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Thread: Modding Garrisons post patch 15

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  1. #1

    Default Modding Garrisons post patch 15

    Adding table fragments results in units not showing up in the garrison, even after several turns, and adding the entire table and modding that results in a crash at start up. Do we need new schema for the PFM? What's going on here?

    edit: I fixed the crash, I had some left over entries in another table that had to be taken out. But adding units to the entire tables still doesn't show up...
    Last edited by crackerjack1348; September 01, 2014 at 09:03 PM.

  2. #2

    Default Re: Modding Garrisons post patch 15

    I figured it out, they changed all the building names in building_level_armed_citizenry_junctions.

  3. #3
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Modding Garrisons post patch 15

    I think it was the same name even pre 15 :3

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

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