For axe-wielding skirmishers use 'eastern_axeman'. I fogot about it, sry.
Quintus, the Light_spear change was savegame compatible for me.
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For animals, the entire universe has been neatly divided into things to
(a) mate with, (b) eat, (c) run away from, and (d) rocks.
^ you shouldn't have ANY problems with 'light_spear' or that axe animation change in terms of save game compatibility.
EDU is almost always safe to edit.
Not sure what's going on, but when I tried to use an earlier attempt, it crashed on loading the saved game. When I restored the original EDU, it worked. I don't remember now if I'd used Notepad++ that time before, so maybe that was it.
EDIT: Yep, I get an "unspecified error" every time I try to load by existing savegame with the new EDU. No matter, I could do with starting again anyway, this should make battles more fun now my skirmishers work and secondary spear types don't do weird stuff like push into phalanxes.
Last edited by QuintusSertorius; September 23, 2014 at 03:39 PM.
Oh my word, I just used Hippakontistai for the first time, and they are useless. They've got exactly the same "won't throw their javelins" problem that the infantry javelineers did. They're also not that fast, consider they're light cavalry.
Is this the case with all javelin cavalry? Looking at the EDU, I wonder if it's their range (which is either 45m, or 55m)?
Last edited by QuintusSertorius; September 29, 2014 at 09:01 AM.