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Thread: [BAW 2.0] Chapter III

  1. #21
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: [BAW 2.0] Chapter III

    Perhaps they could've been around even earlier than 1600 AU? Like, maybe have them cross a land bridge in the Ice Age that disappeared later when the world thaws out, or which got flooded later thanks to the magic of tectonic shifts. Think Beringia & how the ancestors of the Native Americans used it to cross over to North America.

  2. #22
    cfmonkey45's Avatar Praeses
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    Default Re: [BAW 2.0] Chapter III

    Honestly, I think it would be awesome to have a planet as a moon of a Gas Giant with variable winters, so parts of the map will become accessible after like 5 turns, and then recede back. I.e. sort of like a little ice age.

  3. #23

    Default Re: [BAW 2.0] Chapter III

    Do we already have a Semitic-ish large group or smaller culture branch? I have an interesting synthesis+original features idea for that.
    Quote Originally Posted by Dan the Man
    obviously I'm a large angry black woman and you're a hot blonde!

  4. #24

    Default Re: [BAW 2.0] Chapter III

    For additional clarification, I would be willing (and would like) to have it split off from an Aboriginal/Black overarching culture background.
    Quote Originally Posted by Dan the Man
    obviously I'm a large angry black woman and you're a hot blonde!

  5. #25
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: [BAW 2.0] Chapter III

    @Kaits As I recall, Dan had a Jewish-based 'Sakhem' civilization in-between Kip's delta region and the vaguely East Asian region Lucius has claimed map here. Aside from that, you could probably have them move away from the black Aboriginals to either those huge steppes in the middle of the southern continent or the eastern parts of the huge yellow patch next to the equally huge eastern desert, I don't think anyone's taken those yet.

    Well it seems there are no objections to the continued existence of the Barbarian culture group at least, so since I don't seem to have any huge map/culture base changes to worry about yet I'd like to get the ball rolling on our cultures by posting the first part of my own. Here comes the rewritten Falinesti, one of the dominant cultures on the northwestern continent alongside Dan's Dafcikar and the Perhe G2TC's been writing:

    History of the Falinesti, Part I: Founding myth & ethnogenesis
    The Falinesti ('Falin' (spring) + 'Nesti' (children) = 'Children of the Spring' in the Common Modern Falinesti language) are a collection of cultures with common ethnic and lingual origins, who can claim to be the dominant force on the northwestern continent of Khio Na today. They have their earliest roots in the Western Barbarian culture group, inhabiting the great western island just off the coast of the Northern Continent now commonly known as 'Mannasin Dest'. In these days when humanity was still young, the Falinesti traditionally trace their ancestry to a group they call the 'Favri-da-Falinesti' or 'Fathers of the Children of the Spring' (commonly shortened to just 'Favri', 'Fathers'), a Western Barbarian tribe that had been enslaved between 2300 and 2400 AU by a stronger kingdom, one that unfortunately has left precious little evidence of their existence today and who are remembered only as 'Ta-Uhhudah' or 'The Tormentors' by the Falinesti. For at least a century the Favri toiled away in chains for their masters, and may have been completely forgettable - at best their name might be mentioned in the footnotes of history books as one of many victims of the brutality of Bronze Age life - had it not been for one man: Tieranest, 'child of fortune'. Though there are two widely-spread versions of exactly what brought these Favri over to Khio Na, they both have at least one thing in common, and that is Tieranest's involvement in leading his people to freedom in the far west.

    The mythological account of how the Falinesti got to Khio Na...
    Location of the Uhhudah kingdom, c. 2300-2599 AU

    In 2494 AU the Uhhudah king Uzra Ta-shelak had a prophetic dream that a son born to the Favri-da-lesti would bring about the ruin of his people within the week, and issued orders to his soldiers to smash the heads of every newborn Favri-da-lesti baby boy born in those seven days. One such infant’s parents - the farmer Duaneric and miller Kailka - naturally feared the worst for their newborn child, and persuaded a passing merchant into taking him along & pretending that he was his son instead; but this merchant was a man who lusted after money, and turned the child over to the Uhhudah in hopes of collecting a bounty for his head. Fortunately for the child, the person his traitorous caretaker gave him up to was none other than Uzra’s youngest sister, the princess Shela Ta-shelak, who took pity on the boy and pretended that he was her own son rather than allow him to die at her older brother’s command. According to Falinesti tradition, it was she who named the baby Tieranest or ‘child of fortune’.

    Statuette of Tieranest's father Duaneric, made c. 2560 AU

    Tieranest grew up at the court of King Uzra, neither being aware that the former had been marked for death by the latter since he exited his mother’s womb, and became fast friends with Uzra’s eldest son, the Crown Prince Jatu. When he came of age, his ‘uncle’ made him into a royal shield-bearer, and he fought with the Uhhudah armies against their neighbors; here he gained a reputation as a fearless warrior who would enter battle with no more than light armor and a spear, having found it too difficult to move around in the ornate iron armor traditionally worn by Uhhudah royalty, and yet managed to bring down foes far larger and more heavily equipped than him through a combination of acrobatics, a keen eye for weak points, and the reach of his chosen weapon. In one battle with a neighboring Barbarian petty-kingdom, Tieranest even saved Jatu's life by impaling an enemy champion who was moments away from smashing the Crown Prince's head in with his mace, earning ever greater favor with the royal family. Uzra rewarded Tieranest with jewelry & any government position he desired, Prince Jatu (who was no slouch in battle himself) praised him as ‘swifter than lightning and more terrible than a maddened dragon’, nobles threw feasts in his honor, and even the commoners came to know his name as he championed the Uhhudah in battle after battle and his collection of heads grew.

    The armor & clothes Tieranest was likely to have worn into battle as an Uhhudah warrior, c. 2510s AU

    But things would not go right for the unknowing Favri-da-lesti for much longer. The day after he was appointed chief official of the royal mill, then twenty-four-year-old Tieranest came across an Uhhudah overseer flogging a Favri-da-lesti slave to death – all while his restrained sister looked on, unable to do anything but scream for mercy that was clearly not coming – for bumping into & accidentally spilling the contents of his flour basket onto him. The ‘prince’ was possessed with an indescribable fury, and before even he knew what he was doing he’d drawn his sword and run the overseer through. Further confusing him, both slaves called him their ‘brother’ as they thanked him before he could even begin to fully process what he had done, and though one part of him dearly wanted to smite these slaves for presuming to call him - a prince of their masters, as far as he knew at the time - an equal or worse, a blood relative of theirs, for some reason he could not bring himself to do so. Now both horrified at himself and still utterly baffled by the slaves’ words, Tieranest fled the capital, trading his fine robes and jewelry for a simple shepherd’s garb along the way. For six years he laid low in the hilly countryside, and on one fateful night as he contemplated returning to the royal court & confessing his crime, a voice called out to him from the thunderstorm raging outside of his cave hideout. When he looked out, the fugitive prince witnessed a lightning bolt striking a great oak and lighting it on fire, yet neither the wood nor leaves burned up in the fire, nor did the heavy rain put it out. "Child of Fortune!" A booming voice called from the flames, "Fear not, for I mean thee no harm. Come forth into My countenance!"

    “Who are you?” Tieranest asked in wonder. “I am the God of your people, lord and master of all things in heaven and underneath it, which came to be from my hand.” The voice replied. “I have heard the lamentations of my children, and now I shall deliver them from their tormentors to the promised land of bounty. You who have lived a lie till now, you shall be my instrument in breaking the chains binding your people and guiding them to their destiny, illuminated by my Holy Truth.” When the understandably perplexed Tieranest asked him what he meant, the voice told him the truth about his origins, that he was not in fact the nephew of King Uzra but rather one of the Favri whom the old King meant to murder many years earlier, and that he had spent his life working for the same man who brought so much suffering upon his true people. “What would you have me do in your service?” Tieranest asked after a long silence. “Return to the royal court of your people’s overlords,” the voice commanded. “And tell them that they are to release my children here and now, or else I shall break their chains Myself instead, and that their kingdom shall not survive this century.”

    As he got up to leave, Tieranest asked the blazing oak one last question: “What is your name, so that I may know whom I exalt?” When the voice responded, the thunderstorm ceased and dawn broke at once. The voice’s answer remains unknown to this day, but Tieranest and following him, the entirety of Falinesti religious tradition would refer to him as Kernai-da-Kernai’las (‘King of Kings’), if not simply ‘Aba-Favra’ or ‘All-Father’. Aba-Favra in turn changed Tieranest’s name to ‘Hazranach’, ‘Guide of the People’.

    The All-Father speaks to Tieranest, 2524 AU

    Hazranach now returned to the Uhhudah royal court, where Jatu now reigned as King following Uzra’s death from a wasting disease three years prior, with his younger sister Myrilwyr and brother Bedastyr (the slaves whom he saved from certain death so long ago) in his company. Though the King was overjoyed to see his ‘cousin’ return and threw a grand banquet in his honor at once, Hazranach refused to partake and instead bluntly demanded he release the Favri-da-lesti from slavery. “And what if I do not?” Jatu asked with a haughty laugh, no doubt still under the impression that his ‘cousin’ was at worst merely joking. “Then you shall not live to see the end of this year, your line shall be sundered, and your kingdom shall fall in ten years. Your soul and the souls of your children shall never be reborn into the bodies of future generations.” Hazranach responded grimly. “How do you believe that will come to pass?” The king shot back. Hazranach answered simply, “Aba-Favra, the Father of All, has willed it.”

    Incensed, Jatu challenged him to prove that his god was not only real, but greater than the gods of the Uhhudah. In the palace courtyard, his mages breathed fire and turned water into blood as a demonstration of their patron deities’ might; but Hazranach was unimpressed and called down fire from the skies to consume first his animal sacrifice (which he had doused in water) and then the other magicians, in addition to turning the capital’s entire water supply into blood. Jatu cursed him and sent him on his way, but Hazranach warned that more disasters would follow until he released the Favri from slavery. And so they did, succeeding one another in weekly intervals – first came a mighty earthquake that killed thousands; secondly, a tsunami caused by said earthquake struck the coast and devastated Uhhudah communities living there; third, an unexpected wildfire broke out and destroyed the kingdom’s largest forest; fourthly came a tornado that destroyed everything in its path to the royal capital where it sundered the stone walls, laid waste to the great temples dedicated to the Uhhudah pantheon, and trashed the royal palace; and finally, a plague afflicted not only that year’s crops but also any animal and person that ate of it, killing thousands more. After these six disasters, and being threatened with the death of every firstborn in Uhhudah lands, Jatu finally relented and had the chains struck off of every one of the Favri, before commanding them to leave his lands forever. Hazranach prayed to the All-Father to show him where he was to lead his people; in response, Aba-Favra directed him to sail westward, 'following the setting sun', until he reached 'a vast land of green fields, rolling hills and towering mountains, where great rivers flow and milk and honey abounds' - the continent of Khio Na, which the All-Father promised to the Favri as just recompense for their past suffering at the hands of the Uhhudah.

    This won't end well for everybody but Hazranach - c. 2524 AU

    Unfortunately for everyone involved, as the ecstatic Favri were building their migratory fleet on the western coast, Jatu’s five-year-old eldest son fell while playing and broke his neck. Mad with grief and believing that Hazranach had broken his word, the livid Jatu summoned 10,000 of his mightiest and most loyal warriors, including 200 chariots, and declared his intention to wipe the Favri off the face of the planet in revenge. When a delegation from the Favri came to inform him that his son’s death was a complete accident and that neither they nor their god had anything to do with it, the inconsolable king had them all sawn in half and their heads carried on spears at the head of his forces. Bedastyr, representing the Favri-da-lesti masses, asked his brother what they could do before such odds and whether they should surrender before battle was joined; thus Hazranach appealed to the All-Father for advice, and was informed that He would deliver the Uhhudah into their hands if they would but stand and fight in His name. Hazranach was further instructed to have his warriors paint the holy sign of the six-pointed star, symbolizing his own six-year exile from the Uhhudah before he returned as a herald of the heavens, on their shields or failing that, on their faces and arms: in the deity's own words, "It is this sign that thou shalt vanquish thy enemies."

    Site of the Battle on the Field of Blood or 'Umnailach', 2524 AU

    Thus began the legendary Battle of Umnailach, the ‘Field of Blood’. Hazranach led every Favri who could fight, from boys of eleven or twelve to reedy old men of sixty, into battle armed with knives, spears, clubs, bows and farming implements against Jatu’s 10,000 men, 200 chariots and 300-strong iron-clad elite Royal Guards. For six hours the two armies fought bitterly, the Uhhudah by a blazing need to avenge their prince and the Favri for their very survival & acquittal for a crime they did not commit, the former boasting of a great superiority in experience and equipment while the latter had to rely on numbers, fanaticism and sheer desperation to avoid the extinction of their people. In the sixth hour, Jatu spotted Hazranach (who wore no armor over his tunic & trousers) and ordered his charioteers to drive towards him, intending to either trample him to death or have the royal guards stick him like a pig instead; but Hazranach, allegedly guided by Aba-Favra, spotted him and dove out of the speeding iron chariot’s way, hurling knives into the eyes of Jatu’s horses as he did so. The royal chariot promptly crashed, but Jatu emerged from the wreck unscratched in his suit of gilded iron scales and wicked horned helm, an iron longsword in one hand and a tower shield painted with his emblem of a six-headed dragon in the other, with murder in his eyes.

    Jatu at the Field of Blood, c. 2524 AU

    Thus began the first and final duel between Jatu and Hazranach, who had once been as close as trueborn brothers. Jatu’s armor made him slow and his sword had considerably less reach than Hazranach’s spear, yet Hazranach in turn had to make the most of his agility to avoid being killed in one stroke and found it difficult to penetrate the king’s armor & shield. Three times their soldiers would attempt to intervene, and each time their opponent would swiftly dispatch said supporters. Eventually, Jatu’s heavy armor resulted in him tiring out first, reducing him to manically flailing and shrieking curses at the much nimbler Hazranach; in turn, the Favri prophet took advantage of the situation to first deliver a piercing blow to his left armpit and thereby render his shield-arm useless, then circle around him and stab him through the back of his knee. “For the sake of our brotherhood I am willing to let you leave now, though I should by all rights slay you instead,” said Hazranach. “Get your retainers to help you to your feet, order your army to retreat and leave us be; then I shall intercede on your behalf before the King of Kings, and see to it that you and your line are spared and that your kingdom will come to rule the whole of this continent.” But Jatu, ever the proud one and now maddened by both his painful wounds & lingering grief over his son’s death, thundered “I shall sooner die on my feet than fall to my knees to beg for my life before the same god who took my sun and moon away from me!” as he tried to stagger back up, using his sword as support. “As you wish, so shall it be done,” Hazranach replied after a sad silence that seemed to last an eternity, and with a loud warcry he ran forward, leaped and drove his spear into Jatu’s chest with such force that the shaft snapped, leaving the king pinned to the earth with a third of an eight-foot pike. Reportedly, despite having just been fatally impaled Jatu had just enough strength to spitefully snarl at the victorious Hazranach, “So, you would slay me - I who was like a brother to you, who would have lavished you with any luxury if you would but ask, who would have died for your sake if only you were willing to have done the same for me - in the name of someone who has done nothing for you? Truly you are a perfect servant of this ‘King of Kings’!” before expiring.

    What 30-year-old Hazranach may have looked like on Umnailach, c. 2524 AU

    With Jatu dead, his army melted away; by this time the sun was setting over the 5,000 Uhhudah and 15,000 Favri dead. Hazranach ordered his people to avoid pursuing them to instead focus on burning the fallen (on both sides) & finishing their migration fleet, proclaiming that ‘Enough good men have perished on this evil day’. A week later, the Favri-da-lesti set out on their westward voyage; the All-Father commanded them to follow the setting sun, swearing that no misfortune would befall them if they did as He told them to, and so they did. The Uhhudah royal fleet set out after them at the direction of Jatu's prime minister, who was eager to avenge his fallen master, but was wrecked by an entire pod of Leviathans shortly after leaving shore - supposedly, the great whales were being directed by Aba-Favra the entire time. Meanwhile, the Favri made their way across the Great Sea in a hundred great arks, unaware of the massive bullet they had just dodged. Whenever a storm brewed, Hazranach would pray to Aba-Favra for safety, and the storm would pass; when they ran out of food, the prophet would beg their new God to deliver them relief, and on some days manna would rain from the sky onto their ships while on others the assigned fishermen would miraculously be able to net enough fish to feed everyone in the fleet; and when their supplies of fresh water ran out, all Hazranach had to do was pray for more of it for a gentle rain to fall from the sky, just long enough for the Favri to restore sufficient water supplies for a week or more. There was of course some dissent against Hazranach's leadership, desperate refugees packed onto massive arks cannot be reasonably expected to keep their heads cool all the time, but any desire for open rebellion faded away after one ark's population opted to change directions and settle the peninsula of 'Fele-zebat' or 'False Start' despite Hazranach's warnings that they would not survive to see the next year if they did so; as promised, there they all died that winter.

    Travel route of the Favri from Mannasin Dest to Khio Na, 2524-25 AU


    Blue - main travel route of the Favri
    Green - Favri dissidents' route to Fele-zebat

    After nine months, they indeed arrived on the shores of the western continent, in a bay that they and their descendants would call ‘Leliphabaal-da-Navashiral’ or ‘Life-Giving Bay of the New Home’, just as spring dawned on them - hence the name 'Falinesti', or 'Children of the Spring', that their descendants have given to themselves. A tall and strong warrior who had painted his face with the holy hexagram, whose name is given as 'Ardabir' in Falinesti tradition, was the first of the Favri to set foot on this promised land; he reportedly kissed the ground and cried his thanks to the heavens above, something that Hazranach also did when he set foot on Khio Na's soil for the first time, and in turn the other Favri imitated the two of them. Khio Na was thus named 'Navashiral', or 'New Home', by the Falinesti from this point onward.

    The first Falinesti ark to reach Navashiral with Ardabir & Hazranach on board, c. spring of 2525 AU

    ...and the secular account of the above
    The Favri-da-lesti, predecessors to the Falinesti, originally hailed from the western reaches of the Northern Continent, where they had lived as slaves to another barbarian race for at least a century. Culturally, at this time they were still highly similar to the other Barbarian peoples – they were semi-nomadic pastoralists who farmed where they could, worked bronze and later iron, and followed their masters into battle, where they had a reputation for ferocity and savagery. Around 2500 AU a religious leader today known as ‘Hazranach’, who would also go on to lay the foundations for the modern Falinesti religion, emerged from their ranks and led them on a massive slave revolt against their masters, eventually prevailing and slaying their former overlord Jatu but losing so much of their strength that they could not finish off his kingdom, which would soon disappear into history anyway; thus they fled westward, and eventually reached the western continent they now call Navashiral with great loss. It is estimated that there were originally 20-30,000 Favri, some 5,000 died in the war against the Uhhudah, and some thousands more perished on the way to Khio Na/Navashiral; perhaps only about half of them made it to the continent.

    Either way, once on this brave new continent Hazranach would guide the Favri-da-lesti as they expanded from their initial landing zone and came across the Edalesti for the next forty-seven years, when he died at the age of 74. Though he anointed Ardabir the first ever High King (‘Ah-Kwernais’ in the Proto-Falinesti language) of the Favri-da-Falinesti and generally left secular matters such as the conduct of warfare and the establishment of trading or diplomatic relations to him, Hazranach did continue to play a major role in organizing the religion and legal structure of the future Falinesti. It was Hazranach who set up the Circle of Aba-Favra, whose believers are termed ‘Aba-Favralesti’ or ‘Children of the All-Father’, though in these days it was a henotheistic rather than monotheistic faith that acknowledged the existence of other gods besides Aba-Favra (who was still considered the supreme god, however), its organization still quite decentralized (with just a council of six Sages – the Sages of Spring, Summer, Autumn, Winter, Light and Darkness – elected by the regular clergy who could then elect the Voice of the All-Father (Falinesti: 'Vekat ve Aba-Favra', usually shortened to just Vekat) who would lead the entire faith, and no intermediate ranks between the Sages & priests/priestesses) and whose clerics were trained from childhood to not only organize worship & sacrifices but also to preside over all legal cases as judges. Naturally, Hazranach himself was the first of many Falinesti Vekats and based himself at Shiral Aba-Favralesti or 'Home of the Children of the All-Father', the first city built by the Favri on Khio Na (specifically, right on top of their original landing site); needless to say, it quickly became the spiritual capital of the Favri and later the Falinesti. His greatest contribution to the Scriptures of the Fathers, besides of course the entirety of the ‘Hervyr Tantauch-nan-Yudashiral’ or ‘Book of the Flight from the Forsaken Home’ was the ‘Hervyr da-Bali’ or ‘Book of Codes’, the religiously-based laws of the Favra-da-lesti and Early Falinesti.

