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Thread: [Official] Reform requirements - as at 2.3

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  1. #1

    Default Re: Reform requirements

    Thx Doulkus. Updated the OP with info about the culture switch.

  2. #2

    Default Re: Reform requirements

    Hm, it seems I have a little problem with the Attalid kingdom . I own the 5 cities mentioned in the OP, I had 3 major battles against the galation Eleutheroi (I let Ankyra rebel thrice and added some units via the console) and had 2 big battles against the Seleucids, nothing happend though. On a side note, is there a message when you get the middle and late reforms? I didn´t get one after 81 turns.

  3. #3

    Default Re: Reform requirements

    Quote Originally Posted by malibu.stacey View Post
    Hm, it seems I have a little problem with the Attalid kingdom . I own the 5 cities mentioned in the OP, I had 3 major battles against the galation Eleutheroi (I let Ankyra rebel thrice and added some units via the console) and had 2 big battles against the Seleucids, nothing happend though. On a side note, is there a message when you get the middle and late reforms? I didn´t get one after 81 turns.
    I don't know, I was just reading script. I'm glad you're testing it out though!
    Turns have nothing to do with era change, that was a mistake on my part. The AI gets it from turns. Players can only get it with the required number of settlements. The OP now stands corrected.

    As for the Attalid kingdom, I've also verified it and what I wrote should work. Are you sure everything I specified regarding the large battles was met? Meanwhile, I'll copy the relevant script here, maybe someone else has an idea of why it didn't work.

    Here's the script to count large galatian battles :



    Spoiler Alert, click show to read: 
    declare_counter pergamon_num_maj_battles_galatia
    monitor_event PostBattle FactionType f_pergamon
    and WonBattle
    and GeneralFoughtFaction slave
    and IsRegionOneOf region_103
    and I_BattleEnemyArmyNumberOfUnits > 10
    and NumFriendsInBattle > 1500
    and not I_ConflictType Naval
    and not I_ConflictType Withdraw

    inc_counter pergamon_num_maj_battles_galatia 1
    if I_CompareCounter pergamon_num_maj_battles_galatia > 1
    terminate_monitor
    end_if
    end_monitor


    And the script for the seleukid large battles :

    Spoiler Alert, click show to read: 
    declare_counter pergamon_num_maj_battles_seleukid
    monitor_event PostBattle FactionType f_pergamon
    and WonBattle
    and GeneralFoughtFaction f_seleukid
    and I_BattleEnemyArmyNumberOfUnits > 10
    and NumFriendsInBattle > 1000
    and not I_ConflictType Naval
    and not I_ConflictType Withdraw

    inc_counter pergamon_num_maj_battles_seleukid 1
    if I_CompareCounter pergamon_num_maj_battles_seleukid > 1
    terminate_monitor
    end_if
    end_monitor


    And the script for the kingship itself :

    Spoiler Alert, click show to read: 
    if I_LocalFaction f_pergamon
    and I_CompareCounter pergamon_num_maj_battles_seleukid > 1
    and I_CompareCounter pergamon_num_maj_battles_galatia > 1
    and I_SettlementOwner sett_096 f_pergamon
    and I_SettlementOwner sett_097 f_pergamon
    and I_SettlementOwner sett_099 f_pergamon
    and I_SettlementOwner sett_102 f_pergamon
    and I_SettlementOwner sett_103 f_pergamon
    set_event_counter ecPergamonKingship 1
    terminate_monitor
    end_if


    Perhaps I am misinterpreting the NumFriendsInBattle part? Hm.

  4. #4

    Default Re: Reform requirements

    Did the eleutheroi armies had more than 11 units?
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR

  5. #5

    Default Re: Reform requirements

    Uhm I think that I've met all the requirements to transform Armenia into a kingdom, at least this is what I get from the message that pop ups every turn, there is also a requirement about the amount of Eastern Imperial culture before you can transform Armenia into a kingdom?

