Is it compatible with "additional Music for Rome, Greeks and Semitics" submod? Because they share the same files: "events.idx" and "events.dat".
Is it compatible with "additional Music for Rome, Greeks and Semitics" submod? Because they share the same files: "events.idx" and "events.dat".
Don't run too far, you will have to return the same distance.
- Biblical Proverb
Nobody will try to figure it out if you are made of glass or of metal. They'll treat you the same way.
When you show your strength, you'll find a company of those who want to steal it from you, but your weakness, you'll be all alone with it.
- Winter Voices
Lanjane's Barbarian Empires * Barbarian Empires: Hellenistic Legacy * Extended Cultures V * Rome - Total Realism 8 * Lanjane's Mini-Workshop * Rome: Total Music
It would be if you get the text files from Riddle, with permission I would attach them for you, or you can ask riddle for them. You would also have to extract data/sounds using idx extractor so the game can rebuild the files properly.
EDIT: Come to think of it, you need the text files from the other mod as well.
Last edited by Emperor Hantscher; September 05, 2014 at 11:56 AM.
You can share txt files without permission. But if you using them in your mod - i need only credits
in principle, both mods are easy compatible, but you need the extracted files here and there.
i could post a alternative version for the soundmod in order to have both mods working.
@The Riddle2406
what do you think about this?
regards @ all
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
_Tartaros_, i think this is a good idea)))
Thank you very much Kull! I am happy that you liked my sound mod (or video ). I will also try to improve some of the sounds a bit later (now i have some problems irl).Just watched/listened to your youtube vid. Awesome. Really.
So ive been trying to combine the 2 mods for last few hours, apparently the events.idx cannot be extracted so I have to have the original text files and repack them, I think I have the one for Tartaros' mod but not Riddle's, although even then im not 100% sure how to repack them into a new events.idx file... could use some pointers.
Someone can post me the two .txt files concerning "Epiccaesarlol's Sound Mod"?
Because I would to merge SFX sound files with my own "Music Pack" submod for personal use.
TheRiddle2406 has made a great mod!
Can you help me?
I need "descr_sounds_weapons.txt" and "descr_sounds_units_anims.txt".
Regards
Here are the text files if any one needs them. Not sure if I should post them, if there are any objections please tell me.
Guys i can't add my own music. Can you help me?
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
You need to put the sound files posted by Coldfire in post #70 into your EBII/data folder. That way when you delete the events files they will be rebuilt with the sound mod and your new music.
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
Hello guys, here is my Rome Total War Music Submod + Epiccaesarlol's Sound Mod:
http://www.mediafire.com/download/qy...mtb/sounds.rar
A little info:
My own music Submod with all legendary sounds from Rome Total War combined with Epiccaesarlol's work.
Credits to TheRiddle2406 for his sound mod.
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
I have just added this to our development build (with the Author's permissions). You should see it in a future (but probably not next) release
"Every man is guilty of all the good he didn't do."
~Voltaire