    Fragments of the original Book of Codes, some of the holiest relics in contemporary Falinesti religion; written c. 2525 AU

    The Book of Codes held 1,218 regulations, ranging from culinary restrictions (ex. banning the consumption of blood and cannibalism) to criminal law (ex. Blasphemy will cost the blasphemer his tongue & thievery his hands while murder, rape, incest, three or more counts of thievery, apostasy and kidnapping were all made punishable by death and only death) and even economic laws (ex. One cannot charge any interest on goods and money lent to fellow Falinesti, laziness is a sin & faith without productive works is dead). Most notably, the Book:

    1) Decreed that only the male-line descendants of Hazranach and his brother Bedastyr, as well as the children of their sister Myrilwyr and their male-line descendants, could become priests of the Circle of Aba-Favra. Female male-line descendants of those three could become priestesses, but their own children could not follow them into the clergy. Because of these bloodline requirements, the clergy of the Church were termed 'Duanericesti' or 'Children of Duaneric' after the three siblings' father.

    2) Banned human sacrifice (even of enemies) under pain of death, but absolutely permitted & encouraged the ritual sacrifice of animals.

    3) Banned polygamy without a special dispensation from the Vekat. That said, one could still have concubines, but any children born of them were to be considered bastards.

    4) Decreed that the dead must be disposed of in a way suited to the season in which they died, so that their souls can be properly reincarnated within the circle of life; burial in spring and fall, cremation in summer and fall.

    5) Decreed that those who have sworn allegiance to a king or queen must follow them to the bitter end, unless their reign is declared invalid.

    6) Decreed that upon their ascension, every monarch should be anointed by their court cleric. High Kings should be anointed only by the Vekat. A monarch who is not anointed may still sit atop his/her throne, but their subjects will be freed of their legal obligation to follow them.

    7) Decreed that all those anointed kings or queens by the clergy must have their hearts removed from their bodies and interred in special crypts built for their families, thereby binding their spirits to this earth so that they may watch over their descendants instead of going off to be reincarnated elsewhere.

    8) Decreed that slavery was banned under pain of death, except for convicted criminals, in memory of the Favri-da-Falinesti’s own slavery to the Uhhudah. Even debtors can only enter their lenders’ service as indentured servants, and must be released after they’ve paid off their debts through hard labor. Any Favri/Falinesti who participated in the slave trade were to be branded 'Bakahesti' or 'Traitors to the Children', and it was the moral duty of all other Falinesti to not only spurn them but also kill them on sight. (that said, through the ages – though they were legally freer than slaves – many Falinesti peasants were treated little better by their overlords)

    Priests of the Circle of Aba-Favra, c. 2600 AU

    As they expanded, the Falinesti ran into an older civilization to the north, living in small networks of villages built near fortified palaces along the banks of the great Rivers Heraska ('Man') and Dagu ('Iron'). This indigenous civilization, who called themselves the 'Berana'at' ('Rivermen') in their native language but were named 'Edalanesti' or 'Elder Children of the Waters' by the Favri & Falinesti, was described by Ardabir thusly:
    They are a short and stocky race of men ... for the most part they are dark-haired, dark-eyed and swarthy in complexion, though their high lords do not work in the fields and thus manage to remain fair of complexion ... their men wear tunics and skirts, not trousers as we do, and their kings, queens and high lords garb themselves in cloaks and robes of many colors to show their status ... they are skilled artists, whose written language and elaborate murals put ours to shame; they can masterfully work bronze into anything from decorative vessels to helmets and cuirasses for war; and they are assuredly hard workers, being willing to toil their fields for hours beneath the blazing sun without complaint ... they believe in the existence of six goddesses and six gods, three of each good and three of each evil, with a motherly goddess they call 'Raizakal' as the leader of this pantheon ... instead of allowing the eldest son to succeed his father or dividing the father's possessions between his sons, they have the man's clan elect his successor, and women too are allowed to both vote and proclaim their candidacy ... I regret to inform you, readers, that they do indeed practice the abominable custom of enslaving their enemies ... in times of war they march to battle with bronze weapons and cowhide shields in their hands; their high lords ride to battle atop mighty chariots clad in full suits of bronze, protected by his lighter-equipped retainers who alternately carry spears and bows; one of them is no match for one of us and our iron weapons, but there are often so many more of them than us...
    Location of the Favri landing site and the Edalanesti civilization


    Red - landing site of the Favri (later the city of Shiral Aba-Favralesti)
    Blue - Maximum extent of the Edalanesti civilization as of first contact with the Favri, c. 2530 AU

    The Favri were permitted to coexist peacefully & marry with the Edalanesti, so long as they agreed to follow Aba-Favra and become vassals; those who would hold to their native pantheon must be utterly exterminated, according to the priests of His church, for Aba-Favra had decreed that the entire western continent was to belong to the Favra-da-lesti and they now had to seize it, one way or the other. The Favri warriors for their part had no problem with this dictate, since it allowed them to just forcibly seize the land of the more fanatical Edalanesti instead of having to pay up or barter for it. Thus, from approximately 2530 AU to 2900 AU the Favra-da-lesti ceaselessly expanded across the western continent, culturally & genetically assimilating the Edalesti who were willing to live under them and annihilating those who did not. The iron weapons and armor they brought over from Yudashiral left them with a marked advantage over the bronze-wielding locals, and their religious zeal & militaristic focus (for the Falinesti aristocracy were constantly expected to play a leading role on the battlefield, driving their troops onward from horseback or atop chariots while attired in colorful clothes & the best iron armor for ease of identification, and nobles who led from the rear or didn’t fight at all were considered weaklings) allowed them to prevail even when outnumbered. At the same time, the vast natural bounty of the Riverlands taken from the eastern Edalanesti helped generate a massive population explosion towards the end of the 3rd millennium.

    Favri warriors clashing with an Edalanasht heavy infantryman, c. 2550 AU

    The Favri also clashed with another indigenous culture, the 'Perhe' (called Besheraska'i or 'Snowmen' by the Favri), who had first taken advantage of their arrival to attack the Edalanesti from the northern seas. Though at first circumstances led the Favri and Perhe to ally with each other against the Edalanesti, as some Edalanesti kings began to surrender to the Favri and their borders inched ever closer to each other's, this alliance of convenience gave way to open warfare by the early 2600s. The wars between the Perhe and Favri/Edalanesti kings concluded with the defeat of the former, who were chased off the continent in entirety by the iron-armed Favri.

    By 2900 AU, when the line of Ardabir went extinct and his First High Kingdom was formally dissolved by the priests of the All-Father, the Favri-da-Falinesti had subsumed the Edalanesti to become what we may now recognize as the Early Falinesti. Not only had they absorbed the blood of the Edalanesti (which runs in nearly all Falinesti today, in varying amounts depending on their region) however, but the Falinesti had also come to absorb their deities – as mentioned earlier, the Circle of Aba-Favra was henotheistic rather than monotheistic at this time, so the Edalanesti mother goddess Raizakal was adopted as the consort of Aba-Favra and their sun, moon, river, earth and love deities were reappropriated as godly servants of the Falinesti All-Father – as well as their technology, which the Falinesti improved on; they built irrigation systems of furrows, canals and even reservoirs to ensure that they could live further away from the Riverlands, raised orchards & vineyards alongside potatoes and squash in addition to the wheat, corn & millet traditionally grown by the Edalesti, brought horses, sheep, goats, chickens & other birds to supplement the domesticated pigs and cattle of the Edalanesti, and even came to primarily use the 24-letter Edalanesti alphabet (with the inclusion of the letter W, to represent sounds from the Favri language that were unknown to the Edalanesti) for writing. Their social structure too took some cues from the Edalanesti; they had evolved from a morass of barbaric tribes loosely united under a High King whose dictates went unheeded outside of his capital into dozens (and soon, hundreds) of petty kingdoms, many of which were little more than city-states, governed by hereditary royalty & nobility who, though still patriarchal in nature, centrally controlled distribution of goods through a palace economy model copied from the Edalesti. And though the nobility followed simple agnatic primogeniture for their inheritance law, monarchs were traditionally elected from the royal clan by the nobles and the rest of their kin – in other words, Edalanesti-influenced tanistry had become their mode of succession. Some Edalanesti royal houses had even managed to survive and re-fashion themselves as Falinesti royalty, like the mountain-based House Bai'alva of Leshal at the extreme western end of the Heraska River.

    Late Favri/Early Falinesti warriors, c. 28-2900 AU

    There was not nearly enough land in the Riverlands to go around, and combined with the martial inclinations & ambition of many Falinesti lordlings as well as the supposed 'divine right' they had to the continent according to the Circle, it was only natural that this fact should lead them to expand ever outward across the Western Continent, or Navashiral as they called it.

    So yeah, that's just the first part (out of like, six or seven that I have planned). Tl;dr they could be summarized as Jewish (specifically the henotheistic Northern Israelites) Celtic-Germanic tribes, I suppose What do you guys think? I may also have the second part (going into detail about the culture - clothes, cuisine, etc. - and warfare of the Early Falinesti either later tonight or tomorrow, if time permits.
    Last edited by Barry Goldwater; September 26, 2014 at 08:37 PM. Reason: spelling/inconsistencies

  6. #26
    Dan the Man's Avatar S A M U R A I F O O L
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    Default Re: [BAW 2.0] Chapter III

    Deserts east of Nawafor (wait, whaaaaaat?) are wide open.
    Last edited by Dan the Man; September 08, 2014 at 12:17 PM. Reason: I don't know my cardinal directions.
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  7. #27
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: [BAW 2.0] Chapter III

    Oh, that reminds me - I had planned to unveil the Varadai later, but I think it'd be prudent to do it now to minimize later confusion lol. Dan has indeed created a third epic culture, the Varadai, who are located on the far southwestern end of the southern continent. He's already given me some maps for them, but I'll try to add more pics to them later (he's also told me what I should be looking for).

    Nawafor & the Varadai - credit goes to Dan
    Everything you ever wanted to know about Nawafor but were afraid to ask

    Religion of the Varadai of Nawafor

    The faith of the Varadai is made up of multiple different schools of thought, some considered to be more orthodox than others. This basic guide gives a brief detail of the teachings most widely accepted among the different schools of the faith.

    Ancestors of the Varadai

    The Distant Mover: The enigmatic “first cause” within Varadic cosmology. Of the Distant Mover, very little is known: Some schools suggest that the Mover is an impersonal, non-sentient force driving the process of creation. Others suggest that he is an actual, living deity – a demiurge, specifically – and the embodiment of creative energy, transcendent, eternal, and all-powerful. Within these schools, some suggest that the Mover is in fact dead, having built the universe out of pieces of himself, while others claim he is still alive and built the universe from nothingness. Whatever the case may be, the gods and all other life ultimately owe their very existence to the Mover.
    The Destructive Spirit: The other side of the coin, the Destructive Spirit is the polar opposite of the Distant Mover. Opinions on the Spirit vary as much as they do on the Distant Mover, but all agree that the Destructive Spirit is the embodiment of death, catastrophe, disaster, and all else that overthrows creation and the balance of the universe. Only one being claims descent from the Destructive Spirit, and that would be Morai, the mistress of the dead, she who is herself neither living nor dead.
    Mathrakűl the Wayfarer: One of the many progeny of the Distant Mover, he is thought to be the second most powerful being in the universe (first for those schools which don’t see the Distant Mover as being alive/sentient). In the days of his youth he was seduced by Morai – who, though usually appearing as a diseased old crone, was able to change her form to that of a beautiful young woman for just one night – and their unholy union brought about the creation of all wicked beasts – dragons, sea monsters, etc. – and the Aktrai, the dark spirits. The Wayfarer traveled through the universe until he happened upon Heran, ruled and populated in ancient times by the elemental gods. They were not welcoming to the Wayfarer, and temporarily captured him in a cage forged from pure impossibility. Using his knowledge of the truths of the universe, Mathrakűl thwarted impossibility and broke the cage, slaying the elemental gods, sparing the fairest of them – Erennia, goddess of the moon – and taking her for his (unwilling) wife. Their union produced most living beings. Mathrakűl continued his travels through the universe after the birth of his children. Mathrakűl is commonly associated with the sun, kingship, and wisdom, and, in general, raw power and strength.
    Morai: The mistress of the dead and only child of the Destructive Spirit. A power-hungry, depraved, deity who commonly takes the form of a diseased old hag, she gathers lost souls into her dark realm to feed her power either through brute force or treachery. Having the ability to appear as a beautiful young maiden for only one evening every thousand years, she seduced Mathrakűl the Wayfarer and produced all wicked beasts and dark spirits.
    Elemental gods: The primordial gods of Heran, ancient beings and children of the Distant Mover who formerly ruled over Heran. They were associated with the forces of nature, such as fire, water, wind, etc. All but Erennia, the lunar goddess, were killed after the Wayfarer escaped his imprisonment at their hands. The Harthamok – children of Mathrakűl and Erennia – took up their mantles as deities of nature after their destruction.
    Erennia: The moon goddess, the compassionate mother, the Wayfarer’s bride, progenitress of the Banamok and Harthamok and, through that, also all mortal life. If her name sounds somehow “distinct” from the other Varadic names which have been spoken thus far, it’s because it is. The name itself is thought to come down through an ancient, all but forgotten divine language. Outsiders can make of that what they will, but it’s certainly gospel truth in Nawafor. Either way, while her husband represents an aspect of raw power and strength, Erennia counterbalances this force with a compassionate and merciful nature. Common among the Varadai is the blessing “The sun guide you by day and the moon by night,” referring to the strength of Mathrakűl as the sun carrying one through times of light and of plenty, while the mercy and kindness of Erennia takes over in times of darkness and uncertainty, as the moon guides those who travel by night.
    Ornen: One of the elemental gods, thought to be a deity of fire, though accounts vary. He was the original husband of Erennia before his death at the hands of Mathrakűl the Wayfarer. Their union in ancient times produced the Durasht-wai, those gods which are foreign and, therefore, not to be worshipped by the Varadai.
    Beasts: Products of the union of Mathrakűl the Wayfarer and Morai. All wicked creatures of the world including dragons, spiders, sea monsters, etc.
    Aktrai: The dark spirits or demons, children of Mathrakűl and Morai. They serve their dark mother by driving lost souls into her realm through trickery, temptation, and brutality to feed her power by torture.
    Banamok: The Near Gods, so called because their status as “gods of humanistic aspect” puts them in close proximity to human life. These include Ardabasht, god of righteous rulership and eldest son of Mathrakűl the Wayfairer; Ur-mohon, god of war; Illia, goddess of love, and many, many others. They are the most involved of all deities in spinning the webs of men’s lives, and from them spring both demigods – half human, half divine heroes of the mythic past – and the Champions, an extinct race of supermen who were put down by Mathrakűl himself in the eldest days for their hubris.
    Harthamok: The Far Gods, so called because they are not nearly as active as the Banamok, though in some ways, it is a bit of a misnomer. Many of the Harthamok took to the earth itself, surrendering their immortality became the first living creatures, including plants, animals, and humans. In the absence of the elemental gods, the rest who did not become living creatures sacrificed much of their power to re-establish and maintain the forces of nature. In that way, they remain close to humanity as their closest ancestors and the beings which govern the natural world around them, but they do not usually directly involve themselves in the affairs of men. Nevertheless, certain of these “gods of nature” are prayed for in the hopes of good harvests, good hunts, good weather, etc. These gods include Valshar, the goddess of water, Mioha, the god of light, Haron, the god of storms, and many more.
    Űwatok: This class of gods is the most mysterious, and much debate remains among the schools of the Varadic faith as to what they are and what their duties are. The ancient scriptures are extremely – and perhaps deliberately – unclear as to the status of these deities, but this much is clear: The Űwatok are entirely “other,” offspring of Mathrakűl himself and an unknown mistress (though some schools suggest they sprung forth entirely from Mathrakűl’s thought, and still more suggest that Mathrakűl temporarily became a woman and gave birth to the Űwatok through a union with another power – possibly the Distant Mover himself). Their realm of patronage is hard to nail down simply as the holy texts and most scholarship seem to suggest that they are gods of abstract ideas, with no real definite sphere of influence. If the Harthamok represent the forces of nature itself, the Űwatok would represent the laws which govern those natural forces. These would include gods of specific concepts within the sciences physics, chemistry, genetics, etc., or of mathematics and other “ideas” which allow the universe to function (though these are the terms we would use in our own world – the Varadic understanding would be somewhat different). For a few specific examples, there may be gods for entropy, heat, kinetic energy, gravity, friction, etc., though none of the actual names or stories of these gods are known.
    Durasht-wai: A collective term for all foreign gods. Often simply referred to as “the unvenerable,” “the unworthies,” “the outsiders,” etc. They are generally thought to be the children of Ornen and Erennia before the Wayfarer passed over Heran and defeated the Elemental Gods, hidden from his wrath by their compassionate mother. They wage an almost constant war against the rightful gods of Nawafor, the Banamok and Harthamok, and one of the commandments of the Banamok deity Ardabasht to the Prophet-King Naműth was to set his face against the foreign gods for precisely this reason.
    Nature Spirits: These are the product of intermingling between the Banamok and Harthamok, and represent the lesser, often unnamed deities which watch over and make their homes in individual forests, mountains, lakes, and rivers. Comparable in many ways to the dryads and naiads of Greek mythology, some among the nature spirits seek to help mankind, while others look only to make mischief. One important example from the Varadic mythologies was Ishyar, the “river god” who denied passage to the Prophet-King and his followers at the River Vohat in the days of their exodus.
    Champions: An ancient and now extinct race of superhumans which once lived alongside ancient man, but were overthrown by Mathrakűl himself for their hubris. Born of the Banamok as caretakers and teachers to guide mankind from barbarism into civilization, their power corrupted them: They enslaved their charges and built ever more powerful empires, crafting powerful weapons from the deepest unseen powers of the earth itself that could destroy entire armies. Mathrakűl saw their power and was jealous, seeing it as an affront to his own realm of power and strength. Though the many empires of the Champions already hated each other, he caused war between them, and augmented their weapons with his own power to cause their destruction. The Champions are long dead now, and their deep knowledge has gone with them. Nothing of their legacy remains but legend, and in the eyes of the Varadai they stand testament to the fleeting nature of earthly glory and the folly of hubris.
    Demigods: Simply enough, the products of intermingling between the Banamok gods and mortal man, born always with great power and doom-driven with great destinies. The Prophet-King himself was revealed to be a demigod by Ardabasht, though he was not permitted to know exactly which god was his true parent and it is considered heresy by the Varadic temple to speculate.
    Humanity: Mortal man himself. Along with all animal and plant life, humanity comes from some among the Harthamok who sacrificed their divine powers to live mortal life. This was part of an urge to create by any means necessary engendered by the Ancient Mover: The need to continue to create and to build and, well, move was so strong that some among the Harthamok simply had to give up their power to allow it to continue. This same desire is reflected further in mankind’s ability to come up with new ideas and put them into action.

    Specific supernatural beings/deities of importance

    Aktrai

    Nawboth: The demon of pestilence and arch-enemy of Ardabasht himself. She sought to hinder the migration of the ancient Varadai across the plains to the land that Ardabasht had set aside for them by any means necessary. Indeed, it was Nawboth who struck the Prophet-King across the face, cursing him with leprosy. She appears in horrifying apparitions as an emaciated, seemingly genderless humanoid covered in oozing sores and wrapped in cloth bandages.
    Finuthan: The demon of unrighteous anger. It is he who tempts human beings to senseless acts of rage and violence. He appears as a man clothed in fire and brandishing a flaming sword.
    Tur-onak: The demon of selfish desire. It is she who tempts human beings into covetousness and jealousy. She does not take corporeal form but instead manifests herself as a quiet, nagging, whispering voice, just barely tugging at the wills of those whom she seeks to tempt.
    Wihar: The demon of gluttony. It is he who tempts humanity to be wasteful, indulgent, and indolent. He appears innocently enough, often as a small boy carrying a silver plate covered in cakes. However, those who take from the plate of Wihar are cursed with an endless, downward spiral of consumption and excess. Often works closely with Tur-onak, so much so that the two are always referred to as brother and sister (even though technically all of the Aktrai are sons and daughters of Mathrakűl and Morai).
    Mani: The demon of lies and deceit. He leads men into dishonesty and, by that, sows distrust among mankind. He often appears as an elderly man with a kindly smile, but eyes which glow slightly orange, and imparts false wisdom upon those whom he visits. Wisdom which, often times, leads to the demise or severe hurt of the one he has cursed with his presence.
    Bilu: The demon of cowardice. He causes men to doubt themselves and fear the outside world, and his presence within armies has turned the tides of war on more than one occasion. Bilu manifests himself as a soldier in a ragged yellow uniform.

