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  1. #1
    Stath's's Avatar Protector Domesticus
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    Default Re: IB2 IBFD II Developments

    Great!!


  2. #2
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: IB2 IBFD II Developments

    great news!

  3. #3

    Default Re: IB2 IBFD II Developments

    No update on your work, not even one screenshot to please our eyes, for so many days?


  4. #4

    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by Aquila SPQR View Post
    No update on your work, not even one screenshot to please our eyes, for so many days?

    Im trying to get them to show off their work.. believe me Its like puling teeth. Im working on a fullbuild currently that will show al the factions and locations. Midnight, Reno have been working on unit rosters and soo many new great units. Basil has been adding banners etc.. The mod is progressing.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  5. #5
    midnite's Avatar Citizen
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    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by Riothamus View Post
    Im trying to get them to show off their work.. believe me Its like puling teeth. The mod is progressing.
    This is true
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  6. #6
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by midnite View Post
    This is true
    Hey there midnight, do you think you'll ever finish that EB II legionary sub-mod thing you started a while ago as well? No worries! No rush, bro! I'd rather you aid with this IB II release first and get the big stuff out of the way. Besides, EB II is delaying their next release until like the end of September.

  7. #7
    midnite's Avatar Citizen
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    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by Roma_Victrix View Post
    Hey there midnight, do you think you'll ever finish that EB II legionary sub-mod thing you started a while ago as well? No worries! No rush, bro! I'd rather you aid with this IB II release first and get the big stuff out of the way. Besides, EB II is delaying their next release until like the end of September.

    check the eb2 thread.

    I have

    Legionary_Victrix6
    * Legionary_Alaudae
    * Legionary_Ferrata6
    * Legionary_Fulminata
    * Legionary_Scythica

    all working in the eb2 mod in custom battles
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  8. #8

    Default Re: IB2 IBFD II Developments

    Hey guys, just wanted to say that I really liked IB2 Britanniae and I am looking forward to this. I would much rather play mods like this than bother with any of the new stuff like Attila (well, my computer can't run games like that anyway, but it's beside the point).

    Anyway, I appreciate the work you guys do. Thanks.

  9. #9
    midnite's Avatar Citizen
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    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by McCauley95 View Post
    Hey guys, just wanted to say that I really liked IB2 Britanniae and I am looking forward to this. I would much rather play mods like this than bother with any of the new stuff like Attila (well, my computer can't run games like that anyway, but it's beside the point).

    Anyway, I appreciate the work you guys do. Thanks.
    you are welcome. For that, I just might post some pics of the units and the opening screen
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  10. #10

    Default Re: IB2 IBFD II Developments

    I sincerely hope the Roman factions will have same voices as in IBFD. Because that was awesome =D

  11. #11
    Bernardius's Avatar Decanus
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    Default Re: IB2 IBFD II Developments

    Shame on those, who push and kick the team! They are working as fast as possible for shure!
    EB II is finally out! ...NOW!!!...

  12. #12
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: IB2 IBFD II Developments

    I might have asked this a while back but have since forgotten: what battle map settlement models are you guys using? Medieval II towns and cities? Or are you using the DBM models that EB II is using now? If so that's cool, but also kind of disappointing, because those models are still extremely undeveloped and not very realistic. Kinda breaks immersion even.

  13. #13
    Diocle's Avatar Comes Limitis
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    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by Roma_Victrix View Post
    I might have asked this a while back but have since forgotten: what battle map settlement models are you guys using? Medieval II towns and cities? Or are you using the DBM models that EB II is using now? If so that's cool, but also kind of disappointing, because those models are still extremely undeveloped and not very realistic. Kinda breaks immersion even.
    Sorry but .. I must disagree with you RV, actually the DBM's models are good and in my NOT humble opinion I'd say they are extremely good, probably even better than the HORRID crap CA have put into Rome2!

    Look:
    Spoiler Alert, click show to read: 




















    Indeed, I take this opportunity to say thanks to the developers of De Bello Mundi! Siete grandi, raga!

  14. #14
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by Diocle View Post
    Sorry but .. I must disagree with you RV, actually the DBM's models are good and in my NOT humble opinion I'd say they are extremely good, probably even better than the HORRID crap CA have put into Rome2!

