Deleted
Deleted
Last edited by Seimour; February 24, 2018 at 02:25 PM.
The only thing you cannot do with a bayonet is sit on it. Charles Maurice de Talleyrand-Périgord,1st Prime Minister of France, Prince of Benevento.
Playing as Hayasadan, Took two cities and won 6 battles, offered truce - declined. Next turn, offered truce again, declined again - immediate outbreak of peace. Got a note advising that was now a kingdom and some new troops available but "Nstavayry Ishkhanutyan" not able to be built. Had all surrounding provinces and 9 provinces total.
After a few turns of peace I was ejected from one of my captured Seleucid towns (Antioch) by the rebellious populous and war resumed... I then retook Antioch and one other town and the "Nstavayry Ishkhanutyan" bacame available. My FL had authority 8 then so I'm not sure if that caused the change.
Regards
P.
Last edited by Porphyrogenita; April 25, 2018 at 04:59 AM.
I was about to post this message about Saba reform, seeing as I'd spent hours of contemplation and rigorous testing:
"I have to admit I am a bit perplexed about Saba reforms in 2.3. First I've sent family members (both with and without Malk Saba trait) to Ethiopia and North Arabia (i.e. outside South Arabia as instructed in player guide pdf file), each of the settlements in question has Bondsmen of the King government, and since that did not trigger anything, I checked the requirements from older versions and let Eastern Tribal States culture drop below 30% in Maryab and Shabwat. No reform either way. I think I'm missing something crucial here, turn number is 291 by now."
As I was writing this while playing I then sent the Faction Leader to Maryab to test things out and when I ended the turn (Eastern Tribal staying below 30% afterwards) the reform occurred. The question is, is the Faction Leader (or any other FM with Malk Saba trait) the key here? Or was this just a coincidence?
"They have to be fought on the battlemap to be counted."
RIP, all of us, autoresolvers.
Question about the events that happen to most factions now, in this case Koinon Hellenon: For some there are clear triggers and requirements, but I am uncertain about some. For me particulary the event where it more or less says it would be a great next step to kill Pyrrhus, which I couldnt, are there consequences for this ? Same goes for the other events which seem to trigger due to date, I cant see their effects everytime for example when I start to stamp my wares.
How do I become Eastern Imperial as Hayastan? I've already united the Caucasus, built that special building, become independent, reached 15 settlements (14 cities & 1 camp), and have an FL with 7 authority (in that order). According to the guide that should've unlocked everything by now.
EDIT: Nevermind, turned out I still needed to take Antioch. Which I did, and now I'm Eastern Imperial. Shame I can't get rid of Polis buildings though.
Last edited by Ivir Baggins; August 02, 2018 at 05:27 PM.
Ugh. Unfortunately, it appears the v2.3 code means the reform can ONLY be triggered in Maryab (the only settlement which meets the distance requirement). Which is nonsense, because it means you can't keep your FMs in the capital city until after the Reform. We're discussing this internally and should have it fixed in v2.35
EBII Council
Why is it only triggered by fighting agaisnt barded cavalry if the unit gained by it is (lancers) is not barded or even that heavy?
Makes sense, thank you for the answer.
Btw, what unlocks the cataphracts for the Baktrians, thorakitai reform?
Yes, ThorakitaiReform (and either Basilike Patris or helcol_three).
So, questions about SPQR reforms and how they impact recruitment by non-Romans. I think I have a grasp of how things work, but I just want to make sure that the following is how the system works:
-If I (as Macedon) conquer Italy before Rome has undergone the Polybian Reforms, I'll have access to the various Italic regional units (Remunerated Spearmen, Etruscan Hoplites, Umbro-Picenian Warriors, etc.) through the usual means (native colony, allied govs, merc pools)
-If Rome then undergoes the Polybian Reforms (via the AI fallback on turn 249), I'll lose access to the Italic regionals and most of the heavy infantry will be replaced with the Cohors Sociorum.
-If I destroy the SPQR faction before turn 249, I'll keep access to the Italic regionals, but never gain access to the Polybian Italic units.
-If I then allow the SPQR to survive to 107 B.C. (the Marian fallback event), then all the Italic regionals will be disabled.
-If I destroy the SPQR faction before 107 B.C., but after turn 249, I'll keep access to the Polybian regionals.
Does that basically cover it, or am I missing something (like the reforms happening even if SPQR is destroyed)? If the Marian Reforms do trigger, what happens to non-factional recruitment in Italy for non-Romans? Do they get access to limited quantities of Marian troops? Do they keep access to the Polybian regionals?
I'd like to figure out when to conquer Italy/Carthage: I've already seen late Lybians running around, so I don't have to worry about the Carthaginian Panoply reform (and IIRC, the Barcis reform just impacts their governments, not their units, so I don't care about that one), but I'm not sure how important it is to kill off Rome (as a faction) quickly, or if it's safe to leave them around on Corsica or something.
As it currently stands, it doesn't matter whether the Romans are alive or not, both reforms will happen eventually. There's a date-triggered "fallback" should they not fire for some reason. I think I'll make the Marian reform conditional upon the Romans existing, though, it's very particular to them.
Thanks for the clarification.
That actually makes my decision easier now that I know there's no real difference between killing off SPQR or letting them live. So, I should expect my Italian recruitment to shift over to Polybian units around 210 B.C. and most of my Italian recruitment to disappear circa 107 B.C.?