    Harthamok

    Ardabasht: The god of righteous rulership and king of the Harthamok in the absence of his father, Mathrakűl. It was he who appeared before the Seven Sons of Siwaz and chose from among them the Prophet-King Naműth to lead them out of the wastelands and to the promised land of Nawafor, where they would be free to worship the true gods. He is the arch-enemy of the Aktrai Nawboth, whose realm is pestilence and physical suffering. He fittingly manifests himself as a king in fine green robes and wearing a crown of gold. His wife is Efna, a goddess of farmers, herdsmen, and laborers, a reflection of the symbiosis that must be shown between the ruling class and the lower orders for successful government to flourish. Ardabasht laid down a series of laws for the Varadai when they entered Nawafor, by which the people would govern themselves. These laws are as follows:

    1. Worship only the Banamok and Harthamok, the true children of Mathrakűl the Wayfarer, greatest of all who have walked the earth.
    2. Set your face against the foreign gods and their ways, for they are deceptive and will lead you down paths of wickedness and pain.
    3. Trust not the foreigner, for he knows only a false faith and will send you to your destruction.
    4. Let no man take the property of another without righteous cause.
    5. Let no man take the life of another without righteous cause.
    6. Let no man wound another man in body or in spirit without righteous cause.
    7. Let no man speak lies.
    8. Let no man take the wife of another in adultery. Likewise, permit no man to have more than one wife, nor any woman to have more than one husband, nor any man to force a woman to fornication.
    9. Let all retributions reflect the nature of one’s offense. If a man takes from your herd or your field, then you may take from his. If a man commits evil with your wife in adultery, then you may take a woman of his own house for ransom. Though commit you not adultery or fornication with any woman of his house out of retribution, for then you too will be susceptible to punishment. If a man takes your son’s eyes or ears or feet or hands, then you may take his eyes or ears or feet or hands. If a man takes the life of your servant or loved one without cause, then you may take his life in turn.
    10. Father, care for your son; teach him, and take delight in him, for one day he will shoulder your burden.
    11. Son, shoulder the burden of your father with gladness, for to him you owe your very life.
    12. Mother, be patient with your daughter and teach her ways of honor, for bitterness between mother and daughter will cause rebellion and harlotry.
    13. Daughter, take heed of your mother, for she knows the way of womanly dignity and honor.
    14. Maintain good relations with your neighbor, for conflict between you will draw the mockery of the Aktrai.
    15. If a man should witness his neighbor violate any of these laws and do nothing, then he too is susceptible to retribution. He who sees injustice and permits it is guilty of the same injustice.

    Ur-mohon: The god of war and the second eldest son of the Wayfarer. Sometimes called “the redeemed god,” Ur-mohon was driven to madness by his arch-enemy Finuthan, the demon of unrighteous anger, and his insanity caused much needless war and bloodshed across the mortal realms. Popular legend has it that this temporary madness coincided with the Arionic invasion of Nawafor, but the priestly class has largely dismissed this as a falsehood. Ur-mohon was eventually captured by his brother, Ardabasht, and by intervention of all of the gods regained his sanity. Ur-mohon appears as a warrior clad in silver armor and carrying a club hewn from the entire trunk of a spruce tree.
    Illia: The goddess of love and only daughter of Ardabasht and Efna, she is the youngest among the gods and appears that way: A young woman with a fresh, smiling face wearing a white dress. She is thought to reflect most strongly the compassionate spirit personified in her grandmother, Erennia. Her arch-enemy is Tur-onak, the demon of selfish desire because of the natural conflict of selfishness with the altruism and compassion of love.
    Efna: The goddess of farmers, herdsmen, and laborers, who guides them in the growth of their crops, the tending of their livestock, etc. Her marriage to Ardabasht reflects the necessity of cooperation between the ruling class and the lower orders to create a successful state. Her archenemy is Wihar, the demon of gluttony, because he causes men to cease to be satisfied with their lot in life, leading to discontent and unrest. She usually appears as an older (but still lovely to behold) woman dressed in brown robes and carrying a bushel of wheat.
    Akűn: The god of poets, writers, scribes, and historians, it is he who generates the spark of imagination and creativity in men, and also the one who prompts them to record the fruits of these sparks for the sake of posterity. Akűn’s archenemy would be Mani, the demon of lies and deceit, because naturally a god whose sphere is the recording of history must also be a god of honesty. Akűn generally appears as an old man – much like his nemesis (some think his nemesis took on this guise in mockery of the god of the written word) – but always carrying a sack full of scrolls, a quill, and a looking glass.
    Zűnasht: The goddess of courage, the eldest daughter of Mathrakűl and often called the shieldmaiden of Ardabasht. Naturally opposed to Bilu, the demon of cowardice and fear, Dunat is said to ride into battle alongside the faithful warriors of Nawafor to defeat this enemy of hers by the work of her own sword. She has often been seen in apparitions by soldiers before doomed battles as a woman dressed in immaculate white armor, without a helmet and with long, dark hair flowing behind her. Needless to say, the fate of battles where Zűnasht has made her presence known has turned on more than one occasion.

    Banamok

    Valshar: The goddess of water and co-chieftess of the Banamok, for her sphere of influence sustains all life. She is the sister of Haron, the god of storms, and, while he represents the violent power of the surge, Valshar represents its life-giving aspect. For that reason, Valshar is commonly prayed to in times of drought, especially by farmers and those who depend upon the land for survival. The nature spirit Ishyar of the River Vahot, who denied the Prophet-King Naműth passage in his exodus to Nawafor, was suspected to be a child of hers.
    Haron: The god of storms and younger brother of Valhor. While Valhor herself represents and governs the healing and life-giving power of water, Haron represents its more destructive aspect. This does not make him an evil deity as the Aktrai are, just one with a huge amount of power. The Varadai themselves say, “lightning falls on the good and wicked indiscriminately.”
    Mioha: Though the Wayfarer is associated with the sun, and Erennia with the moon, their child Mioha is called the god of light, for it is by his work that their divine power is concentrated into a usable form for mortals. Mioha is often called the “Starcaster,” because the stars in the sky are individual pinpricks of that same power secreted by the sun and the moon, kindled in the night sky to help human beings to navigate and travel by night. Mioha’s sphere of influence also extends to fire and all other sources of light.
    Choragand: The god of all wild creatures and consort to Valshar, Choragand is often prayed to by hunters and fishermen for the success of their efforts. However, Choragand doesn’t just care for humanity through his patronage of animal life – he also cares for the animals themselves, keeping them fed, allowing them to find mates, and assuring that their populations remain ever plentiful.
    Nili: The goddess of the harvest and daughter to Valshar and Choragand, she is certainly considered to be “the farmer’s goddess.” Farmers from all over Nawafor give praise to and pray for the intercession of Nili in a great harvest festival held yearly in the capitol, to assure the constant plenty of their harvests and stave off blight. In the rough, highland landscape that dominates much of Nawafor, it does not seem that implausible for farmers to survive by the benevolence of a kindly goddess.

    Temple and Government Structure

    Nawafor is something of a pseudo-theocracy, recently experiencing some degree of Caesaropapism. There has never been an idea of the separation of church and state within Varadic governance. The first leader of the Varadai, the Prophet-King Naműth, embodied a fusion of both concepts as both a political and religious leader. But after his death and the ascension of his descendants, separate offices were created for secular and religious leadership. However, these separate offices were passed down to the eldest sons of Naműth – twins Murhosh and Darkam – with Murhosh taking the role of King and Darkam taking the role of High Prophet (nowadays called High Priest).

    It continued this way for generations, with the firstborn descendants of Murhosh becoming kings over Nawafor and the descendants of Darkam taking up leadership of the Varadic faith, often simply referred to as “the Temple.” Beneath the secular kings was a series of vassal chieftains and other local rulers, while local priests, fakirs (wandering ascetics and mystics) were subordinate to the High Prophet. Though the division of authority was quite clear, both the Temple and the state were always very much in-concurrence with one another.

    The Imperial invasion of SE (Since Exodus) 2491 (corresponding to the Imperial Year 471 [IY = years since Garnakhis II won at Sirmis – 3961 AU]) changed much of this. Often called The Black Year among the Varadai, not only did the men of Arion lay waste to massive parts of Nawafor, but they also managed to capture and kill the last High Prophet – Maharokar III – who died without a proper heir. After the Empire was finally driven out of Nawafor, the country was still reeling from the fallout. The Temple itself was in total chaos: With no apparent leader certain previously repressed heretical groups were speaking up again, and the authority of Temple orthodoxy was quickly diminishing.

    It came to pass that the ruling king, Ainasha I, would take matters into his own hands and create the new office of High Priest in the absence of any legitimate High Prophet. So it has been ever since. The office of High Prophet has been completely abolished – since for any non-descendant of Darkam to ascend to the position would be heresy – and now it is the position of the Kings of Nawafor to appoint High Priests from among the local priests. This has largely increased state authority over the Temple, and, though thus far there has been no great opposition to any appointees designated by the kings, it puts the Temple in a somewhat precarious position: In the past it was possible for an ill-ruling king to be opposed and even deposed through the influence of the High Prophet. But with no canonical High Prophet available, it would only take one wicked king to appoint one wicked High Priest in the interest of his own goals to do permanent damage to the Temple, the country, and its people with it.

    Culture and Society

    The Varadai are a deeply spiritual society grounding themselves entirely in their religion and traditions. They are deeply mistrusting of foreigners, in accordance with the tenants of their faith, and so very few outsiders have any true knowledge of Varadai culture and ways of life.

    It is well-known that the Varadai value family and kin relationships: Originating from a nomadic tribal society before settling in Nawafor, clan groups were once a massive part of daily life. Though settled life largely brought an end to this practice, the mentality survived and transferred itself to smaller family groups. This is mostly reflected in rural populations, where small populations composed of a handful of unique family groups tend to cluster into isolated farming, hunting, and fishing communities nestled into the forests of the Nawafor Woodlands and the hill country of the Upland. In these small villages, it is common for multiple generations of people to live in a single household, usually headed by a family matriarch and patriarch – often a married grandmother and grandfather pair. Marriages within the rural communities are arranged as a general rule, with agreements being made both between families within the village and with neighboring villages. Life in the cities is somewhat different. Though familial relationships remain important, it’s much more common for only a single family unit to occupy a household – parents and their children – and arranged marriages are the exception rather than the rule.

    Reverence for family also means reverence for the dead. Both urban and rural people maintain ancient family tombs in the form of chambered cairns or barrows to house their dead over generations. The dead are commonly buried with items of value that they owned in life, including fine goldworks (which the Varadai are known for), jewels, and, among warriors, weapons and armor. It is also common practice to bury the dead with food offerings to appease the spirits of their ancestors already buried in the tomb, who are thought to return to the cairn to escort the newly-buried into the afterlife. One of the greatest affronts to the Varadai perpetrated by the Arionic Imperials during the Black Year was the raiding of ancient tombs and theft of their grave goods.

    As previously mentioned the Varadai are known for their goldwork and are skilled artisans and craftsmen. The Uplands especially are plentiful with precious metals, strategic metal resources such as iron, tin, and copper, and a wide variety of precious gems. Weapons are commonly crafted out of steel, with richer examples often being decorated with gold, silver, quartz (esp. onyx, amethyst, and agate), malachite, diamonds, and amber. More simple tools are commonly made with cheaper, more common materials like copper, tin, or iron.

    Varadai alphabet

    Finally, as has been alluded to previously, the Varadai are an especially secretive people, distrusting to almost all foreigners. International trade is conducted almost exclusively with the vassal kingdom of Hi’ena wetz, located on the islands immediately west of Nawafor, though a handful of foreigners bringing especially prized goods have on occasion been welcome into Varadic ports. However, this has only ever happened in the most extraordinary of circumstances. The fate of most foreigners is decided by where in the country they end up: Along the coasts and in the more forward-thinking urban regions common practice is to simply turn them away, but an overland trader or adventurer who finds himself in the backwater of the interior – especially in the wilder parts of the Uplands – may never return. The war with Arion only managed to exacerbate this tendency.

    This is what the Temple and government would largely have foreigners believe, and for the most part, it’s true. However, there is a significant black market operating within Nawafor, dealing in foreign goods. Clandestine syndicates, mercenaries, thieves’ guilds, and less-than-scrupulous village elders are more than willing to line their pockets with foreign gold to secure “safe passage” for contraband goods and people. The black market is known and recognized by the powers that be in Nawafor, has been condemned time and time again as heretical, and the punishments for involvement are draconian, to say the least. But the shadow economy will always find a way, and the kingpins in this elicit trade network have more than enough gold to keep the right people in the right places quiet.

    History

    History and religion are two notions that go largely hand-in-hand in Varadic culture. True history is often deeply shrouded in myth, incredibly frustrating from an outsider’s perspective, not following the Varadic religion and not appreciating its stories as truth in the way that the Varadai themselves do. Indeed, it is important to remember that to the Varadai, there is no question that their gods are real, and that the tales they tell of those gods’ interactions with their ancestors are equally true. There is no such thing as secular history because the Varadai are by and large not a secular people.

    According to the Varadic faith, the Varadai hold their origins in a man called Naműth, one of the seven sons of Siwaz, a herdsman-chief from the northern reaches of the steppes that divide the continent of Anvakhano. Siwaz owned many animals, slaves, and servants and was considered to be a wealthy man of great influence by the steppe people, but he was an impious man, even in those days when all men had forgotten the true gods and instead worshipped their enemies, whether Aktrai or Durasht-wai. Naműth himself was adopted, and very different from his parents and brothers. He alone knew the ways of the old gods, and kept them in secret until the death of his father, when he and his six brothers would inherit his property. On the very evening of the death of Siwaz, Naműth was visited by Ardabasht himself, who told him to cast aside his inheritance, travel west, and restore the ways of the old gods to his people. Ardabasht revealed to Naműth his true parentage, the son of a mortal woman who died in childbirth and one of the gods, though he was not permitted to know which. As the son of a god, Ardabasht promised to grant him great power and make him a Prophet-King, in exchange for keeping his commandments and going west with his brothers and all of their host.

    Naműth spoke to his brothers and they doubted because they had no knowledge of the old gods. But Ardabasht gave him power to perform signs and miracles, and when he showed them this power they believed and followed him into the west with their own wives, children, servants, animals, and kin, though they abandoned all other material wealth at the orders of Naműth. The ancestors of the Varadai faced great hardship on the steppes as they headed west, and it was not long before four of the brothers began to doubt Naműth, inspired by Mani, the demon of deceit, and Tur-onak, the demon of selfish desires. Crazed by the temptation of the demons and consumed with selfishness, they rebelled openly against the Prophet-King and tried to kill him and take back their possessions. A battle followed – Hannomartha, or “the Kinslaying” – where Naműth and his followers were delivered from defeat by the intervention of Ur-mohon and Zűnasht. None doubted the destiny of Naműth after that, and the party continued their journey westward.

    The Varadai exodus, beginning approx. 1470 AU

    When at last they left the steppes and reached the border of the great deciduous forests, Naműth met an old holy man – a fakir – who offered to tell his fortune and teach him further wisdom. Naműth was suspicious at first that this might be another apparition of Mani, but he was shown otherwise by Akűn, the god of true wisdom. The fakir showed Naműth that he would lead his people safely into Nawafor, and from them a great race would spring forth – the Varadai. But he gave stern warnings as well, telling him that, though his people would survive, he himself would be struck down, and glimpse Nawafor for only a brief time before his death. Naműth was disturbed by this, but kept going with the knowledge that this destiny was no longer his alone.

    Naműth and his followers kept on through the forest until they reached the River Vahot, guarded by Ishyar, the spirit of the river. Naműth hailed the river god and asked for safe passage, but Ishyar mocked him and caused the spray of the river to wet his face. He called him a foolish mortal for trying to command a god, and told him that only through learning humility and the value of obedience himself could he cross the river. Naműth went away troubled again, and prayed to the gods for help in acquiring a humble spirit. On his way back to the camp, he came across a woman and her small child struggling with a great burden. He approached them and asked how he could help them. The woman told him that they needed to reach the river, where a raft was waiting for them. Naműth told her that he had just come back from the river and that if there had ever been a raft at all, then surely the spirit of the river must have swept it away. The woman took no heed, saying that the raft was surely still there and that they needed only his help to carry their burden to it. So with reluctance he did, and when they reached the shore, sure enough, the raft was there waiting for them. The woman and her child crossed and then disappeared into the trees. Once they had, the river god appeared to Naműth again.

    He asked him if he had yet learned his lesson, and Naműth thought for a while. He realized that the way across had appeared only when he worked with the woman and her child and helped them to bring their burden to the river. Cooperation, he said, was the way to humility. Ishyar was pleased with this answer and told him that he had blocked the way because he had come alone, though it is the duty of a king to stand with his people always. He told him to come back with his full assemblage and he would be allowed to cross. And since then, in all of the days and all of the kings of Nawafor, none have led any military force beyond that river, for it is thought that to do so would show hubris.

    The ancestors of the Varadai journeyed until oaks and maples became pines, coming into the Andagar Pass, which is the entrance to Nawafor. Camping down here to rest for a time before continuing their journey, the people came to Naműth with complains of terrifying visions in the night, and of some manner of illness taking hold among the people. Naműth decided that they must move onward and, mounting his horse, he led the way through the pass, his beleaguered people following behind. He came to a strange statue in the center of a clearing and stopped to inspect it when the statue came alive and, with a shrill cry, struck him across the face, then disappeared. It was a statue of the demon of pestilence and enemy of Ardabasht, Nawboth, and by its strike Naműth was cursed with leprosy.

    Naműth led his people as far as his body would allow him into Nawafor until he reached the River Malhot and saw the ocean at its delta. There, at last, he fell, and on the place where his body came to rest the city of Darhűsh-Narang – translating literally to place of new life – was founded. The role of Prophet-King would never be held again, but instead its responsibilities would be divided between Naműth’s twin sons, Murhosh and Darkam.

    There the Varadai lived in peace and built new cities, expanding outward under new kings until they reached their greatest extent under King Murhosh VI and High Prophet Akarabeg I in SE 1435. The Varadai conquered their neighbors and made subjects of the people of the island kingdom of Hi’ena wetz, teaching these savage peoples the ways of the “Old Gods made New.” Their lives were prosperous for centuries, and they did their gods much honor.

    The Varadai kingdom at the height of their power, 1435 SE/2905 AU

    Now not all of the Varadai were pious servants of the gods. Some took to the oceans as pirates, raiding as far from home as the Arionic Empire itself. Arion, of course, took notice of these bandits out of the south, and an order from the Emperor himself (then Hikarius the Ill-Ruler) was sent to capture a bandit captain and force him to guide the Imperial Navy to his home port. This was finally accomplished in SE 2488 (Imperial Year 468), and an Imperial squadron sailed into the port of Darhűsh-Narang itself. The rulers at the time, King Yahűl the Weak and High Prophet Ishantar the Fool (both posthumous monikers) foolishly allowed them entry, and for three years “surveying cohorts” of the Imperial army charted every corner of Nawafor.

    Imperial authorities and “carpetbaggers” descended on Nawafor in droves, to the dismay of the majority of the Temple and the people, setting up shop in various trading posts along the coasts and often striking out into the heartland of the country in search of plunder. Ancient Varadai tombs were desecrated and robbed of their grave goods; particularly influential adventurers simply marched into villages, slew the elders, and claimed the land for themselves. The people and local priests appealed to the King and High Prophet to intervene, but honeyed words and the promise of gold had made them oblivious. Popular rebellion was fomenting across the realm, and finally came to a head in the capital itself, when the Crown Prince of Nawafor himself, Andamayan the Great, rose against his father with the blessing of a collective of priests and local nobles.

    This was just the opportunity that Hikarius needed. Sending an expeditionary force in the name of intervening in the civil war and restoring order to a “troubled land,” Arionic legionnaires set booted feet on the shores of Nawafor in SE 2491 (Imperial Year 471), a time which the Varadai would come to call the “Black Year.” The legions drove Andamayan and his troops out of Darhűsh-Narang and took the city for themselves, but not before taking the High Prophet himself hostage, with a fabricated rationalization that, for some reason, the High Prophet was equally at fault for provoking civil war, even though it was only the welcoming of the Empire that brought about the war in the first place.

    Andamayan and his troops regrouped with fresh reinforcements from among the hardy folk of the Uplands and laid siege to the capital. Kharation, the Arionic legate presiding over the military operation declared that Nawafor was to be made an Imperial province immediately, abandon its strange gods and take up Asuravos, and be made civilized. His demands were fueled by the Emperor’s promise of three fresh legions from Arion as reinforcements and, to make his point even further, he had the High Prophet executed on the walls of Darhűsh-Narang, before Andamayan’s sieging army. Though Andamayan himself and some of his more steadfast lieutenants were only driven to bloodlust, many of the rebel army’s less steadfast officers and soldiers deserted. Too few remained to hold the siege and the army was forced to retreat into the Uplands once again.

