Hello,
this is my second post on this forum so I apologize if I did something wrong.
As many of us I also followed development of this awesome mod, mostly by lurking on forum here and twiter. I think its nice to let us players, fans and users of this mod to test it in its beta stage, so far it was really fun.
I have been playing with Baktria, 50 turns (VH/M, new campaign AI v1), and have found smaller bugs and errors i would like to tell you about.
Here is the list (some of these bugs have already been mentioned):
1) Baktria satrap script, the one that regulates your payments to Seleukids, it works only first time, later it wont remove 3000 from my treasury
2) I can hear gate opening sound in some sieges where there are no walls
3) Ships with cannons being mentioned in building descriptions
4) Whats with allies in strating diplomacy, shouldnt there be some, I am not sure if this is a bug...
5) Date and season indicator is missing
6) Decline and accept button symbols are switched on diplomacy screen
7) When countering or declining (not sure which one) diplomatic offer loud voice that says something like "signa in hoste" was heard (not sure if its from some other unit on campaign map...)
8) Lakes have rocks and bushes on them (at least it looks like that), and mountains have water squares on them sometims when moving trough map (all of this is on eastern side of the map, Hindu Kush mountains), its not game breaking, just pure aesthethic issue
9) Median cavalry says "orders completed my sultan" when completes orders
10) There is river crossing that cannot be reached, in hills between regions Kush and Diamat, not a bug, but only aesthetic element
Thats all, I also want to mention there was not CTDs in my 50 turns campaign. Nice surprise was rebels attack on one of my settlements and the fact turn times are really low for me. Game is running fine, maybe even better then vanilla one in battles.
One more thing, I have seen that movement points debate and would like to ask which file contains that info so I can try and make some adjustments and test it.
This mod is awesome, cant wait for it to get to its final release. I am happy all of us can help you do so. Keep up the good work.
Have a nice day!



