not Syrakousai.

  12. #12

    Default Re: Beefing up some eleutheroi

    I see. I didn't know about the AI hate

    Yeah that does make it more complicated. Well it was a suggestion

  13. #13

    Default Re: Beefing up some eleutheroi

    i for myself have upped rebel stacks in fact i made every rebel city to have a full stack
    i did this to make the campaign go slower because i had bigger movement points things for the AI went faster so it was one of the counters i used

  14. #14

    Default Re: Beefing up some eleutheroi

    The garrison that spawns when city rebels should also be bigger, for all settlements.

  15. #15
    Semisalis
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    Default Re: Beefing up some eleutheroi

    I found out the hard way that if the player is Rome and takes messana then Carthage will declare war. And not respect the ceasefire treaty made the following turn or the turn after that. Especially if it involves sinking my best general and his army while he is racing from Sicily to cisalpine gaul

    Ignore scripted warnings at your peril!
    Last edited by Col.KanKrusha; September 11, 2014 at 02:33 PM.
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  16. #16

    Default Re: Beefing up some eleutheroi

    Any reason why that script about Messana isnt in EB2? Captured Messana as Qart-hadast and nothing happened.
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

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  17. #17

    Default Re: Beefing up some eleutheroi

    Quote Originally Posted by Wulfburk View Post
    Any reason why that script about Messana isnt in EB2? Captured Messana as Qart-hadast and nothing happened.
    it may be when you cross to rhegion.

  18. #18
    Ἀπολλόδοτος Α΄ ὁ Σωτήρ's Avatar Yeah science!
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    Default Re: Beefing up some eleutheroi

    Quote Originally Posted by Basileos Antiokhos Euergetes View Post
    Like it was in EB I, when either Rome or Carthage attack Syracuse they automatically become enemies.
    Quote Originally Posted by mr mojo risin View Post
    it may be when you cross to rhegion.
    I belive that the script only activates if Romans cross into Sicily via Messina. If I'm not mistaken attacking Syracuse has nothing to do with the script, only Roman crossing into Sicily activates the script, once I briefly played as Carthage and attacking Syrakousai did nothing, the same was in EB1 if I remember correctly.
    Last edited by Ἀπολλόδοτος Α΄ ὁ Σω September 11, 2014 at 03:40 PM.
    "First get your facts straight, then distort them at your leisure." - Mark Twain

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  19. #19

    Default Re: Beefing up some eleutheroi

    Quote Originally Posted by Apollodotos I Soter View Post
    I belive that the script only activates if Romans cross into Sicily via Messina. If I'm not mistaken attacking Syracuse has nothing to do with the script, only Roman crossing into Sicily activates the script, once I briefly played as Carthage and attacking Syrakousai did nothing, the same was in EB1 if I remember correctly.
    I'm fairly certain, having deliberately triggered a war over Sicily between AI Carthage and AI Rome many times, that it's laying siege to Messana that triggers the script for war in EB1.

  20. #20
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Beefing up some eleutheroi

    Yes, EB I script did not have anything to do with Syrakousai I merely highlighted it as an example because it came up in the conversation about beefing up the garrison of the polis.
    So I suggested a script like EB I to ensure a Rome / Qart-ḥadašt war breaks out

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