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Thread: [Official] Reform requirements - as at 2.3

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  1. #1

    Default Re: Reform requirements

    Quote Originally Posted by Simpelicity View Post
    then maybe I'm reading it wrong? Sweboz was weird, it's scripted in another file, where it seemed pretty straightforward, but either I'm reading it wrong, either it's not working. Again, I could use some help here.
    The Sweboz Reform was just a placeholder to ensure that eventually they can build their "late era" units.

    KH has an enormously complex system that currently doesn't work. Same is probably true of some of the others (Hayasdan seems not to work, although it was supposed to). Other than one or two cases, we just didn't have time to test all of these before the release. Great thread though!
    EBII Council

  2. #2

    Default Re: Reform requirements

    Are the KH reforms working in 2.1b? None of my characters are getting the archon traits.

  3. #3

    Default Re: Reform requirements

    Quote Originally Posted by baldamundo View Post
    Are the KH reforms working in 2.1b? None of my characters are getting the archon traits.
    The Archon trait will be given when you click the FM, I usually move the FM outside and back inside the city multiple times until he gained the Archon status. Keep in mind it is specific to each FM origins (Spartiatai, Athenians, Akhaian, Epeirotai, Thessalian, Aetolian, Rhodian). Once you have 4 FMs gather them all at Corinth to reach the reform. There will be a Sympoliteia revolt where you could build 2 Sympoliteia government buildings in 2 of your provinces. After that revolt is done you will get a notification about it and can now construct the Greek Founders state government, it allows advance recruitment and construction.

  4. #4

    Default Re: Reform requirements

    How do I get the Lugian reforms?

  5. #5

    Default Re: Reform requirements

    Quote Originally Posted by boszo View Post
    How do I get the Lugian reforms?
    Wait; they're randomly triggered between two dates.

  6. #6

    Default Re: Reform requirements

    Playing as Epirus. I've managed to conquer Sparta and surprised to see Spartan Hoplites being recruited. Will I be able to initiate the Lakonian Reforms by building the required farm building?

  7. #7

    Default Re: Reform requirements

    Quote Originally Posted by Tactics Mayers View Post
    Playing as Epirus. I've managed to conquer Sparta and surprised to see Spartan Hoplites being recruited. Will I be able to initiate the Lakonian Reforms by building the required farm building?
    No; only KH can trigger them, either the player or an automatic AI triggered version. It's a random trigger between turns 116 and 200 for the AI - but not a guaranteed one.

  8. #8

    Default Re: Reform requirements

    What are the cities for the Pahlava reform? The description is kinda confusing cause it mixes cities and regions.
    Also what is the name of the level 4 farm and what gov type/city level does it require?
    I hope it's not too high cause I had to sack these cities since they had 0% of my culture ;__;.

  9. #9

    Default Re: Reform requirements

    Quote Originally Posted by Balkan Beast View Post
    What are the cities for the Pahlava reform? The description is kinda confusing cause it mixes cities and regions.
    Also what is the name of the level 4 farm and what gov type/city level does it require?
    I hope it's not too high cause I had to sack these cities since they had 0% of my culture ;__;.
    Asaak, Hekatompylos, Ekbatana and Rhagae are the names of the cities.

    It's called Large Scale Farming and requires a City (ie 6000+ households).

  10. #10
    Laetus
    Join Date
    May 2009
    Location
    Netherlands
    Posts
    23

    Default Re: Reform requirements

    Some things I concluded from looking at the code as well, hopefully this helps a bit.


    Aedui & Aruernoi
    & Sweboz & Lugiones

    Spoiler Alert, click show to read: 
    The events don't seem to be implemented yet (or at least I can't find them).


    Baktria

    Spoiler Alert, click show to read: 
    The tribute is bugged from what I hear, not sure why, maybe historic events can only fire once per game?


    Hayasdan

    Spoiler Alert, click show to read: 
    I think it gives you the ability to build the royal satrap in multiple provinces but I can't tell if it just allows one or if you will slowly gain more. It's also bugged because the Saka script was copied and it still refers to Saka for removing the point at faction turn end so I don't know if it'll work.


    Numidia

    Spoiler Alert, click show to read: 
    Pretty sure this refers to converting a nomad camp to a settled town/city.


    Saka Rauka

    Spoiler Alert, click show to read: 
    I gather you gain points on basis of your leaders authority and the size of your empire and you can spend points to build the highest level of government (royal domain). Same as Hayasdan I'm not clear on how many you will be able to build. It also deducts points for every royal domain and unlike Hayasdan it also deducts points for having the building in your cap which might not be intended and might also you over I can't tell either way.


