In the meantime, I understand the roman culture, government and colony system quite well. But what about the Koinon Hellenorum System?
1. There ist absolut zero cultural conversation in the citys after 160 turns. No matter which type of government I build up.
2. My advisor pops up every single turn since turn one and tells me, that I kan build a colony now, which would spread my culture in the dedicated city. The problem is: I have not found out, which constraints are necessary to build a colony, although I tried every variation of government type and cultural percentage.
It would be great, if anybody could clarify the mentioned stuff....
The system is great in slowing down expansion and providing immersion, I really like it. But is the AI able to deal with it? As a human player you are able to grasp the mechanics and conquer in a steady pace, but the AI may be slowed down even more.
kull why as greeks i cant build laarchia(native administration) in italy
Last edited by clone; August 28, 2014 at 12:16 PM.
When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?”
― Robert E. Howard
I'm playing as the KH and I get the message to build a colony every turn but I've gone through every city I have and no new structures are available. And I have taken other settlements that aren't Hellenic culture.
Did you read what the adviser said? At least with rome he says that the colony requires the road garrison building.
KH can´t build helenic colonys in the mediterran and western region. Just in the far east regions they are able to build colonys. That´s what I found out by reading the campain_script.txt
I imagine you can't build colonies because the settlements on the coasts of the medit. are already colonies of Greek cities. If their predominant culture is the same as yours, you won't need colonists. Take for example Syracuse, in my game (as SPQR) it's at 69% Hellenic culture so if KH would take it from me...you get the point.
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So does the AI have any help converting populations of newly conquered territories?
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How big does a city have to be before it sends out colonists? I note Pergamon does in a Let's Play I was watching, but that has over 6000 households. Whereas tiddly little Massalia in my game only has about 4000 households, so the advisor hasn't said anything yet. Emporiton is just over 2000. Alalia hasn't even reached 2000 yet, and is ripe for colonies, being foreign.
I've been operating under the impression that colonies all originate from the faction capital. Another impression is that they happen on or around a 16 turn mark as long as another of your faction's cities meets the conditions for a colony.
Can't prove any of that and not at all sure where I got the impressions.
How does Baktria spread culture? If it's like other Hellenistic factions, I need colony points, which I can't get because I don't have a Hellenistic Metropolis, unless I can upgrade my Hellenistic Polis in Baktra (can I?).
It needs 69% Hellenistic Culture. I'm unclear on the details and I can't actually confirm this, but it's been mentioned somewhere that culture is also increased by some (?) of your government buidlings.
So it should be doable to reach the 69%, it will just take a long time.
If I recall correctly from your AAR you gave up all home provinces right? Afaik you need at least one Metropolis (level 3 colony building) to get new colonists. I doubt one of your current provinces has that. You need to conquer one who has (role play a temporary alliance?) maybe Syracuse is big enough. Don't know yet which cities start with level 3, but I imagine the historically important Greek cities do.
My capital isn't my original one, I abandoned it to migrate from Ambrakia to Massalia. It has a Hellenistic polis in it, but a small one. I'm assuming Semitic Alalia is suitable for a colony, since it's non-Hellenistic.
Yes, all my home provinces are rebel (or taken by the Romani). Presumably I'll get the option to send out colonists when Massalia gets big enough?
Historically, they did send out colonists, though they only founded little trade stop-off villages (like modern Nice) along the southern coast of France.
I still don't get how this works... Should i destroy buildings in newly conquered cities or what?
I really don't understand how buildings work. I've got Syrakousai as my sole province as Epeiros (another migration game), which has an Allied Oligarchy. But despite being city-sized (over 8000 households), I can't upgrade anything. Do I need to have an Epirote government in order to do that?