I just used the "strat" file from another submod.
I just used the "strat" file from another submod.
Last edited by Piterx93; March 12, 2021 at 03:59 PM.
@Grathus
@Martin N
The huge units mod is intended to be played in conjunction with my mod for increased campaign ai bonuses
https://www.twcenter.net/forums/show...AI-Bonuses-Mod
...which adds considerable money bonuses to the ai factions.
Both should be able to combine with campaign ai improvements although the campaign ai bonus mod might need to be incorporated manually as it alters the campaign script, if this PiterAI mod does that too.
The Misadventures of Diabolical Amazons - Completed.
An Orcs Tale, a Third Age AAR - Completed.
Reviewed by Alwyn in the Critics Quill
My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
Reviewed by Boustrophedon in The Critics Quill
Works with 2.35A R2
Download link:
https://drive.google.com/file/d/10Bk...ew?usp=sharing
Hello,
I would definitely like to play campaigns with your submod. I have an important question. Have the rebel armies been reduced at the start of the campaign, as in the previous versions? I would prefer not to change the original starting positions and I do not know whether to copy descr_start?
I corrected the link because I found out that the person who sent me the descr_strat file made an error and sent it from an older version of the mod. Everything should work now.
Would this still work properly with R3.5?
Well, I installed it today and managed to start a new campaign with no issues, though it's not save-game compatible.
SIT VIS VOBISCUM
Hi. Whenever i try to start a grand campaign i just got kicked back to to main menu. This is the only submod i use. Any advice?
Hello. Tell me if it will work correctly with the submod Strategikos?
Will update for 2.4?
Do it work without descr_strat? Because I have crashes
Came across this mod and started using it after seeing reports of the crazy naval behavior in 2.4 and have to say I'm impressed! This might be the best CAI I've ever used for Med 2, it makes the AI actually seem less stupid. Naval invasions happen without the nutso blockading issue, diplomacy is a bit less ridiculous and when the AI decides to attack they generally bring adequate forces for the fight.
Great work!