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Thread: [Submods Compilation] Europa Barbarorum Release v7.0 Released

  1. #241

    Default Re: [Submods Compilation] Europa Barbarorum Release v5.5 for EB 2.01 by b0Gia.

    2.04a...?

  2. #242
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: [Submods Compilation] Europa Barbarorum Release v5.5 for EB 2.01 by b0Gia.

    Quote Originally Posted by babay11 View Post
    2.04a...?
    I had ready a version for 2.04a but 2.04b released.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  3. #243
    Dago Red's Avatar Primicerius
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    Default Re: [Submods Compilation] Europa Barbarorum Release v5.5 for EB 2.01 by b0Gia.

    Been out of the loop for a while, but it looks like you're not compatible with 2.05b yet since only an update for 2.03 is mentioned? I think many of these items should just be included in the official release already... downloading the new official 2.05b now so I'll see...

  4. #244
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: [Submods Compilation] Europa Barbarorum Release v5.5 for EB 2.01 by b0Gia.

    Quote Originally Posted by Dago Red View Post
    Been out of the loop for a while, but it looks like you're not compatible with 2.05b yet since only an update for 2.03 is mentioned? I think many of these items should just be included in the official release already... downloading the new official 2.05b now so I'll see...
    I will update my modpack after 2.1.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  5. #245
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    Now with 2.1 update i will update my modpack soon.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  6. #246

    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    i have a constant ctd now on turn 14, could this be the problem? i played carthage

    12:16:17.370 [game.script.trigger] [trace] Trigger <RewardForCampaigning> fired
    12:16:17.370 [game.script.trigger] [trace] Trigger <Roman_Nobile_becomes_Optimate> fired
    12:16:17.370 [game.script.trigger] [trace] Trigger <Roman_Plebeian_becomes_Popularis> fired
    12:16:17.371 [game.script.trigger] [trace] Trigger <trigger_legatus_of_legioVI_etruria> fired
    12:16:17.371 [game.script.anc] [trace] Ancillary <legatus_of_legioVI_etruria> added - chance 100, random 33
    12:16:17.643 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  7. #247

    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    Great news...
    It's time to re-install Europa Barbarorum II !

  8. #248

    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    it's great news indeed

  9. #249
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    Wait i will fix it. Don't do re-install.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  10. #250
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    Quote Originally Posted by trenktas View Post
    it's great news indeed
    You use only my modpack i suppose?
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  11. #251

    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    Quote Originally Posted by b0Gia View Post
    You use only my modpack i suppose?
    yes. just eb2.1b and this

  12. #252
    Dr. Jones's Avatar Tiro
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    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    I cant find the download link, am I just stupid or is it gone?



  13. #253
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    Quote Originally Posted by Dr. Jones View Post
    I cant find the download link, am I just stupid or is it gone?
    No the whole TWC reverted to 25 december and all changes after then lost.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  14. #254

    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    Quote Originally Posted by b0Gia View Post
    Wait i will fix it. Don't do re-install.
    so, should i still wait, or reinstal

  15. #255
    Dr. Jones's Avatar Tiro
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    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    Thanks for the info, quite the accident^^



  16. #256
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    Wait until 6.1. No ETA
    Last edited by b0Gia de Bodemloze; January 17, 2016 at 04:03 PM. Reason: Updated
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  17. #257

    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    thanks. will try it tomorrow

  18. #258
    GROB's Avatar Civis
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    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    Quote Originally Posted by b0Gia View Post
    Wait i will upload a fix that removes the legatus for the time beiing. I will update them along with some other in next version 6.1.

    Update 1:
    Here is the v6 version
    http://www.mediafire.com/download/vd...y+b0Gia+v6.rar

    Update 2:
    Get this if you have ctd related to legatus or get this anyway better safe than a crashed campaign. It's only a roman specific mechanic.
    http://www.mediafire.com/download/dw...8qf/Hotfix.rar
    HI bOGia, does this include your RTW music and Ecc's sound mod?

  19. #259
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    Quote Originally Posted by GROB View Post
    HI bOGia, does this include your RTW music and Ecc's sound mod?
    No because they are big files they are separately in the first page. Dunno if still work after 2.1b update so i need to check. Wait until tomorrow to see it and i will tell you what to do.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  20. #260

    Default Re: [Submods Compilation] Europa Barbarorum Release v6 for EB 2.1 coming.

    I have to report sadly that now that I started a nice campaign with your MOD Im getting a lot of CTD.

    I always had some from time to time, but know the number is huge. Sometimes it gets stuck while browsing citites and going to close the window but it freezes there. But the msot common and annoying is on turn change. I click end turn and after 2-3 secs error pops up saying that MedievalII found an error and must be closed and the game ends.
    It bothers me a bit because it happens every few turns. Sometimes even takes seevral loads to be able to advance one turn.

    Curious fact is that saving the game seems to attenuate the problem. In the sense that the crashes happen mostly when youa re using the autosave. When I save to the camapign file before ending the turn the crash rarelly ever happens.

    We will either find a way, or make one.


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