Hi,
I'm editing some units, but I don't see how to augment the range of the mortar?
--> 350 should be range (see below), but changing this figure to 500 doesn't seem to help? has this to do with the max and min angle in the projectile.txt? (I tried it with bows, and it worked...?)
descr_projectiles.txt
min_angle 45
max_angle 90
prefer_high
velocity 60 30
export_descr_units.txt
type Dwarfs mortar
dictionary Dwarfs_mortar
category siege
class missile
voice_type Heavy
;accent Scottish
banner faction main_missile
banner holy crusade
soldier Dwarfs_cannon_crew, 16, 4, 1.75
engine mortar
attributes sea_faring, can_withdraw, hardy, cannon, artillery
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 6, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr no
stat_sec 50, 10, exploding_dwarf_mortar_kernel, 350, 80, siege_missile, artillery_gunpowder, blunt, none, 0, 1
stat_sec_attr ap, launching, area
stat_pri_armour 5, 4, 0, leather
stat_sec_armour 0, 0, leather
stat_heat 0
stat_ground 0, -4, -5, 0
stat_mental 9, disciplined, trained
stat_charge_dist 50
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 3000, 600, 100, 100, 3000, 2, 380
armour_ug_levels 1
armour_ug_models Dwarfs_cannon_crew
ownership poland
info_pic_dir merc
;card_pic_dir allgemein
recruit_priority_offset 30
Thnx!




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