    For the first three months of the Black Year, General Kharation held Darhűsh-Narang with an iron fist. Temples to the gods were razed, priests were executed, centuries-old gold statues and monuments were melted down into solid gold ingots and sent back to the Emperor in Arion, who delighted in them and demanded more. Andamayan’s army waged a desperate campaign of guerilla warfare in the Uplands and the Woodlands, but the Imperials outnumbered them heavily. The countryside was held firm, for the most part because the folk in that region were fiercely loyal to Andamayan and were known to kill anybody in legionnaire garb –even local conscripts – on sight, but the cities fell one by one.
    Now bloody-minded though the Imperials may have been, they were smart enough not to anger the populace too badly. Some of the most sacred shrines of the land were left alone with the deluded expectation that the people themselves would tear them down once they came to accept Asuravos. That is, until the Emperor’s greed grew further, and he demanded that even these be cast down immediately. In the center of Darhűsh-Narang stood one of these statues, cast of gold, bronze, and silver in the shape of the Prophet-King himself. It was torn down, separated into individual pieces of different metals, melted down, and loaded onto a ship bound for Arion. The people flew into a rage, boarding the ship, killing the crew, and sparking wholesale uprising throughout the city.

    Darhűsh-Narang was put on lockdown by the Arionic military as soon as possible, but not before a single brave scout managed to escape and bring word to Andamayan that the people were at last motivated to action and that they would need his aid to regain the city. The rebels sprang into action and laid siege to the city from the outside while the masses fought the Imperial garrison within. The city fell after three nights of brutal streetfighting. Andamayan was joined by his father in the final stages, but he was killed in the struggle, as was General Kharation. Andamayan, therefore, was crowned king as Andamayan III, the Great, and by his leadership the remnants of the legion were driven from Nawafor permanently. For their three year operation in Nawafor, the Empire gained absolutely nothing. Wealth brought back from the expedition was embezzled and squirreled away carefully by corrupt officials in the ill-ruling Emperor’s court, leaving the Imperial coffers empty. The total loss of manpower was also staggering. Several years later, when barbarian tribes began to move in from the north, the Empire could not withstand their advance. It would collapse entirely around a century later.

    Since then, the Varadai have completed a phase of renewal. New laws have been drafted, including the new office of High Priest, now appointed directly by the king to replace the now-vacant seat of the High Prophet. The temples have been repaired and rededicated, the tombs restored, the statues and monuments of gold recast. Hatred of outsiders is at an all time high, but so is national fervor. Sympathy for striking outward against Nawafor’s former enemies and transforming the nation into a globetrotting empire of its own is growing.

    Dan's other civilizations, Arion and the Dafcikar have already been linked to here. I'll be making my own edits to them with his permission later, but pretty much most or all of the stuff that's already there is staying there.
    Last edited by Barry Goldwater; September 08, 2014 at 12:42 PM. Reason: forgot to add the alphabet

  8. #28

    Default Re: [BAW 2.0] Chapter III

    Just gonna dump this rough outline here.

    Quote Originally Posted by Prodigal View Post
    Scratch what I said previously, I guess. I designed the religion so that it can be either unicultural or intercultural, whatever we end up deciding. Feedback and (constructive) criticism welcome! Also, there is a vocabularly guide in the end listed by order of appearence in the script. I plan on extending it.

    Turavhin

    Spoiler Alert, click show to read: 
    Overview

    Spoiler Alert, click show to read: 
    Turavhin is an esoteric and scholastic religion, marked in its belief in a distant creator deity—whose name is recognized as the Divine himself and remains unknown to the general populace, but is instead referred to by substitute terms, including Adakh (creator), Nkab (the most high), and Nkab’adakhu (the most high creator). Within the Turavhin faith there is neither good nor evil, merely an endless quest to attain further turav (that is, gnosis, or divine wisdom), though the worship and contemplative beholding of the Adakh. To the Turavhim (pl. of Turavhid, a person adhering to Turavhin), all other deities are indeed real, but are merely created beings of the spiritual realm. Worship of these beings is seen as futile and meaningless, as the blessings they bestow are merely carnal, insignificant distractions from the true goal of attaining ultimate turav. As such, the Turavhim look down on other religions as mundane, yet do not actively proselytize, despite welcoming those who would seek wisdom.
    Organization

    Spoiler Alert, click show to read: 
    The Turavhim are governed by a council of seven Turavhin priests, called the Maharim (singular being Mahar), including one Avmahar (or archpriest). Each Turavhin culture possesses its own council, which collectively invites a new cleric to join the council upon the death or elevation of a member to Avmahar. At the death of the Avmahar, a period of prayer and fasting occurs wherein the maharin ask for guidance from the light of Adakh in the choosing of their new leader. The Avmahar is the most senior priest of a Turavhin culture, and the only one permitted to utter the Divine Name of Adakh—an action believed to contain great power—which convenes and concludes all assemblies of the high council. The name is likewise whispered inaudibly by the Avmahar at the beginning and end of Turavhin religious rites at which he presides, an action which, in itself, is said to physically repel those attending, likewise casting aside any loose objects within the temple. Of course, this can be neither confirmed nor denied as only those of Turavhin belief may attend its mystic rites. The Avmahar is selected based on his acquisition of turav (again, divine wisdom), which is said to culminate in the uttering of the Divine Name, which is said to be Adak himself in fullness. Thus, he who speaks the Divine Name holds the power of Adakh, something not taken lightly. The six maharem below him are likewise chosen based on their own personal turav. The council decides all matters of the Turavhin faith based on their own acquisition of turav and on the Bhazuur, a compendium of all previous doctrinal pronouncements of the council. As the council continues with its pronouncements, thus, theoretically, the Bhazuur is ever-expanding, albeit at an extremely slow rate. The faith of Turavhin is highly legalistic, and there is rarely a subject left untouched by its laws. Outside of the high council, the layman is spiritually lead by the Mahar at his local temple who leads the esoteric rites of Turavhin. The size of a temple tends to vary by the size of its community, but none match the high temples, of which there can be only one per Turavhin culture, this being where the high council convenes.
    Spirituality

    Spoiler Alert, click show to read: 
    Turavhin temples are highly ornate, with all manner of precious metals and gems, costly rugs, bells, tassels, chandeliers with numerous oil lamps, and various other ornaments covering their stone walls and floors. Despite all of this, they are generally lacking in religious symbols, save for the longest name of Adakh known to laymen—Nkab’adakhu (the most high creator)—which is carved into the stone wall above the altar and is inlaid with gold. The name can be seen above the large curtain which can be drawn to separate the Mahar from the assembled community during certain mystical parts of the Turavhin rites. This structure is slightly different in the high temple, which follows conventional temple structure albeit with another room that contains the inscribed Divine Name being set off behind the altar. Only the Avmaharim may enter this room, and many have said that to glimpse him entering the room will cause one to behold an abundance of light streaming forth from the chamber. Indeed, it is a well known fact that many Avmahar develop cataracts and often go blind not long after assuming their position.

    The entire purpose of a Turavhid in this life is to know more of Adakh through prayer and beholding of him through the Name. In the afterlife, a believing Turavhid experiences the light emanating from the Divine Name according to the measure that he drew close to Adakh on earth—acquiring turav. Whether or not a believer can draw closer to Adakh after death is one of the few matters still being debated by the high councils. The Avmaharim (pl. of Avmahar) who have died are unique in that they dwell “with” Adakh and thus may personally behold the Divine Name, Adakh himself, in the afterlife. This is recreated symbolically in the “inner altar room” of the high temples on earth.

    Language

    Spoiler Alert, click show to read: 
    The clerics of the Turavhin faith utilize an ecclesiastical language for theology, as well as rites.

    Guide:

    Turavhin--"faith of divine wisdom"

    Adakh--creator

    Nkab--"the most high"

    Nkab'adakhu-- "the most high creator"

    Turav--"divine wisdom"

    Turavhim--plural of "turavhid"

    Turavhid--follower of "Turavhin"

    Maharim--plural of "mahar"

    Mahar--"priest, cleric"

    Avmahar--"archpriest"

    Bhazuur--book of Turavhin doctrine

    Avmaharim--plural of "avmahar"
    Quote Originally Posted by Dan the Man
    obviously I'm a large angry black woman and you're a hot blonde!

  9. #29

    Default Re: [BAW 2.0] Chapter III

    Going to post three wip ideas for the origin of the Teisarians if anyone's interested in having a connection with one of them or has any constructive comments.
    Teisarian ideas

    Northern Islands :
    The Unibēdā - Ancestors of the Teisarians who left ____(Northern Barbarian Culture) being led by a prophet of their chief god claiming a 'holy land' for their people would be across the sea. Several small island tribals would be raided by the traveling Unibeda on their way to this 'holy land'. Upon arrival they began to conquer the local tribes of the islands, usually exterminating them or sending them into exile with other tribes on other islands that began to actively resist the new arrivals trying to seize their home from them by force. (Picture of Unibeda warriors)

    The Unibeda would establish Yueying(Moon's Shadow) as their capital some time after securing their initial landing spot. Ships would be sent back to ____ to try and convince others to sail to the new land and settle it, promising land, glory, and wealth to any man or woman who made the journey. These new settlers would arrive fifty years after the initial invasion, providing the manpower to push back the Anenshi(Dark Warriors, referring to the aboriginal roots of the barbarians. Plus casting them as 'dark' or evil makes it easy to dehumanize them to justify the actions of the Unibēdā against them.) even further. By 1200 AU, a decent portion of the islands have been conquered and the Unibēdā have changed from their roots to a new culture, taking the name, Teisarians. The Teisarians are like Emishi in appearance. (Early Teisarian warriors, mid 2000s)

    Southern Islands :
    A Deltic culture offshoot who formed a small group of settlements on the coast, and were the first amongst the Deltic cultures to develop navigation and other nautical advances. Worshiping a moon goddess over any other gods, their priest-aristocracy would carry out rituals based around the lunar cycle and usually had temples built near the coast if not on it. Their standard form of execution at this time would be drowning. Within a 500 year span they had established small colonies on nearby islands, and had explored up to the Essita-En southern chain that would become their home eventually.

    During a war with ____, the soon to be Teisarians fled their coastal cities to their colonies to escape being conquered, while some remained and would become a subculture of ____'s culture. The colonies would be expanded for 300 years when in 1300, the daughter of the Teisarian King had a vision of the southern chain and a great empire under their banner rising from it. The Teisarians would set sail to the islands and over a span of 800-1100 years, establish the Lunar Empire of Teisaria, with their nobility shifting from being priestly elite to a military elite who rule the land as proto-feudal overlords to protect against the Hokkei(Maori Aboriginals that arrived first and would resist Teisarian rule until the late 3000s when the last tribes would be conquered.

    This idea has some Atlantean/Phoenician/Mayan elements that combine with the Japanese(which is part of the the shift that occurs during the wars against the Hokkei and the journey to the islands. (Picture : Early Lunar Empire Teisarians ).
    --
    The Aboriginal tribes of Tếtuần đảo arrived in 600 BU and would compete in tribal wars for resources, some being vicious feuds with the loser being exterminated while others have champions fight instead of the entire tribe. By 800 AU each island has mostly been subjugated by a tribal warlord who then proceeds to build up his dominion while invading others. This would continue until 2500 AU, when a great warlord(name wip) had conquered enough of the land to declare himself Tuyệt Riza(Great King) of Tếtuần đảo, founding the Kingdom of Tếtuần đảo(Lunar Islands).
    Picture 1 : Probably what an Early Aboriginal Warrior would look like
    Picture 2 : Post-unification
    Last edited by Xion; September 08, 2014 at 01:55 PM.

  10. #30
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: [BAW 2.0] Chapter III

    Sorry, my PC has died somehow so I'm now on a laptop. What have I missed?

    I was thinking of making a hybrid barbarian/civilized culture along the lines of ancient Thrace consisting of a major urban centers under the administration of a "learned" king (born of "barbarian" culture but educated more in a more settled culture). What do you think?

  11. #31
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: [BAW 2.0] Chapter III

    Sounds like something you could put in a part of the Northern Continent directly bordering Arion. I might have suggested bordering the Falinesti but they're also still 'barbarians' at this time, so yeah

  12. #32
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: [BAW 2.0] Chapter III

    OK, some players have come to me with concerns that the cultures they want to create have been rendered impossible due to the eastward Aboriginal migrations remaining in place, and the opposition of the community to changing the Aboriginals. Fair enough, I think I can safely say both sides have valid points to their argument; on the one hand I don't want to force anyone to create a culture they don't want (for example, Lucius has voiced his opposition to the idea of Black Chinese Tribes, which while very original does seem to be quite far out there (Ancient China was a centralized empire and not a mass of various tribes) & would be hard to find pictures for) and I don't have any problems with an East Asian ethnicity being in the game (we've already got whites, blacks, Amerindians and I think Semites down after all ), but on the other hand the Aboriginals could potentially present another cultural background for other players (like Mutton, if he returns) to play with and as Dan has said are quite literally the only black people we have on this Earth.

    Therefore I would like to suggest the following compromises:

    1) Divide the Aboriginals into 'Western' and 'Eastern' Aboriginal groups. The 'Western' group, living west of the mountains dividing the savanna (yellow) and tropical jungles (green) on the northeast corner of Anvakhano/the southern continent, are still our black people. Those east of these mountains are East Asian/Austronesian/Altaic peoples.

    2) As 1), but push the mountain border further back to the west so the giant desert there could conceivably be populated by Central Asians instead of black/Arabic desert nomads. Or let both exist & fight over it with the black/Arabic nomads rolling in from the west and the Asiatic ones from the east, which has actually kind of happened before.

    3) Have our 'Asiatic' ethnic group come about as a merger of migrants from both the Deltaic and Aboriginal groups. Depending on proximity and local geography, members of this group could have quite different physical features; for example, people living in those highlands/mountains in the far NE corner could be paler due to their surroundings even though they've got more Aboriginal than Deltaic blood, while those in the tropical jungles below are darker-skinned due to both heavy Aboriginal blood and living in a jungle, and those further south could have fairer/olive skin inherited from the Delta culture. This would also be the group that migrates out east onto the southeastern islands. Historically the Native Americans were descended from Asians who crossed over into the Americas over Beringia; what if we reverse that, and have our East Asians descended from Kip's new Mesoamerican Deltaic peoples with a bit of help from the local geography (the original migrants from Asia were probably quite pale, but their 16th century Aztec descendants would have been much darker in skin tone; perhaps having the Deltaics moving northward could reverse that for BaW) & the black Aboriginals?

    Here are some maps of what I'm suggesting:

    Compromise #1

    Compromise #2

    Compromise #3

    What do you guys say? Yay, nay, 'I have some questions', 'Barry is a fool'... Anyway, I leave the floor open to y'all now.
    Last edited by Barry Goldwater; September 08, 2014 at 04:39 PM.

  13. #33
    jacb547's Avatar Primicerius
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    Default Re: [BAW 2.0] Chapter III

    I'll post something tomorrow guys, today I'm too tired.
    "We all know whatmy brother would do. Robert would gallop up to the gates of Winterfell alone, break them with his warhammer, and ride through the rubble to slay Roose Bolton with his left hand and the Bastard with his right. I am not Robert. But we will march, and we will free Winterfell … or die in the attempt."

  14. #34
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: [BAW 2.0] Chapter III

    Yeah I'll elaborate on my own culture proposal tomorrow.

  15. #35
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: [BAW 2.0] Chapter III

    Decided to get started earlier than I thought I would, I guess posting the 1st bit of the Falinesti history has motivated me to keep writing Here comes part two, the Ancient Falinesti.

    History of the Falinesti, Part II: The early days, 2900-4225 AU
    Early Falinesti cultures & cultural practices
    In these days, despite being divided into innumerable statelets (often comprising of little more than their capital, two or three smaller towns, and the estates of their nobles in-between) there was virtually no distinction between each Falinesti petty-kingdom's form of government; they were all ruled by a royal clan, from whose ranks the nobility would elect a new monarch to succeed the old as per Edalanesti-deriven tanistry. The Wodanesti and Borvanesti at least allowed women to vote in these royal elections, and the Wodanesti went even further in allowing women to stand as candidates for the throne in their own right, but the basic system was the same in each and every Falinesti petty kingdom. Only later in this period, c. 4000, did some kingdoms begin to make the move to primogeniture (where the throne was passed from father to eldest son, or when no sons were available, to eldest daughter) or gavelkind (where the monarch's possessions & titles were divided between his children upon death) - mostly in the south - in hopes of bringing an end to the deadly intrigue or open infighting that tended to plague these royal elections. Around the same time, in 4012 the Dalanesti Bay Cities of Lanuial and Orlenthial jointly ousted their kings and proclaimed republican governments - ostensibly 'governments of the people, by the people, for the people', but in reality little more than merchant oligarchies that only pandered to the urban poor whenever they felt some populist policies were needed to avoid overthrow.

    Though their root culture was, as mentioned earlier, a blend of Favri-da-lesti and Edalesti traditions, the various tribes of the Early Falinesti naturally began to develop distinct cultures depending on where exactly they lived over the passage of time. By 4200 AU they can be divided into four major cultural groups with various sub-groups:

    1) The Teshenesti or 'Eastern Children', meaning the eastern Falinesti. At this point in time, they were further divided into the 'Birinesti' or 'Children of the Rivers' who, as one can tell from their name, lived along the Heraska & Dagu Rivers primarily as communal farmers sworn to local petty kings, and developed extensive systems of irrigation to sustain their lifestyle as far as the Great Vale of Ardabir between the dense forests of the northwest and the Heraska River to the south & east; and the 'Dalanesti' or 'Children of the Water', who were concentrated around the great cities of the eastern coast, particularly the Leliphabaal area, and developed a bustling class of artisans & merchants. This cultural group, as the one with the most experience with the outside world, is thought of as the 'face' of the Early Falinesti. Their dialects of Early Falinesti gradually incorporated many loanwords from the developed Barbarian and Delta cultures across the Great Sea, and is by far the smoothest-sounding of the Falinesti tongues. Among the other Falinesti, the Dalanesti were stereotypically thought of as either enlightened geniuses and hard-working businessmen or spineless eggheads and greedy, overambitious merchants for their interest in scholarship & other peaceful pursuits over warfare; and the Birinesti (who produced both the Second and Third High Kingdoms of the Falinesti in their Early Era) were stereotyped as either natural (if still ruthless) leaders for the other Falinesti or as amoral power-hungry despots who would sell out their own mothers to advance themselves.

    A Dalanuat noblewoman in court dress, c. 4000 AU

    2) The Hakanesti or 'Northern Children' who lived in the north & northwest of the continent. At this point in time, they were further divided into the 'Wodanesti' or 'Children of the Woods' who lived in the Wodashiral or 'Wooden Home', the vast evergreen forests of the north, who exalted nature spirits in addition to the Aba-Favra pantheon and came to revere great lumberjacks as they would a great conqueror; the 'Halanesti' or 'Children of the Earth', miners and terrace farmers who lived in the western mountains, whose kings built their palaces into the mountainside or turned caves into their residences and where killing & decapitating at least three Dwarves was considered a rite of passage for every able-bodied man regardless of social status; and the 'Borvahesti' or 'Children of Winter', who lived in the islands of the Bruvashiral as hunter-gatherers or traders who specialized in taking out fish, whales, seals and elk, and constantly warred with both the Wodanesti to their south and the Perhe to their north. The Northern Falinesti language has held most closely to their old roots due to a relative lack of foreign influence, at most borrowing a few words & grammatical constructs from the other Falinesti cultures, and so sounded almost as rough & guttural as the ancient tongue of the Favri-da-lesti. Among the other Falinesti, the Wodanesti were traditionally stereotyped as either noble 'closer to earth' savages or primitive backwoods hicks; the Halanesti were traditionally cast as either dutiful workers filled with steely determination or utterly emotionless automatons; and the Borvanesti were often cast as either wintry variations of the Wodanesti 'noble savage' stereotype or as bloodthirsty barbarians who are all smiles in public but will plant a knife in your neck the moment they're sure nobody else is looking.

    A Halanasht spearman in normal Northern peasant dress, c. 3700 AU

    3) The Nakanesti or 'Southern Children' whose domains represented the southern extremes of the Falinesti's reach. They were further divided into the 'Fa-Telanesti' or 'Children of the Flowers and Fields', horse-lords and pastoralists who lived in the southern & southwestern grasslands, considered the riding of chariots & wagons to be unmanly, and directly bordered the 'Lebanavashti' or 'Bastard Children of the Lake' - as they called the Dafčikar - with whom they warred extensively; the 'Navanesti' or 'New Children' who settled in the plains and temperate forests of the south & so were heavily influenced by all of their neighbors, developing a cavalry tradition like the Fa-Telanesti while at the same time building Birinesti-derived irrigation networks to feed their farms and mining where they could like the Udalanesti; and the 'Udalanesti' or 'Scattered Children' of the southeast, hardened miners and traders who lived in the scrub and mountains of the southeast, known for forging weapons that could compete with those produced by the Halanesti. Their language family, that of the Southern Falinesti, has taken influences from their neighbors; the language of the Fa-Telanesti was touched by the Dafčik language and sounded even harsher than the Northern tongues, that of the Udalanesti by the eastern Barbarians with whom they traded, and that of the Navanesti by all of their Falinesti neighbors. The Fa-Telanesti have alternately found themselves victims to the stereotype of either masterful mounted warriors who struck a fine balance between elegance and effectiveness, or effete fops who probably get it on with their horses when nobody's looking; the Navanesti were thought of as either a friendly people who were very happy to work with others to achieve their goals, or a bland race who had no true culture of their own and instead just absorbed elements from their neighbors; and the Udalanesti were traditionally seen as either valorous and independent lone wolves or reclusive, unfeeling sociopaths.

