
Originally Posted by
Alciphron
My friends, I must apologise as it apperas I've been spreading misinformation all along!
Here's what the values really mean
soldier donno_eporedoi_early, 20, 0, 5.36 (mass), 2 (radius), 0.25 (height)
If you want soldiers to be able to get deeper into enemy formation, you'll have to increase their mass.
If you want better cohesion, decrease their radius. If you do so, increase their height by the same amount.
Here's what it could look like:
soldier donno_eporedoi_early, 20, 0, 10, 0.5, 2
I am not sure how it changed in M2TW, but IIRC it didn't change that much. So:
Code:
Argoi_Early, 40, 0, 1.22
Soldier name, number of men, no equipment, mass
This is what it is. However, when there is no additional numbers, that means default values, which are 0.4 Radius, and 1.7 Height
In other words, it's this:
Code:
Argoi_Early, 40, 0, 1.22, 0.4, 1.7
Increasing radius makes the individual soldier wider, making him a bigger target and also making the formation less cohesive, which means decreased combat performance.
Increasing height makes the individual soldier taller, making him a bigger target, which decreases combat performance
Increasing mass makes the unit push better, but it makes maintaining formation more difficult.
Code:
stat_pri_attr spear
increases pushing even more, and in a HUGE way.
Compare the stats of the Principes:
Code:
soldier Principes_Camillan, 64, 0, 1.22, 0.3
stat_sec_attr light_spear, spear_bonus_6
And the Libyan Infantry:
Code:
soldier libyan_infantry_early, 80, 0, 1.13, 0.3
stat_sec_attr spear, spear_bonus_4
Despite the mass difference, a custom battle ended with the Principes pushed and spread out like a crescent.
I have changed all spear attributes to light_spear and will report whether it has an effect.