    Sauromatae

    Spoiler Alert, click show to read: 
    I haven't checked but I assume it's a government form available in settled regions called a tributary based no the name of the counter.

  11. #11
    Laetus
    Join Date
    May 2009
    Location
    Netherlands
    Posts
    23

    Default Re: Reform requirements

    Ah I forgot the Baktria tribute being bugged doesn't interfere with the independence, also where is the edit button.

  12. #12

    Default Re: Reform requirements

    I very quickly tested the baktria one, since it was easy to do so. I got the event all right. Refused it once and they didn't like it. Next winter they asked for triple the mnai, once I refused that it was instant war. Seemed to work fine to me (I didn't test further, would have required me to play).

    EDIT
    interesting info about the rest, I'll look into it later though.

  13. #13
    Laetus
    Join Date
    May 2009
    Location
    Netherlands
    Posts
    23

    Default Re: Reform requirements

    Somewhere on these forums or on the .org (or both I don't remember) I read that if you pay the event won't happen again. I haven't actually tested this though.

  14. #14

    Default Re: Reform requirements

    Allright, re-tested by accepting, and the event popped up again next winter. Maybe it stops appearing after a while, but I don't really know about that.

  15. #15

    Default Re: Reform requirements

    The event appears in every 4 turns (winter?), but you will actually pay the first tribute only. After that, even if you agree to pay, you will not lose a penny.

    C

  16. #16

    Default Re: Reform requirements

    Strange. That script did work for me. It kept popping up every 4 turns, and the same amount was deduced from my treasury every time i agreed. The scipts for the Basileus forgiving you and recognising your independence afterward worked perfectly as well

  17. #17

    Default Re: Reform requirements

    About the reforms of Pergamon.

    I have 21 settlements and turn 215.

    Did not get any message, event, or advisor text, telling me of the Middle and Late Era's reforms. Nor i saw anything different when i reached 11/21 settlements. (probably just placeholder for later versions?)

    And i suggest for the next version the requirements for the Attalid Kingdom reform to be "Own Nikaia, Ipsos, Sardis Pergamon and Ankyra, and Win 2 major land battles against AS (defeat at least 11 units using over 1000 soldiers)". If possible, add "Own Ankyra for X turns".

    Taking out the requirements to battle Eleutheroi, because:

    a) If another faction captures Ankyra before Pergamon does, the chances of the player doing the reform is pratically nulified.

    b) Taking out the chance of another faction capturing it first, it still is quite impossible to do because the way it is now you must fight 2 LAND battles against 2 different Eleutheroi armies with at least 11 units. They do not have that big an army, and even though i know they can recruit, this reform requirement leaves too much to chance to stay in the mod IMHO (i mean it leaves to chance even more than the Imperial reform in EB1 lol)

    c) One way to do it now is to have 2 of your armies rebel in Galatia. Which though it will fulfil the reform requirements, it is -VERY- gamey and completely destroys the point of having those requirements. Its supposed to represent fighting galatians, and not having, on purpose, to defect 1 of your generals so you can destroy that army.

    So IMO either you create a script where:

    It checks if Pergamon has Ankyra, if its true a Galatian Eleutheroi army spawns (only 1 army is enough) with a general around Ankyra. When the Eleutheroi army is defeated by Pergamon (and only Pergamon) the reform is triggered. Though it also creates problems if another faction destroys that army, what would happen? Another galatian eleutheroi army is spawned until a) Pergamon is the one that defeats it or b)Ankyra is captured by the rebels (and b doesnt triggers the reform)

    OR you could simply, and IMO the best option, to require Pergamon only to OWN Ankyria for at least 20 years (80 Turns), while keeping the other requirements such as the 2 land battles against Arche Seleukeia and owning Ipsos, Nikaia, Sardis and Pergamon.
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR

  18. #18

    Default Re: Reform requirements

    Yeah really awesome thread. How does becoming a kingdom with Armenia or Baktria actually influence gameplay though?

  19. #19

    Default Re: Reform requirements

    hi.. i managed to get the pan-causes message come up for the haysadan reform, but nothing happened.
    i wasn't able to upgrade the government buildings at all..

    you need to have acquired the same 7 core provinces as in eb1 to get the pan-causes message..

    keep up the good work guys

  20. #20

    Default Re: Reform requirements

    Funny, that's not how it's scripted. In the script it's about number of provinces and infrastructure. Maybe that was coincidental in your case?

    There was someone in the thread that said you needed Armavir to be a certain size to build the government type. Sounds weird, but maybe that's the problem you're having jamminj?

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