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  1. #1
    Guidrion's Avatar Miles
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    Default Re: How does culture spread?

    Thank you for the information. However I built the regional pacification building in a newly conquered city but then... Nothing. No option of government whatsoever. I thought I needed to raise a bit my culture but I would need government to do that. Not sure if it's a bug or a feature in the case of Bosporos.

    In any case, I'm still having a great time playing this. Thank you again for your work, devs!

  2. #2

    Default Re: How does culture spread?

    Quote Originally Posted by Kull View Post
    Governments and colonies. And conversion is supposed to be slow. The alternative is to make use of the existing native culture and build an Allied Government, and recruit their troops. The population will be a lot happier if you do this. If you want to immediately convert the province to your own religion, well, be prepared for lots of unhappiness and limited recruiting for a long time.

    And when I say, "be prepared", that does not mean "suck it up pansies", but rather to plan ahead based on this reality. If the new province has a huge difference between your religion and theirs, don't fight it. Build the Allied Government. Recruit the Allied troops. AND. Build as many happiness improvements as possible. When you have a goodly number of those AND the province is no longer on the frontier of your empire, well, now is good time to convert. Demolish the Allied Gov, get one of yours in place, and start converting.

    Edit: There have been a lot of complaints about the advisor, but he's giving you REALLY important information. Telling you to go build a colony. Which he won't, unless you can. That's really important information, if you are interested in religious conversions. Which you should be.

    Everything is celar, and btw - I like it this way. I'm playing with Bosphorian kingdom and have no problem, because I went on conquering the provinces which had at least 20-25 Greek influence.
    The only thing that's confusing me a bit is - you said religion. Does this mean I should build the same temples everywhere (to have one chosen god in every city)? Or maybe do I need not repair if the conquered city's temple is a bit ruined, but instead to demolish it and build a new one from scratch?

  3. #3
    Geleco's Avatar Domesticus
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    Default Re: How does culture spread?

    Personally (having played Rome and Macedon) I think conversion is fine the way it is. From what I can tell building temples doesn't work. You need to build colonies and (for the Greeks) poleis.


  4. #4

    Default Re: How does culture spread?

    the smaller a settlement you conquer, the smaller a garrison you will need to get the "max" 40% public order bonus. I think the slow conversion of culture is pretty EPIC!

    It's really immersive imo and demands that I carefully scout ahead and plan the conquering of new territory (which you need to do anyway, if you wan't to conquer a city while your general still has imperium/so he don't get stuck in winter ( like a nub, getting bad traits)).

    The toughest cities to convert, will require the 40% max garrison bonus as well as a governor, with public order bonusses, in order to get to around 75-85%.

    This really makes it obvious while Caesar put so many civilians to the sword, when he conquered new lands during his campaign in Gaul

    Thanks for thinking/working out this culture system devs!

  5. #5

    Default Re: How does culture spread?

    oh yea btw, the 1% conversion bonus you get for colony building (as rome) is triggered every year, so that means you will get an increase in mediterranean culture every 4 turns..

  6. #6

    Default Re: How does culture spread?

    So if I understand correctly, governments will grant a small culture increase over time, as will colonies. The process is deliberately slow and intended to take several decades (which I expected and fully support) to get to the point when you can start building highest-level governments.

    Specifically regarding the Romans, can colonies be built within Italy, or are they reserved for provinces?

  7. #7

    Default Re: How does culture spread?

    Quote Originally Posted by nasher168 View Post
    Specifically regarding the Romans, can colonies be built within Italy, or are they reserved for provinces?
    I think they can be build in any province?

    You get an adviser pop up telling you when you can build one. I just got my first one in my roma campaign and build it in capua. It requires the road garrison building(or whatever it was called).

  8. #8

    Default Re: How does culture spread?

    Quote Originally Posted by Poppis View Post
    I think they can be build in any province?

    You get an adviser pop up telling you when you can build one. I just got my first one in my roma campaign and build it in capua. It requires the road garrison building(or whatever it was called).
    Ah, right. I assumed those buildings weren't all that important so didn't prioritise building them. Clearly that's a mistake, then. Cheers.

  9. #9

    Default Re: How does culture spread?

    I like this system. Empire building should take time. I think the problem is that lot of people are used to typical vanilla total war gameplay, where you conquer city after city very fast. If you don't want rebellions everywhere then slow down with expansion.

  10. #10

    Default Re: How does culture spread?

    Hear, hear. In addition to that, being forced to slow down means that the AI will be able to prepare better, so when you do finally clash with them you'll get a proper challenge and have to fight for every inch.

  11. #11

    Default Re: How does culture spread?

    But not so long -.- i need to hold 4k solders and great generals in viggle that have 2000 people ?! for at last 10-20 years just to have a freaking 80% of order ? it's shoud be 2-3x faster...
    All Orks is equal, but some Orks are more equal dan uvvas.

  12. #12

    Default Re: How does culture spread?

    Quote Originally Posted by Klierowski View Post
    But not so long -.- i need to hold 4k solders and great generals in viggle that have 2000 people ?! for at last 10-20 years just to have a freaking 80% of order ? it's shoud be 2-3x faster...
    Never going to happen. We agree that a number of things in the released game need tweaking, but this is not one of them.
    EBII Council

  13. #13

    Default Re: How does culture spread?

