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Thread: EB 2.X AI Faction Progression Thread

  1. #21

    Default Re: EB 2.X AI Faction Progression Thread

    Quote Originally Posted by Simpelicity View Post
    How much of a difference does it make? I started a LP on M/M, didn't know the recommended settings. It's still early, it might be fixable.
    m/m sucks. Basically you never get attacked on battlemap and even in battles defending troops will just stand there and let you use all your arrows etc on them and not move until you attack them. with your infantry. my experience from vanilla mtw anyway.

  2. #22

    Default Re: EB 2.X AI Faction Progression Thread

    m/h i'd recommend at very least because on hard I find a.i. cheat a bit too much with their unit stacks as game progresses

  3. #23

    Default Re: EB 2.X AI Faction Progression Thread

    I am playing M/M and it is right the AI is quite passive but still they make good armies and at least some tactical retreats when I attack them, still in the global map I see they are going in aggresive wars among them so it is OK. I forgot to change the difficulty since I knew it is recommended to play H/M :facepalm: too late to remind it... (you really can't force a change of that with the campaing started, right?)
    Quote Originally Posted by Moros View Post
    Did the Sabaeans conquer Rekem, and then got their asses handed to them by Nabataean Hordes? Or were they succesfull from the start? I guess their campaign depends quite a bit on how they start. IF they do well and manage to conquer one or two provinces they get going but if they are to late the Grey Death or Yellow Fever take away their possibilities to expand.

    Edit: it does make for a great, be it nervous campaign, when playing as Nabataea though.
    I can't say since this was the first time in the campaign I used the console trick. But I think I saw the message of Sabean faction destroyed really early on the campaign so I bet you are right.
    Last edited by Berg-i-dum; August 27, 2014 at 10:34 PM.

  4. #24

    Default Re: EB 2.X AI Faction Progression Thread

    I am playing as ARVERNI and I am at about turn 60 and fighting the AEDUI in the northern france, almost got them. And suddenly Roman city SEGESTA (northern Italy) rebelled and became mein. I got note that my kinsmen rebelled against the pressure and want to join my cause.. That was pretty epic and I didnt expect it at all. Dont know if this is vanilla feature or EB2 only, because it has never happened to me before in any game.
    Anyway, I didnt really plan to wage war against Rome that soon but I am not gonna abandon my people so I guess its on.
    Too bad campaign AI is so passive, it would be exciting to struggle to defend the province, but Rome army just walked away
    I choose to die on my feet, rather than live on my knees!

  5. #25

    Default Re: EB 2.X AI Faction Progression Thread



    Turn: 194 M/M difficulty (I did not play TW games much before) Playing as the Sabaeans, allied with the Seleukid Empire
    Destroyed nations: Koinon Hellenon, Epeiros and Rome! ...a surprising one
    I realised that the M/M was not such an amazing idea when 4 full stacks of the Nabatean army instead of retaking their capital went to take new lands from the Seleukid Empire, but it was amusing to watch.
    I got the African province thanks to a Loyalist revolt and ...again most likely thanks to the difficulty... the Ptolemaians were completely content with a ceasefire and me having their city. But maybe it was a city that cost them money, being so far from their capital, I dunno.

    I welcome any advise on what to do next, because the corruption in Rekkem (Petra) is a very significant problem. Should I move the capital up north when ready for expansion?

  6. #26
    dogukan's Avatar Praeses
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    Default Re: EB 2.X AI Faction Progression Thread

    little more than 200 turns in as Saba on VH/H

    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  7. #27

    Default Re: EB 2.X AI Faction Progression Thread

    Hmm my Lugii campaign is fairly early, i might have to go H/M myself if the AI plays passive.

    I findbit curious hoe often the Boii seem to get swallow up. I have yet to see a screen with them beating out the Sweboz or Lugiones.

  8. #28

    Default Re: EB 2.X AI Faction Progression Thread

    Quote Originally Posted by dogukan View Post
    little more than 200 turns in as Saba on VH/H

    Awesome campaign you got going on there. Happy to see some people actually play as the Sabaeans.


    After fixing a few bugs today, I felt like starting a campaign. As the Sabaeans obviously.
    Only got 68 turns far, this is the result:


  9. #29

    Default Re: EB 2.X AI Faction Progression Thread

    My Epeiros-as-Massalia game, 257BC (I think it's turn 63), on M/M and I've been tinkering a little (to keep the Romani out of Gallia and once to prevent Kart-Hadast falling to the Massylians; also given the Eleutheroi a lot of money on a few occasions):



    Those three blue blobs under the frame are mine (yes, I only have three provinces so far).

    In my game, the smaller factions seem to be racing away, but the larger ones are mostly stalling. The Seleukids seem to be having provinces revolt left, right and centre.
    Last edited by QuintusSertorius; August 29, 2014 at 03:45 AM.

  10. #30
    Miles
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    Default Re: EB 2.X AI Faction Progression Thread

    In my Makedonia campaign, M/M (yeah a mistake, thought I had to to get used to it, didn't play Total War for over a year). I forgot to look up the exact year/turn, but it's a few dozen turns in. 252 B.C. or something.

    Last edited by Campylobacter jejuni; August 29, 2014 at 06:25 AM.

  11. #31

    Default Re: EB 2.X AI Faction Progression Thread

    how do you open the full map to see each factions progression?

  12. #32

    Default Re: EB 2.X AI Faction Progression Thread

    open console
    type: toggle_fow
    I choose to die on my feet, rather than live on my knees!

