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  1. #1

    Default AI passivity

    so it seems i am not the only one reporting this
    so i made some tests in hard
    i started a KH campaing, atccacked constantly the makedonians (to get abysmal relations) and emptied sparta and athens (0 troops there)
    17 turns have passed and nothing happened
    i gave the makedonians 80k and attacked again till i get abysmal relations and nothing
    i know the AI sometimes ignores empty PSFs so i put 1 unit in both cities
    17 turns later and still the same results
    the only attacks i received from them were sallys

    in those 34 turns the makedonians atacked and conquered thermos from epirus

    now the interesting part of the test come as i put very hard taxes on sparta, it revolted as expected 2 turns later, then the turn after the makedonians attacked and conquered it

    i think the problem lies on some coding mistake wich prevents the AI from attacking the player

    on a side note i loved that the romans and bosporus people declared war on me (i disbanded pretty much everything) they smelt my weakness, tought it might be just the AI blockading ports randomolly

  2. #2

    Default Re: AI passivity

    The Sauromatae actually attacked me as Bosporos though. It was on medium. They declared war and besieged my city. Then the next turn they walked away.

  3. #3

    Default Re: AI passivity

    in my VH campaign as Arverni, the AI attacked me only when I had really small garrison in the city like 2 units... Then they attacked me with the same or even less number of units
    I choose to die on my feet, rather than live on my knees!

  4. #4

    Default Re: AI passivity

    in wich turn ?
    i am at turn 110 playing romans M/M and in a war againsnt aedui, never got attacker hence my need to test the AI

    anyway if you are attacker by the AI it means it's not coded to not attack the player
    but still it's extremely passive

  5. #5

    Default Re: AI passivity

    I am at turn 45 or something... And when I left my boarder city undefended with like 2 units they attacked me right away... maybe if you play M difficulty the chance of attacking are even lower than if its on VH, which is still damn low...
    I choose to die on my feet, rather than live on my knees!

  6. #6

    Default Re: AI passivity

    The real problem for me is when the AI sallies forth during a siege and then just sits outside the town with the army, not trying to attack me. They just let the clock run down. Nearly as bad as day 1 of Rome 2, but they actually move around a bit.

    They don't try to attack me though, and that is really annoying. I have to attack them even though they are supposed to be sallying forth.

  7. #7

    Default Re: AI passivity

    Does that happen when you siege minor settlement or normal one?
    I choose to die on my feet, rather than live on my knees!

  8. #8

    Default Re: AI passivity

    Quote Originally Posted by Funeh View Post
    Does that happen when you siege minor settlement or normal one?
    Not tried with "minor" settlements, as in those empty fort type places. I attacked the town just southwest of Carthago as the Carthaginians and it happened (not walled), and I tried it on the Macedonian town on the Peloponnese (walled) and it happened. When you have no siege equipment you can't even attack them in that case, you can only let the clock run down. Really sucks.

  9. #9

    Default Re: AI passivity

    The eb2 team have someone working on CAI , there should be an update before the weekend.

  10. #10

    Default Re: AI passivity

    The AI customisation wasn't ready yet when we released. Soon a test version will likely be released as a seperate download. It will then be reworked according to feedback.
    Do note that the AI will always start of slow in EB, but after about twenty in game years you will get much harder resistance.


  11. #11

    Default Re: AI passivity

    Quote Originally Posted by Moros View Post
    The AI customisation wasn't ready yet when we released. Soon a test version will likely be released as a seperate download. It will then be reworked according to feedback.
    Do note that the AI will always start of slow in EB, but after about twenty in game years you will get much harder resistance.
    i didn't expect already a fix, thats just awesome news
    i am all for the AI (and the player too) start slow
    in my campaign with the romans so far the AI has expanded perfectly, not too much for now, and in a "historical" way or almost, so i believe there only needs to be a fix on the agressivity toards the player

    and a big thanks

  12. #12

    Default Re: AI passivity

    Thank Granto, who is doing some awesome work with this.


  13. #13

    Default Re: AI passivity

    You are not supposed to siege out minor settlements. You think of it as an enemy camp and thus you cant really siege it, you just can attack it. And by building the siege equipment for one turn, you think of it as the army is preparing for an attack.

    But, never happened to me that the AI wouldnt sally out from the normal big settlement
    I choose to die on my feet, rather than live on my knees!

  14. #14

    Default Re: AI passivity

    Quote Originally Posted by Funeh View Post
    You are not supposed to siege out minor settlements. You think of it as an enemy camp and thus you cant really siege it, you just can attack it. And by building the siege equipment for one turn, you think of it as the army is preparing for an attack.

    But, never happened to me that the AI wouldnt sally out from the normal big settlement
    Well, it's like I said - I didn't get a chance to try those yet. I was talking about actual cities, with and without walls.