  6. #6

    Default Re: Reform requirements

    Quote Originally Posted by Principe Alessandro View Post
    Uhm I think that I've met all the requirements to transform Armenia into a kingdom, at least this is what I get from the message that pop ups every turn, there is also a requirement about the amount of Eastern Imperial culture before you can transform Armenia into a kingdom?
    The message about your authority rising? That's not about the kingdom reform. Actually, I'm not quite sure what it's about. But that's not the kingdom reform.
    The culture requirement comes into play for the empire reform, after you become a kingdom.
    Make sure you are with EB 2.01. There was a mistake in the hai script that stopped them from becoming a kingdom. It was fixed with 2.01.
    Last page, Porphyrogenita gives a few more details about the hai kingdom reform, if you're interested.

  7. #7

    Default Re: Reform requirements

    I don't know, I was just reading script. I'm glad you're testing it out though!
    Turns have nothing to do with era change, that was a mistake on my part. The AI gets it from turns. Players can only get it with the required number of settlements. The OP now stands corrected.
    I had 21 settlements and i didnt get any message about the middle nor the late reforms (and i also had gone through both turn requests you thought it was needed). Is it possible to see what would happen if these 2 reforms were activated, through looking at the scripts? Or you can only find out in game.
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR

  8. #8

    Default Re: Reform requirements

    Quote Originally Posted by Wulfburk View Post
    I had 21 settlements and i didnt get any message about the middle nor the late reforms (and i also had gone through both turn requests you thought it was needed). Is it possible to see what would happen if these 2 reforms were activated, through looking at the scripts? Or you can only find out in game.
    You are in luck! This is one of the few reforms someone bothered to annotate, and pretty much the only one that got annotated with the effect of the reform. So, quoting from the script notes, middle era "allows units like Thorakitai and Lonchophoroi" and late era "allows units like Thorakitai Epilekoi".

    After a quick search in the export_descr_unit file, the lonchophoroi doesn't have any stats stated and the thorakitai epilekoi wasn't found, but I found the thorakitai. So, do you have any Thorakitai units?

  9. #9

    Default Re: Reform requirements

    As for the Attalid kingdom, I've also verified it and what I wrote should work. Are you sure everything I specified regarding the large battles was met?
    Pretty sure, yes. Hm, maybe I´ll fight one more seleucid full stack and see what happens.
    The regions are 100% correct? I couldn´t find a reliable map of the time of Attalus I. in a quick internet search to compare it with the regions in the script.

    By the way, thank you very much for taking the time to compile all the information about the reforms

    Oh, and I don´t think Thorakitai are in-game yet, they may have an entry in the EDU, but I´ve seen them absolutely nowhere.

  10. #10

    Default Re: Reform requirements

    My pleasure!

    I would tell you to make sure you have the required amount of troops but if you're fighting fullstacks you probably do

    I'm pretty sure the settlements I named are those mentionned in the script. I wouldn't mind somebody verifying though, if there's doubt.

    If you really do fill the battle requirements, here's a couple of theories. First, maybe NumFriendsInBattle doesn't do what I think it does. It bothers me because it's a different metric than for the enemy, and doesn't quite make much sense with the unit size options. That this is the required amount of men in the army is the only thing that made sense to me, but maybe it does something else?
    Second idea I have is the conflict type withdraw. I assume that means when the enemy army concedes? Like they can do once before being forced into a fight? Because that's the only thing that makes sense. But again, that doesn't mean it's what it means, so maybe that's what's not working.

    Annnd now that I'm looking into it again, I think I might have another idea. Notice how it just sets the kingship counter to one? Usually the script mentions the Historic event that announces the reform. For example, in Pahlava's reform script, you have this line : "historic_event HE_PARTHIA_IMPERIAL factions { f_parthia, }" Now, it doesn't talk about any events for Pergamon, it just counts that you have reached the required conditions. I originally just assumed the event was scripted elsewhere, I don't know what's possible or not. But maybe there just isn't an event for it yet? Maybe it just monitors your achievements and takes note of when you've done what it wants you to, but once you have nothing really happens... because nothing was really scripted to happen yet?