  13. #33

    Default Re: EB 2.X AI Faction Progression Thread

    Quote Originally Posted by Funeh View Post
    open console
    type: toggle_fow
    thank you

  14. #34

    Default Re: EB 2.X AI Faction Progression Thread

    I started a game as pritanoi, H/M and passed 50 turns, just to see AI progression. FOW was off the whole time (I wasn't following AI movements of course) and I was looking around every now and then to see what the AI was up to. The AI enhancement patchie was on too, so that might give an idea of how the AI reacts with it. I was pritanoi, from what's already been posted they are rarely involved in wordly matters within 50-100 turns. So, here's how the map looks on turn 50 :


    And a little close up of the area with smaller provinces :


    Taksashila died on turn 22, from rebels. That's the only dead faction.
    As far as I could tell, the AI was very busy making peace. Seems they don't like starting at war with each other. They'll declare war on their own, but I think they need to smell blood first. Seemed in a hurry to get out of their starting wars at least. They want peace, and easier targets. Better yet, they went crazy on the alliances :



    Seleukids and ptolemies allied? Madness!
    Ptolemies worked fast on that one. they had a truce one turn, an alliance the next, a war with nabatu the next, then a new vassal (nabatu) the turn after. Overall there are a lot of nonsensical alliance being thrown around. And a lot of peace. Wars started kicking up as we were approaching turn 50, but for the longest time the only wars were Numidia/Carthage and Seleukids/Pahlava. Then towards the end KH got a little weaker. It had been throwing men at Kyrene, then the ptolemies arrived and snatched it from them, while KH took heavy losses. Makedon and Epirus declared, Epirus winning the war. Epirus also seems to have declared on Rome, since they are currently sieging Capua (those 2 were at peace since very early).

    Another thing I've been noticing is that AI often has an army hanging around in rebel territory. Is it possible that the AI considers the Eleutheroi as a legit faction, and is trying to hurt their economy? Because their behavior makes me think of rebels trying to do just that to me.

    To close out, a couple funny things spotted while looking around :



    Makedonians launching a naval invasion on KH! GO GET 'EM BOYS!!



    Pergamon is having a party.



    I was wondering if I should take this to 100 turns or just start more of those to compare the first 50 turns. This doesn't take long to do, if I wasn't looking around every now and then I could probably have 50 turns done in half an hour.

  15. #35

    Default Re: EB 2.X AI Faction Progression Thread

    Ok here is mine at turn 70ish. .. thing is I play as the Arveni and I don't know if I suck or was it kinda hard.

    [IMG][/IMG]
    Aedui and Romans attacked me hard with big armies (aedui took my capital while I took my army to get a rebel settlement and romans conquered a town with a full stuck and another one following) and only now I barely manage to fight of.Thing that sucks is that now I have to build those expensive government buildings again and rebels cut my income of with "devastation" ffff..

  16. #36

    Default Re: EB 2.X AI Faction Progression Thread

    This was campaign hard and battle medium.(sory still don't know how to edit post)

  17. #37
    T&D's Avatar Vicarius
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    Default Re: EB 2.X AI Faction Progression Thread

    This option will prompt over you reach 25 posts.

  18. #38

    Default Re: EB 2.X AI Faction Progression Thread

    Quote Originally Posted by T&D View Post
    This option will prompt over you reach 25 posts.
    Aaah yes! thanks now I remembered reading this somewhere

  19. #39

    Default Re: EB 2.X AI Faction Progression Thread

    Quote Originally Posted by Simpelicity View Post
    I started a game as pritanoi, H/M and passed 50 turns, just to see AI progression. FOW was off the whole time (I wasn't following AI movements of course) and I was looking around every now and then to see what the AI was up to. The AI enhancement patchie was on too, so that might give an idea of how the AI reacts with it. I was pritanoi, from what's already been posted they are rarely involved in wordly matters within 50-100 turns. So, here's how the map looks on turn 50 :


    And a little close up of the area with smaller provinces :


    Taksashila died on turn 22, from rebels. That's the only dead faction.
    As far as I could tell, the AI was very busy making peace. Seems they don't like starting at war with each other. They'll declare war on their own, but I think they need to smell blood first. Seemed in a hurry to get out of their starting wars at least. They want peace, and easier targets. Better yet, they went crazy on the alliances :



    Seleukids and ptolemies allied? Madness!
    Ptolemies worked fast on that one. they had a truce one turn, an alliance the next, a war with nabatu the next, then a new vassal (nabatu) the turn after. Overall there are a lot of nonsensical alliance being thrown around. And a lot of peace. Wars started kicking up as we were approaching turn 50, but for the longest time the only wars were Numidia/Carthage and Seleukids/Pahlava. Then towards the end KH got a little weaker. It had been throwing men at Kyrene, then the ptolemies arrived and snatched it from them, while KH took heavy losses. Makedon and Epirus declared, Epirus winning the war. Epirus also seems to have declared on Rome, since they are currently sieging Capua (those 2 were at peace since very early).

    Another thing I've been noticing is that AI often has an army hanging around in rebel territory. Is it possible that the AI considers the Eleutheroi as a legit faction, and is trying to hurt their economy? Because their behavior makes me think of rebels trying to do just that to me.

    To close out, a couple funny things spotted while looking around :



    Makedonians launching a naval invasion on KH! GO GET 'EM BOYS!!



    Pergamon is having a party.



    I was wondering if I should take this to 100 turns or just start more of those to compare the first 50 turns. This doesn't take long to do, if I wasn't looking around every now and then I could probably have 50 turns done in half an hour.
    please keep going , that 'party' by pergamon could be an invasion force gathering i have seen them start like that.

  20. #40
    Ferdiad's Avatar Patricius
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    Default Re: EB 2.X AI Faction Progression Thread

    I think you should make Pergamon more agressive towards the Egyptians. In my few cmapigns I've had they've been allied and made a client state. Then they build up a big army but have have nowhere to expand.

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