Turn 160 Carthage 233 BC VH/VH.
Spoiler Alert, click show to read:
Some update on this campaign. In previous turn 98 it seemed like my Carthage was unstoppable and was just matter of time id beat the romans in Punic Wars. But my loyal allies to the south, Massylians, thought otherwise. While i was fighting somewhat stalemate battles west of alps and sent invasion army on the tip of Italian boot-peninsula and took Rhegium, things were perhaps looking too well for me and my overstretched and thin army presence back at homelands in Africa was exploited by my allies with sudden suprise strike. Lost 2 cites and had to go defensive with romans (my navy was my best defence, several full armies sank trying to reach Corsica) and send one army back to Northern Africa.
I still managed to hold off roman attacks at Rhegium, but they used something else to get it from me, spies and assassins, that caused unrest to hit red. Turn before it rebelled back to romans, i sold all the buildings i could, and used the money to buy my Rhegium general as many local Hastati Sabellis and the likes, and marched instead to Tarantum, at heel of italian boot. Once capturing it i sent my best spy and assassin there too to not have it go through same fate as Rhegium, both reached full skill there fairly quick. I managed to hold off several stacks of romans at bay, but after fighting 2 battles in row without being able to reinforce, the sneaky Macedonians saw their opportunity and declared war too. My battle weary troops couldn't take 3rd battle in row with chance to reinforce, and it was Hypaspistai and professional Phalangitai that ended up hacking my veterans and my perhaps best general down in the last ditch defense at city square of Tarantum.
But all these bought me over 10 years of time to fight massylians in Africa, i quickly regained my lost territories and taking their nearby cities too. Libyan Infantry with its nearly hellenic hoplite level stats yet very affordable price carried the war along with Libyan Cavalry that was very much needed as the massylians had very cavalry focused harassing armies. Their infantry was mostly skirmishers though, so whenever i got enemy pinned down in melee, they went down fast. Taking the last two desert encampments on edge of Sahara took more time as i had to amass 2 big armies for that and fight defending forces on the way there. Eventually though they both fell, at which point "people in flight" appeared even though i made sure to kill every wandering FM/army before taking their last city. Luckily i had saved some money for big upgrades for my Capital, so that 20k+ instead went to fast gathering up all forces in Iberian peninsula and Balearic islands, that got shipped to North Africa for final showdown with massylians. They fought valiantly but their people lacked the professionals or line holding capable infantry i had and they got hacked down to the last man.
Meanwhile my expedition to Crete, taking city of Knossos from rebels also eventually came to end after 20ish years of resistance. That island just ran out of mercenaries to recruit and Knossos out of men to recruit eventually, which was bit of a relief as it was mostly just money strain (constant devastation) with no real benefit and time sink too with all the defensive battles. Learned my lesson, shouldn't colonise too far away before i get matters settled back at home and surrounding regions.
So now more than 15 years later after Punic Wars started, i have finally secured my homelands and behind, improved economical situation enough to sustain further campaigns with several armies, and ill be ready to recruit my finest units and assign em to my (only) Barcid 6 star general for another southern roman peninsula campaign to regain Rhegium and Tarantum. All in all these setbacks made the campaign lot more enjoyable, and im terrified by the idea what would happen if so far peaceful iberians and gauls would also see me spread too thin and abuse that as i got only colonies in shores of Mediterranean without any deeper continental defense.
Now if only i could get that Barcid Goverment thing to trigger. Only found single general with barcid trait, and i checked through em all. Kept him at Qart-Hadasht for those titles and so far he has gotten Rab Sheni, deputy general status. But apparently i need Rab Mahnet something and i have no clue how to get it. Haven't gotten that decision screen to choose new main general in ages due constant war, so haven't been able to assign that to him. So perhaps next step is to try bribe romans with lots of money for ceasefire, so i can then elect my barcid one as main general when the hostilities resume.
Edit: It worked, had over 15 turns of peace until got peace event. Started war and chose my only Barcid characters as main war general.




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