  11. #11

    Default Re: Reform requirements

    Just started a new campaign with Pergamon, this time with the kingship counter set to 1. And voila, the basilike patris appeared in the building browser (with hetaroi and oxybeles as recruitement options). So this trigger works, it´s just without any further confirmation, it seems. And it looks like I´ve just not met the needed requirements in my other campaign yet. Would love to know what the culprit is...

    Anyone managed to get the Attalid kingdom reform without editing files?
    Last edited by malibu.stacey; September 16, 2014 at 06:49 AM.

  12. #12

    Default Re: Reform requirements

    Ah, well that ties in to my last idea. It's a good thing that that doesn't stop the reform. There just isn't a historic event for it.

    It would be good to verify that the reform does work normally though.

  13. #13

    Default Re: Reform requirements

    Any luck finding data regarding the Boii reforms? Thanks in advance.

  14. #14

    Default Re: Reform requirements

    Quote Originally Posted by Zumuk View Post
    Any luck finding data regarding the Boii reforms? Thanks in advance.
    As far as I can tell, there are none yet. Perhaps once more units make it into the game.

  15. #15

    Default Re: Reform requirements

    marian reform whwn will come?

  16. #16

    Default Re: Reform requirements

    I have a question.

    I see that some reforms are supposed to give you new units, which for example aren't in the costum battles section. For example it says that if Baktria becomes a kingdom, it gets access to get Hetairoi.

    Can anyone confirm this? And if so, can anyone tell me which are the new units Pontos or Armenia for example get?

    Thanks!

  17. #17

    Default Re: Reform requirements

    As far as Pontos is concerned only Harmata Drepanyfora, Kuvesanagha Cavalry and Peltastai Logades...that's why i said that it was unfair to go through a lot of trouble for the reforms and not get anything in return

    Here is a screenshot about the unit recruitment options:

    Click image for larger version. 

Name:	kingdoms 2014-09-16 15-37-03-65.jpg 
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  18. #18

    Default Re: Reform requirements

    Decreasing? Did you build a Indigenous Recruitement building? And you´re right, you need 69% hellenestic polis to upgrade to a metropolis, then you can build the basilike patris. It should appear in the building browser (where you can see all the building options), though. Fastest way to increase the hellenistic polis is to build the military settlers barracks.

  19. #19

    Default Re: Reform requirements

    Quote Originally Posted by malibu.stacey View Post
    Decreasing? Did you build a Indigenous Recruitement building? And you´re right, you need 69% hellenestic polis to upgrade to a metropolis, then you can build the basilike patris. It should appear in the building browser (where you can see all the building options), though. Fastest way to increase the hellenistic polis is to build the military settlers barracks.
    In Oktobara I've had in fact Indigeneous Recruitement building. Destroyed it, but can't build a greek equivalent, probably due to a low greek culture level. In Baktra I have Hellenistic Polis building but no Military Settlers Barracks.

    edit. Just realized that I can't build military settlers building in any city only indigenenous in some of them. Is it a bug?
    Last edited by Legion_IX; September 18, 2014 at 06:14 AM.

  20. #20

    Default Re: Reform requirements

    You need hellenistic settler points (16, I think) to build a military barrack. These points are generated by a hellenistic metropolis (I have no idea where to check how many points you already have, though). If you start with e.g. Ptolemaioi you´ll get the pop-up advisor telling you that there are colonists available right at the first turn. Same apllies to Baktria after a certain amount of time.

    EDIT: Oh, and you can´t build the settler barracks in a province that hasn´t your factional government type (democratic/oligarchic).
    Last edited by malibu.stacey; September 18, 2014 at 06:53 AM.

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