Did some testing on the Misplaced Wonders bug

Thread: Did some testing on the Misplaced Wonders bug

  1. CorporalJigsore said:

    Default Did some testing on the Misplaced Wonders bug

    And it seems to be related to which option you choose after conquering a settlement. With Occupy you the wonders stay unchanged, but when you Sack the wonder changes to a certain another wonder. This is reproducable ad infinitum. Two examples of this:

    Skythiapolis taken with Occupy:
    Spoiler Alert, click show to read: 


    Skythiapolis taken with SacK.
    Spoiler Alert, click show to read: 


    -------

    Olbia taken with Occupy:
    Spoiler Alert, click show to read: 


    Olbia taken with Sack:
    Spoiler Alert, click show to read: 


    I'm sadly not proficient enough with TW modding to be able to suspect reasons behind this, but I hope this being a stable and reproducable bug would help you guys out somewhat.
     
  2. Wulfburk's Avatar

    Wulfburk said:

    Default Re: Did some testing on the Misplaced Wonders bug

    Nice good find! I guess this is the reason people are sighting the lighthouse of alexandria in Antiocheia estate?
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR
     
  3. CorporalJigsore said:

    Default Re: Did some testing on the Misplaced Wonders bug

    Yeah, most probably. Don't have time to test other areas/factions right now though.

    Also deleting map.rwm (as suggested in the small bugs thread) has no effect, the bug manifests in the exact same way as it did in my testing with the original map.rwm.
     
  4. Kull's Avatar

    Kull said:

    Default Re: Did some testing on the Misplaced Wonders bug

    Quote Originally Posted by CorporalJigsore View Post
    Yeah, most probably. Don't have time to test other areas/factions right now though.

    Also deleting map.rwm (as suggested in the small bugs thread) has no effect, the bug manifests in the exact same way as it did in my testing with the original map.rwm.
    Major kudos for tracking down exactly what's going on! I was looking at the installer as the problem, but this is in the base build. Not many of our playtesters "sacked city", obviously (I never did). Anyway, this gives us a clear path to follow.
    EBII Council
     
  5. Orphydian's Avatar

    Orphydian said:

    Default Re: Did some testing on the Misplaced Wonders bug

    Was it Fixed in 2.01 ?

    EB 2.01 changelog:
    Fixed several Wonders/Specials (Barb & Indian) to include adding pix and fixing text
     
  6. V.T. Marvin's Avatar

    V.T. Marvin said:

    Default Re: Did some testing on the Misplaced Wonders bug

    Currently all the wonders are set as "hinterland" buildings, which means indestructible, which should prevent this bug from occurring, but it is rather unfortunate - you cannot destroy them for onetime monetary boos and/or roleplaying reasons. Perhaps it will be fixed properly in the future...

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