UPDATE: Changed when AI will go to war (Ai will build force up and then attack), more tech development and regional development, allied factions join wars more, Ai will recruit more howitsers
UPDATE: Changed when AI will go to war (Ai will build force up and then attack), more tech development and regional development, allied factions join wars more, Ai will recruit more howitsers
Last edited by Bran Mac Born; August 30, 2015 at 08:21 PM.
Is this compatible with The Great War 5.2?
5.2 has not officially been released to the public ... So, no. however, Bran does update this mod every so often and you may very well see a release. but not until 5.2 is actually out.
Last edited by VSC24; September 13, 2015 at 04:54 PM.
There will be a full update when version 5.2 is released. So in the mean time enjoy this version
UPDATE: Better AI faction defense, more naval invasions, a bit tougher campaign. Post one. AI file and Db file
The first post on this thread
Does the MG bunker still have a 360 degree field of fire or did you fix that too?
I found a problem with several of the infantry and cavalry units of many factions having no range increase. This includes countries such as Austria-Hungary, Ottomans, Italy, UK, Greece, and probably some more where special infantry such as Ukrainians are stuck at 155 instead of being in the 200's, SMG's only shoot 120, Mounted infantry shoot 155, and Trench period infantry shoot 155 while early era troops shoot farther. I am currently only using this mod alongside the original mod.
UPDATE: Changed firing arc of MG bunkers to 260 degrees so they can be flanked. Changed explosive radius a little on Howitsers. DB file.
Boatswain- check again rifles have minimum range of 200-did not see 155 in projectile table. SMG have short range. You cannot use the file along side-you must replace the original with the modded file.
Last edited by Bran Mac Born; January 27, 2016 at 11:42 PM.
I was able to get it to work by downloading your recently updated version, But do not all the troops of every nation have the exact same range on their rifles like how the original mod has it?
Does this mod help and or solve the rampant CTD's on the campaign map during AI turns? Because those CTD's have effectively stopped me from playing this wonderful mod.
Well try it and see. It seems so.
Hey bran, have to ask:
Does this work with the latest update on the launcher?
Want to stay up to date, but at the same time I'm sick and tired of france pooling their armies around paris. Feels like I'm doing all the work in the campaign tbh.
Of course it is. France will attack-no worries.
Hmm, Bran, do you can make music mod? Music from N:TW suck.
Kacper_PL I did years ago go here: http://www.twcenter.net/forums/showt...LEON-TOTAL-WAR
Hey, Bran, do you can make XX Century music mod?
I could for this mod. But and this is but.. how many would ever use it? That is a big project and I have a lot of other things on my plate. If I get some more requests then I will see what I can do. Did you try the music mod ?
I have problems with PFM, i can't edit patch files.