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Thread: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

  1. #61
    Lanjane's Avatar Artifex
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    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Is it compatible with "additional Music for Rome, Greeks and Semitics" submod? Because they share the same files: "events.idx" and "events.dat".
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  2. #62

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Quote Originally Posted by Lanjane View Post
    Is it compatible with "additional Music for Rome, Greeks and Semitics" submod? Because they share the same files: "events.idx" and "events.dat".
    It would be if you get the text files from Riddle, with permission I would attach them for you, or you can ask riddle for them. You would also have to extract data/sounds using idx extractor so the game can rebuild the files properly.

    EDIT: Come to think of it, you need the text files from the other mod as well.
    Last edited by Emperor Hantscher; September 05, 2014 at 11:56 AM.

  3. #63

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    You can share txt files without permission. But if you using them in your mod - i need only credits

  4. #64
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    in principle, both mods are easy compatible, but you need the extracted files here and there.
    i could post a alternative version for the soundmod in order to have both mods working.
    @The Riddle2406
    what do you think about this?

    regards @ all

  5. #65

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    _Tartaros_, i think this is a good idea)))

  6. #66

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Quote Originally Posted by TheRiddle2406 View Post
    _Tartaros_, i think this is a good idea)))
    Just watched/listened to your youtube vid. Awesome. Really.
    EBII Council

  7. #67

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Just watched/listened to your youtube vid. Awesome. Really.
    Thank you very much Kull! I am happy that you liked my sound mod (or video ). I will also try to improve some of the sounds a bit later (now i have some problems irl).

  8. #68

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    So ive been trying to combine the 2 mods for last few hours, apparently the events.idx cannot be extracted so I have to have the original text files and repack them, I think I have the one for Tartaros' mod but not Riddle's, although even then im not 100% sure how to repack them into a new events.idx file... could use some pointers.

  9. #69

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Someone can post me the two .txt files concerning "Epiccaesarlol's Sound Mod"?
    Because I would to merge SFX sound files with my own "Music Pack" submod for personal use.
    TheRiddle2406 has made a great mod!

    Can you help me?
    I need "descr_sounds_weapons.txt" and "descr_sounds_units_anims.txt".

    Regards


  10. #70

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Here are the text files if any one needs them. Not sure if I should post them, if there are any objections please tell me.
    Attached Files Attached Files

  11. #71

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Quote Originally Posted by Coldfire88 View Post
    Here are the text files if any one needs them. Not sure if I should post them, if there are any objections please tell me.
    Thank you!


  12. #72
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Guys i can't add my own music. Can you help me?
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  13. #73

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    You need to put the sound files posted by Coldfire in post #70 into your EBII/data folder. That way when you delete the events files they will be rebuilt with the sound mod and your new music.

  14. #74
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Quote Originally Posted by Emperor Hantscher View Post
    You need to put the sound files posted by Coldfire in post #70 into your EBII/data folder. That way when you delete the events files they will be rebuilt with the sound mod and your new music.
    Thanks.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  15. #75
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    Hello guys, here is my Rome Total War Music Submod + Epiccaesarlol's Sound Mod:
    http://www.mediafire.com/download/qy...mtb/sounds.rar
    A little info:
    My own music Submod with all legendary sounds from Rome Total War combined with Epiccaesarlol's work.
    Credits to TheRiddle2406 for his sound mod.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  16. #76

    Default Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    I have just added this to our development build (with the Author's permissions). You should see it in a future (but probably not next) release
    "Every man is guilty of all the good he didn't do."
    ~Voltaire




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