    Look:
    Spoiler Alert, click show to read: 




















    Indeed, I take this opportunity to say thanks to the developers of De Bello Mundi! Siete grandi, raga!
    As impressive as it may seem when all zoomed in, I'm not fooled by your visual demonstration, Diocle! Just as I suspected! None of your pictures here show the acropolis and center of the Roman cities in EB II. You know what is conspicuously absent from these city centers? BUILDINGS! There are no buildings at all! No temples, nothing! The guy over at DBM admitted as such, that he was having a headache making the settlements and didn't develop them fully because he felt he lacked the skills to do a complete job. Until I see temples on the acropolis in each Greek city, instead of a giant empty square with nothing, I will continue to complain.

    This is how Greek cities should look, but they do not in DBM:



    Also, let's not compare things to Rome II, a game I will probably never play. I might get Attila one of these days, though, heard it was better.

  15. #15

    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by Roma_Victrix View Post
    I might have asked this a while back but have since forgotten: what battle map settlement models are you guys using? Medieval II towns and cities? Or are you using the DBM models that EB II is using now? If so that's cool, but also kind of disappointing, because those models are still extremely undeveloped and not very realistic. Kinda breaks immersion even.
    I added the latest settlements from DBM a few months back. We haven't really looked closely at the settlement models but from what I saw the DBM Models appeared more realistic. I added the EDB, the buildings txt file from our Britanniae mod so the building trees, economic system and the creation and maintaining armies will be very complex. Theramines has a faction strategy guide for the Britanniae mod already in place so we can further develop it on IBFD II since its the same building system. I may add several new technological trees such as metallurgy to coincide in the games development, as such with what we have in logistical engineering, but not much else as to not complicate the game too much.

    An important thing to note is like in the Britannae mod, the province is the true population and the settlement(the province capital) is the representation of the province. Small like villages(non playable as a settlement) will be placed in the provinces for merchants to trade. More small like trade villages will be placed where it was known that populations existed.

    There will be a IB II Britanniae, Vandalorvm influence and beyond for the Romans armies and also much improved units as Midnite and Reno have made awesome strides in creating the armies of all the factions that are in the game.

    Basil is nearly done with in game banners and much of our 2d and 3d art. Absolutely beautiful work!

    Also importantly the Byzantium Romans will have variations in their buildings, tech trees and units. The Huns will have nomadic like settlements. The strat model settlements you see on the map I want to stress are the creation of Icedie El Guaraní.

    Quote Originally Posted by de_Montfort View Post
    I sincerely hope the Roman factions will have same voices as in IBFD. Because that was awesome =D
    This is important to the team. We may need or I should say we could use outside help on getting this right
    Last edited by Riothamus; August 28, 2015 at 09:28 AM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  16. #16
    Diocle's Avatar Comes Limitis
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    Default Re: IB2 IBFD II Developments

    @RV: Being an architect, let me say that the work done by DBM group is simply astonishing; about Akropolis: I've been there many times and it's unique, not all the Greek cities had such a magnificent place, as not all the Roman cities had the Pantheon, but all in all who cares? For me the buildings by DBM are very good and, I repeat: being an architect .. my opinion on the matter is pretty technical ; about temples: in my pics there are two Roman temples and large Persian temple, what do you want more? They have even four columns and one of them is even a circular temple! (side question: why did CA create in RTW Greek Roman temples with an odd number of columns? Mysteries of human idiocy!).

    All in all if the DBM modder says that the buildings still need to be polished this is just the proof of the great reliability of the Mod Team.
    The screens of the Roman city under rain are taken using "Oppida" that comes with the mod, the Mod Oppida is the city viewer for Med2 and it's a magnificent feature for any Mod.

    Anyway good work Rio, I'm eagerly awaiting for the incoming materpiece!

  17. #17
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by Diocle View Post
    @RV: Being an architect, let me say that the work done by DBM group is simply astonishing; about Akropolis: I've been there many times and it's unique, not all the Greek cities had such a magnificent place, as not all the Roman cities had the Pantheon, but all in all who cares? For me the buildings by DBM are very good and, I repeat: being an architect .. my opinion on the matter is pretty technical ; about temples: in my pics there are two Roman temples and large Persian temple, what do you want more? They have even four columns and one of them is even a circular temple! (side question: why did CA create in RTW Greek Roman temples with an odd number of columns? Mysteries of human idiocy!).