  15. #15

    Default Re: AI passivity

    Quote Originally Posted by anonimo272 View Post
    so it seems i am not the only one reporting this
    so i made some tests in hard
    i started a KH campaing, atccacked constantly the makedonians (to get abysmal relations) and emptied sparta and athens (0 troops there)
    17 turns have passed and nothing happened
    i gave the makedonians 80k and attacked again till i get abysmal relations and nothing
    i know the AI sometimes ignores empty PSFs so i put 1 unit in both cities
    17 turns later and still the same results
    the only attacks i received from them were sallys

    in those 34 turns the makedonians atacked and conquered thermos from epirus

    now the interesting part of the test come as i put very hard taxes on sparta, it revolted as expected 2 turns later, then the turn after the makedonians attacked and conquered it

    i think the problem lies on some coding mistake wich prevents the AI from attacking the player

    on a side note i loved that the romans and bosporus people declared war on me (i disbanded pretty much everything) they smelt my weakness, tought it might be just the AI blockading ports randomolly
    Makedon never attacked me as KH either. They had 3 stacks at Pella, advanced one toward thermon, one toward byzantium, so I took Pella. Faction gets destroyed and only then do the Makedonian stacks attack me at Pella (and win) but now as a rebel faction lol. as a side note, I allied with Rome then betrayed them and took 6 of their cities over 2 turns and they put up quite a fight before I finally took rome from them and forced them to become vassals. Now the getai and aedui seem pretty agressive since I have rome as a vassal and am protecting their final cities from attacks. Aedui sent 3 stacks at me when I tried to lay siege to one of their cities (although when I withdrew they didn't push the attack like the Romans did when I withdrew from fights).

  16. #16
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    Default Re: AI passivity

    The real problem for me is when the AI sallies forth during a siege and then just sits outside the town with the army, not trying to attack me. They just let the clock run down. Nearly as bad as day 1 of Rome 2, but they actually move around a bit.
    Just fought a siege with the Saba and the enemy sallied out and attacked while I was sitting at my starting position.
    Elder Scrolls Online :Messing up the Lore since 2007...

    Well overhand or underhand: 3:50 Onwards...

  17. #17

    Default Re: AI passivity

    Quote Originally Posted by Sint View Post
    Just fought a siege with the Saba and the enemy sallied out and attacked while I was sitting at my starting position.
    I didn't sit there, maybe that's the problem. I always pull back to any higher ground, both for a combat advantage and to give myself more time to chase routers heading back through the gates. When I do that, though, they just stay where they are instead of pursuing me. I think I tried sitting there once and it still happened, though. There are definitely problems with the battle AI. I don't doubt that you got a working battle and that they released the mod with an AI that is sometimes *capable* of attacking. I'm just pointing out that far too often the AI doesn't even try. It sallies forth and then just lets the clock run out for the draw.
    Last edited by Volound; August 27, 2014 at 05:19 PM.

  18. #18

    Default Re: AI passivity

    Quote Originally Posted by Volound View Post
    I didn't sit there, maybe that's the problem. I always pull back to any higher ground, both for a combat advantage and to give myself more time to chase routers heading back through the gates. When I do that, though, they just stay where they are instead of pursuing me. I think I tried sitting there once and it still happened, though. There are definitely problems with the battle AI. I don't doubt that you got a working battle and that they released the AI with a mod that is *capable* of attacking. I'm just pointing out that far too often the AI doesn't even try. It sallies forth and then just lets the clock run out for the draw.
    Thanks for taking note. Our AI should improve in the future. Actually quite a bit of work was already put into the BAI, but was just to late to get added into the build due to it causing some problems with our scripts. Don't worry though it should improve.

    Do note if it's minor settlements you have been attacking, it is to be expected.


  19. #19
    Petite Wolf's Avatar Semisalis
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    Default Re: AI passivity

    Quote Originally Posted by Volound View Post
    I didn't sit there, maybe that's the problem. I always pull back to any higher ground, both for a combat advantage and to give myself more time to chase routers heading back through the gates. When I do that, though, they just stay where they are instead of pursuing me. I think I tried sitting there once and it still happened, though. There are definitely problems with the battle AI. I don't doubt that you got a working battle and that they released the mod with an AI that is sometimes *capable* of attacking. I'm just pointing out that far too often the AI doesn't even try. It sallies forth and then just lets the clock run out for the draw.
    It must be one of those weird things that happens to some people but not to others. I've starved out almost every city I've attacked - which is only like 2-3 at the moment - in my Pergamon campaign because I didn't think I'd have a chance of winning if I assaulted the walls. Each and every time the AI has sent their army right at me, whether or not I moved my army back.



  20. #20

    Default Re: AI passivity

    Quote Originally Posted by Petite Wolf View Post
    It must be one of those weird things that happens to some people but not to others. I've starved out almost every city I've attacked - which is only like 2-3 at the moment - in my Pergamon campaign because I didn't think I'd have a chance of winning if I assaulted the walls. Each and every time the AI has sent their army right at me, whether or not I moved my army back.
    Agreed. I fought over 60 sally battles with the AI. Not ONCE have they failed to attack me. The only exception is if you try sieges of PSFs. Sally battles don't work there, and frankly we will never mod them to do so - it's an open field battle and the aggressor needs to do the attacking.
    EBII Council

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