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Thread: Better CAI "PiterAI" (smarter opponents) EB 2.4a

  1. #101

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35

    I just used the "strat" file from another submod.
    Last edited by Piterx93; March 12, 2021 at 03:59 PM.

  2. #102
    Artifex
    Join Date
    Mar 2010
    Location
    Sweden
    Posts
    1,346

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35

    @Grathus
    @Martin N
    The huge units mod is intended to be played in conjunction with my mod for increased campaign ai bonuses
    https://www.twcenter.net/forums/show...AI-Bonuses-Mod
    ...which adds considerable money bonuses to the ai factions.

    Both should be able to combine with campaign ai improvements although the campaign ai bonus mod might need to be incorporated manually as it alters the campaign script, if this PiterAI mod does that too.
    The Misadventures of Diabolical Amazons - Completed.
    An Orcs Tale, a Third Age AAR - Completed.
    Reviewed by Alwyn in the Critics Quill
    My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
    Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
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  3. #103

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Works with 2.35A R2

    Download link:



    https://drive.google.com/file/d/10Bk...ew?usp=sharing

  4. #104

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35

    Quote Originally Posted by Maltacus View Post
    @Grathus
    @Martin N
    The huge units mod is intended to be played in conjunction with my mod for increased campaign ai bonuses
    https://www.twcenter.net/forums/show...AI-Bonuses-Mod
    ...which adds considerable money bonuses to the ai factions.

    Both should be able to combine with campaign ai improvements although the campaign ai bonus mod might need to be incorporated manually as it alters the campaign script, if this PiterAI mod does that too.

    There is no script file here.

  5. #105

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Quote Originally Posted by Piterx93 View Post


    Hello,

    I would definitely like to play campaigns with your submod. I have an important question. Have the rebel armies been reduced at the start of the campaign, as in the previous versions? I would prefer not to change the original starting positions and I do not know whether to copy descr_start?

  6. #106

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Quote Originally Posted by Grathus View Post
    Hello,

    I would definitely like to play campaigns with your submod. I have an important question. Have the rebel armies been reduced at the start of the campaign, as in the previous versions? I would prefer not to change the original starting positions and I do not know whether to copy descr_start?
    You have to copy descr_start. It doesn't work without this. I haven't changed rebel armies thankfully.

  7. #107

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    I corrected the link because I found out that the person who sent me the descr_strat file made an error and sent it from an older version of the mod. Everything should work now.


  8. #108

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Quote Originally Posted by Piterx93 View Post
    I corrected the link because I found out that the person who sent me the descr_strat file made an error and sent it from an older version of the mod. Everything should work now.


    Thank You! I'll play today some with Your Ai

  9. #109
    Foederatus
    Join Date
    Jan 2014
    Location
    Sweden
    Posts
    26

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Would this still work properly with R3.5?

  10. #110

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Well, I installed it today and managed to start a new campaign with no issues, though it's not save-game compatible.
    SIT VIS VOBISCUM

  11. #111

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Hi. Whenever i try to start a grand campaign i just got kicked back to to main menu. This is the only submod i use. Any advice?

  12. #112

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Hello. Tell me if it will work correctly with the submod Strategikos?


  13. #113

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Will update for 2.4?

  14. #114

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2


  15. #115

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Quote Originally Posted by Piterx93 View Post
    Just about 2.4 oh there?!

  16. #116

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Quote Originally Posted by Mattus View Post
    Just about 2.4 oh there?!
    2.4?!

  17. #117

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Do it work without descr_strat? Because I have crashes

  18. #118

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Quote Originally Posted by Mattus View Post
    Do it work without descr_strat? Because I have crashes
    Yes, i've download the mod and install it and it works. I don't have crashes.

  19. #119

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.4

    Came across this mod and started using it after seeing reports of the crazy naval behavior in 2.4 and have to say I'm impressed! This might be the best CAI I've ever used for Med 2, it makes the AI actually seem less stupid. Naval invasions happen without the nutso blockading issue, diplomacy is a bit less ridiculous and when the AI decides to attack they generally bring adequate forces for the fight.

    Great work!

  20. #120

    Default Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Quote Originally Posted by Piterx93 View Post
    after reading about and noticing all the naval madness in my game (which wasnt ever an issue before iirc), i'd like to give this a go. is it compatible with the latest 2.4a? and thanks for taking your time to work on this!

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