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Thread: IB2 IBFD II Developments

  1. #501
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    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by isa0005 View Post
    Could we get a faction list?
    Yes, no?

  2. #502

    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by isa0005 View Post
    Yes, no?

    Updated Faction List

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;


    faction hungary ;; Concilium R. Britain
    culture greek
    religion catholic
    symbol models_strat/symbol_hungary.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 204, green 204, blue 204
    secondary_colour red 255, green 255, blue 255
    loading_logo loading_screen/symbols/symbol128_hungary.tga
    standard_index 19
    logo_index FACTION_LOGO_HUNGARY
    small_logo_index SMALL_FACTION_LOGO_HUNGARY
    triumph_value 5
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers yes

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction byzantium ;; E.Roman Empire
    culture southern_european
    religion catholic
    symbol models_strat/symbol_byzantium.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 158, green 9, blue 9
    secondary_colour red 158, green 9, blue 9
    loading_logo loading_screen/symbols/symbol128_byzantium.tga
    standard_index 15
    logo_index FACTION_LOGO_BYZANTIUM
    small_logo_index SMALL_FACTION_LOGO_BYZANTIUM
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction venice ;; W.Roman Empire
    culture southern_european
    religion catholic
    symbol models_strat/symbol_venice.CAS
    rebel_symbol models_strat/symbol_roman_rebel.CAS
    primary_colour red 190, green 0, blue 0
    secondary_colour red 190, green 0, blue 0
    loading_logo loading_screen/symbols/symbol128_empire_west.tga
    standard_index 2
    logo_index FACTION_LOGO_VENICE
    small_logo_index SMALL_FACTION_LOGO_VENICE
    triumph_value 5
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers yes

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction scotland ;; Picts-Gaelics
    culture eastern_european
    religion pagan
    symbol models_strat/symbol_scotland.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 60, green 100, blue 0
    secondary_colour red 60, green 100, blue 0
    loading_logo loading_screen/symbols/symbol128_scotland.tga
    standard_index 6
    logo_index FACTION_LOGO_SCOTLAND
    small_logo_index SMALL_FACTION_LOGO_SCOTLAND
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction england ;; UNUSED FOR NOW!
    culture greek
    religion orthodox
    symbol models_strat/symbol_england.CAS
    rebel_symbol models_strat/symbol_barb_rebel.CAS
    primary_colour red 0, green 102, blue 14
    secondary_colour red 0, green 102, blue 14
    loading_logo loading_screen/symbols/symbol128_england.tga
    standard_index 12
    logo_index FACTION_LOGO_ENGLAND
    small_logo_index SMALL_FACTION_LOGO_ENGLAND
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction turks ;; Armenia
    culture greek
    religion catholic
    symbol models_strat/symbol_turks.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 191, green 154, blue 86
    secondary_colour red 0, green 0, blue 0
    loading_logo loading_screen/symbols/symbol128_turks.tga
    standard_index 9
    logo_index FACTION_LOGO_TURKS
    small_logo_index SMALL_FACTION_LOGO_TURKS
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers yes