    Fa-Telanesti cavalry on the attack, c. 3950 AU

    4) The Veshenesti or 'Western Children', at this time including only the Cerayanesti or 'Children of the Cherry Blossoms'. The Cerayanesti, while being a single culture are divided into two sections, the islands and mainland. The islanders reside mostly on the Dragon Sea Islands, the Dragon's Fang peninsula, and the coast of the Taseshiral. Several notable cities of the Cerayanesti would be located in these regions, all former colonies of the Teisarian Empire that after the War of the Dragonhawk Emperor(3140-3210) would lost contact with Teisaria until the Dark Ages. The islanders reside around these former colonial cities and islands, developing a thriving merchant and artisan class through contact with the Falinesti to the east after formalizing relations during the Third High Kingdom. They practice equal primogeniture, with the eldest child regardless of gender inheriting the throne. At this time, outside of the other Cerayanesti group, there is little to no foreign influence in the islanders outside of the major cities as the northernmost island picking up a trait from the Borvanesti.

    The other group, mainlanders, reside in the Taseshiral forest, the (Dragon's home) mountains, and the contested Southlands. Having more Kuronesti(natives of the Taseshiral that migrated there from the Edalanesti lands) heritage than the Islanders, the mainlanders reside in mostly small settlements scattered across the forest and mountains, while the Southlands ones are larger and fortified to fend off Dafcikar raiders and incursions. Several larger settlements where the petty kings of the Cerayanesti rule from are present as well. For religion, the Cerayanesti all worship a localized version of the Teisarian religion with heavy Kuronesti religious additions. In the Southlands, some worship a cross between the localized religion and Tükoral, if not Tükoral entirely.

    Map of the Early Falinesti cultures


    Dark blue - Dalanesti (homeland: Filashiral, 'First Home')
    Blue - Birinesti (homeland: Bira-Lensha'i, 'River Lands')
    Gray - Halanesti (homeland: Hala-yendal, 'Earth's Spine')
    Light green - Fa-Telanesti (homeland: Fatela'i, 'Flower Fields')
    Forest green - Wodanesti (homeland: Wodashiral, 'Wood Home')
    Gold - Navanesti (homeland: Ushashiral, 'Our Home')
    Salmon - Udalanesti (homeland: Henfa-Videle, 'Unforgiving Rock')
    Cyan - Borvanesti (homeland: Bruva-Lensha'i, 'Frozen Lands')
    Pink - Cerayanesti (homeland: Dagash-Shilene, 'Dragon Sea')

    The lined areas are those contested with the indigenous neighbors of the Falinesti; the Dafcikar in the southwest (by the Fa-Telanesti, Halanesti, Wodanesti and Cerayanesti) and the Perhe to the north (by the Borvanesti). Control of these unstable areas regularly fluctuated between the Falinesti and their opponents, to the point where maps depicting the border could be rendered obsolete within months or even weeks after being drawn.

    Now all this said, the Falinesti languages remained mutually intelligible despite the growing rifts between them (no Common Falinesti language existed to bind them all together yet), and there were a few other common factors such as religion, dress and hygiene practices that bound them together. Their religious practices have been touched upon already, and will be covered in greater detail later; for now, it should be sufficient to say that their priests were responsible for not only hosting religious observances, offering animal sacrifices to Aba-Favra or the lesser gods exalted by the Circle and blessing rulers, but also served as judges and medics in local communities, and thus were held in high regard.

    In a Falinesti wedding, the wife's family had to provide a suitable dowry (the mere idea of the husband's family paying a bride price, which comes across as 'buying' the wife like cattle, is considered highly insulting to the Falinesti, but the wife's family providing a dowry is proof of their generosity), the husband and wife must be married before an altar to Aba-Favra in a ceremony officiated by a priest or priestess, and the ceremony is finalized by the husband wrapping a woolen or silken cloak he bought for this exact purpose around the wife's shoulders as the priest/ess issues their final blessings & wreathes them in the fragrant smoke from burning incense. Throughout the entire ceremony, the wife-to-be was to wear some kind of diadem, whose exact design depended on her culture; a bejeweled silver circlet for the Halanesti, a crown of flowers and vines for the Fa-Telanesti, and so on.

    Men were expected to wear long-sleeved tunics, trousers and (in wintertime) cloaks of wool or linen, and women to wear long-sleeved shifts and dresses, with both genders expected to grow their hair long & leave them unbound or in simple braids; this was thought by the priests of Aba-Favra to represent harmony between modesty and freedom, and of course the traditional wild barbarian long hair & beard inherited from the Favri-da-Falinesti was seen as a sign of manliness. Simple leather shoes and sandals were worn during summertime, and boots of untanned hide in winter. The wealthy royals, nobles and merchants who could afford to wear richly-dyed silken garments and shinier shoes/boots to signify their status would do so, of course.

    Contrary to popular opinion however, their rough garb and long hair did not mean the Early Falinesti were unwashed savages, quite the opposite really - like their modern descendants they placed tremendous importance on personal hygiene, bathing twice a day with soap made of sheep tallow (which became a major export of the Falinesti living on the eastern coast), and washed their hands before meals and both before & after a battle. 'To be clean is to be godly', Hazranach himself wrote in the Book of Codes while ruling against the 'filthy and slovenly', and even babies would be ritually baptized into the new faith with a smidge of dirt and half a jug of clean water.

    A Wodanasht warrior & his wife, c. 3500 AU

    Early Falinesti warfare
    Falinesti warfare in this time period largely consisted of two warbands, usually numbering around 1,000 strong and consisting of a king's levies in addition to 20-100 men of his professional retinue, charging & hacking at one another until one side broke. Battles between tribal kingdoms were obviously much larger in scale, featuring dozens of petty kings and 5-20,000 warriors. Notably, in the early stages of Falinesti history at least, battles did not usually end with the losing side being totally massacred; the defeated peasants and nobles alike would be given a chance to surrender, which was the preferred outcome of most victors since they could then be exchanged for ransom (even peasant families surely had a nice bronze mirror or something to give for their father/son/brother). In sieges, on the other hand, if the defenders did not surrender before the enemy stormed their walls, they could expect to be massacred to the last man and their homes burnt to the ground; if they did surrender before that came to pass, they could expect more charitable treatment by their conquerors. Wars were often resolved with the loser having to marry their daughters to the winner, paying some tribute on top of the dowry, and accepting them as their new overlords.

    To prove their martial prowess, Early Falinesti troops were explicitly instructed to collect the heads of their fallen enemies in the Book of Codes; Hazranach apparently considered having them collect hearts (which are considered the 'houses of the soul' in Falinesti theology) instead, but decided that those would be too difficult to identify. The more heads one collects, the more fame and honor he brings to himself and his family. Triumphant warriors were rewarded with a share of the loot proportional to the number of heads they collected, and commoners who manage to collect ten or more heads in battle can expect to be uplifted into the nobility by their kings. Alas, this practice has unsurprisingly led to more enterprising warriors 'stealing' heads off of corpses of men they did not kill, and there have been many occasions where the soldiers of victorious armies would kill each other over who collected X's head.

    Most Falinesti warriors, being peasant conscripts or volunteers, wore little to no armor over their woolen tunics & trousers and fought with improvised weapons such as boar spears, woodcutting axes, smithing hammers, hunting bows, war-scythes and simple shepherds' crooks, or at best cheap longswords (an increasingly common sight as each household sought one of their own for self-defense) - infamously, these swords were to be whirled above one's head before striking, and due to their low quality as well as the force used in each blow, often had to have their blades re-straightened multiple times in the middle of a battle. Most of these warriors wore no armor at all; at most, wealthier village heads or merchants might wear simple bowl-shaped helmets of bronze or iron and a brass-coated iron 'heart-protector' breastplate only about 20 cm in size.

    A lower-class Falinesti warrior, likely a poor conscript or volunteer from a rural village, c. 3300 AU

    The Falinesti aristocracy, their personal retainers and the retinue of their kings (Cura-Heraskai or 'Chosen Men', singl. Cura-Heraska) essentially formed a caste of professional warriors, with the Cura-Heraskai often being lesser aristocrats themselves, who spent their lives either fighting wars or training to fight wars, and who traditionally entered battle with iron scale armor or chainmail shirts, bronze or iron helmets, and higher quality iron longswords in addition to long shields; they could fight either on foot or mounted, and deployed as either shock troops, close bodyguards to their overlord, or more often both. For their service they were rewarded with land and large shares of the plunder from every battle they took part in.

    A Cura-Heraska and peasant warrior, c. 3800 AU

    As for the kings themselves, they would sport ornate gilded or silvered and bejeweled armor to set themselves apart from the common soldier, and issued orders from either horseback or atop a chariot. Like the nobles who served underneath them, they were expected to lead from the front, and the death or capture of a king would almost always mean the rout of his army.

    Five allied Falinesti kings in their ornate armor, c. 3500 AU

    Some regions developed a unique fighting style based on this common Falinesti template. For example, the Fa-Telanesti were famous for their horsemen; their nobles would ride into battle in the full Falinesti panoply of an iron or bronze helmet and scale or chainmail, wielding a 3-4m lance that they had to grasp with both hands when charging in addition to longswords or axes and small decorative bucklers. Worsening things for their enemies, these nobles were often supported by a retinue of mounted archers and javelin-equipped medium horsemen who would disrupt hostile formations with their missiles in hit-and-run strikes just ahead of their masters' lances, no doubt directly copied from the Dafcikar. These 'Varanva'ati' (Early Fa-Telanesti for 'horse-lords', singl. 'Varanva'at') were rightly feared for the speed and power of their charges, and would come to influence the cavalry tradition of all the Falinesti in ages to come.

    A Fa-Telanasht Varanva'at and his Cura-Heraskai retainers, c. 4100 AU

    Two of the Falinesti cultures, the Wodanesti and Borvanesti, even allowed women to fight. Both were famed for their female warriors, who were reported to fight as bravely as 'she-wolves defending their cubs' with bows, longswords, knives, clubs and war-scythes despite traditionally being deployed as light infantry or cavalry, and thus wearing at most a light helmet for protection.

    A Wodanuat warrioress, c. 4000 AU

    Early Falinesti history
    The downfall of the First High Kingdom of the Falinesti, ruled by the Ardabirid dynasty, in 2900 AU is considered a watershed event in Falinesti history. For the next 500 years the Children of the Spring did not know unity, instead warring against each other as a vast swath of tribal kingdoms and fortified city-states even as they continued to expand out west, north and south. Some legendary or semi-legendary heroes could occasionally emerge to unite the entirety of their Falinesti subgroup in this turbulent time, such as Redanach of the Flowers who united the Fa-Telanesti in further driving back the ancient Dafčikar 3040-3065 AU, but none were able to unite a majority of all the Falinesti peoples, and in any case their efforts would always be undone upon their death.

    As they migrated, the Falinesti also ran into smaller indigenous peoples, whose societies were often less complex than that of the Edalanesti. Unlike the case with the Edalanesti, who though absorbed by their Favri predecessors influenced them to the extent that they evolved into the Falinesti, these peoples were often just rolled over and outright destroyed or assimilated into the Falinesti without leaving much of their own cultural footprint. These groups have been given the collective name 'Farghanesti' or 'Forgotten Children', due to their relative lack of archaeological evidence (some did not even leave ruins or pottery behind, and are only known from Falinesti songs or history books). One exception to this rule were the Kuronin people on the far west coast of Navashiral, whose story (like their Cerayanesti descendants) is recorded elsewhere.

    Favra-da-lesti/Falinesti migrations, 2500-4225 AU


    Red - Leliphabaal-da-Navashiral, the original landing site of the Favra-da-lesti + first wave of migrations, 2525-2650 AU
    Blue - Second wave of migrations, 2650-2800 AU
    Green - Third wave of migrations, 2800-3200 AU
    Teal - Fourth wave of migrations, 3200-3500 AU
    Pink - Last great migrations of the Early Falinesti, 3500-4000 AU

    Until Odcain, son of King Duacain of Laskarth, of the House of Cuhlecain came along.

    Born around 3060 AU to a tribal king of the Birinesti, Odcain would enter the pages of history some 40 years later as no stranger to warfare. From his youth, he was noted as a very big and strong boy who could dominate his opponents, even the adults at times, in sparring sessions - but also antisocial and short-tempered. When he reached his fifteenth birthday, Duacain was so impressed with his son's might that he made him the royal sword-bearer of his petty kingdom, and watched with pride as the young man brought him fourteen enemy heads after their first battle together. Unfortunately for him, Duacain would conveniently die while out hunting with his son seven years later, right after publicly telling Odcain that he was not ready for further governmental responsibilities no less; needless to say, more than a few eyebrows were raised at this situation. But, as there were no witnesses, Odcain was allowed to assume his definitely-not-murdered father's throne at the age of 21.

    What followed was fifty years of ruthless wars of expansion. Odcain shattered kingdom after kingdom in the Riverlands, felling their kings and razing their cities to the ground. He was noted for his brutality - far from keeping with the old Falinesti custom of taking prisoners for ransom after a battle, Odcain viciously butchered his captives. The kings and soldiers who did not immediately surrender to him were uniformly impaled, flayed or dismembered alive while their cities burned, while those who did got off 'relatively' lightly by instead being publicly humiliated as he stepped on their heads while they kneeled & swore allegiance to him before he 'gracefully' allowed them to continue ruling their former estates as his vassals. Even his own people were not safe from his cruelty - an Early Falinesti scroll written by him demands a governor he appointed bring him 700 bales of wheat by 'the first moon of the next month', or else 'you will surely die, your family will surely die, and to the man who I will appoint to succeed where you failed I shall deliver your hands, for he may be able to better work with four hands than two; and should he fail me as well, the man succeeding you both shall be given two pairs of hands' - and this is certainly far from the only such scroll in existence. Worse yet, far from trying to whitewash his atrocities Odcain actively boasted of them, erecting steles and having tablets written about his savagery to scare his neighbors into submission.

    When the Riverlands were conquered he struck at the petty kings of Filashiral next; most surrendered rather than fight against such a dreaded opponent, and the city-states that unwisely chose to fight were razed to the ground, their populations exterminated down to the last infants, cattle and even vermin and their royalty & nobility made to watch before suffering the same fate. Not even the sacrosanct were spared - when people tried to hide in temples, Odcain's warriors would kill them right under the roof anyway, and when priests and priestesses of Aba-Favra tried to shelter refugees from his wrath, the Eagle of Laskarth had them killed just as savagely as if they'd raised a weapon against him. After he was invited to witness the fate of the city-state of Lakshiral in 3115 AU, the Vekat at the time, Nechtian II, grudgingly anointed Odcain High King of the Falinesti - and ordered all but one record of what had happened to that city destroyed (with said remaining record sealed away in Shiral Aba-Favralesti's archives), for 'it was a tale too terrible to tell'. The last independent Bay King, Alailan of Shudshiral, committed suicide along with his entire family as Odcain's forces broke through his walls in 3118 AU, knowing full well what would happen to them if the Eagle of Laskarth were to take them alive. Before he died at the age of 68, Odcain was also sure to subjugate the kings of the Fele-zebat Peninsula to the east as well.

    Odcain shows no mercy even to servants of the All-Father - c. 3113 AU

    Odcain's son Tycain (3085-3139, r. 3128-3139) was no better than his father, and even more ambitious. With the East subjugated, he turned west, making war upon the Halanesti and Wodanesti as well as remaining independent Birinesti kings in the direction of the setting sun. Against his seemingly endless legions of conscripts and mail-clad chosen men, iron chariots and longbowmen the Rivermen could not prevail, and even the strongholds of the mountain kings fell one by one before him. "Nothing will protect you from me!" he is boasted to have thundered at the defiant Halanesti King Jeileic in 3137 AU as he retreated into his mountainside holdfast, "Not weapons, not armor, and certainly not these stones!" And true to his word, Tycain would send Joileic to join the ranks of the many kings defeated, humiliated and brutally butchered by the House of Cuhlecain later that year. Only the Children of the Woods succeeded in repelling Tycain's armies, driving him out of the southeastern corners of the Wodashiral after an intensive guerrilla campaign.

    Tycain's successor Odcain II (3109-3175, r. 3139-3175) would succeed where his father failed, conquering and actually holding parts of the eastern Wodashiral - after first setting fire to them, and making sure that the Wodanesti he came across had first been resettled into 'fortified compounds' surrounded with palisades made from especially flammable wood. It was said that the fires raged for four days before being put out by a freak thunderstorm, fortunately well before they could destroy the rest of the Wodashiral. "The Woses claim that to battle them is like battling every insect in the forest," Odcain was reported to quip to his servants as the forests burned and the screams of thousands joined the smoke in the air, "But what insect can survive a forest fire?" He also struck south at the Navanesti, and subjugated them as far as the Nava-Bira or 'New River'.

    The Second High Kingdom of the Falinesti at the height of its power, c. 3175 AU


    Red - Laskarth

    Fortunately for the rest of the Falinesti, when Odcain II died his sons Braicain (3130-3200) and Duacain (3133-3180) warred with each other over the succession instead of turning their great energies outward. When Braicain did eventually triumph, by personally killing his brother and nephews in 3180 no less, his kingdom had been left too weak to aggressively expand, no doubt to everyone else's joy. He spent the rest of his reign battling emboldened Halanesti, Birinesti, Navanesti, Dalanesti and Wodanesti rebels as well as independent kings who nibbled at his increasingly tenuous borders.

    Braicain's son Odcain III (3156-3209, r. 3200-3209) was a skilled warrior and charismatic leader of men, though no less savage than his ancestors. He began to re-assert his control over the empire built by his forefathers and messily put down the rebellions that had plagued his father so, but by now the other Falinesti kings knew full well just how ambitious and monstrously brutal the House of Cuhlecain was. As if he needed to remind them, Odcain finally attracted enough negative attention from his neighbors after he had one Halanesti king's children flayed alive before him and forced a Wodanesti queen into eating her son alive upon defeating both petty-kingdoms on the same day. And before his enemies' stomachs could recover from those grisly spectacles, he began to sell prisoners as slaves overseas to raise funds for his war machine in direct breach of the Book of Codes, and when the Vekat Theodastyr IV declared him unfit to rule and cursed him in the All-Father's eyes for this latest atrocity he had the religious head publicly dismembered. "I suppose that decides who Aba-Favra is truly with," Odcain sarcastically quipped after the holy man breathed his last. Theodastyr's successor, who took on his sacred name in his memory, fled to the court of the Halanasht Andyric Bai'alva, King of Leshal, rather than return to the holy city of Shiral Aba-Favralesti where he would be a hostage to Odcain's whims.

    "This man's father spilled his own blood for a crown," Andyric told his neighbors after hearing Theodastyr V's story, "And now he seems determined to outdo the old man." Forty-six petty kings of the Wodanesti, Halanesti and Fa-Telanesti joined forces to battle Odcain under a sacred banner featuring a white hexagram on blue provided by Theodastyr V, eventually defeating him with much bloodshed. At the Battle of Urakarth in the fall of 3209 AU, where Falinesti historical records claim the two sides led armies of a million men (in truth, the figures at the absolute most numbered 12,000 men on each side, and likely actually in the 6-7,000 range), Odcain struck down Redanach's descendant King Nainach but was killed in single combat with King Andyric, his sons captured and impaled, and his army pursued & annihilated. The allies marched on Laskarth with the blessing of Theodastyr and burned it to the ground, celebrated before the bodies of Odcain's remaining household, split up the bounty and...went home. Despite the horrific savagery of the House of Cuhlecain, they were truly one of the few hopes for a unified Falinesti polity in this chaotic time period, and now the Western alliance had just (admittedly rather understandably) snuffed that hope out.

