Edit: with this mod pack the Makedonian general appears as Classical Hoplites or Thureophoroi on the battle map.
That can't be intentional?
Last edited by Thuycidides; November 22, 2014 at 08:37 PM.
Yes. I prefer the more obvious tower models. The ones in EBII vanilla have little walls around them and look like more realistic outposts already, and can be clearly identified as a watchtower.
With the villages, I frequently can't tell that they're watchtowers as they're hidden by terrain features, it's even worse in a hi-def monitor
Ok i will post what files you need to paste from your backup to have watchtowers again.
Update: Paste from your backup the descr_cultures.txt from data, the expanded.txt, the strat.txt and tooltips.txt from text folder. Also remove from folder UI , the seven cul_1 to cul_7 folders the #WATCHTOWER files.
Last edited by b0Gia de Bodemloze; November 26, 2014 at 05:19 AM.
News on the generals?
Democracy is beautiful in theory; in practice it is a fallacy.
http://www.twcenter.net/forums/showthread.php?t=514102
Hi B0gia, seems very nice I will try your compilation.
Can you please elaborate on the faction starting attitude changes? Or where can I read about these changes?
Thanks.
ROMANI
craftsman caesar
QARTHADASTIM
sailor napoleon
MAKEDONIA
fortified stalin
EPEIROS
bureaucrat napoleon
KOINON HELLENON
sailor stalin
ARCHE SELEUKEIA
fortified stalin
PTOLEMAIOI
sailor stalin
BAKTRIA
bureaucrat napoleon
HAYASDAN
trader stalin
PONTOS
trader stalin
PAHLAVA
trader henry
AEDUI
religious napoleon
ARVERNI
religious napoleon
PRITANOI
religious napoleon
LUSOTANNAN
craftsman napoleon
SWEBOZ
comfort napoleon
GETAI
craftsman stalin
SABYN
craftsman smith
PERGAMON
trader stalin
SAKA RAUKA
bureaucrat genghis
SAUROMATAE
bureaucrat genghis
MASSYLIA
fortified henry
GANDHARA
trader napoleon
LUGIA
comfort smith
BOSPORAN
sailor stalin
AREVACI
fortified napoleon
BOII
comfort napoleon
NABATU
fortified henry
b0Gia, so if I understood correctly, this submods compilation is compatible with your "extended offices expanded", right? Or is "extended offices expanded" already included in this submods compilation? Cheers!
well here :
http://www.twcenter.net/forums/showt...on-coming-next
are all submods included in this modpack plus one submod extra Extended Offices Mod Expanded Submod
New big version released v3. Give feedback here.
Nice work, very intrigued by the big ideas for next year? Καλά Χριστούγεννα
installing now Thanks for putting in the work. Looking forward to the realistic garrisons/armies submod too.
Hi B0Gia, is there any requirement (culture, government, building, quantity of turns) to recruiting generals, I just updated to your compilation v3 but I can't get them in any quick test in the starting turn as Roma, Aedui, Pergamom nor Makedonia. I know your mod is in because there is a metropolis in Pella.
On a side note is this comparable with Quimtos unofficial fix?
Great work by the way with this submod.
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
You seem to have 2 versions of submod complilation, one with hellenic extended offices and one without, is this right? also any reason for that? why not add it all into your main compilation?
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.