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction france ;; Franks
    culture northern_european
    religion orthodox
    symbol models_strat/symbol_france.CAS
    rebel_symbol models_strat/symbol_barb_rebel.CAS
    primary_colour red 0, green 70, blue 140
    secondary_colour red 0, green 70, blue 140
    loading_logo loading_screen/symbols/symbol128_france.tga
    standard_index 10
    logo_index FACTION_LOGO_FRANCE
    small_logo_index SMALL_FACTION_LOGO_FRANCE
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction portugal ;; Gepids
    culture northern_european
    religion orthodox
    symbol models_strat/symbol_portugal.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 221, green 170, blue 33
    secondary_colour red 221, green 170, blue 33
    loading_logo loading_screen/symbols/symbol128_portugal.tga
    standard_index 23
    logo_index FACTION_LOGO_PORTUGAL
    small_logo_index SMALL_FACTION_LOGO_PORTUGAL
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction papal_states ;; Saxons
    culture northern_european
    religion pagan
    symbol models_strat/symbol_papal_states.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 255, green 198, blue 85
    secondary_colour red 255, green 198, blue 85
    loading_logo loading_screen/symbols/symbol128_papal_states.tga
    standard_index 4
    logo_index FACTION_LOGO_PAPAL_STATES
    small_logo_index SMALL_FACTION_LOGO_PAPAL_STATES
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction spain ;; Goths
    culture northern_european
    religion orthodox
    symbol models_strat/symbol_spain.CAS
    rebel_symbol models_strat/symbol_barb_rebel.CAS
    primary_colour red 40, green 40, blue 40
    secondary_colour red 40, green 40, blue 40
    loading_logo loading_screen/symbols/symbol128_goths.tga
    standard_index 18
    logo_index FACTION_LOGO_SPAIN
    small_logo_index SMALL_FACTION_LOGO_SPAIN
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction moors ;; African Maures
    culture mesoamerican
    religion islam
    symbol models_strat/symbol_moors.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 62, green 93, blue 65
    secondary_colour red 62, green 93, blue 65
    loading_logo loading_screen/symbols/symbol128_berbers.tga
    standard_index 3
    logo_index FACTION_LOGO_MOORS
    small_logo_index SMALL_FACTION_LOGO_MOORS
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction russia ;; Slavs
    culture northern_european
    religion pagan
    symbol models_strat/symbol_russia.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 83, green 71, blue 167
    secondary_colour red 0, green 0, blue 0
    loading_logo loading_screen/symbols/symbol128_russia.tga
    standard_index 12
    logo_index FACTION_LOGO_RUSSIA
    small_logo_index SMALL_FACTION_LOGO_RUSSIA
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction milan ;; Burgundians
    culture northern_european
    religion pagan
    symbol models_strat/symbol_milan.CAS
    rebel_symbol models_strat/symbol_roman_rebel.CAS
    primary_colour red 10, green 15, blue 10
    secondary_colour red 10, green 15, blue 10
    loading_logo loading_screen/symbols/symbol128_empire_west_rebels.tga
    standard_index 0
    logo_index FACTION_LOGO_MILAN
    small_logo_index SMALL_FACTION_LOGO_MILAN
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction egypt ;; Sassanids
    culture mesoamerican
    religion islam
    symbol models_strat/symbol_egypt.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 159, green 82, blue 78
    secondary_colour red 0, green 0, blue 0
    loading_logo loading_screen/symbols/symbol128_egypt.tga
    standard_index 7
    logo_index FACTION_LOGO_EGYPT
    small_logo_index SMALL_FACTION_LOGO_EGYPT
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction slave
    culture southern_european
    religion catholic
    special_faction_type slave_faction
    symbol models_strat/symbol_roman_rebel.CAS
    rebel_symbol models_strat/symbol_barb_rebel.CAS
    primary_colour red 110, green 110, blue 110
    secondary_colour red 239, green 239, blue 239
    loading_logo loading_screen/symbols/symbol128_slaves.tga
    standard_index 20
    logo_index FACTION_LOGO_REBELS
    small_logo_index SMALL_FACTION_LOGO_REBELS
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess no
    has_family_tree no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction aztecs ;; White Huns
    culture eastern_european
    religion islam
    symbol models_strat/symbol_aztecs.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 76, green 213, blue 0