    Andyric Bai'alva prepares to confront Odcain III with his allies, 3209 AU

    The collapse of the Cuhlecains' Second High Kingdom left a power vacuum that would go unfilled for another 500 years, and once more the Falinesti petty kings squabbled with each other and their foreign neighbors with no higher authority to keep them in check. In 3682 AU, the man who would stop this (again) was born; Uthnach son of Darnach, of the House of Tenetunnon, prince and future king of Tankasten in the Riverlands. Unlike Odcain I, Uthnach was a diplomat first and a warrior second, more skilled with words and accounting than he ever was with a sword. When he succeeded his father in 3710 AU, he inherited a grueling war with the growing petty-kingdom of Menuarach to the north, which was aggressively expanding against all of its neighbors. Uthnach skillfully forged an alliance with five other Birinesti petty kings, oversaw the death of his paramount rival King Cuhlaic III of Menuarach in the Battle of Sarhart 3711 AU, and proceeded to not only lead the conquest of his lands but also talked his allies into first giving up their shares of Cuhlaic's kingdom to him, and then into swearing allegiance to him as their overlord. In return, he would marry his first three daughters to their princes, and provide the requisite royal dowries (which he could pay now that he's gotten his hands on the coffers of Menuarach).

    Thus did the House of Tenetunnon expand in all directions - "One uses honey to catch flies, not vinegar," Uthnach himself said. Instead of using ludicrous brutality as the Cuhlecains did, Uthnach and his heirs preferred to expand through the power of their voices and wallets, peacefully absorbing kingdoms and leaving the old royal houses standing to govern their former estates. When kingdoms did resist them, they could bring to bear far larger armies from their growing domains to squash the independent petty kings. By the death of Uthnach in 3745 AU, his domain had expanded to cover the whole of the Riverlands and several of the northern Bay Cities - he had found a royal husband for each of his five legitimate and twenty-eight illegitimate daughters - and his son Duanach was no less astute than he. Out west, the competing High King-wannabe Teodric Ashi'ninga of the Halanesti marched to oppose him with six allies and some 20,000 men in tow, but Duanach brought twice that number with him and crushed him at the Battle of Tenetain in 3749 AU. Instead of smiting his enemy when he had surrendered however, Duanach allowed Teodric to live in exchange for his fealty and the marriage of his son & heir Ronveyn to Teodric's daughter Eriene, and arranged more matches between Teodric's allies' families and those of his vassals to absorb the Halanesti alliance into his own kingdom entirely. When Duanach appeared before Madalan VI, the Vekat at the time, to ask for anointment as High King of the Falinesti, Teodric helped convince the religious leader to perform the ceremony. After Duanach died in 3760 AU, Ronveyn I built the first-ever Falinesti royal navy and used it to conquer several of the Borvanesti-inhabited islands to the north.

    Duanach travels to Shiral Aba-Favralesti with his retinue & vassals, 3752 AU

    By 3870 AU, the Tenetunnon High Kingdom had reached the peak of its power when Ronveyn II ascended to the throne, with roughly half of the Falinesti peoples now at least partially under the power of the Sun Throne at Tankasten. Ronveyn declared that he would conquer no longer, but rather see to it that his dominions prospered. He revolutionized the economy by introducing a universal system of coinage (gold 'Una', silver 'Dia' and bronze 'Hekkil') and tremendously amplifying trade with the civilizations on other continents. Special quarters were built for foreign merchants & ambassadors in his capital and Shiral Aba-Favralesti, in a marked show of religious pluralism that had never been seen before in Falinesti lands. Though all of his vassal-kings enjoyed tremendous autonomy within their respective borders, they were banned from fighting each other under pain of death, and instead had to bring disputes before the Vekat for judgment; this ensured that the Third High Kingdom's subjects could live in true peace for the first time in over 1000 years. Perhaps most importantly, he brought his subjects closer together than they ever had been since the time of Hazranach by building the 'High King's Roads', a network of paved highways whose main arteries linked Tankasten to Shiral Aba-Favralesti on the shores of the Life-Giving Bay (the 'Holy Road'), Leshal at the edge of the Earth's Spine (the 'Opal Road'), the wooden city of Laskyene in the eastern Wodashiral (the 'Oak Road'), and Usanach to the southeast (the 'Common Road'), and further proceeded to build an ingenious postal system based around courier stations built every 15 km on each of these roads. These developments facilitated a great cultural exchange between the various Falinesti peoples, and did much to restore a feeling of pan-Falinesti solidarity after years of separation & seemingly ceaseless warfare.

    The Third High Kingdom of the Tenetunnons by the time of Tristyr II, 3870 AU


    Red circle - Tankasten
    Red lines - High King's Roads
    White - Shiral Aba-Favralesti
    Gray - Leshal
    Dark green - Laskyene
    Green - Usanach

    For 130 years Ronveyn, his son Duaveyn and grandson Marveyn I ruled over a peaceful and prosperous empire, one of the greatest in the western hemisphere; reportedly, when he was called a 'barbarian' by a thoughtless Arionic emissary in 3970 AU, the elderly Duaveyn simply laughed it off, asking the man "You trade in slaves and refuse to wear pants, yet you would call me and my people the barbarians?" instead of simply having the man's tongue torn out. But all good things must come to an end, and the Third High Kingdom was no exception. Each Tenetunnon High King until Marveyn was exceedingly fruitful, with not one having less than three sons, and so under their own inheritance law they had to keep partitioning their domains between each male child upon their death; it was only a matter of time before one cadet branch decided it had a better claim to the Sun Throne than all the others, particularly should the reigning king leave no sons. Upon Marveyn's death in 4000 AU without any legitimate sons of his own, the High Kingdom he and his ancestors had painstakingly built was shattered in a four-way civil war between his daughter Ileana and grandson Duaveyn, his nephew (from his deceased younger brother Runach) Pernach, his second brother Josnach, and his half-Udalanesti bastard son Tynvach. Further complicating matters, virtually every cadet branch of House Tenetunnon joined the fray sooner or later to assert their own claim to the Sun Throne, and a good number of their vassal kingdoms also declared independence in the chaos.

    15 years later, Pernach finally emerged victorious after annihilating the other candidates and all but two of the myriad Tenetunnon cadet branches, but was assassinated in 4018 AU as he planned to reconquer the kingdoms that had managed to break away from the Sun Throne. Upon his death, his distant cousin Uranach (then-head of one of those two surviving Tenetunnon cadet lines) was able to capture Tankasten but received virtually zero respect for his claim from the rest of the Falinesti, with even Vekat Logaric II refusing to anoint him High King. Thus, the Third High Kingdom came to an end; of the two branches of House Tenetunnon left, Uranach's ruled little more than the original kingdom of Uthnach for another ~200 years before fading into obscurity, and the other outright went extinct in 4148 AU. The Falinesti fought among themselves again, the peasantry and merchants languished as bandits and rival warlords prowled the countryside, the High King's roads declined and few of those in power bothered to even pretend to follow the Book of Codes anymore.

    The Falinesti would gravely regret breaking up the Third High Kingdom some 200 years later, when the ascendant Arionic Empire opted to invade the fertile continent full of disunited 'barbarians' living across the sea from them. Starting from 4210 AU, Arionic legions landed at the tip of the Fele-zebat and began pushing westward, their iron discipline and ingenious leadership combined with the lack of unity among the Falinesti allowing them to bowl over the local kings one by one. The Bay Cities formed an alliance to wage war against them, only to be defeated time and time again before being decisively crushed at the Battle of Latenhart in 4222 AU; their cities were sacked, their families put to the sword, and their subjects carried off as slaves. The same happened to the Birinesti kings who attempted to aid them. Still defiant, the Vekat Mornach X closed the gates of Shiral Aba-Favralesti and called on all of the All-Father's believers to fight the heathen invaders as Arion laid siege to his white walls by land and blockaded the city's vast harbor with their fleet, naming the feared Fa-Telanesti warrior-king Vicentyr IV Akhais of Bedven the High King of the Falinesti in this trying time. An alliance of some sixty petty-kings of the west and north - Birinesti, Halanesti, Fa-Telanesti, Navanesti, Wodanesti and Borvahesti alike - marched to save their religious leader with Vicentyr at their head, while the Vekat plotted to spring an uprising among the Dalanesti; but the plot was foiled by Arion's agents at the last minute, and upon hearing that some 80,000 very angry Falinesti warriors were marching against him, without the Dalanesti to pin him down the Arionic general Aradis was free to face them rather than get caught between them & the walls of their holiest city. Thus on a rainy day in 4225 AU 30,000 Arionic legionaries met the 80,000 Falinesti at Thuanach, the Field of Tears, and defeated them after nine hours of savage combat (initiated when the Falinesti vanguard recklessly charged before the rest of their army could arrive and promptly got slaughtered); forty-two Falinesti kings, Vicentyr included, and 45,000 of their men fell, while the rest were captured or fled back home utterly cowed. Arion's own losses were not nearly as heavy, amounting to about 7,000 dead and another 7,000 wounded.

    The Falinesti charge Arionic lines at the Battle of Thuanach, 4217 AU

    Mornach X, realizing that the Fourth High Kingdom had been shattered before he could even anoint its king properly and that he was doomed if he continued resisting, opened the gates of Shiral Aba-Favralesti and surrendered to Arion, proclaiming that it was evidently the will of Aba-Favra that the Children of the Spring were to be defeated. With the surrender of their religious head, the overwhelming majority of the Falinesti lower classes gave up the fight, and without any more willing warriors their noble lords soon had to follow. Only the Falinesti kings in the far south, west and north managed to retain their independence, and even they had to confront Arion's insatiable appetite for new conquests, usually more than once. Spring had ended for its Children, and Fall was now here in the form of what would be known as the Dark Age of the Falinesti.

    Note that there's also a Cerayanesti culture included here, which is Rose's project. So I'll leave it to her to describe Again, opinions are welcome.
    Last edited by Barry Goldwater; September 19, 2014 at 09:33 PM. Reason: added Rose's Cerayanesti desc

  16. #36

    Default Re: [BAW 2.0] Chapter III

    For Asiatic culture I would say either 2 or have them be an offshoot of the Deltic culture that moved north(like in idea 3) that could be divided into two groups, a northern one that as in idea #3 merges with the Aboriginals while the southern one remains more Deltic.

    Edit : wip Cerayanesti outline. Pictures may be added later.
    The Cerayanesti

    Cerayanesti, the 'Children of the Cherry Blossoms' are the product of the merging of Falinesti culture and ideals with those of the Yoitarén(Dawn People in Teisarian) that occupied the Tesashiral and Dagash-Shilene before the Falinesti migrations reached the Tesashiral. The Yoitarén themselves were also a product of cultural merging, between the Kuronesti tribes of the Yūgushiral(Dusk Forest, Falinesti corruption of the Yoitaren name of the forest) and Mi-Yūgushiral(Southern Dark Forest), some Northern Dafcikar nomads who lived on the edge of the Mi-Yūgushiral, and the Teisarian colonists of the Dagash-Shilene, the Dagash-Kylk(Dragon's Fang) peninsula, and a coastal region of the Yugushiral.

    The first of these groups to arrive in the Yugushiral would be the Kuronesti, or Kuronin(as they are known in Teisarian). A group forced out of the Edalanesti lands likely due to a conflict over resources, the Kuronin would travel for generations across Khio Na to reach the Yugushiral and establish a tribal society on the banks of the Mitūi no Tsuka(Lake of (the) Moon in Teisarian). Earliest relics of this society are said to be some time before Urbanization(100-500 BU). By 1500 AU, the Kuronesti would have come to control of both halves of the Yugushiral, divided into multiple petty clan-ruled states with the southern states' border changing as they warred intermittently with the Dafcikar, a conflict that continues throughout the history of the Cerayanesti until the Last Crusade. Kuronesti culture at this time was relatively basic with wooden settlements scattered throughout the forest serving as seats of power for the clan chieftains at the least and petty kings who had carved out a state consisting of several settlements at the most.

    The Mitūi no Tsuka would be a holy site to them, dedicated to their chief goddess, Kuness(who represents the moon,seas, along with being considered a war god). Fighting near the lake was forbidden, a decree twisted to the purposes of a raven-bannered Kuronesti tribe would would one day become kings of nearly all the Yugushiral and Ai-Magans of the Dusk Forest. Cerayanesti religion worshiped several gods and goddesses, along with spirits of their ancestors, nature, and in certain regions, animals(primarily in the Mi-Yugushiral and the few tribes who sailed out into the Dagash-Shilene to settle on one of the islands. This state of their culture would remain until in 2,515, ships bearing a banner of a dragon circled around a silver flower(Chrysanthemum) were sighted by Nazonesti(name for the Kuronesti who migrated to the Islands, means 'Mysterious Children' as very little is known about them due to their near-extermination by the arriving Teisarians besides being small tribal communities who lived in small coastal settlements. They worshiped a series of animal-themed gods with carved totems to each usually being present in each settlement's great hall)..

    Those ships were the Teisarian expedition to 'Taihon', Land of the Rising Sun as ordered by Emperor Go-Ankō. Consisting of volunteers from multiple clans, conscripted peasants, mercenaries, and others, the Teisarian expedition would land in 2,515 and two years later found Munodai, the first of four major colonial cities after driving out most of the locals and subjugating the others. Over the course of the next seven centuries, the Teisarian colonists would expand their state from a single island to include all the Dagash-Shilene, Dragon's Fang peninsula, and several segments of the coastline of the Yugushiral. Three other major cities would rise by this time, Senlian in the Yugushiral, Londian on the tip of the peninsula, and Ochebi on one of the central islands, located where Nakatomi Ieyasu defeated a great sea serpent(of course, with the help of a large fleet and soldiers) the locals worshiped as a god and sacrificed to every year to not destroy their villages.

    Initial contact between the Kuronesti and the Teisarians was hostile, but by 3,400 the two groups had merged into the Yoitarén, their cultural traditions being drawn from both groups, or localized versions of Teisarian traditions as after the War of the Dragonhawk Emperor(3,178-3,235) in which Nakatomi Mitsuhara, due to the Nakatomi being a clan founded by a third son of the Huziwara clan, attempted to claim the throne of Yueliang and failed. A Teisarian Empire invasion force was repulsed on the shores near Munodai along with Kuronesti forces. At this point, the Cerayanesti realm is a loosely associated league of three large states - the Nakatomi-ruled Kingdom of the Dragon Sea, consisting of most of the Teisarian colonies, the Kingdom of the Mi-Yugushiral, whose rulers are House Volkas, a Kuronesti house known for their training of wolves for combat and worship of a great wolf spirit along with Kuness. The final state is the Northern Dusk Forest Kingdom, ruled by House Gwlachmai(who will take this name after contact with the Falinesti) from the shores of the Mitūi no Tsuka. The league also consists of multiple lesser states, such as the Dragon's Peninsula ruled by the Mizushima of Londian, Biraun(northernmost island in the Dragon's Sea), and portions of the Yugushiral ruled still by petty clan chieftains or kings, if not in Dafciakr hands.

    The new religion of the Yoitarén is a combination of the Kuronesti and Teisarian faiths(more detail on this later). Culturally, the Yoitarén have major coastal and island cities that are a source of artistic and mercantile development from the Teisarians while the wooden settlements of the Kuronesti expand, several changing from being ringed with wooden walls to having stone walls, usually being cities of the strongest Kuronesti rulers. Through decades of effort by scholars and clerics of both groups, a new language is created and by 3800 is spoken by nearly all the Yoitarén. (also a wip)

    In 3525, the first Falinesti-Yoitarén contact occurs in the Yugushiral as a migrating Wodanesti warband arrives during a battle between warriors of Houses Blackwell and Kyffin, both rulers of a petty kingdom to the east of the Gwlachmai kingdom. Similar to the Teisarian-Kuronesti contact, the Falinesti-Yoitarén contact will be mostly hostile as the two groups fight over the border regions with some periods of cultural exchange and trade in between the fighting. The Cerayanesti replace the Yoitarén as the dominant culture group in the Yugushiral by the time of Arion's invasion of Navashiral, having the strongest impact on some regions of the Yugushiral, while the Dagash-Shilene and interior of the Norther Yugushiral remain mostly influenced by their original cultures.
    Last edited by Xion; September 11, 2014 at 08:32 PM.

  17. #37
    Gone 2 the Celts's Avatar Primicerius
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    Default Re: [BAW 2.0] Chapter III

    I am writing the history and culture of the Perhe, but I probably won't post what I have until Friday/Saturday due to irl things.
    Quote Originally Posted by Kip Bohannon View Post
    I'm actually quite fond of Egyptian mythology. I'm quite fond of anything with golden penises, really.

  18. #38
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: [BAW 2.0] Chapter III

    Guys, remember this?
    Quote Originally Posted by Barry Goldwater View Post
    OK, some players have come to me with concerns that the cultures they want to create have been rendered impossible due to the eastward Aboriginal migrations remaining in place, and the opposition of the community to changing the Aboriginals. Fair enough, I think I can safely say both sides have valid points to their argument; on the one hand I don't want to force anyone to create a culture they don't want (for example, Lucius has voiced his opposition to the idea of Black Chinese Tribes, which while very original does seem to be quite far out there (Ancient China was a centralized empire and not a mass of various tribes) & would be hard to find pictures for) and I don't have any problems with an East Asian ethnicity being in the game (we've already got whites, blacks, Amerindians and I think Semites down after all ), but on the other hand the Aboriginals could potentially present another cultural background for other players (like Mutton, if he returns) to play with and as Dan has said are quite literally the only black people we have on this Earth.

    Therefore I would like to suggest the following compromises:

    1) Divide the Aboriginals into 'Western' and 'Eastern' Aboriginal groups. The 'Western' group, living west of the mountains dividing the savanna (yellow) and tropical jungles (green) on the northeast corner of Anvakhano/the southern continent, are still our black people. Those east of these mountains are East Asian/Austronesian/Altaic peoples.

    2) As 1), but push the mountain border further back to the west so the giant desert there could conceivably be populated by Central Asians instead of black/Arabic desert nomads. Or let both exist & fight over it with the black/Arabic nomads rolling in from the west and the Asiatic ones from the east, which has actually kind of happened before.

    3) Have our 'Asiatic' ethnic group come about as a merger of migrants from both the Deltaic and Aboriginal groups. Depending on proximity and local geography, members of this group could have quite different physical features; for example, people living in those highlands/mountains in the far NE corner could be paler due to their surroundings even though they've got more Aboriginal than Deltaic blood, while those in the tropical jungles below are darker-skinned due to both heavy Aboriginal blood and living in a jungle, and those further south could have fairer/olive skin inherited from the Delta culture. This would also be the group that migrates out east onto the southeastern islands. Historically the Native Americans were descended from Asians who crossed over into the Americas over Beringia; what if we reverse that, and have our East Asians descended from Kip's new Mesoamerican Deltaic peoples with a bit of help from the local geography (the original migrants from Asia were probably quite pale, but their 16th century Aztec descendants would have been much darker in skin tone; perhaps having the Deltaics moving northward could reverse that for BaW) & the black Aboriginals?

    Here are some maps of what I'm suggesting:

    Compromise #1

    Compromise #2

    Compromise #3

    What do you guys say? Yay, nay, 'I have some questions', 'Barry is a fool'... Anyway, I leave the floor open to y'all now.
    I need you to vote on that (plus the additional idea Rose provided two posts above mine, with only a northern migratory wave being influenced by the Aboriginals while the southern group remains genetically mostly Deltic) ASAP as well, much like the case with the proposals that have been collecting dust over in the Chps 1 + 2 thread this has been sitting around, completely undiscussed for several days now (by Sunday it'll be almost a week since I first posted it, with no replies). So yeah, talk about it, approve it, shoot it down - I just need you guys to do something about it.

  19. #39
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: [BAW 2.0] Chapter III

    Today's update on the Falinesti: their own Dark Age under Arion (actually Arion's height of power), wars of independence, and the rise of their new religion.

    History of the Falinesti, Part III: The Long Winter and the Great Spring, 4225-4500 AU
    The Falinesti Dark Age, or 'Great Winter' ('Ah-Boerva' in the Dark Age Falinesti language, 'Abas-Borva' in Middle Falinesti and 'Ai-Borva' in High & Modern Falinesti) as the Children of the Spring call it, refers to the 275-year period of Arionic rule over Navashiral, when it was brought to an end in a highly destructive but ultimately successful 30-year war referred to as the 'Great Spring' ('Ah-Falin' or 'Abas-Falin') by the Falinesti themselves. As one can tell from the name, this was not exactly a time of great joy for the Falinesti, who struggled to defend their way of life & religious traditions against Arionic efforts to assimilate them and impose first the state cult of the thunder-god Thanitar, and then the Asuravim religion on them. The men of Arion did leave long-lasting influences on Falinesti culture, particularly in the direction their religion took and their language & fighting style, but for the most part today's Falinesti look back on these days as a long nightmare than anything to be cherished.

