Okay, I'm aware that this issue is probably quite evident already in the forum, but in case it isn't -
The Hellenistic Phalanx is ridiculously powerful, particularly when guard mode is turned *off*.
I had four phalanxes, and three archer-units (playing as Pergamon), and I managed to take the rebel settlement north of Pergamon with relative ease. In total I killed roughly 1800 men (with about 5/6 of their units being Hellenistic Classical Hoplites) and I only lost about 200 of my phalanx units. I'm aware that I'm probably not playing them in a way that's at all historically accurate or intended, and I'm sure they'd be less over-powered if they were forced to fight in guard mode, but I'd just like to point it out in case it's something you can fix
Unlike in EB I, where a unit that had even partially flanked a phalax began murdering the flanked units, the flanked-phalangites in this have no difficulty turning their sarissa and poking at the enemies (if guard mode is disabled). Essentially, making them fight out of formation has no disadvantage for them (especially once all the units become exhausted, as they inevitably do - see slow-combat), and in fact gives them the ability to not pin enemies directly in front of them but also around the sides.
Once again, I always have to temper this criticism with the fact that I find this mod awesome!![]()




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