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Thread: [Official] Reform requirements - as at 2.3

  1. #701

    Default Re: [Official] Reform requirements - as at 2.2l

    Quote Originally Posted by merzhin View Post
    I have a question for kh reform, how to acquire the titles for state leaders
    You need a leader of the correct ethnicity in the right settlement (eg a Kres in Knossos) with Influence of 2+ who is 40 years old or older, present in winter when the elections take place.

  2. #702

    Default Re: [Official] Reform requirements - as at 2.2l

    Ok thks for this
    But i have one question more :p
    On my Nabatean campaign i have made three large scale farine, in rekem dedan bostra and my leader have the settled nature trait, but i have'nt the first reform

  3. #703

    Default Re: [Official] Reform requirements - as at 2.2l

    Nobody knows about triggers of the settled Nabatean reform ?

  4. #704

    Default Re: [Official] Reform requirements - as at 2.2l

    Quote Originally Posted by merzhin View Post
    Nobody knows about triggers of the settled Nabatean reform ?
    Have you converted Rekem and Dedan into permanent settlements?

  5. #705

    Default Re: [Official] Reform requirements - as at 2.2l

    Yep, i have convert rekem in permanent settlement and Dedan was already large town

  6. #706

    Default Re: [Official] Reform requirements - as at 2.2l

    Quote Originally Posted by merzhin View Post
    Yep, i have convert rekem in permanent settlement and Dedan was already large town
    Right, I didn't mean Dedan, but that nomad camp above Bosra, but I don't think that province is connected with reform. When I had reform I had all of them as cities with city tier farm. But idk it might not be required, I didn't have settled ruler for a long time.

  7. #707

    Default Re: [Official] Reform requirements - as at 2.2l

    For the reform we need large scale farms in rekem, bostra and dedan, and i built them, and finaly the faction leader must have traits for settling, but my leader have only one trait ; settled nature. It that enough ?
    Otherwise I do not see what does not work

  8. #708

    Default Re: [Official] Reform requirements - as at 2.2l

    Yes I think it is settled nature trait and no nomad trait. I played Nabatean campaign long time ago, but now I play Saka Rauka and I settled right after my leader got settled nature trait. Saka dont have farm requirement but they have to settle specific camps instead.

  9. #709

    Default Re: [Official] Reform requirements - as at 2.2l

    I apologize if this information is present somewhere else, but I haven't found it. What exactly constitutes "They must have had 5 or more major land battles with Rome" for the carthaginians? Must the enemy have 1000 men? 1500? Is it measured in enemy units instead, so a full stack of many depleted units still counts?

    I ask that because I have a Barcid General of the Army ("Rab Sheni"), the required cities, passed turn 140 and fought roman half- or full stacks about ten times, yet the reform wasn't triggered. So I deduce that the battles didn't met the requirements, or perhaps the reform isn't immediate?

    Thank you for your attention.

  10. #710

    Default Re: [Official] Reform requirements - as at 2.2l

    Quote Originally Posted by Basil Palatini View Post
    I apologize if this information is present somewhere else, but I haven't found it. What exactly constitutes "They must have had 5 or more major land battles with Rome" for the carthaginians? Must the enemy have 1000 men? 1500? Is it measured in enemy units instead, so a full stack of many depleted units still counts?

    I ask that because I have a Barcid General of the Army ("Rab Sheni"), the required cities, passed turn 140 and fought roman half- or full stacks about ten times, yet the reform wasn't triggered. So I deduce that the battles didn't met the requirements, or perhaps the reform isn't immediate?

    Thank you for your attention.
    Land battles fought on the campaign map, led by an FM - autoresolve doesn't count. Doesn't matter how many men were involved.

  11. #711

    Default Re: [Official] Reform requirements - as at 2.2l

    Quote Originally Posted by QuintusSertorius View Post
    Land battles fought on the campaign map, led by an FM - autoresolve doesn't count. Doesn't matter how many men were involved.
    That's what I did. I really don't get what's missing...

  12. #712

    Default Re: [Official] Reform requirements - as at 2.2l

    How many turns after 141 have you gone? It can sometimes take a few before it triggers.

  13. #713

    Default Re: [Official] Reform requirements - as at 2.2l

    Quote Originally Posted by QuintusSertorius View Post
    How many turns after 141 have you gone? It can sometimes take a few before it triggers.
    I'm in turn 158 now.

  14. #714

    Default Re: [Official] Reform requirements - as at 2.2l

    Hello, I apologize but, i come again with my Nabatean reform, i think it possibly broken in 2.2q
    if any people have succesfully reformed the Nabatu, please help me

    I have large scale farming in Rekem, Dedan and Tadmor, my faction leader have settled nature trait and have good skills

  15. #715

    Default Re: [Official] Reform requirements - as at 2.2l

    Tadmor does not count, you need Bostra instead.

    Nabatu reform worked as intended as of 2.2f, I think (haven't played them since).

  16. #716

    Default Re: [Official] Reform requirements - as at 2.2l

    Quote Originally Posted by Colos1987 View Post
    Tadmor does not count, you need Bostra instead.

    Nabatu reform worked as intended as of 2.2f, I think (haven't played them since).
    This, Tadmur is nothing to do with the reforms at all.

  17. #717

    Default Re: [Official] Reform requirements - as at 2.2l

    oh yeah, i'm stupid, i have large scale farms in bostra, but not in tadmor, i have'nt tadmor

  18. #718

    Default Re: [Official] Reform requirements - as at 2.2l

    Quote Originally Posted by merzhin View Post
    oh yeah, i'm stupid, i have large scale farms in bostra, but not in tadmor, i have'nt tadmor
    Does your Faction Leader have any Nomadic traits at all? They shouldn't have triggered, since they're coded mutually exclusive, but it's still possible.

  19. #719

    Default Re: [Official] Reform requirements - as at 2.2l

    Im not sure, but, is the desert warrior trait are nomadic trait ?

  20. #720

    Default Re: [Official] Reform requirements - as at 2.2l

    What is "nomfarms_two" for rekem ?

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