    Dark Age Falinesti culture
    The Arionic Emperors were sufficiently wise and foresighted to avoid directly ruling the entirety of the Falinesti, which would have guaranteed a much swifter end to their rule. Instead, they only installed governors and a gradually strengthened program of assimilation on the eastern coast and the eastern Riverlands, whose inhabitants would go on to become the most heavily 'Arionized' of the Falinesti by 4500 AU; they permitted local dynasties to continue reigning as client rulers (though they were no longer allowed to actually call themselves kings/queens, instead being rebranded 'Mayors', over their old kingdoms further inland - so long as they of course swore oaths of allegiance & paid tribute to Arion, and installed small garrisons in each petty-kingdom's capital to ensure their rulers' good behavior. Most importantly, Arion made Shiral Aba-Favralesti into the seat of their Navashirali Viceroy and accordingly installed a large permanent garrison there, conveniently allowing them to keep the Voices of Aba-Favralesti and the Sages hostage, while also initially holding off from forcing anyone to convert away from the All-Father; many Falinesti would normally be willing to fight foreign invaders, or at least foreign invaders who tried to impose their customs upon them, but a combination of knowing full well that their religious leadership would be annihilated if they revolted and religiously tolerant policies in the first days of the Arionic occupation kept their swords sheathed.

    Arionic control over the Falinesti, c. 4300 AU


    Red - Arionic direct rule
    Orange - Autonomous Falinesti client rulers
    Green - Independent Falinesti petty-kings

    Lined areas indicate those hotly contested with the Dafcikar or Perhe.

    Note: The independent kingdoms were often raided or outright invaded - and thus temporarily subjugated - by Arion. Indeed, Arionic forces once made it as far as the western coast of Khio Na, though they did not return to tell the tale. In any case, this means that like the regions bordering the Dafcikar and Perhe, Arion's western border and those of the free kingdoms tended to fluctuate wildly.

    However, though Arion did not make any overt moves to impose its own state religion on the locals for the first 100 years of the occupation, they did introduce other elements of their culture that the Falinesti accepted. Public bathing was one of the most important of such elements; prior to the Great Winter the already hygiene-focused Falinesti traditionally bathed privately in rivers, pools or private bathhouses for the especially wealthy, but from the 4200s to the 4500s massive sex-segregated three-step public bathing complexes modeled directly after the Arionic originals were built in every Falinesti city of note, and every small town that could afford it. Those nobles who could afford it would of course stick to private bathhouses, which if ever at all possible were built over or near a natural hot spring. Besides bathing, these facilities also featured gymnasiums where the Falinesti could meet & converse with each other, spar with wooden javelins and swords and in the cases of especially wealthy cities, read in an attached library or buy food from specially-designated stalls. Arion also left its mark on the Falinesti languages, which took on increasing amounts of Arionic loan words the closer one gets to the eastern coast, and the Arionic currency largely replaced older Falinesti coins. Aside from coinage, the Falinesti of the east at least began to adopt the primitive banking practices of Arion, creating an upsurge in the number of Falinesti moneychangers & pawnbrokers.

    That said, Arion was largely unable to enforce its shorter hairstyles on the Falinesti and completely incapable of getting the Falinesti to swap out their pants for togas or stolas, with even supposedly wholly Arionized Falinesti causing their Arionic overlords no end of grief by showing up to important meetings wearing the 'barbaric trousers' under their Arionic woolen or linen robes. Arionic slavery also never caught on with the Falinesti, who maintained cultural and religious taboos against the institution and considered those of their kind who did engage in the slave trade to be 'Bekhanesti' or 'Traitors to the Children'; the absolute worst dishonor that could befall a Falinesti, and one that guaranteed virtually eternal ostracism at best, a lynch mob or assassins hounding you wherever you go at worst.

    Spread of Arionic influence, c. 4225-4500 AU


    Red - Extensive Arionic influence
    Orange - Moderate Arionic influence
    Non-colored areas - Minimal to no Arionic influence

    The Dalanesti and Birinesti were the most heavily Arionized of the Falinesti. They adopted large amounts of the Arionic language, exclusively used Arionic coinage, traded extensively with the other cultures subjugated by Arion and thus absorbed elements of their culture as well, and built the most public baths and Arionic-style marble sculptures of all the Falinesti ethnic groups. Many of them turned from Aba-Favra and the other lesser gods of the Falinesti pantheon to worship first the empire's thunder-god Thanithar and later, the Asuravim - an offense punishable by death under the Book of Codes, leading to much religious tension whenever they and a less Arionized Falinesti group had to interact for any extended period of time. Speaking of codes, the Eastern Falinesti would often either try to merge the Book of Codes with Arionic laws, or have the latter supplant the former entirely. Birinesti & Dalanesti families readily married Arionic soldiers & settlers, to the point that their fiercest Falinesti critics would refer to them as 'Falivashti' ('Bastard Children of the Spring'). Their language was used almost as often as the Arionic tongue in official discourse, to the point where (after being partially merged with each other's as well as the tongues of the other Falinesti cultures) they served as the basis for the Dark Age Common Falinesti language. And as mentioned earlier, in addition to adopting the toga & stola of Arion (though they continued to wear trousers underneath) they generally kept their hair short (for men) or braided/up in buns (for women).

    That said, they did have their limits: besides continuing to wear pants, the Birinesti & Dalanesti despised those Falinesti who did become slavers and slave-traders just as much as the other Children, and a plurality of them still held to the ways of the Circle (albeit increasingly muddled with Arionic and self-made influences over the years).

    Birinesti and Dalanesti as of 4450 AU - note the pants they're wearing under their togas

    The Halanesti, Fa-Telanesti, Navanesti and northern Udalanesti were still Arionized, but to a much lesser extent than the Birinesti and Dalanesti. Their tongues were firmly influenced by Arion's, but not to the point of almost being a sub-Arionic dialect; they continued to use Third High Kingdom-era coinage alongside Arionic currency; and they mostly held on to the Falinesti pantheon, even if an increasing number of them did add Asuravim Sentinels to said pantheon as lesser gods sworn to Aba-Favra toward the end of the Great Winter. Many of these Falinesti kept their hair long, though they did at least start braiding/tying them in larger numbers than before the Conquest. The Book of Codes remained their go-to source for legal matters. Though these peoples married into the ranks of their Arionic overlords, they did so on a much smaller scale and with considerably more social disapproval than the Eastern Falinesti. And of course, in terms of dress, these men and women stuck exclusively to the classic Falinesti sleeved shirts, trousers and long skirts.

    Halanesti, Navanesti & Fa-Telanesti everyday fashion, c. 4450 AU

    Finally, the Wodanesti, southern Udalanesti, and Borvanesti, as well as far western Halanesti and Fa-Telanesti who were referred to as 'Gvadanesti' or 'Greater Children' by their more heavily Arionized eastern kin, felt only minimal Arionic influence. They almost entirely stuck to their old pantheon & fashion with little to no Arionic influence, overwhelmingly used Tenetunnon or local coinage, and borrowed only a few words from the Arionic language. Their Falinesti blood is known to have largely remained pure of Arionic influence as well, with only a few high-profile marriages between their nobles and those of Arion being recorded. In time, the western Hala/Woda/Fa-Telanesti would actually grow into new cultures, divided from their eastern brethren by Arion's influences.

    Wodanesti & Udalanesti everyday fashion, c. 4200 AU

    After the failure of the First Falinesti Rebellion or 'False Spring' of 4360-4374 AU, the following banning of the Circle of Aba-Favra, and the extinction of the Duanericesti priestly elite who led said rebellion, Falinesti believers went underground; far from forcing acceptance of Asuravos, the actions of the men of Arion only drove even the Arionized Eastern Falinesti to cling even harder to their old traditions in secrecy. Most households continued to maintain secret shrines to Aba-Favra, meeting with fellow believers in secluded groves or caves (or in the case of the wealthy & powerful, the heart-crypts of their forefathers) and electing new priests from their own congregations. Infants were baptized in underground lakes or rivers, and the believers provided each other with cover stories and charity to keep them from falling into the hands of Arion. Those who kept small figurines of the gods in home-shrines were careful to disguise them as Arionic deities instead. Many times, when they were found out and executed for their faith these men, women and even children would go to their brutal deaths defiant, cursing Arion in the name of Aba-Favra and appealing to the All-Father to destroy the empire. All this said, under increasingly heavy Arionic pressure and without a properly bred & educated priestly class to guide them, many of these 'Secret Believers' or 'Shaba-nashti' found it difficult to stay completely true to their roots for long, and began having to make up their own religious traditions out of whole cloth or borrow those of Arion to compensate in short order.

    A simple hexagram of the type used by Shaba-nashti, c. 4390 AU

    Some Falinesti did try to escape the rule of Arion, or Arion's lapdogs, by fleeing to a region that few Falinesti dared to tread prior to this Dark Age - the Southern Desert ('Naka-Dezha') bordering the Fa-Telanesti and Navanesti lands. Most of these refugees were originally Fa-Telanesti, Navanesti, Udalanesti and Dalanesti, but overtime they would gradually merge into a new Falinesti ethnicity - the 'Sazhanesti', or 'Children of the Sands' - under the pressure of both their hostile environment and raids from Arionic-controlled lands as well as the southeastern coast of Khio Na, which was troubled by pirates and slavers from Anvakhano. However, the full story of these Sazhanesti will have to wait for another time; for now, they were little more than a disparate collection of refugees holed up in shantytowns around desert oases or on the feet of the mountains fencing in large parts of the Naka-Dezha, more concerned with simply surviving to see another day than maintaining a cultural identity.

    Dark Age warfare
    One of Arion's most obvious and longest-lasting influences on the Falinesti was their style of warfare. Under Arionic overseers, Falinesti warbands were (at first often literally) whipped into shape, transforming from disorganized tribal warbands into proper disciplined regiments. Some peasant levies were drilled and equipped to fight as either simple archers, or light infantry who could use their large numbers in much more intelligent ways than just bullrushing the enemy head-on; they were drilled to march in columns or squares, to divide their own formations to cover more ground before reuniting before making contact, and to spread their lines out thin so that the extremes of their formation could envelop the enemy's flanks. These lighter auxiliary troops employed everything from javelins to crossbows (a new addition to the Falinesti arsenal, and one that soon came to be preferred by the Dalanesti) to slings; thus their preferred tactic was to fan out, outflank the opposition, and hurl darts at them before swiftly closing in from the flanks to bury the enemy with their greater numbers. Heavier auxiliaries were outfitted with helmets, chain or scalemail, spears and/or swords, and shields painted in the color of whichever legion they had been attached to. There wasn't all that much regional variation between, for example, a Halanasht and Udalanasht auxiliary; Arion demanded the standardization of equipment for ease of manufacture and repair, which left very little room for anyone who wasn't an officer to make personal modifications to their gear.

    Falinesti auxiliaries in Arionic service, 4225-4500 AU (note: their equipment was often carried over into the succeeding Middle Era, 4500-4900 AU)
    Dalanasht elite crossbowman

    Wodanasht slinger

    Navanasht light spearman

    Halanasht medium spearman

    Udalanasht heavy spearman

    Falinesti nobles were to no longer be trained by their kinsmen from youth, but to attend Arionic military academies instead. There they were drilled to lead their men in the Arionic style, as disciplined regiments with themselves as professional officers who were emotionally detached from the men under their command rather than emotionally-invested village chieftains and lordlings over their subjects. In terms of equipment, they mixed the old with the new, keeping their longswords instead of adopting the Arionic short-sword but copying Arionic armor and helmet designs. The chainmail shirts of old could be augmented with scalemail and vice-versa instead of being mutually exclusive pieces of armor, and ridged helms that represented a combination of Arionic and native Falinesti helmet designs became the norm for most Falinesti warriors by 4400 AU. Only the Fa-Telanesti and isolated peoples like the Wodanesti stuck purely to traditional Falinesti helmets - tall, ornately decorated pieces with colorful plumage. Out of armor, most of these officers donned Arionic-styled pillbox or conical caps (which remained in vogue well after the end of the Arionic occupation) in addition to various mixes of Arionic and local Falinesti noble outfits, giving themselves both an exotic flair and some way to hang on to their Falinesti identities.

    Dark & Middle Era Falinesti officers, both in and (post-Great Spring) out of Arionic service, 4225-48/4900 AU
    Birinasht officer

    Halanasht officer

    Wodanasht officer

    Navanasht officer

    Udalanasht officer

    Dalanasht crossbow corps officer with Fa-Telanasht cavalry officer & Halanasht infantry officer, all in battledress

    Two of the Falinesti ethnic groups also came a step closer to perfecting their most recognized fighting styles under Arionic 'tutelage'. Firstly, the Fa-Telanesti were able to refine their Varanva'at heavy cavalry with the addition of both Arionic discipline and contact with distant nations' technologies while battling said nations under the Arionic flag. After running into horsemen on Anvakhano who used stirrups in the late 4300s AU, they created and improved iron stirrups of their own, which allowed their horsemen to remain in the saddle much more easily & comfortably. This also allowed them to bring far greater force to bear by actually couching their lances, and soon many of them had discarded the two-handed lance in favor of a one-handed one that they could pair up with a shield for greater protection, as well as throwing darts or javelins that they could now throw into battle without relying on retainers (and thus freed up said retainers to become dedicated lancers themselves). When they fought overseas in Arionic armies, the Fa-Telanesti heavy horsemen soon gained a reputation for being able to smash through even spear lines and were feared as nigh-unstoppable battlefield juggernauts. Secondly, the Wodanesti too refined their own fighting style, centered around the use of longbows made from the yew trees of the Wodashiral - and if the Fa-Telanesti were dreaded for being able to smash through enemy lines with nary a thought they were in turn feared for their ability to thin those lines very quickly with devastatingly accurate arrow-storms fired from a range their enemies could not match.

    Fa-Telanasht Varanva'at, poor and rich, c. 4450 AU

    During the Great Spring, as Falinasht brought his people together, he facilitated an exchange of tactics among the Falinesti. The most popular concept, adopted by virtually all Falinesti by the end of the succeeding Middle Era, was that of the Varanva'at: as explained above, a heavy cavalryman clad from head to toe in armor and armed with a thrusting lance, an extra melee weapon and a shield, geared specifically to charge and break enemy lines head-on. Many years later, the Varanva'at would take on additional social responsibilities and gradually evolve into the 'Vahan' (knight), counted as the lowest rung in the Falinesti nobility; but, that is a story for another time. As for the rest of the Falinesti rebel army, it was true that in the earlier parts of the Great Spring they had to more often than not loot armor & weapons off the battlefield, later on they were able to sport superior semi-standard pieces of equipment with the aid of captured Arionic foundries and Halanesti or Udalanesti blacksmiths: the mail coif (with only one in every five Falinesti wearing a helmet over it) and hauberk in particular entered widespread use.

    A rebel soldier of the Savior's army in a mishmash of scavenged gear, c. 4475 AU

    Dark Age history
    "These are a queer and stubborn people," General Aradis wrote after his victory at the Field of Tears, "They wear barbaric trousers and revile the enslavement of weaker peoples, yet claim to have built a civilization. They exalt one man's line as their priests and the voices of their God, but do not allow these same men to rule over them as kings and Emperors. They are fierce warriors and not unintelligent, I shall give them that much, but their disunity and bloodlust has stopped them from achieving their full potential. And they absolutely do not know when to quit, truly as forty-five thousand of their number proved on this bloody field today they would sooner break than bend. All that stopped them from continuing to wage war against our wise Emperor is their holy man's call to surrender, and I shudder to think of what kind of war I may have faced if I had slain him instead of accepting his submission, as I should have done for his resistance these past months but regretfully did not for the sake of expediency." How right he was.

    At first, the new conquerors did not infringe too badly on the traditional customs and lifestyles of the Falinesti peoples, at least no more than the average empire of their time could be expected to. They directly governed the eastern shores of Navashiral and the Riverlands but permitted the vast majority of the Falinesti a considerable degree of self-government by leaving their myriad petty-kings in charge of their traditional domains; all that changed was now the masses had to refer to their kings as 'Governors', pay an extra tax, and face the possibility of being drafted to fight overseas. Most Falinesti, who rarely stepped out of their own villages and grew up on tales of heroic combat, were fine with that - they knew that the hand of Arion could do no worse than some of their nastier local kings, in fact some Falinesti who tasted Arionic rule themselves found their new governors fairer than their old kings, and regarding the possibility of conscription for distant campaigns saw it as a way to gain glory and excitement through adventures to lands they'd never heard of. They were even allowed to worship Aba-Favra and their other lesser gods, with the Vekat'a continuing to sit where they had always sat in Shiral Aba-Favralesti, and as they were generally not sufficiently fanatical to rise up merely because another religion set up shop in their backyard just yet, this policy of pluralism ensured that the Falinesti would largely remain compliant with Arionic rule for the time being.

    But this settlement could not last forever. Arion was determined to impose its own values on the Falinesti after a 'grace period' to butter them up and get them accustomed to taking marching orders from the Emperors, after which they expected the Falinesti would just roll over and accept those changes. But when Emperor Kardaran IV began the process of destroying Aba-Favralesti shrines and setting up temples to the Asuravim in 4324, a year after his conversion to the new religion (whose adherents the Falinesti called 'Mannanesti' or 'Children of Mannas' for obvious reasons), he received an unpleasant surprise when Falinesti priests, peasants and nobles alike joined forces to raze his new temples and kill or otherwise chase away Asuravim clerics assigned to them. With every small rebellion he hammered down, four or five more emerged in its vicinity. Thus, in a highly publicized accord with Vekat Faonel III, Kardaran promised to uphold religious freedom on Navashiral and respect the Falinesti Circle. But his son broke this agreement, and resumed razing Falinesti shrines & temples to make way for those dedicated to Asuravos.

    In 4360, Vekat Durenach VI had had enough after he witnessed Arionic workers pull down a consecrated pillar to Raizakal, Aba-Favra's consort-goddess, in the courtyard of the Holy of Holies itself. He called upon the Children of the Spring to revolt against their foreign oppressors, who he declared were an existential threat that would destroy the Falinesti way of life and spit on their gods every day if they were allowed to stay even one second longer on Navashiral, and when Arionic troops attempted to arrest him they were driven back by an angry mob. Shiral Aba-Favralesti was soon consumed in religious rioting, and when ordered to put down their co-religionists & countrymen the Falinesti auxiliaries attached to the Arionic garrison turned against their masters instead. The fires of revolt spread all over Navashiral as Falinesti governors joined the Voice of Aba-Favra by the dozen, thousands of peasants gathered their tools and marched to war, and priests & priestesses of the All-Father embedded themselves in Falinesti warbands to provide both medical aid and moral support.

    A Falinesti shield-wall advances against the men of Arion, c. 4361 AU

    But not all the Falinesti arose to join the Voice of their god. More than a few were too afraid of Arion's might to try - this same empire thoroughly crushed their forefathers despite being outnumbered many times, after all, and their own religion seemed to only strengthen them. Others actively fought for Arion, whether out of a feeling that the Vekat was too reckless in revolting over a 'mere' pillar and that Falinesti interests would be better served through negotiated compromises with the empire, because they were Asuravim themselves, or simply for money. Worse yet, the rebellion's leaders suffered from internal divisions - even in this trying time the descendants of the myriad Falinesti petty-kings, true to their ancestors, could not help but take jabs at their rivals in the form of ambushing their columns while disguised in Arionic armor or leaving them to die at crucial battles - and a lack of discipline, as only about a quarter of their number (chiefly the defected auxiliaries) are likely to have been professional Arion-drilled soldiers. Arion was able to drive wedges between certain Falinesti kings and pay off others, while landing more and more reinforcements on the shores after finishing a war on the other side of their empire. Shiral Aba-Favralesti fell and was thoroughly sacked in 4369 after a grueling three-year siege, but Durenach was able to flee into the countryside and continued to wage a brutal guerrilla war in which both sides committed plenty of atrocities. It took until 4374 AU, when Durenach was betrayed and handed over to the Arionic legionaries by a paid-off mercenary captain in his service, for Arion to finally clamp down on the revolt.

    Arion's retaliation was every bit as brutal as expected, and then some. The Holy of Holies in Shiral Aba-Favralesti was sacked, its treasures taken away as plunder, its priests and priestesses put to the sword, and its site finally reconsecrated as a temple to the Asuravim. Tens, if not hundreds of thousands of prisoners were executed, to the horror of moderate Falinesti who had sided with Arion in hopes of getting a better deal for their people; said moderate soldiers and officials were, more often than not, ambushed and slaughtered by the thousands in their camps or offices by Arionic legionaries to make sure they couldn't change their mind after these atrocities and start a second rebellion against the Emperor. Arionic troops ransacked villages even remotely suspected of aiding the rebels after the fighting was done. And most crucially, the Emperor issued orders to his men to slay every last descendant of Duaneric, the only men and women allowed to become priests of the Circle of Aba-Favra; a generous bounty was also offered to entice the less faithful Falinesti into helping out. Within the century, the Duanericesti were wiped out almost to the last man, with only a dozen or so documented survivors managing to keep their heads down throughout the purge - out of a clan that had numbered some 120,000. With everyone fit to be a priest/ess dead (as far as he knew, anyway) and the rebellion decisively broken, Arion's Emperor saw fit to wholly outlaw the shattered Circle of Aba-Favralesti and legally force Asuravim upon the locals.

