I dont mind the not colonisation think. Its true that it suits them, and it makes you really aim for the union of the greek world.
However that limit of 50% umm, having not other option because difficult to finish the hellenisation of that big amount of cities that start arround those values. Maybe they could be given an extra coversion at a slower rate from there on?
Been the true hellens I really enjoy hellenizing the world with them xD
We will either find a way, or make one.
can i ask something . if kh captures o totally non greek settlement what are the options. only allied goverment?
sorry if the question is already answered
When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
― Robert E. Howard
When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
― Robert E. Howard
We will either find a way, or make one.
I can also confirm the Pritanoi reform works. However, I noticed something odd. It says you need to construct 2 level 3 markets, and 3 level 3 temples. Here's the problem. To build a level 3 temple, one must build/unlock the 2nd level of government. To build/unlock the 2nd level of government, one must build a level 3 market. So to build 3 level 3 temples, one must build at least 3 level 3 markets. This makes the requirement to build 2 level 3 markets redundant because you inherently have to build 3 level 3 markets just so one can build the 3 level 3 temples.
Just seems a little odd. There's not much point in having the market requirement as is. Perhaps it should be changed to 4 level 3 markets so that there is a point to building them other than just for the temple requirement...
This is what I have observed. Anyone else looked into it?...
And the money problems really are large problems. I'm at turn 218 and I have 1.15 Million in currency!!!
Got a question. On 2.01 I got a getai reform by developing 3 settlements into cities with walls. It allowed me higher building options, large walls , etc. I didn`t get to explore it too much as a saurmation horde swept thru my lands and pretty much ended the game. The question is, do the getai still have this reform? Iv played them since , but not to that level of development.
Hi Simplicity, (and dev team if you are still reading this thread)
Just so you know, in the v2.05, the Saka reform seems broken. First stage works fine, and when you have three cities, it triggers. But then it seems that the second reform tries to trigger also. The second reform building tries to pop in the bulding choices of some of the settlements, and if you click to construct them, some of them will go on and some other will stay in the building queue indefinately. If you destroy the builded one, you cannot build them anymore. And more : if you wait for 40 turns, nothings triggers, and if you wait for 40 years (yeah, I DID IT !!!) nothing triggers either, even though I have L3 farms.
Just out of curiosity, will the Boii or Arevaci be getting any reform events of their own? Or is there no history to support these events???
Boii share the same reform events as the Aedui and Arverni. Arevaci might get a new reform, depending on what our new Iberian historian designs.
Hey Floren!
Quintus was reading this a lot more than me for a while there. Hasn't manifested himself yet though. I'll write it down as possibly broken until we get more info. Thanks though