    secondary_colour red 76, green 213, blue 0
    loading_logo loading_screen/symbols/symbol128_aztecs.tga
    standard_index 7
    logo_index FACTION_LOGO_BARONS_ALLIANCE
    small_logo_index SMALL_FACTION_LOGO_BARONS_ALLIANCE
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction timurids ;; Thuringii
    culture greek
    religion catholic
    symbol models_strat/symbol_timurids.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 167, green 0, blue 0
    secondary_colour red 10, green 15, blue 10
    loading_logo loading_screen/symbols/symbol128_timurids.tga
    standard_index 22
    logo_index FACTION_LOGO_TIMURID
    small_logo_index SMALL_FACTION_LOGO_TIMURID
    triumph_value 5
    custom_battle_availability yes
    horde_min_units 10
    horde_max_units 20
    horde_max_units_reduction_every_horde 10
    horde_unit_per_settlement_population 250
    horde_min_named_characters 2
    horde_max_percent_army_stack 80
    horde_disband_percent_on_settlement_capture 0
    horde_unit Peasants
    can_sap no
    prefers_naval_invasions no
    can_have_princess no
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction saxons ;; Ostrogoths
    culture northern_european
    religion pagan
    symbol models_strat/symbol_saxons.cas
    rebel_symbol models_strat/symbol_barb_rebel.CAS
    primary_colour red 61, green 28, blue 2
    secondary_colour red 61, green 28, blue 2
    loading_logo loading_screen/symbols/symbol128_saxons.tga
    standard_index 16
    logo_index FACTION_LOGO_SAXONS
    small_logo_index SMALL_FACTION_LOGO_SAXONS
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction hre ;; Gallaecia Swabians
    culture northern_european
    religion orthodox
    symbol models_strat/symbol_alemanni.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 0, green 45, blue 80
    secondary_colour red 0, green 45, blue 80
    loading_logo loading_screen/symbols/symbol128_alemanni.tga
    standard_index 11
    logo_index FACTION_LOGO_HOLY_ROMAN_EMPIRE
    small_logo_index SMALL_FACTION_LOGO_HRE
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction poland ;; Alemanni
    culture northern_european
    religion pagan
    symbol models_strat/symbol_poland.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 154, green 207, blue 214
    secondary_colour red 0, green 0, blue 0
    loading_logo loading_screen/symbols/symbol128_poland.tga
    standard_index 14
    logo_index FACTION_LOGO_POLAND
    small_logo_index SMALL_FACTION_LOGO_POLAND
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction sicily ;; Vandals
    culture northern_european
    religion orthodox
    symbol models_strat/sicily.CAS
    rebel_symbol models_strat/symbol_barb_rebel.CAS
    primary_colour red 255, green 150, blue 25
    secondary_colour red 255, green 150, blue 25
    loading_logo loading_screen/symbols/symbol128_vandals.tga
    standard_index 1
    logo_index FACTION_LOGO_SICILY
    small_logo_index SMALL_FACTION_LOGO_SICILY
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction denmark ;; Lombards
    culture northern_european
    religion pagan
    symbol models_strat/symbol_denmark.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 110, green 10, blue 10
    secondary_colour red 0, green 0, blue 0
    loading_logo loading_screen/symbols/symbol128_denmark.tga
    standard_index 20
    logo_index FACTION_LOGO_DENMARK
    small_logo_index SMALL_FACTION_LOGO_DENMARK
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction normans ;; Bulgars
    culture eastern_european
    religion pagan
    symbol models_strat/symbol_normans.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 0, green 175, blue 114
    secondary_colour red 0, green 175, blue 114
    loading_logo loading_screen/symbols/symbol128_normans.tga
    standard_index 15
    logo_index FACTION_LOGO_AZTEC
    small_logo_index SMALL_FACTION_LOGO_AZTEC
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction mongols ;; Huns
    culture middle_eastern
    religion pagan
    symbol models_strat/symbol_mongols.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 73, green 73, blue 73
    secondary_colour red 73, green 73, blue 73
    loading_logo loading_screen/symbols/symbol128_mongols.tga
    standard_index 8
    logo_index FACTION_LOGO_MONGOLS
    small_logo_index SMALL_FACTION_LOGO_MONGOLS
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  3. #503
    isa0005's Avatar Campidoctor
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    Default Re: IB2 IBFD II Developments