    All in all if the DBM modder says that the buildings still need to be polished this is just the proof of the great reliability of the Mod Team.
    The screens of the Roman city under rain are taken using "Oppida" that comes with the mod, the Mod Oppida is the city viewer for Med2 and it's a magnificent feature for any Mod.

    Anyway good work Rio, I'm eagerly awaiting for the incoming materpiece!
    Well, yes, not every Greek city was as spectacular looking or as monumental as Athens, but there were plenty of near equals, like Pergamon for instance, to say nothing of Alexandria, Antioch, Seleucia, Syracuse, Rhodes, etc. Each of those cities also had grandiose temples and a theater for Greek drama.

    If I possessed the skills to do it, I would most certainly try to improve the settlements, to fill up the city centers instead of having bizarre empty space (to be honest, I think EB II's version of the DBM settlements are even worse, for some reason, when they got imported). I would do that or at least try to help the team import the Natus Ob Imperium settlements (which aren't being used at all because their mod isn't even released yet):



    Such a shame these settlements are just sitting around and not being used! They are a masterpiece.

  18. #18

    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by Roma_Victrix View Post
    Well, yes, not every Greek city was as spectacular looking or as monumental as Athens, but there were plenty of near equals, like Pergamon for instance, to say nothing of Alexandria, Antioch, Seleucia, Syracuse, Rhodes, etc. Each of those cities also had grandiose temples and a theater for Greek drama.

    If I possessed the skills to do it, I would most certainly try to improve the settlements, to fill up the city centers instead of having bizarre empty space (to be honest, I think EB II's version of the DBM settlements are even worse, for some reason, when they got imported). I would do that or at least try to help the team import the Natus Ob Imperium settlements (which aren't being used at all because their mod isn't even released yet):



    Such a shame these settlements are just sitting around and not being used! They are a masterpiece.
    Would you help us with this as a developer Roma_Victrix?

    Quote Originally Posted by Diocle View Post
    @RV: Being an architect, let me say that the work done by DBM group is simply astonishing; about Akropolis: I've been there many times and it's unique, not all the Greek cities had such a magnificent place, as not all the Roman cities had the Pantheon, but all in all who cares? For me the buildings by DBM are very good and, I repeat: being an architect .. my opinion on the matter is pretty technical ; about temples: in my pics there are two Roman temples and large Persian temple, what do you want more? They have even four columns and one of them is even a circular temple! (side question: why did CA create in RTW Greek Roman temples with an odd number of columns? Mysteries of human idiocy!).
    Diocle, I'm in need of help with the engineering aspect of this mod. Its something that intrigues me greatly and want to be a major part of this mod, Any further insight in this we would be honored by your services as one of our developers if you chose to.
    Last edited by Riothamus; August 29, 2015 at 05:22 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  19. #19
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by Riothamus View Post
    Would you help us with this as a developer Roma_Victrix?


    I honestly, totally would, except I will not lie: I have absolutely no knowledge, patience or skills when it comes to editing tools, especially ones required to mod whole environments in a game like Medieval II. Someone tried to get me into the idea before, introducing me to IWTE (I believe that's the acronym) here on the forum, but the instructions for that basically went right over my head. I hope you find someone experienced with this stuff who can truly wrap their head around it, because unfortunately, I don't even have the spare time to do so. In fact, these days I shouldn't even be wasting time playing video games.

  20. #20

    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by Roma_Victrix View Post


    I honestly, totally would, except I will not lie: I have absolutely no knowledge, patience or skills when it comes to editing tools, especially ones required to mod whole environments in a game like Medieval II. .
    OMG! love Homer Simpson. Funny as hell! Maybe test the Beta when ready? Just looking for good constructive critical eyes. I can pm you when we get the mod a bit further to test.

    Quote Originally Posted by Diocle View Post
    @RIO OPTIMUS MAXIMUS: My skills are few as my knowledges, but for you I would do anything Rio.
    In the game there is a fundamental building and economic tree based upon technologies and building types. Ideas and feedback would be only needed. Someone who has a grasp on this philosophical late Roman concept would be helpful. No worries on time frames etc..
    Last edited by Riothamus; August 30, 2015 at 09:17 AM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

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