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Thread: [Official] Reform requirements - as at 2.3

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  1. #1

    Default Re: Reform requirements

    I have a question about Pergamon reform now that Im trying them. How is now the situation regarding the battles need to form the kingdom? I remember you changed something there.

    We will either find a way, or make one.


  2. #2

    Default Re: Reform requirements

    Quote Originally Posted by Jervaj View Post
    I have a question about Pergamon reform now that Im trying them. How is now the situation regarding the battles need to form the kingdom? I remember you changed something there.
    Three major battles against the Seleukids and/or Galatians. You need an FM in command of your army, which must be at least 1000/1500 men, and the enemy armies must be at least 11 units.

  3. #3

    Default Re: Reform requirements

    I had the Saba reform triggered when Eastern Tribal States culture got below 30% in the capital (Maryab). I looked the code:

    Spoiler Alert, click show to read: 
    ;; Saba Reforms
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    set_event_counter ecSabaImperial 0
    monitor_event CharacterTurnEndInSettlement FactionType f_saba
    and DistanceCapital < 3
    and PopulationOwnReligion < 30
    and SettlementBuildingExists >= saba_bond

    set_event_counter ecSabaImperial 1
    historic_event HE_SABA_IMPERIAL factions { f_saba, }
    set_religion f_saba rel_c
    terminate_monitor
    end_monitor

    ...and wondered if the capital itself fits the distance condition? It certainly looks like it, but is it intentional? If it is, the opening post could be updated to include the capital.

  4. #4

    Default Re: Reform requirements

    Thanks Quintus. Would be good to have it updated in the OP when the creator has time

    We will either find a way, or make one.


  5. #5

    Default Re: Reform requirements

    Quote Originally Posted by Jervaj View Post
    Thanks Quintus. Would be good to have it updated in the OP when the creator has time

    Done. Thx for pointing it out!

  6. #6

    Default Re: Reform requirements

    Thank you for the swift update haha

    We will either find a way, or make one.


  7. #7

    Default Re: Reform requirements

    Umm, has someone managed to get the reform since the change?

    I had defeated two galatian armies within the conditions and I just defeated a Seleucid full stack and I got a message about my conquers of the barbaraoi and victory over the Seleucids. I thought that was the reform but I dont notice any effects.

    Shouldnt I be able to build some new goverment and get new units?

    We will either find a way, or make one.


  8. #8

    Default Re: Reform requirements

    Quote Originally Posted by Jervaj View Post
    Umm, has someone managed to get the reform since the change?

    I had defeated two galatian armies within the conditions and I just defeated a Seleucid full stack and I got a message about my conquers of the barbaraoi and victory over the Seleucids. I thought that was the reform but I dont notice any effects.

    Shouldnt I be able to build some new goverment and get new units?
    It should unlock the Basilike Patris (pergamon7) government building. Which might not seem like much, but it opens up the full building tree. However, you haven't triggered it until you've had the third message declaring you a kingdom. You need three of those notifications to trigger it.

    No new units, Pergamon enjoys the same military reforms as all the other Hellenistic factions, rather than a separate system of their own.

  9. #9

    Default Re: Reform requirements

    Quote Originally Posted by QuintusSertorius View Post
    It should unlock the Basilike Patris (pergamon7) government building. Which might not seem like much, but it opens up the full building tree. However, you haven't triggered it until you've had the third message declaring you a kingdom. You need three of those notifications to trigger it.

    No new units, Pergamon enjoys the same military reforms as all the other Hellenistic factions, rather than a separate system of their own.
    Umm, so they lack any kind of heavy cavalry apart from generals. I thought it will come with the higher buildings.
    What does then the different eras change then?
    Last edited by Jervaj; July 25, 2015 at 04:11 PM.

    We will either find a way, or make one.


  10. #10

    Default Re: Reform requirements

    Quote Originally Posted by adun12345 View Post
    I'll see if I can test the Pergamon reform out later today. It sounds like the reform triggered properly. It may just be that the additional units have not yet been added.

    Did the reform trigger give you any new government types to build? Sometimes the new units are contained in new building options.
    There are no new units unless you build the highest-tier government. That's the only impact of the reform, to unlock the pergamon7.

    Quote Originally Posted by Jervaj View Post
    Umm, so they lack any kind of heavy cavalry apart from generals. I thought it will come with the higher buildings.
    What does then the eras thing change?
    Sorry, I'm forgetting Hetairoi are unlocked by pergamon7, so yes, there is a new unit.

    The eras do nothing at all; it's been superceded by the Hellenistic Military Reforms for all Hellenistic factions.

  11. #11

    Default Re: Reform requirements

    I'll see if I can test the Pergamon reform out later today. It sounds like the reform triggered properly. It may just be that the additional units have not yet been added.

    Did the reform trigger give you any new government types to build? Sometimes the new units are contained in new building options.

  12. #12

    Default Re: Reform requirements

    Yay heitaroi. Just what their roster lacked haha.

    And that is planned to change (the eras) or will the hellenistic military reforms be kept in the autnm release format?

    About the reform, for some reason theres something Im doing wrong. I only got the message I said and I ahd already defeated two gallatian armies meeting the requirements. And know I defeated two big seleucid armies last turn and still no new message. I had a FM leading the army and had 1600 and 1061 troops in each battle. And they were 3/4 of a stack both times.

