Originally Posted by
anonimo272
Hi there
Because of the slow campaigns i need to do in EB i tried to change the movement points
I put them in a more historical way, i gave generals, captain and named characters 2000 points
What happened ?
heaven in earth
I will put here the results i achieved and the cons and pros of this massive change (yet a easy one) on the mod
-to start the AI now has time to react to your attacks, as you have to react theirs, in history armies didn't need years
to counter offensives (unless they didn't have the means)
-that means that factions like seleukids are in fact extremely powerfull
-turn times are slower for me they are now 60seconds, while it normal EB they were 30 tought this number wont go much up, since
-the AI will not have a zillion of small stacks instead they tend to concentrate their forces
-another problem may be the player, the player can exploit this, but i believe it's up to us to restrain from doing it
-factions advance a bit faster because of this since they dont need much time to reach their destination, tought it's still
in a balanced way and still slower than any other mod i played (and i love that)
-now the biggest problem is of course the cpu, if you dont have a modern cpu i don't recommend this
-i expected weird behavior from the AI, for example: AI "rebels" (sorry still can't write the name) from thrace moving to areas like
france or iberia tought they didn't, so i didn't observe armies from other sides of the world where they shouldn't
also the movement points for diplomats weren't touched because diplomats wander everywhere and it would have strange implications
like takshika allying with a iberian tribe (example)
-finally the map evolves in a natural EB way
tought so far i cant say much about how the AI will use it against the player since the first release hasn't a agressive CAI for now
tought i can estimate that it wont affect us that much
for me it creates a amazing experience where the AI gahters it's forces in a more reasonable way, and besides heavy movement points
restriction results in a less powerfull AI wich spreads more it's forces because they recruit everywhere and cant unite
their armies fast enought to respond to threats
with this thread i just want a debate about it, because i can't have a good base of testing this alone (so far only did 30 turns),
so we can think on this more deeply, tought i am confident that for people with better cpus it enhances the mod