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Thread: naval unit recruitment after patch

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  1. #1
    dave1904's Avatar Foederatus
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    Jul 2012
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    Default naval unit recruitment after patch

    I created a naval mod for the magnar mod but after patch 14 or earlier it stopped working(haven't played in a month). The game launches and the units can even be used as commander units but not recruited. Everything seems to look fine in buildings_units_allowed. What would have changed since the patch? At first it wouldn't launch but I fixed all the issues no problem and the mod is 160mb big but I can't figure out this probably very simple issue. I'm probably forgetting something.
    To create a naval unit you need the main_units table, buildings_units_allowed, technology_unit_upgrades_tables, technology_unit_upgrades_tables and anything else?

  2. #2
    dave1904's Avatar Foederatus
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    Jul 2012
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    Default Re: naval unit recruitment after patch

    I forgot the units_to_groupings_military_permissions_tables table. I can't believe it.........

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