    We will either find a way, or make one.


  13. #13
    Biarchus
    Join Date
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    Default Re: Reform requirements

    To the OP. Under the KH reform, you have Chalkis listed as a city you can get a leader for. I believe that city was in EB but not EB2(minor settlement). Is there a leader trait for this fictional city? I'm also not recognizing the names Mytilene and Kydonia, are they in the same boat as Chalkis?

  14. #14

    Default Re: Reform requirements

    Quote Originally Posted by Hummer View Post
    To the OP. Under the KH reform, you have Chalkis listed as a city you can get a leader for. I believe that city was in EB but not EB2(minor settlement). Is there a leader trait for this fictional city? I'm also not recognizing the names Mytilene and Kydonia, are they in the same boat as Chalkis?
    Haha I'm not the only one able to answer that question, no need to address it to me ^.^

    I did not confuse the settlements with EB1. I ripped all that info from the codes of EBII. I don't have the time to double-check how exactly I did it, but I'm pretty sure I just searched for the info of what cities you can be a leader of and then copied all of them here. Best guess is you can be leader of cities that are not settlements. It's tied to ethnicity after all, not settlements you own. I copied them and called them settlements without realising some of them weren't settlements.

    iirc, isn't Kydonia across the Mediterranean? Not sure if it's still a settlement, but I think it's there, in the east horn of Africa. I recognise Mytilene as a name as well, but can't place it off the top of my head. An island I think. Either that or Anatolia, but I think it's the isles. Maybe Krete?

  15. #15

    Default Re: Reform requirements

    Kydonia is on Krete - it's been replaced with Knossos.

    Chalkis no longer exists as a full settlement, it's the minor settlement on the island to the east of Athenai. Mytilene is also no longer a settlement - it's been replaced by Ephesos.

  16. #16

    Default Re: Reform requirements

    so if I get this straight, Chalkis is no longer a possible leader, and I should replace Kydonia and Mytilene with Ephesos and Knossos?

  17. #17

    Default Re: Reform requirements

    Quote Originally Posted by Simpelicity View Post
    so if I get this straight, Chalkis is no longer a possible leader, and I should replace Kydonia and Mytilene with Ephesos and Knossos?
    Yes. I'd have to go back and check what, if anything, Chalkis has been replaced with in the script.

  18. #18

    Default Re: Reform requirements

    Ok, I have been thinking it through and I have found two possible reasons I may not be getting the reform with pergamon.

    One is that the battles dont start to count until you have the provinced need because I defeated the galatian armies prior to the conquest of Ankyra.
    Second possibility is that the galatians armies where in my territory so they may have not counted due to the battle not taking palce in galatia.

    Still there is the mystery why only one of the 3 battles against the seleucids counted for the reform. Does the count only happen if the battles take place during the players turn?

    We will either find a way, or make one.


  19. #19
    delra's Avatar Praepositus
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    Default Re: Reform requirements

    What are you talking about. You get a message now every time you win a major battle that's "legit" for the reform. Just starting the game, take Sardis and then defeat the spawned stack of Alexandros, and you'll get such a message saying "Seleucids defeated!". Or march into Galatia and fight the large stack there, you'll be sent a message saying "Galatians defeated!". Three messages + owning proper cities = you're eligible for reform.

    Basically, assaulting Ankyra = no message = no point. Fighting outside of Galatia vs Eleutheroi = no message = no point. Fighting AS anywhere = message = point. Fighting Eleutheroi in Galatia but not those inside Ankyra = message = point.

    ("Fighting" defined as a battle with a large stack vs a large stack as stated in the OP.)

  20. #20

    Default Re: Reform requirements

    Quote Originally Posted by delra View Post
    What are you talking about. You get a message now every time you win a major battle that's "legit" for the reform. Just starting the game, take Sardis and then defeat the spawned stack of Alexandros, and you'll get such a message saying "Seleucids defeated!". Or march into Galatia and fight the large stack there, you'll be sent a message saying "Galatians defeated!". Three messages + owning proper cities = you're eligible for reform.

    Basically, assaulting Ankyra = no message = no point. Fighting outside of Galatia vs Eleutheroi = no message = no point. Fighting AS anywhere = message = point. Fighting Eleutheroi in Galatia but not those inside Ankyra = message = point.

    ("Fighting" defined as a battle with a large stack vs a large stack as stated in the OP.)
    The problem is precisely that I defeated 3 AS stacks between 1600 and 2000 troops each and I only got one message.
    And also that in my campaign is problematic. Galatia is already clean and I dont border the seleucids at all. they were swiftly driven back by Hayasdan and Ptolemaics so to get the battles I had to cross 3 hayasdan provinces. I will prepare another expedition soon to try again

    Quote Originally Posted by [URL="http://www.twcenter.net/forums/member.php?36289-QuintusSertorius"
    QuintusSertorius[/URL]]Ah, I checked the script again; it's not just the battles. They're part of it, but you also need to own Nikaia, Pergamon, Sardis, Ipsos and Galatia.
    I have aall thsoe long ago.

    We will either find a way, or make one.


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