    Noice!

  4. #504
    Antonius's Avatar Decanus
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    Default Re: IB2 IBFD II Developments

    I am seriously looking forward to this. Keep up the good work!
    It is always easier to fight for one’s principles than to live up to them.
    ~Alfred Adler

  5. #505
    isa0005's Avatar Campidoctor
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    Default Re: IB2 IBFD II Developments

    whats the latest news guys?

  6. #506
    midnite's Avatar Citizen
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    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by isa0005 View Post
    whats the latest news guys?

    Hi everyone. I have had very limited access to the web for the last 2 weeks. I am going to find out what is new.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  7. #507
    isa0005's Avatar Campidoctor
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    Default Re: IB2 IBFD II Developments

    So, did you end up finding anything out for us midnite?

  8. #508
    Julio85's Avatar Biarchus
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    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by Riothamus View Post
    Updated Faction List

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;


    faction hungary ;; Concilium R. Britain
    culture greek
    religion catholic
    symbol models_strat/symbol_hungary.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 204, green 204, blue 204
    secondary_colour red 255, green 255, blue 255
    loading_logo loading_screen/symbols/symbol128_hungary.tga
    standard_index 19
    logo_index FACTION_LOGO_HUNGARY
    small_logo_index SMALL_FACTION_LOGO_HUNGARY
    triumph_value 5
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers yes

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction byzantium ;; E.Roman Empire
    culture southern_european
    religion catholic
    symbol models_strat/symbol_byzantium.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 158, green 9, blue 9
    secondary_colour red 158, green 9, blue 9
    loading_logo loading_screen/symbols/symbol128_byzantium.tga
    standard_index 15
    logo_index FACTION_LOGO_BYZANTIUM
    small_logo_index SMALL_FACTION_LOGO_BYZANTIUM
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction venice ;; W.Roman Empire
    culture southern_european
    religion catholic
    symbol models_strat/symbol_venice.CAS
    rebel_symbol models_strat/symbol_roman_rebel.CAS
    primary_colour red 190, green 0, blue 0
    secondary_colour red 190, green 0, blue 0
    loading_logo loading_screen/symbols/symbol128_empire_west.tga
    standard_index 2
    logo_index FACTION_LOGO_VENICE
    small_logo_index SMALL_FACTION_LOGO_VENICE
    triumph_value 5
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers yes

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction scotland ;; Picts-Gaelics
    culture eastern_european
    religion pagan
    symbol models_strat/symbol_scotland.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 60, green 100, blue 0
    secondary_colour red 60, green 100, blue 0
    loading_logo loading_screen/symbols/symbol128_scotland.tga
    standard_index 6
    logo_index FACTION_LOGO_SCOTLAND
    small_logo_index SMALL_FACTION_LOGO_SCOTLAND
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction england ;; UNUSED FOR NOW!
    culture greek
    religion orthodox
    symbol models_strat/symbol_england.CAS
    rebel_symbol models_strat/symbol_barb_rebel.CAS
    primary_colour red 0, green 102, blue 14
    secondary_colour red 0, green 102, blue 14
    loading_logo loading_screen/symbols/symbol128_england.tga
    standard_index 12
    logo_index FACTION_LOGO_ENGLAND
    small_logo_index SMALL_FACTION_LOGO_ENGLAND
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction turks ;; Armenia
    culture greek
    religion catholic
    symbol models_strat/symbol_turks.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 191, green 154, blue 86
    secondary_colour red 0, green 0, blue 0
    loading_logo loading_screen/symbols/symbol128_turks.tga
    standard_index 9
    logo_index FACTION_LOGO_TURKS
    small_logo_index SMALL_FACTION_LOGO_TURKS
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers yes