    [QUOTE=Kull;14055838]Never going to happen. We agree that a number of things in the released game need tweaking, but this is not one of them.[/QUOTES

    So... on h/h level we gonna keep 80% of our forces INSIDE cities + the greatest generals also need to stay in the new settlements for 1/2 of their life just to keep a public order at 80% ?
    And the Italia after 100 years of Romanii still won't have an majority with their culture ? kk then it's not a big problem to make a sub-mod with adds 1 % conversation for garrisons, 1% for roads etc etc
    Maiby some Emissars who woud incrase the culture ? like the priests in mtw 2 with their religions ?

    @up It's the players foult that he is exploiting AI weaknes, i always did play lore-like and never did do blitzkrieg but not it's just too slow, 150 turns and only Italy, Sicily ?
    Last edited by Klierowski; August 28, 2014 at 09:17 AM.
    All Orks is equal, but some Orks are more equal dan uvvas.

  14. #14

    Default Re: How does culture spread?

    [QUOTE=Klierowski;14055893]
    Quote Originally Posted by Kull View Post
    Never going to happen. We agree that a number of things in the released game need tweaking, but this is not one of them.[/QUOTES

    So... on h/h level we gonna keep 80% of our forces INSIDE cities + the greatest generals also need to stay in the new settlements for 1/2 of their life just to keep a public order at 80% ?
    And the Italia after 100 years of Romanii still won't have an majority with their culture ? kk then it's not a big problem to make a sub-mod with adds 1 % conversation for garrisons, 1% for roads etc etc
    Maiby some Emissars who woud incrase the culture ? like the priests in mtw 2 with their religions ?

    @up It's the players foult that he is exploiting AI weaknes, i always did play lore-like and never did do blitzkrieg but not it's just too slow, 150 turns and only Italy, Sicily ?
    Either learn how the system works (because obviously you are doing something wrong - nobody else has your problem) or build your own submod. We think our system is best, but it's not for everybody, apparently.
    EBII Council

  15. #15
    Miles
    Join Date
    Jul 2013
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    Default Re: How does culture spread?

    Quote Originally Posted by Kull View Post
    Either learn how the system works (because obviously you are doing something wrong - nobody else has your problem) or build your own submod. We think our system is best, but it's not for everybody, apparently.
    Where is the explanation for the system even?

  16. #16

    Default Re: How does culture spread?

    [QUOTE=Kull;14056327]
    Quote Originally Posted by Klierowski View Post

    Either learn how the system works (because obviously you are doing something wrong - nobody else has your problem) or build your own submod. We think our system is best, but it's not for everybody, apparently.
    It works not for Sweboz. After more than 100 Turns my second City (in Homeland!!!) has only 20%-values. The same with other Cities. And yes, i have build all Colony- and Tribebuildings.
    Last edited by Tiger87; August 30, 2014 at 03:00 PM.

  17. #17

    Default Re: How does culture spread?

    [QUOTE=Klierowski;14055893]
    Quote Originally Posted by Kull View Post
    Never going to happen. We agree that a number of things in the released game need tweaking, but this is not one of them.[/QUOTES

    So... on h/h level we gonna keep 80% of our forces INSIDE cities + the greatest generals also need to stay in the new settlements for 1/2 of their life just to keep a public order at 80% ?
    And the Italia after 100 years of Romanii still won't have an majority with their culture ? kk then it's not a big problem to make a sub-mod with adds 1 % conversation for garrisons, 1% for roads etc etc
    Maiby some Emissars who woud incrase the culture ? like the priests in mtw 2 with their religions ?

    @up It's the players foult that he is exploiting AI weaknes, i always did play lore-like and never did do blitzkrieg but not it's just too slow, 150 turns and only Italy, Sicily ?
    You don't have to use your "greatest" general, any family member with a public order bonus will do - besides that, you will not need 80% of your forces either - the smaller a city it is, the smaller a garrison you will need to get the max 40% garrison bonus i.e. a small town will max out garrison public order bonus (40%) with around two units, while a large town will max out with around 3 units.

    Alternatively, if you prefer to expand in a more rapid pace - you can build the allied government chain instead.

  18. #18

    Default Re: How does culture spread?

    What I ment was - do the temples (and how) affect culture conversion?

  19. #19

    Default Re: How does culture spread?

    Quote Originally Posted by Dragon the J View Post
    What I ment was - do the temples (and how) affect culture conversion?
    No. They just help with increasing happiness which might offset some of the problems you get when switch out of the Allied Govts.
    EBII Council

  20. #20

    Default Re: How does culture spread?

    Quote Originally Posted by Kull View Post
    No. They just help with increasing happiness which might offset some of the problems you get when switch out of the Allied Govts.
    TY. Btw, I think it's fantastic the way it is. This type of slow conversion is actually preventing a player from expanding too fast and exploiting AI's weaknesses. So, yeah, this is how it should be, and this is another advantage over EB1. Maybe you should improve AI even more - both rebels and regular states - by giving them greater experience when recruiting (+3 maybe?). Even with AI improved, it still can't match human abilities in combat. This way they would last more in battle, maybe even win sometimes

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