There is a Pritanoi Kingdom Emerges notification and it does work.There is no grand notification yet you will see it in the building options.
There is a Pritanoi Kingdom Emerges notification and it does work.There is no grand notification yet you will see it in the building options.
So that there could be an announcement attached to them (rather than silently happening without any notification for the player), I moved the ecSwebozEra and exLugianEra (note the "n" in the second one) counters to the campaign script. They're still randomly occurring between two dates.
These are the triggers for the late unit roster for Sweboz and Lugiones.
I did note the "n", that's why I said they don't increase the same counter. What does the lugian-specific script increase then?
So, no word yet on what the Aedui/Auernoi reform requirements are? Couldn't one of the devs just tell us?
Not one of the devs, but I remembered these posts from quite some time ago. Warning: what follows could very well be outdated. Also, to prevent disappointment: this is no full answer of how any potential Celtic reform should be triggered.
Source 1
Source 2 (Scroll down to the interview of Brennus)
Spoiler Alert, click show to read:
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My thanks in advance.
To answer the more immediate question : there are no celtic reforms yet.
I'm having some problem with the Koinon Hellenon reforms. I got three metropoli quite easily. I started with Athens, conquered Corinth, and upgrade Rhodos to a metropolis. I didn't have a problem building the congress: I built it in Rhodos, got the Congress event. I upgraded four cities to the KH4 government (and then, later, more cities to the KH4 government). Got the event telling me to gather my Archons. I did, in Rhodos, the city where the Congress was built. Then... nothing.
I have four Archons from different cities there. And when that didn't work after 20 turns, I added a fifth FM with two archon titles. So that's 5 FMs and six archon titles. It's been another 25 turns with them in Rhodos... nothing. Here are my guesses where I went wrong:
They have to be in a particular city that's not Rhodos. Corinth?
They have to be in my capital (currently Corinth).
Rhodos, where the archons are, needs the KH4 government. (I left it at Congress, assuming that mattered somehow.)
Can anyone confirm one of the above?
Doesn't matter where the Congress is, the Archons have to go to Korinthos to trigger the next stage of the reforms.
Roman reforms get screwed up easily:
1. They have to defeat (attack) four large Eleutheroi stacks in Cisalpine Gaul.
2. Assaulting cities doesn't count.
3. Starting rebel stacks of Cisalpine Gaul tend to wander into Roman land and attack Arretium. Defeating them there doesn't count.
Player quickly runs out of large rebel stacks in Cisalpine Gaul, and the reform is delayed 150 turns if he doesn't secure four big victories before rebels there are gone.
My suggestion: Change the requirement here to EITHER won 4 battles or OWNS 4 of the settlements in the region.
Also, it'd be nice to copy Pergamon's after-battle events and tell the Roman player that he's secured a victory necessary for the reform.
You have to add the problem of getai taking over the zone before you do if you focus south xD
Still, I never saw the rebel stacks trespassing and atacking anything. Just brigands spawned already in the territory. But maybe I just havent played enough. I only tried romans 2-3 times
We will either find a way, or make one.
I always play H. And I had campaign over 100 turns with them and the only rebels that atacked my cities were spawned brigands.
It may have changed with the new patch though.
We will either find a way, or make one.
I ussually take Taras, Rhegion and get rid of the stacks once I have the resources to spare and Im tired of the devastation. They never atacked Arretium in my plays.
We will either find a way, or make one.
A quick rewrite for KH, to make it clearer:
Two bugs I notice:Steps to reform your government as Koinon Hellenon:
Step I
You must control three Hellenistic Metropolis buildings.
At the beginning of the game, the following cities have this building: Athens, Korinthos, Syracuse, Ephesos, Alexandria and Pergamon. Antioch may or may not have it depending on version and developer decision. You can later upgrade other cities to that level, but it's much quicker and easier to conquer additional two cities from the above list, while not losing your starting capital.
Step II
Build the Congress building in any of your cities. It becomes available once you've completed Step I. I suggest building it in Korinthos, but it's not required to be there. You'll get an event message once you've built it.
Step III
You need to upgrade to four Symmachikon Koinon (Allied League) government buildings in four of your cities. It's a building that takes 8 turns to build and its icon is a little orange horse. It becomes available after you've built the Congress.
Step IV
Gather four Archons in Korinthos and have them stay there for a full year (4 turns). Not the city where you've built the Congress but specifically in Korinthos. You'll get an event message once you complete this step.
1. You start with archons of Sparta and Athens. Send them to Korinthos right away, once you've secured the city.
2. You start owning Rhodos with the right government type and have two influential Rhodian characters, one of whom will become an archon soon enough. Whoever becomes the archon, send him to Korinthos (that's 3 out of 4 archons ready).
3. You need to conquer another city where an archon can be named (one of Ambrakia, Thermon, Pella, Demetrias, Korinthos, Knossos, Salamis or Ephesos), build the right government type there ("Polis en Symmachia kai Philia (Allied City State)", it is the government type of your starting cities) and adopt into the family a character from their nationality. Make sure he has at least 1 influence and wait.
4. For example, conquer Knossos, build the same government building there as the one you start with in Athens (or higher), adopt a family member with at least 1 influence and "Kres" nationality and wait a couple turns. He'll become your fourth archon. If you aren't offered the right guy for adoption, try fighting rebel stacks with armies led by captains, if they win, you may adopt them into your family tree, maybe one of them will have the right nationality. If his influence is too low, just let him lead armies in combat, he'll get some influence quickly from that.
5. It is possible some other random guy will become an archon even though he should not. It's also possible that one guy will have multiple archonates. It'll will work if you put such a guy into Korinthos with "legit" archons, even though he got his trait in a buggy way.
Spoiler Alert, click show to read:
STEP V
Simpoliteia revolt. Start building Simpoliteia government that's just become available in two of your cities. Once they complete building (takes 16 turns), your reform will be completed. You'll get an event message when you begin and end this step.
STEP VI
You are finally reformed and can build Simpoliteia everywhere else.
1. Archon still gets awarded to a random guy, who isn't of the required nationality and who is often an archon of something else.
2. Simpoliteia sometimes becomes available in various cities even though the first two Simoliteias haven't completed yet.
Other than that, all working fine.
The text is great. Two small notes though.
Ephesus has a metropolis too.
Syracusa is easier to conquer but more difficult to control early on. Apart of not been easy to move troops theres it ussually ends atacked by either Roman, Kart-Hadast or both. Been at war with them early on is usually not great.
Still been one of the few cities where you can have your best goverment you will want it sooner or later.
A quick question, what was the culture limit for the KH goverment conversion?
We will either find a way, or make one.
Yep, though the addition of Ephesos is new. Antiocheia now also has a polis_three, though that might change back to polis_two again.
The limit for KH government buildings conversion is 50%.
It's not "messed up" for KH, their days of colonisation are passed. It is a deliberate design choice that they cannot found new polis or colonies, though they can use both. You're supposed to unite the existing polis' as KH, not start up new ones.
When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
― Robert E. Howard