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction france ;; Franks
    culture northern_european
    religion orthodox
    symbol models_strat/symbol_france.CAS
    rebel_symbol models_strat/symbol_barb_rebel.CAS
    primary_colour red 0, green 70, blue 140
    secondary_colour red 0, green 70, blue 140
    loading_logo loading_screen/symbols/symbol128_france.tga
    standard_index 10
    logo_index FACTION_LOGO_FRANCE
    small_logo_index SMALL_FACTION_LOGO_FRANCE
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction portugal ;; Gepids
    culture northern_european
    religion orthodox
    symbol models_strat/symbol_portugal.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 221, green 170, blue 33
    secondary_colour red 221, green 170, blue 33
    loading_logo loading_screen/symbols/symbol128_portugal.tga
    standard_index 23
    logo_index FACTION_LOGO_PORTUGAL
    small_logo_index SMALL_FACTION_LOGO_PORTUGAL
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction papal_states ;; Saxons
    culture northern_european
    religion pagan
    symbol models_strat/symbol_papal_states.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 255, green 198, blue 85
    secondary_colour red 255, green 198, blue 85
    loading_logo loading_screen/symbols/symbol128_papal_states.tga
    standard_index 4
    logo_index FACTION_LOGO_PAPAL_STATES
    small_logo_index SMALL_FACTION_LOGO_PAPAL_STATES
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction spain ;; Goths
    culture northern_european
    religion orthodox
    symbol models_strat/symbol_spain.CAS
    rebel_symbol models_strat/symbol_barb_rebel.CAS
    primary_colour red 40, green 40, blue 40
    secondary_colour red 40, green 40, blue 40
    loading_logo loading_screen/symbols/symbol128_goths.tga
    standard_index 18
    logo_index FACTION_LOGO_SPAIN
    small_logo_index SMALL_FACTION_LOGO_SPAIN
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction moors ;; African Maures
    culture mesoamerican
    religion islam
    symbol models_strat/symbol_moors.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 62, green 93, blue 65
    secondary_colour red 62, green 93, blue 65
    loading_logo loading_screen/symbols/symbol128_berbers.tga
    standard_index 3
    logo_index FACTION_LOGO_MOORS
    small_logo_index SMALL_FACTION_LOGO_MOORS
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction russia ;; Slavs
    culture northern_european
    religion pagan
    symbol models_strat/symbol_russia.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 83, green 71, blue 167
    secondary_colour red 0, green 0, blue 0
    loading_logo loading_screen/symbols/symbol128_russia.tga
    standard_index 12
    logo_index FACTION_LOGO_RUSSIA
    small_logo_index SMALL_FACTION_LOGO_RUSSIA
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction milan ;; Burgundians
    culture northern_european
    religion pagan
    symbol models_strat/symbol_milan.CAS
    rebel_symbol models_strat/symbol_roman_rebel.CAS
    primary_colour red 10, green 15, blue 10
    secondary_colour red 10, green 15, blue 10
    loading_logo loading_screen/symbols/symbol128_empire_west_rebels.tga
    standard_index 0
    logo_index FACTION_LOGO_MILAN
    small_logo_index SMALL_FACTION_LOGO_MILAN
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction egypt ;; Sassanids
    culture mesoamerican
    religion islam
    symbol models_strat/symbol_egypt.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 159, green 82, blue 78
    secondary_colour red 0, green 0, blue 0
    loading_logo loading_screen/symbols/symbol128_egypt.tga
    standard_index 7
    logo_index FACTION_LOGO_EGYPT
    small_logo_index SMALL_FACTION_LOGO_EGYPT
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction slave
    culture southern_european
    religion catholic
    special_faction_type slave_faction
    symbol models_strat/symbol_roman_rebel.CAS
    rebel_symbol models_strat/symbol_barb_rebel.CAS
    primary_colour red 110, green 110, blue 110
    secondary_colour red 239, green 239, blue 239
    loading_logo loading_screen/symbols/symbol128_slaves.tga
    standard_index 20
    logo_index FACTION_LOGO_REBELS
    small_logo_index SMALL_FACTION_LOGO_REBELS
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess no
    has_family_tree no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction aztecs ;; White Huns
    culture eastern_european
    religion islam
    symbol models_strat/symbol_aztecs.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 76, green 213, blue 0