    Shiral Aba-Favralesti falls to the might of Arion, 4369 AU

    But the Falinesti would not be broken so easily, even after a defeat as heavy as that of the First False Spring. The many faithful retreated underground, continuing their worship practices in secret and considering the circumstances extreme enough to break their own holy law by electing people from their own congregations to lead them, regardless of whether or not they were descended from Duaneric's three children, while publicly pretending to be faithful Asuravim. Falinesti governors willingly harbored the new generations of religious leaders at their court (never openly though, for obvious reasons) and turned a blind eye to the growth of these post-First False Spring religious communities, of which they were often part of anyway. Those who collaborated with Arion, selling out their own holy men and women for coin, often ended up dead should they spend even one day too many among their fellow resentful Falinesti. Arion might have thought otherwise, but for the Falinesti, the fight for their freedom was still far from over.

    In 4410, at the request of several Fa-Telanesti vassal kings, Arion launched a grand expedition against the Dafcikar, deploying two legions for a total of 10,000 men of Arion backed by 25,000 auxiliaries drawn from each of the Falinesti peoples under their heel. Although they easily cleared the Dafcikar from the great steppes of the western Fatela'i, which was considered extremely difficult to defend anyway, the expedition literally hit a stone wall in the form of the mountains shielding the Great Lake of the Dafcikar. For half a year the legions and their auxiliaries attempted to slog their way through the mountains, only for all their efforts to be undone when Dafcik forces slipped behind their lines through less-known mountain passes and struck at their rear. The auxiliaries largely panicked and left the legions to be eradicated, and even their camps were ransacked by the victorious Dafcikar. Needless to say, after this utter disgrace the Arionic Emperor ordered one in every ten of the surviving auxiliaries killed as a warning to the others never to flee from battle, withheld their salaries and levied additional taxes on the Falinesti to pay for two new legions.

    Northern Dafcik warriors cleave their way through Arion's legions, c. 4410 AU

    Shockingly, the Emperor's moves did not give the Falinesti much incentive to not rebel, which they promptly did in 4411. This time, the nobles and merchants led the charge, and fielded disciplined armies composed of their own retinues and mutinying Falinesti auxiliaries. But Arion's government soon figured out what they should do after suffering a few major defeats at rebel hands, and repealed the tax on the commoners in 4414 to drive a wedge between the rebels. The aristocratic leaders of this second rebellion could not convincingly portray themselves as freedom-fighters or religious crusaders to the masses, who now largely saw the affair as an upper-class war being fought for the economic interests of the nobility and promptly deserted by the thousands. After the decisive defeat of the rebel army at Filanach, the 'Autumn Field', in 4416 and the mass execution of the rebel leaders, whose families were dispossessed and whose estates were divided between Arionic colonists & those Falinesti deemed more loyal, but carefully showed leniency to a few of the randomly-selected rebel chiefs and the commons to avoid provoking yet another revolt. Thus did the Second False Spring come to an end.

    Fa-Telanesti cavalry & Halanesti footmen fighting in the Second False Spring, 4414 AU

    With two major rebellions smashed, the local ruling system gutted and the religious leadership annihilated or driven underground, Arion had every reason to believe that by 4420 their hold on Navashiral was secure, even as the rest of their empire was increasingly threatened by Barbarian incursions from the far north of their continent starting in 4432.

    Too bad for them, the man who would prove them very wrong was only a few decades away from being born.

    In the spring of 4445, a baby boy was born to a Navanuat prostitute by the name of Ilmariel in the still-derelict streets of Shiral Aba-Favralesti, his father unknown to the ages. His rivals said he was an Arionic soldier, but those who would come to adore him insist he was none other than the son of Aba-Favra Himself, sent to deliver his children from the horrors of the Arionic Empire. These supporters further claim that angels presided over his birth, and that many Falinesti petty-kings (*ahem* Sorry, 'governors'), lords and even commoners & foreigners whose lines would spawn future rulers (of Falinesti cultures that hadn't even been born yet in many cases) took a grave risk in visiting him bearing various gifts; most notably a white lion's pelt, anointing oil, stolen spices, choice fruits and a seasonally changing flower. In any case - growing up in the overcrowded slums of the city with a mother who tried to do the best she could for him but was all-too-often hindered by her own alcoholic tendencies and the nature of her profession, few could have predicted at the time what the boy Falinasht ('Son of the Spring') would become, and even less so when he joined the Arionic army at the age of 20.

    While fighting the Northern barbarians for Arion, Falinasht was severely wounded and left for dead by his comrades. What a surprise, then, that he should turn up on the shores of Navanesti a few months later, seemingly perfectly fine - and declaring that he had witnessed a divine revelation as he lay mortally wounded on the field of battle. Falinasht proclaimed that the All-Father had spoken to him, revealing that he was His biological Son and destined to save the Falinesti from Arionic rule. Most laughed at him then, but his charisma as well as a latent desire for freedom that was especially strong for the younger Falinesti generations - during a particular sermon he angrily asked his audience "Would you prefer to live on your knees, in the chains of Arion? To watch as your sons are dragged overseas to fight in wars that never concerned them, your daughters made into whores for the Emperor and his friends, and your traditions defiled & trampled on? Or would you rather do as our ancestors did and fight for freedom, fight so that every generation after us need not fear the specter of Arionic slavery, even die with dignity as free men if we must?" - did give him enough of a following to convince the Arionic authorities into sending a small force to arrest or kill him in 4470.

    Falinasht & friends ambushed them in the hills west of Shiral Aba-Favralesti and killed them to the last man.

    Romanticized portrayal of Falinasht c. 4472 AU

    This occurred five more times over the year, with the Arionic Viceroy Baurais sending a greater force each time and each victory attracting more and more followers to Falinasht's growing cult. Falinasht now began to start preaching actual doctrine on top of the anti-Arion rhetoric, declaring that Aba-Favra had allowed the Falinesti to be conquered and crushed twice over by Arion because they had deviated from His will, sinned in His eyes, and that they had to purify themselves before they could be fit to call themselves His children again. Their ancestors were wrong when they adopted the native deities of Navashiral as gods and goddesses, Falinasht proclaimed - they were divine beings, that much he concedes, but they were not truly gods in their own right, merely servants created by Aba-Favra as reflections of individual facets to His all-encompassing being (or in other words, essentially angels). "What happened to the Edalanesti who mistook them for gods and exalted them as such instead of worshiping the great King of Kings?" he asked his followers rhetorically. On another occasion Falinasht declared that while Aba-Favra had indeed set in motion a cycle of reincarnation for all souls, some were so vile that He erased them from existence utterly, and others so pure and benign that He removed them from the cycle so that they may live in unending peace & prosperity in His Heaven. At first such blasphemous talk (as if declaring himself the flesh-and-blood son of Aba-Favra wasn't enough) predictably drove followers away from him, but as his list of victories grew ever longer while the other Falinesti who revolted, under the belief that Arion must be getting soft if this random sacrilegious whackjob from nowhere could give them such beatings, got annihilated by the legions instead, more and more of the Falinesti began to take him seriously.

    The rebel army of Falinasht sets out for battle, 4470-4500 AU

    In winter of 4471 Falinasht led his forces to their first major victory over Arion; with some 3,000 men he decimated an Arionic suppression force of 4,000 legionaries and 4,000 Falinesti auxiliaries specifically tasked with killing him at the Battle of Baulinac, ambushing them in the middle of a blinding snowstorm. The Arionic soldiers who were taken prisoner had their throats slit, but the surviving Falinesti auxiliaries were allowed to join his host; they reportedly all did, whether out of a newfound devotion or simple survival instincts of course depending on who's writing that particular history book. In 4473 a Birinasht Governor, Izodcain Ten'gria of Valanach, publicly joined him - the first time this had happened. As his cult grew in numbers & came to be seen as a legitimate religion, Falinasht established a permanent fortified headquarters for his forces at Golbiada on the upper banks of the Heraska River, which would in time grow into a city in its own right.

    Falinasht now wandered the land, winning battle after bloody battle and gaining more than enough new followers to make up for the ones he lost after each triumph. No doubt to recall the way Hazranach defeated the Uhhudah, he instructed his men to paint hexagrams on their shields, assuring them that defeat was impossible if they did so. Along the way, he began to gather an inner circle, the so-called 'Thirteen Little Sages' - twelve men, all lowly commoners who ranged from simple farmers or peasant soldiers to dung-gatherers or leather tanners and including at least one representative from each Falinesti culture group, and a Wodanesti warrioress named Iona; equally noted for her great beauty, ferocity in battle and skill with both the bow and axe, it was not long before Falinasht had fallen for her, and shortly after she reciprocated his feelings the two married in 4474. By the end of that year, chief among his other followers had surfaced Lukan the Halanesht, a warrior who had collected thirty heads in Arionic service before being drummed out of the Army due to a leg injury and now sought to make up for his past sins, and the Arionic citizen Agris, who mocked him when they first met on a road but was apparently struck by lightning, lived only through the intercession of Falinesht himself, and promptly converted.

    Late Falinesti depiction of Falinasht supping with the Thirteen, c. 4470-80 AU

    Later that year, Arion sent an army of over 10,000 men to confront him at Galgauach, the Giant's Field, and fittingly their greatest champion that day was the famed mercenary Golgias; standing at eight feet tall, wielding a pair of axes as tall as a man and clad in a suit of iron chain & segments, he had collected over 500 heads in an illustrious 30-year battlefield career and was thought to be invincible, supposedly being the son of a Giant mother and a human father from the Southern Continent. The Falinesti army was understandably less than pleased at the prospect of fighting him, and when the men of Arion saw that they were afraid they taunted them, with Golgias leading the way. "Do all of you have female parts under those trousers of yours, that you would not come forth to face even I, one man of Arion?" The giant shouted, in the middle of publicly urinating before the entire Falinesti army at that. As he watched his forces wavering, Falinasht unexpectedly personally stepped up and challenged Golgias to a duel despite being armed with nothing more than a simple staff at the time, refusing to allow Iona or any other champion to step up in his place even when she & thirty others volunteered. "You intend to fight that?" Iona was reported to have asked worriedly. Falinasht's answer was a simple, nonchalant "No. I intend to kill that."

    Golgias bulled forward with a hearty laugh, certain that he could easily crush the much smaller and unarmored Falinesti leader like a bug. Falinasht did not respond to his colorful taunts, but simply hurled his staff like a javelin at the giant's face. Had he fixed a spearhead on its end, it may have gotten stuck in Golgias's iron mask's eye-gap; but he had not, and so the thin and long staff instead flew right into Golgias's eye with such force that it drove all the way to his brain, killing him instantly. The giant's momentum carried him a step or two more, just enough for him to dramatically crash to the earth at Falinasht's feet. "Now you have all seen that Aba-Favra is truly with us, and that there is no reason to be afraid!" The prophet shouted to his awestruck men, who now charged with a great warcry and swept the demoralized Arionians off the field.

    'The Fall of Golgias', a Late Falinesti depiction of Falinasht's duel with Golgias in 4474 AU

    The highly publicized victory at Galgauch spurred many more Falinesti lords to rebel, either by attaching themselves to Falinasht's cause or starting their own independent rebellions. He made two important breakthroughs in this time; in 4475 he declared that the spirits and deities exalted by the underground Falinesti communities were every bit as legitimate Da'ati as the original Falinesti pantheon and could continue to be venerated as divine servants of the All-Father, making it a lot easier for these secretive communities to make the transition to his new religion, and in 4476 he was approached by the old man Aineach, the leader of one of these communities who also happened to be the sole confirmed male-line descendant of Duaneric still alive by that time - he even had the documentation and family heirlooms to prove it.

    Already childless, frail and blind in his old age, Aineach nevertheless lent an additional mantle of legitimacy to Falinasht by confirming his story and divine descent before a crowd of their supporters, naming him both 'Voice of Aba-Favra' and 'Holy King of the Falinesti' (Saka-Kernai) with the authority he wielded as the only known-for-sure male-line Duanericesti, and ordering all faithful Falinesti to obey him in all matters until Arion had been driven from the land. Aineach went on to declare that due to the virtually total extermination of the Duanericesti, particularly their male lines of descent, Aba-Favra had revealed to him in a vision that He was lifting the bloodline requirements on the priesthood for the next 27 years; now, any man or woman inducted into the priesthood by either himself, Falinasht or his 13 Little Sages within that period of time would be the founders of a new priestly bloodline.

    Over the next three years Falinasht hardly had to fight a battle at all, as Falinesti governors left & right swore allegiance to him by the dozen and Arion had nowhere near the manpower to deal with them all; even those who were left well behind enemy lines, like the Dalanesti, could fight as guerrillas in the countryside and saboteurs in the cities, and those who fought independent of the Holy King's command more or less entered informal alliances with him (though that's not to say there weren't occasional skirmishes between their forces) to better unite their armies against Arion, which had profited so greatly from Falinesti divisions twice already. Best of all for the Falinesti, Arion was losing its own mortal struggle with barbarians invading through its northern frontiers, and had to continually strip away loyal legionaries for duties back home - leaving Falenasht & company increasingly opposed by unreliable and poorly-equipped native Falinesti auxiliaries, mostly Biri- and Dalanesti.

    From a tiny acorn grows a great oak - progress of the early Great Spring, 4470-4480 AU


    Blue - Original site of Falinasht's rebellion, 4470 AU
    Purple - Territories held by Falinasht at the time of his duel with Golgias, 4474 AU
    Light blue - Territories governed by lords sworn to Falinasht, 4480 AU
    Green - Falinesti warlords unaffiliated with Falinasht who are also attacking Arion, 4480 AU
    Red - Arionic-controlled lands, 4480 AU

    Alas, naturally things could not go swimmingly for the Falinesti forever. In 4480 AU the Birinesti petty-king Rebanech of Tenekarth, who had come to swear fealty to Falinasht but was outraged at the notion that he should physically kneel before the son of a whore and a random Wodanesti woman, plotted to betray the Holy King to Arion. At the Battle of Gerashiral in 4482 AU, where Iona was absent due to her first pregnancy and several of Falenasht's other generals were also not present, the Falinesti were hard-pressed with their backs to the Dagu River but held out until 'reinforcements' led by Rebanech arrived to attack them in support of Arion. In the chaos, some 9,000 out of 20,000 of the Falinesti warriors involved died or were captured - and Falinasht among the latter. It is said that he was tortured for seven days, but made no sound; and when he was finally set to be executed by being tied to a hexagram & having each of his limbs broken with a mallet at the Hill of Bedastyr near the Riverland village of Ta-Bedastyr, he did not go gently but rather called upon the All-Father to destroy Arion, before suddenly shattering his hexagram.

    Falinasht shatters the hexagram Arion had tied him to moments before his own death, 4480 AU

    At that moment, coincidentally or otherwise, a quake struck the execution site and killed everyone there, Falenasht included. In the chaotic days that followed, his followers were able to grab his body and bring it to Golbiada. There, his heart was removed and stored in a gilded tabernacle encrusted with gems and cloaked in black before his grieving wife and 3,000 followers. All those present reported then that a spiritual presence descended over them, and that Falinasht spoke to them from Heaven; telling them that though he has died, it was the will of Aba-Favra to further stoke their fighting spirit, and that they should go back outside and fight even harder in his father's name, his own name and the names of every Falinesti who had ever died groaning under the boot of Arion. He further assured them that until Arion had been expelled from Navanesti he would continue to fight alongside them in spirit, and that when the time was right he would be reincarnated into a new vessel on Earth to save mankind & break the endless cycle of reincarnation forever. When news of this event (whether it actually occurred or was just propaganda concocted by the Thirteen Little Sages) spread, it fired up the Falinesti who had until then been retreating in disarray before Arion's renewed advances; they gladly swore allegiance to Falinasht's unborn child, who later turned out to be a son, and continued fighting the good fight. In killing Falinasht, the men of Arion thought they'd gotten rid of the lynchpin of the rebellion, but in reality they had only created the biggest and most famed martyr in Falinesti history.

    Late Falinesti depiction of Falinasht's Last Revelation, 4480 AU

    Arion further miscalculated by believing that, as this rebellion was seemingly going the same way as the past two False Springs, they could now enforce a program of total Arionization - including a complete ban on trousers, as well as redoubled efforts to crack down on both the Falinesti traditional pantheon and the strictly monotheistic but still somewhat syncretic new religion propagated by Falinasht's followers. This provoked even previously loyal Dalanesti & Birinesti into open revolt at last, which the empire really could not afford at a time when Falinasht's followers were swearing allegiance by the thousands to Falinasht's child and barbarians were coming ever closer to the gates of Arion itself. Over the next twenty years of brutal warfare, in which the progress of the rebels was only slowed down (but never fully stopped) by sporadic clashes between Falinasht's supporters and those who did not back him, they were gradually forced off the continent in full; as for King Rebanech, he was declared a Bekhanesti or Traitor to the Children from his treachery and eventually executed by being torn apart by four horses after his capture, though the personal intervention of Iona saw to it that the sins of the father did not burden his sons and that his infant heir was allowed to succeed him.

    In the spring of 4500 AU, Falinasht's son Hevanasht ('Son of the Summer') triumphantly rode into a barely-defended Shiral Aba-Favralesti, whose skeletal garrison (their ranks depleted by Arion drawing most of them back home to defend against barbarians) surrendered almost immediately and were treated surprisingly humanely after being taken prisoner for not putting up much resistance, and personally reconsecrated the Holy of Holies in his capacity as the Voice of Aba-Favra. The statues and shrines to the Asuravim were torn down & their clerics killed or exiled, while those of the new Church of Aba-Favra (as Falinasht's syncretic new religion was now calling itself) set up in their place. The Great Winter had melted away in the face of a Great Spring, and the High Falinesti Era was now fast approaching.

    Hevanasht enters Shiral Aba-Favralesti in triumph, 4500 AU
    Last edited by Barry Goldwater; September 19, 2014 at 09:43 PM.

  20. #40
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    Default Re: [BAW 2.0] Chapter III

    History of the Perhe


    Introduction

    The Perhe (translating to “family” or “clan”), called Besheraska'I by the Falinesti cultures, are the precursors of the Snjorta and Hafnir people of today. Archaeology excavations show evidence of a proto-Perhe group reaching Khio Na (called Tjioland, or “cold land” by the early Perhe) around 100BU (Before Urbanization). Along with the Dafcikar and Edalanesti, the Perhe would have been a major indigenous group on the western continent. While the Snjorta and Hafnir no longer reside on Khio Na, they left an impressive legacy before escaping to their present homeland.

    Perhe Religion

    While the Snjorta no longer follow the religion of their fathers, the Hafnir do. The Perhe pantheon revolves around Ro, king of the gods and seas. He created the world from the oceans, turning fish into animals and animals into men. While he was originally the sole god in Perhe traditions, several mortal leaders of the Perhe are believed to have become immortal following their deaths.*

    Notable examples would be Queen Sif, Lio the Liar, and Firefox. Queen Sif was a Snjorta warrior maiden who kept the Falinesti at bay before being assassinated by her own son. The Hafnir believe she is now Ro’s lady wife in his palace under the sea. She is admired by all, and most Pehre women pray to her for help in childbirth and good health.

    Lio the Liar, on the other hand, is the most despised individual in Hafnir society. He was the first man created by Ro, and was a great friend to Ro. Ro couldn’t bear to be without his friend Lio, so he granted immortality to his friend. This act is called “the Mistake” by Hafnir religious scholars, as Lio used his newfound powers as lord of magic to attempt a coup d’état against Ro. Attempting to use his magic to make himself even stronger, Lio only disfigured his body and mind, sending him into a power-craving insanity. Lio attacked Ro as they walked through the forests of Khio Na, but the two soon realized that they were equals in power. After struggling against each otherfor 7 days and 7 nights, a fox bit Lio on the 8th day, allowing Roto imprison Lio inside of the world’s largest glacier.

    This fox, which changed to course of history, was given divinity by Ro in his eternal gratefulness. Firefox gained the ability to talk in all human languages, and control of fire. He patrols the earth, lighting the way so darkness cannot breed and free Lio.

    The faithful Hafnir believe that once they die, they shall reside in the halls of Ro, feasting on whale on the ocean floors. They shall remain there until the Day of Reckoning, when Lio shall break free from his prison and fight Ro for the fate of the world. Heretical followers of Lio (mostly pirates, now) believe this fight to be on the last dayof 10,000AU.

    *A small sect of Hafnir, called Ronir (Ro’s Men), denounce the divine besides Ro.





    I have to upload in small pieces as twcenter fudges with the formatting, making it a pain to copy/paste all at once. Actual history and culture will be added onto this post soon, along with pictures.
    Quote Originally Posted by Kip Bohannon View Post
    I'm actually quite fond of Egyptian mythology. I'm quite fond of anything with golden penises, really.

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