    secondary_colour red 76, green 213, blue 0
    loading_logo loading_screen/symbols/symbol128_aztecs.tga
    standard_index 7
    logo_index FACTION_LOGO_BARONS_ALLIANCE
    small_logo_index SMALL_FACTION_LOGO_BARONS_ALLIANCE
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction timurids ;; Thuringii
    culture greek
    religion catholic
    symbol models_strat/symbol_timurids.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 167, green 0, blue 0
    secondary_colour red 10, green 15, blue 10
    loading_logo loading_screen/symbols/symbol128_timurids.tga
    standard_index 22
    logo_index FACTION_LOGO_TIMURID
    small_logo_index SMALL_FACTION_LOGO_TIMURID
    triumph_value 5
    custom_battle_availability yes
    horde_min_units 10
    horde_max_units 20
    horde_max_units_reduction_every_horde 10
    horde_unit_per_settlement_population 250
    horde_min_named_characters 2
    horde_max_percent_army_stack 80
    horde_disband_percent_on_settlement_capture 0
    horde_unit Peasants
    can_sap no
    prefers_naval_invasions no
    can_have_princess no
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction saxons ;; Ostrogoths
    culture northern_european
    religion pagan
    symbol models_strat/symbol_saxons.cas
    rebel_symbol models_strat/symbol_barb_rebel.CAS
    primary_colour red 61, green 28, blue 2
    secondary_colour red 61, green 28, blue 2
    loading_logo loading_screen/symbols/symbol128_saxons.tga
    standard_index 16
    logo_index FACTION_LOGO_SAXONS
    small_logo_index SMALL_FACTION_LOGO_SAXONS
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction hre ;; Gallaecia Swabians
    culture northern_european
    religion orthodox
    symbol models_strat/symbol_alemanni.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 0, green 45, blue 80
    secondary_colour red 0, green 45, blue 80
    loading_logo loading_screen/symbols/symbol128_alemanni.tga
    standard_index 11
    logo_index FACTION_LOGO_HOLY_ROMAN_EMPIRE
    small_logo_index SMALL_FACTION_LOGO_HRE
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction poland ;; Alemanni
    culture northern_european
    religion pagan
    symbol models_strat/symbol_poland.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 154, green 207, blue 214
    secondary_colour red 0, green 0, blue 0
    loading_logo loading_screen/symbols/symbol128_poland.tga
    standard_index 14
    logo_index FACTION_LOGO_POLAND
    small_logo_index SMALL_FACTION_LOGO_POLAND
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction sicily ;; Vandals
    culture northern_european
    religion orthodox
    symbol models_strat/sicily.CAS
    rebel_symbol models_strat/symbol_barb_rebel.CAS
    primary_colour red 255, green 150, blue 25
    secondary_colour red 255, green 150, blue 25
    loading_logo loading_screen/symbols/symbol128_vandals.tga
    standard_index 1
    logo_index FACTION_LOGO_SICILY
    small_logo_index SMALL_FACTION_LOGO_SICILY
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction denmark ;; Lombards
    culture northern_european
    religion pagan
    symbol models_strat/symbol_denmark.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 110, green 10, blue 10
    secondary_colour red 0, green 0, blue 0
    loading_logo loading_screen/symbols/symbol128_denmark.tga
    standard_index 20
    logo_index FACTION_LOGO_DENMARK
    small_logo_index SMALL_FACTION_LOGO_DENMARK
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction normans ;; Bulgars
    culture eastern_european
    religion pagan
    symbol models_strat/symbol_normans.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 0, green 175, blue 114
    secondary_colour red 0, green 175, blue 114
    loading_logo loading_screen/symbols/symbol128_normans.tga
    standard_index 15
    logo_index FACTION_LOGO_AZTEC
    small_logo_index SMALL_FACTION_LOGO_AZTEC
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions yes
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    faction mongols ;; Huns
    culture middle_eastern
    religion pagan
    symbol models_strat/symbol_mongols.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 73, green 73, blue 73
    secondary_colour red 73, green 73, blue 73
    loading_logo loading_screen/symbols/symbol128_mongols.tga
    standard_index 8
    logo_index FACTION_LOGO_MONGOLS
    small_logo_index SMALL_FACTION_LOGO_MONGOLS
    triumph_value 5
    custom_battle_availability yes
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes
    can_build_siege_towers no
    WOOOOW

    I hope to see new developments this fall.

    Just a stupid question from a person that is not a modder

    why sometimes the religion are not match properly, Sassanids are "Islam" and also other faction, like white Huns (Efphalites)?

  9. #509
    midnite's Avatar Citizen
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    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by isa0005 View Post
    So, did you end up finding anything out for us midnite?
    I am going to start posting some screen shots.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  10. #510
    isa0005's Avatar Campidoctor
    Join Date
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    Default Re: IB2 IBFD II Developments

    Yay!

  11. #511
    midnite's Avatar Citizen
    Join Date
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    new england area
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    Default Re: IB2 IBFD II Developments

    I am still here. Just a little slow.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  12. #512
    tomySVK's Avatar Campidoctor
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    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by midnite View Post
    I am going to start posting some screen shots.
    Great

  13. #513
    Julio85's Avatar Biarchus
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    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by midnite View Post
    I am still here. Just a little slow.
    don't worry

    when you have some time give us same news on this great project

  14. #514
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: IB2 IBFD II Developments

    I just want to point out that the Bulgars didn't yet exist at the timeframe this mod discusses. Technically the Bulgars were a group of Oghuric-speaking Turkic nomads whose identity evolved out of the amalgamation of that of the Huns and the Tieh'le confederation (the Oghurs). The so-called "Kutrigur" and "Utigur" Bulgars were actually just two separate divisions of the Hun empire after Attila's death, which remained intact under Ernak and lasted until they were swept away by the Avars in the late 550's. In the period from the 5th-6th centuries, the terms "Bulgar" and "Hun" are synonymous and refer to effectively the same group, while beginning around 590 the term Hun starts to become generic.

    At the very least you should rename the "Bulgars" to the "Oghurs" or something along those lines, although realistically these people expressed virtually no differences from the Huns. They spoke the exact same language (well, after the language flip. They both spoke Hunnic, is my point) and the only real difference was that the Huns actually identified as the continuation of the Xiongnu Empire (because they were, for all intents and purposes, the Xiongnu and that can be proven by the presence of Q-M242 DNA in Hunnic graves which corresponds with the modern Ket and of course Native American populations which is its own story called the Na Dene-Yeniseian Language family, but I digress).

  15. #515
    Antonius's Avatar Decanus
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    Default Re: IB2 IBFD II Developments

    Any news? I am really looking forward to this...
    It is always easier to fight for one’s principles than to live up to them.
    ~Alfred Adler

  16. #516

    Default Re: IB2 IBFD II Developments

    Okay. We are trying to get back to this Mod and work on it but we need some help. Midnite and I have become consumed with real life responsibilities. We got a real nice push not too long ago but we need one more from any one who can help us mod

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  17. #517
    Libertus
    Join Date
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    Default Re: IB2 IBFD II Developments

    And what exactly need help?
    I can partially modify the campaign map, edit text files, use Photoshop a little.
    I have been waiting for this mod for a long time, I am ready to help.

  18. #518

    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by Orochimaru View Post
    And what exactly need help?
    I can partially modify the campaign map, edit text files, use Photoshop a little.
    I have been waiting for this mod for a long time, I am ready to help.
    If you apply for developers status Midnite or I will get you in. Once you do, I will get you acclimated to the mod and the forum. I appreciate it!

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  19. #519

    Default Re: IB2 IBFD II Developments

    @Riothamus

    Maybe it would help to make a post in the EB II forum (or at a similar active mod) or at the front page of twcenter to get some attention that you need people to do the final push.

    Unfortunatly I can't help cause I don't have any modding skills

  20. #520

    Default Re: IB2 IBFD II Developments

    Quote Originally Posted by Bund weicher Birnen View Post
    @Riothamus

    Maybe it would help to make a post in the EB II forum (or at a similar active mod) or at the front page of twcenter to get some attention that you need people to do the final push.

    Unfortunatly I can't help cause I don't have any modding skills
    Ok I will Thank You
    Bund weicher Birnen

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

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